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Made in se
Sickening Carrion






Hello, I am both new to 40k and this forum. I have been thinking to get started with 40k for a long while(been playing fantasy for a long time). I have both some space marines and imperial guard but after some thinking i have decided to start with orcs. I just like them for the savage force they are with a green tide and fast troopers. I have been thinking to get assault on black reach(for the troopers and deffkoptas). But what is good to get then? I have been thinking to either get 1-2 more packets of boyz and then one packet of killa kans maybe. Otherwise i have been thinking to get another aobr pack, but what is good if you want a fast attack army and also a green tide? What is good hq and heavy support/fast attack choice? And one thing more, is it a good choice to buy the codex or is there rumors about it being updated soon?


EDIT:I just wanted to tell that i am not after a super cheese list, more of a list that will be both competitive and friendly.

This message was edited 1 time. Last update was at 2013/02/14 13:29:39


They told me i was crazy, that i could not win with an army list like that. 2000 points later i found out that they were right

My painting log: http://www.dakkadakka.com/dakkaforum/posts/list/0/662274.page#8093321
 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

If you can get AOBR, do. Great source of boyz (and the sluggas are easy to convert to shootas with soem creativity), and the koptas and warboss are great models imo.

Fast attack army- bikes, buggies, possibly a gakton of trukks with boyz (but the units are a bit frail), Koptas, Bommas.

Green tide - Boyz. Holy hades amounts of boyz... Couple of KFF Big Meks wouldn't go amiss..


Automatically Appended Next Post:
Buy the codex. We won't get another for a while yet, and it's a good dex.

This message was edited 1 time. Last update was at 2013/02/14 14:58:30


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in es
Growlin' Guntrukk Driver with Killacannon






As Boss Grawbotz said, get the codex first!. It'll help you get an idea of what's going on.

Fastest way to start an speed freaks army, besides AOBR? I suggest getting 3-4 battleforces. Granted, it's not the best battleforce around, but each one gives you 20 boyz, a trukk, and three bikers that can be easily converted to nob bikers using the nob torsos on the boyz sprues. Add in a box of Nobs (Must-have as squad leaders if you're running small mobs, also bitz aplenty) and some HQ choice (KFF Mek and biker boss both work wonders with speed freaks) and you'll have a good basis to expand upon.



War does not determine who is right - only who is left. 
   
Made in us
Lead-Footed Trukkboy Driver



Oklahoma

Definately get the AOBR box. the koptas are the best models made so far, the warbosses aren't bad and easily convertable (I'm putting one on a bike and made a combi-scorcha out of his twin linked shoota.)

I buy boyz boxes for shoota boyz. I wasn't a fan of Kanz but YMMV, I felt they were too weak in armor. But two dakkajets are never a wrong answer.

If you don't have a codex....buy one. Green tide and speed freaks are only two possible routes out of dozens. We could spend all day talking about ork possibilities. And as an army you could collect forever to build all those possibilities. But you need a codex to find out what you want to do yourself.
   
Made in ca
Nasty Nob





Canada

Instead of all of AoBR, just get the ork pieces off ebay, if they're still up there.

Stomped

To Be Stomped
No One
My vision of how 40k ends: http://www.fanfiction.net/s/5937830/1/Time-of-Ending-the-40k-Finale  
   
Made in gb
Human Auxiliary to the Empire




United Kingdom

You should be able to buy the Ork half of AoBR on ebay, atleast you defiantly could in the UK.

1000pts 
   
Made in no
Lustful Cultist of Slaanesh




Oslo

Shokk Attack Gun - Because lol.
   
Made in gb
Longtime Dakkanaut







2 big mek's with kustom force fields, will protect your boyz from being shot to peices as they get across the table, they are not cheezy or OP, but they definitely help you in that respect.

Other than that, lot's of boyz, just a metric ton of boy's.

Lastly, you will want something to take out tanks, if you are getting blackreach, then deffkopta's with rockets will do that just fine for the most part.

Also, dakkajet is always wonderfull fun.

So, if I were to write you a small army, it would be

2 custom forcefield big mek's

3 squad's of 30 boy's

2 squad's of 4/5 deffcopta's with rocket launchers

1 dakkajet.

This makes a great green tide, and it's also kind of a "orky airport" theme to it. Very fun

Edit- also, as said DEFINATELY GET THE ASSAULT ON BLACKREACH OFF EBAY. Sorry for the caps, but I made this very same mistake early on, and was stuck with marines too You can get just the ork half, for less than half the price there. Or else, literally only buy the things you will use, like just the boys and the deffkoptas if you took my advice

This message was edited 1 time. Last update was at 2013/02/14 23:20:58


 
   
Made in us
Trigger-Happy Baal Predator Pilot




SoCal

Like above, AOBR from eBay plus a battle force or two, then decide what kind of list you want and build from there. Orks were my second army and they're a lot of fun to play. Also, you'll need a whole bunch of dice when using a mob of thirty or so Boyz and shooting or assaulting. It's a good feeling to dozens of dice when charging into a small, expensive unit.

10000
2700
4000
3800
3000  
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

AOBR is kinda drying up though, sadly. Ive been having pretty lame luck finding any as of late (20x boyz from it are going for ~5 bucks less than normal boyz...but lack the additional bitz so bleh i say BLEH!)

However the ork Battleforce is damn awesome. For 110 dollars you get:
20 Boyz + Extra bitz out the wazoo (trust me, as an ork the more bitz you can get the better)
3 Warbikers
1 Trukk

Even if you dont want to go trukky, you still want the trukk models because from their sprues you can make so....SO... much stuff. Hell, if you REALLY wanted to you could merge two of them together into a battlewagon (technically more expensive but you already have the trukks and they were a little cheaper from the battleforce anyway). They can also be merged into killa kans, deffdreads, looted wagons, etc just need some imagination.

I bought 5 of those battleforces. Two initially, 3 more via ebay deals that included them. Theyre cheap and have just about whatever any orky player wants. (Obviously for a strict biker army not the best way to get them, but it still helps!)

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Fresh-Faced New User




Burna boyz in BW's, I run 3 BW's full of burnas in my 1850 list. Always makes people double take when I put them down, oh and if they charge you YAY!
   
Made in se
Sickening Carrion






Ok, Thanks for all answers. About Aobr, I know a site(in sweden) that has 3.

So what i have understand is that deffkoptas is very good against heavy tanks and such so i will probably have 2 squads of 3(sounds reasonable), are they also any good against infantry and are they fast?

I was thinking to get 2 squads of 20 boyz(with noob leader as far i understand) and one squad of 10 noobs for my warboss. Is that going to work any good or should i have more boyz?(read rest of ideas). I could maybe get more boyz (understand that from your advice) or killa kans as i though of from the begining, but what is there use?

Is Lootas and burna boyz like devastator marines with heavy anti infantry or tank? if so i find it maybe good with a 10 squad but seeing what i have what equipment should they have. And how to thease big mek work? Do they provide a forecfield that gives cover saves or anything like that? I have not learned all the rules jet(only played once 5th).

And what is best, stormboyz or biker boyz? and how big can they squads be.

on a side note is that i am not greatly interested in getting big things like the airplanes. Great model but very hard for me to transport.

My battle plan for this army is to CHARGE AND SLAUGHER, ok more seriously. I was thinking to one one front use biker/stormboyz to wreak havoc and confusion with the enemy and one the other use all my boyz, noobz and deffkoptas and charge with a green tide while the enemy is busy with the fast attacks they should be many enough to survive and able to destroy tanks. Not perhaps the greatest plan but a fun one. What is you opinions? And once again thanks for all the answers.

They told me i was crazy, that i could not win with an army list like that. 2000 points later i found out that they were right

My painting log: http://www.dakkadakka.com/dakkaforum/posts/list/0/662274.page#8093321
 
   
Made in us
Fresh-Faced New User




A Big Mek with KFF is essential for any heavy troop army, Lootas is a big squad of long range S7 shooters, they shoot D3. The beautiful part of them is that with Orks overwatching with lootas is about the same as regularly shooting with them and the amount of shots is redonkulous is you get a 5 or 6 and you have about 15 of them.

I play burnas to the extreme, I dont care what I'm fighting, you will either focus fire the BW's with my burnas or be prepared to eat dust.
Biker boyz are tough, I don't use them since they are alot of points and stormboyz are eh.... field Dakkajets IMO, if you do field stormboyz do so in numbers. I don't field deffkoptas but they are useful, it's a cheap TL Rokkit
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Lol...noobs...its a nob btw

TL Rokkit Koptas are quite paintful against most vehicles. They can pen everything but av14 and glance them as well. When i ran them every time in a 1k pt game (3x of them) i damn near always popped something turn 1.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

The Green one wrote:
Ok, Thanks for all answers. About Aobr, I know a site(in sweden) that has 3.

So what i have understand is that deffkoptas is very good against heavy tanks and such so i will probably have 2 squads of 3(sounds reasonable), are they also any good against infantry and are they fast?

I was thinking to get 2 squads of 20 boyz(with noob leader as far i understand) and one squad of 10 noobs for my warboss. Is that going to work any good or should i have more boyz?(read rest of ideas). I could maybe get more boyz (understand that from your advice) or killa kans as i though of from the begining, but what is there use?

Is Lootas and burna boyz like devastator marines with heavy anti infantry or tank? if so i find it maybe good with a 10 squad but seeing what i have what equipment should they have. And how to thease big mek work? Do they provide a forecfield that gives cover saves or anything like that? I have not learned all the rules jet(only played once 5th).

And what is best, stormboyz or biker boyz? and how big can they squads be.

on a side note is that i am not greatly interested in getting big things like the airplanes. Great model but very hard for me to transport.

My battle plan for this army is to CHARGE AND SLAUGHER, ok more seriously. I was thinking to one one front use biker/stormboyz to wreak havoc and confusion with the enemy and one the other use all my boyz, noobz and deffkoptas and charge with a green tide while the enemy is busy with the fast attacks they should be many enough to survive and able to destroy tanks. Not perhaps the greatest plan but a fun one. What is you opinions? And once again thanks for all the answers.




Right first off, boyz before toyz, The more boyz (they are cheap point wise) the more wounds they gotta handle. Killakanz got a real nerf for sixth eddition only being armor 11 (allways been) but two hullpoints! they are easily taken down. (sure cool models but not worth on the play field unless you wanna do some random fun )

As said lootas are our Heavy weapons on looong range! kinda like a sniper as it's only str 7 but without the presicion shot + a higher str they are great to deal with Flyers and glancing armor 13 or less to death.
Burnas burnas burnas, only worth it if you got a battlewagon and depending on the army you face. They work just as the space marines flamers but you can have loads more! Instead of using fire as overwatch you can use them as power weapon the turn you are charging wich means AP3 (good against SPESS MAHREENS)


As for stormboyz and warbikers... WARBIKERS LONG WAY! assault 3 str 5 Twin linked, yes please.. Toughness 5? yes please... Moving 12, flat out 12 auto charge 12? YES PLEASE.
Note that there is a HQ choise by the name wazdakka that allows you to take normal warbikers as troop choises. As about size i'd recomend 7 or more for each group (best maxed)
there's also a upgrade for the nobz to be on bikers, wich is pretty awesome. i normally take a warboss on bike with 5 nob bikers they be dead killy und stompy.

And not intrested in the ork bommer? their smaller than the imperial flyers. Allot cheaper (point wise / money wise) and are dead killy! for 120points you get the dakkajet wich brings 9 bs3(at most stuff) str 6 shots and they are pinning!
but wait, here comes the best part. When you are doing a waagh the airplanes get their special rule Arial Waaaaaagh! Wich doubles your armount of assault shots (bringing the dakkajet to a total of 18!)

As for transport i use my backpack, puting the flyers in the box they came with + some bubblewrap it works and it's cheap ^^

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in se
Sickening Carrion






Ok, sorry for the time it took me to answer this (busy with school). So Lootas is working for anti tank if i understand. Can they also be anti infantry?

And what about ork kommandos? They have cool models and they seem able to get behind enemy line witch would be perfect to distract them until the ork horde arrives.

And the boyz themselves. How good is it to give them the assault gun?

Otherwise i will include bikers, 10 nobs, one warboss and one meek, 40 boyz(just unsure what weapons to use) and three deffkoptas. Just want to know if kommandos is good to add andi what roll lootas plays best.

They told me i was crazy, that i could not win with an army list like that. 2000 points later i found out that they were right

My painting log: http://www.dakkadakka.com/dakkaforum/posts/list/0/662274.page#8093321
 
   
Made in us
Regular Dakkanaut





KFF Big mek's are no longer necessary in 6th edition. Remember you only need 25% coverage to gain a 5+ for the entire mob. You can easily do this with a line of grots (if your gaming center has no terrain whatsoever), or virtually almost any terrain piece on the board. I initially started running my KFF Big Mek's as normal in my BW bash lists, and quickly found them completely unnecessary and a waste of points. I replaced them with SAG Big Mek's, or Warbike Warbosses (which are AWESOME). If running loads of dakkajets, also consider a weirdboy, (warphead), as he can force additional waargh's, doubling the shots from the dakkajets and making them ok instead of meh.

I've also been under the firm belief that KFF Big Mek's gimp mobile armies. You tend to be more concerned with making sure everyone is under the umbrella, more then looking at the battlefield tactically (creating fire lanes, denying enemy movement). Instead you end up with a bunch of vehicles all bunched together in a little death trap, which now thanks to blast changes, makes them all a bit more vulnerable.

And what about ork kommandos?


They were nerfed so badly that they are all but useless now. They used to be able to assault after outflanking (or ambushing with snirot). Now they have to wait a turn before assaulting. Since they are normal slugga boyz, they only have 6+ armor saves, and will generally just be shot to hell and decimated rapidly. At 15 points a pop (plus special weapons), its a massive waste of points. You can infiltrate them, but once again their survivability is extremely poor, as they do not have the mobility to avoid being cut to ribbons.

On a counter point, deff kopta's, are now T5 vs instant death, which increases their survivability. They can also scout and outflank, but actually carry decent weapons, and come with 4+ armor, 2W, T5, and jink cover saves. Since they are jetbikes, they also have the mobility to avoid being easily wiped out. Try using them instead of kommando's if you want to outflank/disrupt the enemies backfield.

In 6th edition, your current ork strong units are...

1) Nob Bikers/Warboss biker. (mainly due to bike changes and Toughness changes).
2) Loota's. Dakka is king, and one of the best anti air units. Just watch out for turn 1 wipe outs (also run more then 1 mob, or split a big mob into 2). Way easy for someone to shunt a dreadknight into a mob and flame it to death on turn 1.
3) Battlewagons (can now shoot multiple weapons while moving, 4 hullpoints + av14 front + deff rolla still pretty awesome).
4) Shoota boyz. The addition of overwatch makes ork shooting much more effective then ork assaulting.
5) Heavy guns. T7, 3+, 12 wounds (if you max out the squad).

The nerfed Units (1 being worthless now, 5 being meh)

1) Snirot and kommandos. (no assault after outflanking destroyed this unit)
2) Killa kans, 2 hull points + new grenade rules
3) KFF Big Mek (new cover rules have made him pretty unnecessary)
4) Slugga Boyz. Overwatch and changes to furious charge have really gimped these guys. Fearless changes are nice, but shooting more > assaulting more.
5) The PK Boyz Nob. Now due to challenges, he's no longer a must take...and in fact, sometimes its a waste of point to take a nob with the boyz at all (like in a shoota mob that sits in a wagon).

Ok Units

1) Dakkajet. Ok during waargh, meh normally. Stormtalon costs the same, but with better AV, better weapons, and better BS. good job gw.
2) Warbuggies. Good slot filler if you have extra points. Really easy to kill, but then they don't cost barely any points. If they're shooting at the buggies, they aren't shooting at something else.
3) Trukk's. Ramshakle rules override GW's new strength 4 explosions...so pretty much the same as previous editions.
4) Weirdboys (warpheads). Changes to blasts make them better, as well as the waargh effecting the dakkajet.
5) Burna's. Flaming wagon death trap is still awesome, especially due to overwatch...though loota's still get D3 overwatch shots, at str 7 vs the burna's 4. Debatable if burna wagon is as good as a loota wagon now.

These are just my opinions of course. Played about 70 5th edition games, and 6 or so in 6th so far.

As for special weapons.
If the shoota's are in a wagon, no. Give the wagon more big shoota's.
If slugga's on foot. No, the slugga's are going to run until in assault range.
If shoota's on foot, yes, but not really necessary. You're only increasing your # of shots by 3 (for 15 points). Rokkit's are sometimes useful if you have nothing else to shoot at.

This message was edited 1 time. Last update was at 2013/02/21 14:09:35


   
Made in us
Irked Blood Angel Scout with Combat Knife





Orks are a simple force to build and a fun way to get into 40K they were my first army as well!!


Any who your going to want loads of Boyz!! Choppa/slugga and Shoota I would get at least 60 of each.

After that I Like Nobz I take ten man squads with a warboss and Painboy. Then I lobb them in a trukk and point them at whatever I want to die first.

Lootas are great and provide enough Dakka to bring down flyers, and burna boyz in a Trukk are good for horde armies

Flyer wise the Dakka Jet!!!! A lot of people will hate you for it but you will love it!!! On a Waagh! it get 18 twin linked BS4 (if shooting at ground units) shots!! I recommend at least 2 of these

I would go with the AOBR kits if you can find them try to buy up on Nobz and Choppa/Slugga boyz also the Warboss is awesome. outside of that the Battle force for Orks is a good deal! The Trukk and Bikes alone are worth the buy you also get a good hand full of Ork boyz!

Now I personally take a Weirdboy I like the possibility of getting free Waagh! for my Dakka Jets more then my boyz however I see a lot of people on here recommending a Big Mek I've never used one personally.

This message was edited 1 time. Last update was at 2013/02/21 14:26:17


My armies



 
   
Made in us
Gnawing Giant Rat



Cincinnati, OH

Boyz and lootas are definitely huge and lots of them always a good idea. I almost always play all shoota boyz in my army with the current rules because they simply function better in the current rule set. I would be hard pressed to recommend running mobz of boyz of less than 30 unless in a game 1k or smaller. Nobz without powerklaw or ignoring running a nob in the mob entirely is something I never truly thought of in boyz mobs but with challenge rules I can see a lot of sense in that idea. Killa kans are good units for the punch but in the new rules deffkoptas can be better but dependent on what your opponents are likely to play. I actually have a tower of redemption that I like to stuff 35 lootas in (3 groups 10,10,15) and it gives them great hard cover and the ability to hit everything on the table but i wouldn't recommend it in a game under 2k because it is hard to hold objectives with 250 pts tied up in the tower. Hope this helps and good luck.

 
   
Made in us
Longtime Dakkanaut






Bay Area

AoBR Orks are cheap and are still a common auction item on Ebay. However, they are mostly Slugga + Choppa with a couple Big Shootas. I find Shoota Boyz to be much for flexible in a Green Tide army than Slugga + Choppa. Thanks to plasticard rods, you can convert sluggas into shootas.

   
 
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