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Made in us
Arch Magos w/ 4 Meg of RAM






 darkinnit wrote:
Yeah, Dartcraft is included if the "No GregTech" route is taken.

ThaumicTinkerer looks interesting.


I cant find any real info on it =?

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Made in us
Stabbin' Skarboy





WHEREVA DA FIGHTIN IZ BEST

Im liking the proposed/new modpack, its got my big 2 atm (railcraft & thermal expansion)

http://higgaraspot.blogspot.com/

follow me on my blog!
or he will find you and eat you in your sleep! 
   
Made in pt
Screaming Shining Spear






What's thaumic tinkerer, and no ars magica and tinkers construct

 
   
Made in gb
Morbid Black Knight






Wales

Dartcraft is an odd one which I probably will not bother with. Overuse of the same terms is annoying.

Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.


Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
 
   
Made in pt
Screaming Shining Spear






Oh just looked at it and it seems very good!


Automatically Appended Next Post:
What does dartcraft

This message was edited 1 time. Last update was at 2013/06/24 15:38:13


 
   
Made in gb
Longtime Dakkanaut






London, UK

TinkersConstruct is there.

ThaumicTinkerer is unrelated to TinkersConstruct, but more info here (click the Spoiler on the page):
http://www.minecraftforum.net/topic/1813058-thaumic-tinkerer-thaumcraft-addon-evolve-knowledge-v105/

DartCraft has terrible looking ore, but has interesting mechanics, including a levelling system like Ars Magicka and some control over selecting Enchantments, also Endertots:
http://www.minecraftforum.net/topic/1686840-151-152-dartcraft-beta-0117/
Direwolf20's Dartcraft spotlight
http://youtu.be/D4BTblv99Lc

Ars Magicka is still very unlikely to be in any main packs due to how it unbalances the packs.

This message was edited 1 time. Last update was at 2013/06/24 15:50:16


   
Made in us
Consigned to the Grim Darkness





USA

Dartcraft needs a more creative writer for it. Everything is "Force Noun" or "Power Noun" lol

This message was edited 1 time. Last update was at 2013/06/24 16:00:02


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Stabbin' Skarboy





WHEREVA DA FIGHTIN IZ BEST

Might tolerate dartcraft for bag, thats about it tho

http://higgaraspot.blogspot.com/

follow me on my blog!
or he will find you and eat you in your sleep! 
   
Made in gb
Regular Dakkanaut



Drifting Aimlessly Through Space

i would rather wait till 1.6, also the new mystcraft may break linkbooks, as it is presumably harder to disable the disarm function .
a world reset should be fun , new mods etc to play with .
also thoughts on a void age ?
   
Made in us
Consigned to the Grim Darkness





USA

I think the Sky Age works just fine for a pseudo-Void Age.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Longtime Dakkanaut






London, UK

cptprice0330 wrote:
i would rather wait till 1.6, also the new mystcraft may break linkbooks, as it is presumably harder to disable the disarm function .
a world reset should be fun , new mods etc to play with .
also thoughts on a void age ?

I did see that about the Mystcraft inkwell, but if disarm cannot be disabled in the config on its own and I have to disable the inkwell, I'll probably set up a tradestation for books (or those bookplate things) for the new unlinked linking books.

As for the void age, like I said, I think people had little interest in it last time I asked. If there is interest now, I wouldn't have a problem adding it...

This message was edited 1 time. Last update was at 2013/06/24 16:15:21


   
Made in gb
Morbid Black Knight






Wales

Which mod adds the Cold Chickens? Don't understand those.

Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.


Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
 
   
Made in gb
Longtime Dakkanaut






London, UK

 4oursword wrote:
Which mod adds the Cold Chickens? Don't understand those.

Never heard of them. Where did you hear about/see them? Got any more context than "cold chickens"?

   
Made in gb
Morbid Black Knight






Wales

In the No Gregtech test pack, there's a spawn egg for Cold Chicken. Less feathers, laying an egg instantly on spawning.

Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.


Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
 
   
Made in gb
Longtime Dakkanaut






London, UK

Ah that's what is left behind when you use DartCraft's Force Shears on a Chicken to get feathers. Also works on Cows for leather:
http://www.youtube.com/watch?feature=player_detailpage&v=D4BTblv99Lc#t=650s

This message was edited 1 time. Last update was at 2013/06/24 19:56:42


   
Made in us
Liche Priest Hierophant






I think the idea of a Wasteland Age would be nice- maybe use that as the Mobless age? (I think there's modifiers for no mob ages?) Use the Wasteland or Red Rock biome, nasty red sky, black clouds, filfy water...

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Longtime Dakkanaut






London, UK

I don't think there are modifiers for no mob ages, that's why the current one had to be Mooshroom biome.

   
Made in us
Arch Magos w/ 4 Meg of RAM






here's an interesting question, can you delete ages?

I'm just curious, maybe you could allow age creation, but have ages beyond the ones /you/ made get deleted every day, or week, or something.

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Made in gb
Black Captain of Carn Dûm





Were there be dragons....

Im all for waiting for a stable 1.6 more mods that will hopefully be more stable - no gregtech and a chance to finish our current projects for those who are not quite so quick of the gun getting started

"As a customer, I'd really like to like GW, but they seem to hate me." - Ouze
"All politicians are upperclass idiots"
 
   
Made in us
Consigned to the Grim Darkness





USA

I'm okay either way. Ideally I'd suggest waiting until 1.6 and using the gregtech version, but I imagine I'll be outvoted on that.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Longtime Dakkanaut






London, UK

 Grundz wrote:
here's an interesting question, can you delete ages?

I'm just curious, maybe you could allow age creation, but have ages beyond the ones /you/ made get deleted every day, or week, or something.

Ages can be deleted, but age creation is quite the lagfest, so I'm unwilling to hand the reins over to you lot Especially if an age time limit encourages you to go running all over generating chunks before it is deleted.

   
Made in us
Arch Magos w/ 4 Meg of RAM






 darkinnit wrote:
 Grundz wrote:
here's an interesting question, can you delete ages?

I'm just curious, maybe you could allow age creation, but have ages beyond the ones /you/ made get deleted every day, or week, or something.

Ages can be deleted, but age creation is quite the lagfest, so I'm unwilling to hand the reins over to you lot Especially if an age time limit encourages you to go running all over generating chunks before it is deleted.


Well I was thinking, the mining age is for strip mining, but increasing ore spawns on say, the sky/cave age, so that people that want to adventure around for their ores can, would be fun.

What was the issue with the cave age's sky being dangerous? I thought it was a neat mechanic


Godforge custom 3d printing / professional level casting masters and design:
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Made in gb
Longtime Dakkanaut






London, UK

 Grundz wrote:
Well I was thinking, the mining age is for strip mining, but increasing ore spawns on say, the sky/cave age, so that people that want to adventure around for their ores can, would be fun.

What was the issue with the cave age's sky being dangerous? I thought it was a neat mechanic

The Twilight Forest kind of provides that aspect of the loot heavy dimension. Mining in the sky age wouldn't be very viable due to the small size of the islands and the fractured mess it would leave. The Cave age is already good for ores without increasing them as the world height is twice as high.

There was no problem with the cave age sky being dangerous (I made it like that intentionally). The issue was with people using GraviSuits to ignore the effects and then running around on the surface grabbing all the loot from Thaumcraft barrows, meanwhile lagging the server to death as it struggled to generate all the caves below the surface.

Next time I'll make the Cave age a Tundra/Desert or some biome that doesn't generate loot structures (maybe Wasteland depending on what's going on with the biome mods - rumours are that biome mods will be disabled, but it may be possible to use Mystcraft to have the biomes without adding them to the overworld).

   
Made in us
Arch Magos w/ 4 Meg of RAM






ah that makes sense, you know I could have just pumped LAVA over the ENTIRE CAVE AGE

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Made in gb
Longtime Dakkanaut






London, UK

I'm pretty sure GraviSuits still would have negated it's effects

   
Made in us
Arch Magos w/ 4 Meg of RAM






 darkinnit wrote:
I'm pretty sure GraviSuits still would have negated it's effects


Lava filled with more lava?

Godforge custom 3d printing / professional level casting masters and design:
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Made in us
Consigned to the Grim Darkness





USA

Now now, there's no need to be caught up in dwarf fort logic.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Krazed Killa Kan






Newport, S Wales

I don't usually say much on the runnings of the server (mainly because I don't consider myself a dedicated enough player to have an opinion worth voicing).

Not bothered about the world reset, built myself into a corner and couldn't really come up with a design I liked, so restarting the pub (for the 3rd time) isn't too much of a problem.

As for ages, whether it's done via void ages or no, I would like to see a less ad-hoc nexus, or at least a away to jump around the overworld without needing to go through a few ages beforehand...

DR:80S---G+MB---I+Pw40k08#+D+A+/fWD???R+T(M)DM+
My P&M Log: http://www.dakkadakka.com/dakkaforum/posts/list/433120.page
 Atma01 wrote:

And that is why you hear people yelling FOR THE EMPEROR rather than FOR LOGICAL AND QUANTIFIABLE BASED DECISIONS FOR THE BETTERMENT OF THE MAJORITY!


Phototoxin wrote:Kids go in , they waste tonnes of money on marnus calgar and his landraider, the slaneshi-like GW revel at this lust and short term profit margin pleasure. Meanwhile father time and cunning lord tzeentch whisper 'our games are better AND cheaper' and then players leave for mantic and warmahordes.

daveNYC wrote:The Craftworld guys, who are such stick-in-the-muds that they manage to make the Ultramarines look like an Ibiza nightclub that spiked its Red Bull with LSD.
 
   
Made in us
Consigned to the Grim Darkness





USA

That would require Portals or teleporters, and the latter is very expensive.`

This message was edited 1 time. Last update was at 2013/06/25 12:05:02


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in au
Lady of the Lake






Really it was already possible, everyone was just too lazy and stayed with the books.

   
 
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