Switch Theme:

Green Tide vs Chaos Speace Marines - Big Guns Never Tire  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Growlin' Guntrukk Driver with Killacannon






Awesome game between my buddy Shawn and I. Extremely close, and extremely messy. Hope you guys enjoy!

http://m.youtube.com/#/watch?v=gkkyuoCb7aU

Please let me know if you guys are having trouble with the links.

This message was edited 5 times. Last update was at 2013/02/13 05:42:53



 
   
Made in be
Deranged Necron Destroyer






Dragons are the gak against this sort of lists, and 3 Vindies aint bad either, plaguemarines can hold up against the charge of some angry green mob, he literraly has the tools to deal with the tide.

so same advice, you need all shoota boys and 2 claw Nob bosses so you can kill stuff

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Longtime Dakkanaut






Bay Area

It's list like CSM's the reason why I field Tau allies either as Primary or Ally detachment. IMO, your double Battle Wagon list may have performed better. A cheap squad of Gretchins manning a Quad Gun could also help. Dakkajets aren't effective against AV12.

Thanks for sharing!

   
Made in us
Savage Khorne Berserker Biker





Tampa, FL

The link you posted is for the mobile site, doesn't function very easily on a standard machine.


Here's a "standard" link to the video: http://www.youtube.com/watch?v=gkkyuoCb7aU.

This message was edited 1 time. Last update was at 2013/02/13 07:21:04


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Hey guys thanks for sharing and leaving some feedback. I'm beginning to see the usefulness of all shoota boyz... In both games for that matter. This one and the one against the Eldar. My issue is it's for a tourney and I don't have enough shoota boyz that are ready and painted.... Sluggas it is.

As far as that goes, it was a super close game and if I would have made a couple target priority decisions and little differently, I may have pulled out the win, I was very pleased with this game.

Glad you enjoyed.

@Aresx8 thanks for posting the link.


 
   
Made in us
Haemonculi Flesh Apprentice






Yea you played for an entertaining game which is always appreciated from a viewers stance but normally if you had placed one objective each with one o your kanon squads and then just bubble wrapped 180 orks around that with max or decent coherency then there is little in the game that can deal 180 t4 wounds in the game in even 7 turns

Again this would have been a boring game had you done this.

   
Made in gb
Deranged Necron Destroyer






 Red Corsair wrote:

there is little in the game that can deal 180 t4 wounds in the game in even 7 turns

.


You dont need that much wounds, they can run of under the 10, shoot them out of coherency and then they will make room or get caught in unplanned assualts etc...
I'm sure a dark eldar beastpack eats those 180 orks in half that time... not counting all the splinter shots an 2 whych units that are also coming along ..
At 1850 lvl i managed to kill about 120 Orks by turn 5 with my footknights and he had all shoota's, Kannons and Lootas ... at 2K lvl that means another dk or unit strikers upping the shots even more

This message was edited 1 time. Last update was at 2013/02/13 14:45:51


You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Longtime Dakkanaut






Bay Area

 Bad_Sheep37 wrote:
Hey guys thanks for sharing and leaving some feedback. I'm beginning to see the usefulness of all shoota boyz... In both games for that matter. This one and the one against the Eldar. My issue is it's for a tourney and I don't have enough shoota boyz that are ready and painted.... Sluggas it is.

As far as that goes, it was a super close game and if I would have made a couple target priority decisions and little differently, I may have pulled out the win, I was very pleased with this game.

Glad you enjoyed.

@Aresx8 thanks for posting the link.


Shoota Boyz are awesome! That extra 18" helps in many situations and Shootas are more effective when you overwatch. Shoota Boyz are still effective in assault.

I forgot where, but I saw a cool tutorial on converting AoBR shoota into a slugga. It involves three type of plasticard rods of different sizes, large, medium, and short. Two short-large cylinders are glued to the top and bottom of a medium rod, forming the gun barrel. You cut the AoBR slugga barrel and glue the plasticard barrel to the gun's stock. You then cut a short piece of the small plasticard rod and glue it to the other end of the barrel, forming the muzzle.

This message was edited 2 times. Last update was at 2013/02/13 16:13:47


   
Made in us
Speed Drybrushing





Blairsville,PA

Cody this was probably the best game you and i have played yet. I have been scared of your list for the longest of time until i finally went up against it. Simply focused on the orks, ignoring the big guns. i myself would like to have more guys on the table, might trim some fat off my hq, or maybe drop a dragon to get that in (noise marines as fire support) maybe not that hq is a beast. I can't wait to play again. I am going to try one more tiny variation of my list..although i think i have it keyed in on what i want. Hope to see you next Tuesday, i would like to play again same lists!

Ravenwing 8,0 
   
Made in us
Fixture of Dakka





San Jose, CA

There was a couple of mistakes on this game:

- Vehicles cannot contest, even if they are scoring.

- Due to the lack of anti-air, the heldrakes could have and should have went into Hover mode. CSM would have had 1 extra turn of shooting. Then next turn, go back to flying mode.


Good game. This CSM list was a bad matchup for the orks. Just too many templates.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Haemonculi Flesh Apprentice






 Valek wrote:
 Red Corsair wrote:

there is little in the game that can deal 180 t4 wounds in the game in even 7 turns

.


You dont need that much wounds, they can run of under the 10, shoot them out of coherency and then they will make room or get caught in unplanned assualts etc...
I'm sure a dark eldar beastpack eats those 180 orks in half that time... not counting all the splinter shots an 2 whych units that are also coming along ..
At 1850 lvl i managed to kill about 120 Orks by turn 5 with my footknights and he had all shoota's, Kannons and Lootas ... at 2K lvl that means another dk or unit strikers upping the shots even more


Well obviously tactics change when your opponent does in this case he could have easily played for the primary on his terms and had a much better shot.

But seriously most TAC lists can't handle 180 fearless 5++ (4++ with ADL) t4 wounds. Sure they lose fearless eventually but you still need to inflict heavy casualties on a squad until they are below 10, and its not as easy as you think with GK post FAQ as your entire army has a gak kill zone of 24 meaning if the ork units are placed in columns, you can't kill them below fearless with out placing your units in counter attack range or in the open. Food for thought but I feel like people haven't felt the real ramifications of the max range FAQ on certain armies yet. Most notably GK as necrons have FAR superior mobility to get around it at least. DE beast packs are good but even they are not the answer to 180 orks.

   
Made in us
Battleship Captain






 Red Corsair wrote:
 Valek wrote:
 Red Corsair wrote:

there is little in the game that can deal 180 t4 wounds in the game in even 7 turns

.


You dont need that much wounds, they can run of under the 10, shoot them out of coherency and then they will make room or get caught in unplanned assualts etc...
I'm sure a dark eldar beastpack eats those 180 orks in half that time... not counting all the splinter shots an 2 whych units that are also coming along ..
At 1850 lvl i managed to kill about 120 Orks by turn 5 with my footknights and he had all shoota's, Kannons and Lootas ... at 2K lvl that means another dk or unit strikers upping the shots even more


Well obviously tactics change when your opponent does in this case he could have easily played for the primary on his terms and had a much better shot.

But seriously most TAC lists can't handle 180 fearless 5++ (4++ with ADL) t4 wounds. Sure they lose fearless eventually but you still need to inflict heavy casualties on a squad until they are below 10, and its not as easy as you think with GK post FAQ as your entire army has a gak kill zone of 24 meaning if the ork units are placed in columns, you can't kill them below fearless with out placing your units in counter attack range or in the open. Food for thought but I feel like people haven't felt the real ramifications of the max range FAQ on certain armies yet. Most notably GK as necrons have FAR superior mobility to get around it at least. DE beast packs are good but even they are not the answer to 180 orks.


I answer your 180 orks with my 180 orks :/ jk i run around 100~ with 20 terminator types. Would love to play you.
   
Made in us
Speed Drybrushing





Blairsville,PA

jy2 can you show me where it says even if vehicles counts as scoring it does not contest? just flipped through my rule book and didn't see anything in the vehicle section saying so. To me and most of the people i play with, if something scores, it contests as well. even in the game type page for big guns never tire the passage says vehicles score. Another point to my argument is GK dreads can do this 100% and if memory serves.. the game type reads the same as the rule in the gk codex.

Ravenwing 8,0 
   
Made in us
Fixture of Dakka





San Jose, CA

Being a scoring unit and being a denial unit does not necessarily go hand-in-hand. In the case of the Heavy Metal rule (for big guns), it only expressly gives you permission to have your Heavy Support units be scoring. It never explicitly gives you the permission for them to be denial units as well. Thus, you have to fall back to the default rules, which is vehicles do not contest.

BTW, GK dreads can score, but they can't deny either. They were only able to deny back in 5th Ed. when everything, including vehicles, can deny.



This message was edited 1 time. Last update was at 2013/02/13 19:09:12



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Smokin' Skorcha Driver




Tucson, Arizona

It's on pg. 123 and it basically states that if a unit is scoring it may control an objective however it doesn't give you permission to become a denial unit.They are two different things as strange as it sounds.

Ninja'd

This message was edited 1 time. Last update was at 2013/02/13 19:25:20


-5000 Pts. of Orks
-1750 Pts. of Ravenwing 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

 y0disisray wrote:
It's on pg. 123 and it basically states that if a unit is scoring it may control an objective however it doesn't give you permission to become a denial unit.They are two different things as strange as it sounds.

Ninja'd



^ that

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Speed Drybrushing





Blairsville,PA

well damn... and here i thought i pulled off some amazing victory...sigh. ty for the correction though

Ravenwing 8,0 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






Wow yeah I was under the assumption of scoring is denial as well. Now after re reading you are correct. Either way it was an awesome game and extremely fun.

Yeah 180 boyz isn't an auto win kind of list, but it's def not a weak list at all. I would even go as far as saying its a really good list build and fairly competitive. I would be happy to play anyone

@red corsair I would love to play you man! We're are you from?


 
   
Made in us
Fixture of Dakka





San Jose, CA

 Bad_Sheep37 wrote:
Wow yeah I was under the assumption of scoring is denial as well. Now after re reading you are correct. Either way it was an awesome game and extremely fun.

Yeah 180 boyz isn't an auto win kind of list, but it's def not a weak list at all. I would even go as far as saying its a really good list build and fairly competitive. I would be happy to play anyone

@red corsair I would love to play you man! We're are you from?

Orks are definitely competitive. IMO the Green Tide is still a top-tier army.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in au
Sword-Wielding Bloodletter of Khorne




Great close batrep! Do you find the games take a long time with moving all those boddies? Is this ever an issue in comps?

I think that with the 3 vindies, heldrake and high resilience troops/hq the chaos army was a little tailored for hordes and might not be quite as all comers as the green tide.
   
Made in us
Speed Drybrushing





Blairsville,PA

Ithani wrote:
Great close batrep! Do you find the games take a long time with moving all those boddies? Is this ever an issue in comps?

I think that with the 3 vindies, heldrake and high resilience troops/hq the chaos army was a little tailored for hordes and might not be quite as all comers as the green tide.


I do not tailor. This has been my list for a while now. None of us at our shop tailor as we feel it's not really playing to your skill it's playing to beat whats in front of you which i/we feel is cheating and bad sportsmanship

This message was edited 1 time. Last update was at 2013/02/14 16:24:36


Ravenwing 8,0 
   
Made in us
Haemonculi Flesh Apprentice






 Bad_Sheep37 wrote:
Wow yeah I was under the assumption of scoring is denial as well. Now after re reading you are correct. Either way it was an awesome game and extremely fun.

Yeah 180 boyz isn't an auto win kind of list, but it's def not a weak list at all. I would even go as far as saying its a really good list build and fairly competitive. I would be happy to play anyone

@red corsair I would love to play you man! We're are you from?


Alas I come from the desolate north that is Maine I wish I could play many people from the dakka community but logistically it's usually very difficult. When I am finished my degree I plan on traveling to more events. We do have some very competitive people around here as there is not much to do in the winter months ha ha.

180 boys just really catches people off guard, it's easy to say you can shoot them down until you are set up across from it. Like I said earlier the new FAQ on shooting takes the teeth away from a few armies that have range issues already.

   
Made in au
Sword-Wielding Bloodletter of Khorne




Sorry not tailored thats the wrong choice of words didnt mean to offend or infer cheating.

This message was edited 1 time. Last update was at 2013/02/14 22:47:10


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon






@red: I'm from western PA. We're ot that far away from each other. Maybe we could figure out how far it would be and try to figure something out or find an event that's close.

Yea the game was super close and really awesome.

I don't find my turns to take longer then 10 mins... At least my first two turns. I would say after my first two turns, I average 15 min play turns... I rarely ever go over 15 mins. I've also been playing the green tide for quite some time, so I'm quite used to moving well over 100 models a turn.


 
   
Made in us
Smokin' Skorcha Driver




Tucson, Arizona

 Bad_Sheep37 wrote:
Hey guys thanks for sharing and leaving some feedback. I'm beginning to see the usefulness of all shoota boyz... In both games for that matter. This one and the one against the Eldar. My issue is it's for a tourney and I don't have enough shoota boyz that are ready and painted.... Sluggas it is.

As far as that goes, it was a super close game and if I would have made a couple target priority decisions and little differently, I may have pulled out the win, I was very pleased with this game.

Glad you enjoyed.

@Aresx8 thanks for posting the link.


Shoota boyz have been superior since 4th edition im not sure why people still seem to think that slugga/choppa boyz are better. Especially with this edition it makes people think twice about assaulting a full unit of 30 shoota boyz with 60+ shots of overwatch coming their way on top of their decent number of base attacks.

-5000 Pts. of Orks
-1750 Pts. of Ravenwing 
   
Made in us
Longtime Dakkanaut






Bay Area

Moving so many models and rolling twice or three times as many dice can be very tiring. It must be exhausting when you go to tournaments. Finishing a game in 2 - 2 1/2 hours can be daunting. Then again, I field only Shoota Boyz, so there's a lot more going on in the shooting phase. Can't do the run in movement phase if my Boyz are in range to shoot something.


   
Made in us
Growlin' Guntrukk Driver with Killacannon






Yeah it an be pretty rough moving that many models and playing back to back games gets kind of tiring. What keeps me going is seeing the list set up on the table with everything painted and dead Orky... I love it


 
   
 
Forum Index » 40K Battle Reports
Go to: