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Made in gb
Regular Dakkanaut



Drifting Aimlessly Through Space

So i made a resource farm at spawn, and this is it currently
XP,Ender Pearls, Ghast tears, Elemental essences, Diamonds
any more you guys would like?
[Thumb - 2014-04-26_00.03.31.png]

[Thumb - 2014-04-26_00.03.44.png]

   
Made in us
Myrmidon Officer





NC

I'm having a decent amount of trouble finding Glowstone anywhere in the Nether.

Is it just rarer? I guess being able to punch planets in Unleashed Nexus spoiled me.

EDIT: Nevermind. Found some. I should have thought to look down as well as up. Also found an enemy called "Phantom". Invisible thing. Not friendly.

This message was edited 3 times. Last update was at 2014/04/26 02:39:46


 
   
Made in au
Liche Priest Hierophant







You're having trouble because most of it close to the nexus entrance has been pilfered by the rest of us already
   
Made in us
Myrmidon Officer





NC

It seems the recipe for Raw Carbon Fibre requires 4x coal dust rather than NEI's 3x coal dust.

This message was edited 1 time. Last update was at 2014/04/26 04:40:33


 
   
Made in us
Consigned to the Grim Darkness





USA

Yep, that's a weird bug for NEI.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in au
Liche Priest Hierophant







Probably more an issue with the IndustrialCraft NEI plugin (which I believe is updated by the makers of IC, not of NEI)
Would make sense seeming FTB has the experimental version of IC
   
Made in us
Decrepit Dakkanaut







That's fantastic Capn!!

"dave you are the definition of old school..." -Viktor Von Domm My P&M Blog :
It's great how just adding a little iconography, and rivets of course, can make something look distinctly 40K-adamsouza
"Ah yes, the sound of riveting.....Swear word after swear word and the clinking of thrown tools" "Nope. It sucks do it again..."- mxwllmdr
"It puts together more terrain, or else it gets the hose again...-dangledorf2.0
"This is the Imperium, there is no peace, there are only rivets" -Vitruvian XVII
"I think rivets are the perfect solution to almost every problem"- Rawson
More buildings for the Building God! -Shasolenzabi
 
   
Made in gb
Regular Dakkanaut



Drifting Aimlessly Through Space

I'll add nether and flowstone seeds to the farm, so to make it easier to get quartz,nether wart etc


Automatically Appended Next Post:
*glowstone

This message was edited 1 time. Last update was at 2014/04/26 09:41:27


 
   
Made in us
Liche Priest Hierophant






Also, Witch Grinders.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Regular Dakkanaut



Drifting Aimlessly Through Space

I can do that I think
   
Made in gb
Regular Dakkanaut



Drifting Aimlessly Through Space

Oh Anvil,
One which spawner
[Thumb - 2014-04-27_00.20.58.png]

   
Made in us
Liche Priest Hierophant






And now you got Redstone too! And sticks, and glass bottles, and sugar.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Morbid Black Knight






Wales

Curse those people at Extra Utilities. They fixed the ability to put a watering can in an Autonomous Activators in 1.0.11.

Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.


Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
 
   
Made in gb
Regular Dakkanaut



Drifting Aimlessly Through Space

Is the server broken?
   
Made in us
Incorporating Wet-Blending







seems that way to me.

   
Made in gb
Regular Dakkanaut



Drifting Aimlessly Through Space

I don't think it was my fault, although...


Automatically Appended Next Post:
well it came up then crashed again so...

This message was edited 1 time. Last update was at 2014/04/27 21:24:43


 
   
Made in us
Myrmidon Officer





NC

I just recently got my ME System up and connected to my Quarry.

I hope that wasn't the cause of the problem.

FWIW, the ME system and power system is located here: http://www.darkinnit.com/monstermap/?worldname=Monster&mapname=surface&zoom=7&x=-503.03487906157693&y=64&z=-748.6660971762539

The Quarry is located here: http://www.darkinnit.com/monstermap/?worldname=DIM6&mapname=flat&zoom=8&x=67.93750000000001&y=64&z=151.921875

This message was edited 1 time. Last update was at 2014/04/27 21:52:05


 
   
Made in us
Consigned to the Grim Darkness





USA

Wasn't my fault, the only thing I added recently was an Elevator Block system so we could get up and down from our slime island.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Myrmidon Officer





NC

I was able to log on for less than a minute after reset and I shut down my new ME system and Quarry by removing a Tesseract.

Server crashed as I was hopping over to the Mining Age.

On quick glance, nothing seemed wrong. No loose items, nothing problematic, etc. I don't think I was the cause of the crashing.
   
Made in gb
Regular Dakkanaut



Drifting Aimlessly Through Space

In which case it probably is my fault, however I don't know what part of the tunnel borer will have broke things,as it was working earlier on, however removing the ender chest from on top of the turtle would fix it, if I could get to it .
   
Made in gb
Morbid Black Knight






Wales

So the FTB team are against the idea of multiple energy systems in most modpacks.
Linky

Spoiler:
Jadedcat, post: 623024, member: 1388 wrote:As Eyamaz and I have started looking towards official 1.7 modpack builds we have noticed many changes in MC mods. We are not comfortable with continuing to attempt to balance multiple energy systems against each other in every pack. Packs always end up feeling like they have one main energy system and every other system is just on the side. There are also less mods with native support for only IC2 or BC at this point. Most mods have swapped to or are at least compatible with RF. Going forward to 1.7 modpacks our main energy system will be RF. We may make packs that focus on other energy systems as well depending on how viable it is to find enough addons for other energy systems. With the ID change in 1.7 it will not be nearly as difficult for players to drop mods into the packs after creation or even to combine many of the packs into 1 large pack. This is nothing against IC2 or BC. Most of the modding community has adopted or added support for RF and for the first time in quite a while modded minecraft has a nearly universally accepted energy system.More and more it feels off to place a few mods that don't support RF in packs that are mainly powered by RF.

What this means:

Mods we will be looking at most closely for inclusion in most 1.7 official packs will be mods with native RF support.
Mods without native RF support but with native MJ support will be considered based on what they add that isn't present in the other mods.
EU mods will probably be in their own pack assuming there are enough of them to fill out a pack that is significantly different from the main packs
Our goal going forwards is to keep a consistent modpack feel in the main packs. 1 energy system per pack not 3 or 4 or 5.

This means our Flagship pack and Tech 3 will be RF based with only mods that can be powered by or provide power for RF. Magic 3 of course won't have an energy system unless someone adds a magic energy system. The plan is to make a magic themed pack that isn't just a collection of every magic mod we can find. Lite3 will probably closely resemble Lite2. A new to be named pack or packs may be created to showcase the other energy system mods. More quest books and more maps will be making an appearance in 1.7 since we won't need to spend so much time dealing with ID conflicts. As we get closer to having official 1.7 packs we will be providing you with more information and lore. Right now Eyamaz and I are making our modlists and planning the themes for 1.7.

We realize this decision may upset some die hard traditionalists. However the modpack team has decided to move forwards with the rest of the MC community. For those that absolutely have to have every mod in a single pack 1.7 will make it possible for you to do so on your own. Again this does not mean that non-RF mods will not be in any packs, just that the main packs will be focused on a single energy system.


Edit to Add: The only mods not natively supporting RF one way or another are IC2, BC, RailCraft and Forestry. And the last 3 can be powered by RF through conversion.


Pahimar, developer of EE3, is not a fan. Nor am I.

I'm just now getting to read @FTB_Team's stance on mod packs in MC 1.7. Respectfully, I very much disagree with their plans.

— Pahimar (@Pahimar) April 28, 2014

Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.


Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
 
   
Made in gb
Regular Dakkanaut



Drifting Aimlessly Through Space

 4oursword wrote:
So the FTB team are against the idea of multiple energy systems in most modpacks.
Linky

Spoiler:
Jadedcat, post: 623024, member: 1388 wrote:As Eyamaz and I have started looking towards official 1.7 modpack builds we have noticed many changes in MC mods. We are not comfortable with continuing to attempt to balance multiple energy systems against each other in every pack. Packs always end up feeling like they have one main energy system and every other system is just on the side. There are also less mods with native support for only IC2 or BC at this point. Most mods have swapped to or are at least compatible with RF. Going forward to 1.7 modpacks our main energy system will be RF. We may make packs that focus on other energy systems as well depending on how viable it is to find enough addons for other energy systems. With the ID change in 1.7 it will not be nearly as difficult for players to drop mods into the packs after creation or even to combine many of the packs into 1 large pack. This is nothing against IC2 or BC. Most of the modding community has adopted or added support for RF and for the first time in quite a while modded minecraft has a nearly universally accepted energy system.More and more it feels off to place a few mods that don't support RF in packs that are mainly powered by RF.

What this means:

Mods we will be looking at most closely for inclusion in most 1.7 official packs will be mods with native RF support.
Mods without native RF support but with native MJ support will be considered based on what they add that isn't present in the other mods.
EU mods will probably be in their own pack assuming there are enough of them to fill out a pack that is significantly different from the main packs
Our goal going forwards is to keep a consistent modpack feel in the main packs. 1 energy system per pack not 3 or 4 or 5.

This means our Flagship pack and Tech 3 will be RF based with only mods that can be powered by or provide power for RF. Magic 3 of course won't have an energy system unless someone adds a magic energy system. The plan is to make a magic themed pack that isn't just a collection of every magic mod we can find. Lite3 will probably closely resemble Lite2. A new to be named pack or packs may be created to showcase the other energy system mods. More quest books and more maps will be making an appearance in 1.7 since we won't need to spend so much time dealing with ID conflicts. As we get closer to having official 1.7 packs we will be providing you with more information and lore. Right now Eyamaz and I are making our modlists and planning the themes for 1.7.

We realize this decision may upset some die hard traditionalists. However the modpack team has decided to move forwards with the rest of the MC community. For those that absolutely have to have every mod in a single pack 1.7 will make it possible for you to do so on your own. Again this does not mean that non-RF mods will not be in any packs, just that the main packs will be focused on a single energy system.


Edit to Add: The only mods not natively supporting RF one way or another are IC2, BC, RailCraft and Forestry. And the last 3 can be powered by RF through conversion.


Pahimar, developer of EE3, is not a fan. Nor am I.

I'm just now getting to read @FTB_Team's stance on mod packs in MC 1.7. Respectfully, I very much disagree with their plans.

— Pahimar (@Pahimar) April 28, 2014



I have to agree, it seems a bit forced, everyone will use RF, no other, you must comply etc...
   
Made in us
Consigned to the Grim Darkness





USA

Personally, without IndustrialCraft, I don't see a point of using FtB.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Morbid Black Knight






Wales

Buildcraft removal is also not something I'm happy about.

Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.


Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
 
   
Made in us
Myrmidon Officer





NC

Forestry also MJ as its 'core' energy unit. I really doubt they'd ever take Foresty out of the game considering it's so fundamentally unique and quite comprehensive.

Plus, there's Rotarycraft that everyone has just started to toy around with.

All this standarization of energy systems seems to be backlash against BC and (to a lesser degree) IC due to mod author drama.
   
Made in gb
Morbid Black Knight






Wales

Railcraft doesn't gel with RF much either. And it adds some things that nothing else does, although there is duplication.

Veteran Sergeant wrote:If 40K has Future Rifles, and Future Tanks, and Future Artillery, and Future Airplanes and Future Grenades and Future Bombs, then contextually Future Swords seem somewhat questionable to use, since it means crossing Future Open Space to get Future Shot At.
Polonius wrote:I categorically reject any statement that there is such a thing as too much boob.


Coolyo294 wrote:Short answer: No.
Long answer: Noooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
 
   
Made in gb
Longtime Dakkanaut






London, UK

cptprice0330 wrote:
Is the server broken?

Oops. Well we just found out what happens when the server's disk gets full. Sorry I've been too busy and forgot to keep an eye on it. Don't worry, I have backups - it's the backups that have filled the drive. I'll fix it when I get home.

   
Made in gb
Regular Dakkanaut



Drifting Aimlessly Through Space

so wait i didn't done broke things,
Thats a rarity, my builds usually have some part to play
   
Made in gb
Longtime Dakkanaut






London, UK



All fixed and up and running again.

   
Made in us
Myrmidon Officer





NC

Excellent!

Thank you!

This message was edited 1 time. Last update was at 2014/04/28 19:23:40


 
   
 
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