Switch Theme:

ONLY getting a cover save and nothing else when turbo-boosting?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Member of a Lodge? I Can't Say




OK

So I was playing with my nob bikers yesterday, and after I turbo-boosted with them my opponent tried to flame them with his dreadknight and said that since I turbo-boosted I could not take my invul save. I could not see any basis for this, and I refused to allow it because he find feel like looking up the basis for it. Does he have a leg to stand on on this rule? It doesn't make much sense to me.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
Rogue Grot Kannon Gunna





Gaining or losing one save doesn't cause you to gain or lose another.

Using a save prevents you from using another.

Your example would be the same as saying "Since you went into cover, you no longer get your armor save and therefore you get a 5+ save"

This message was edited 1 time. Last update was at 2013/02/17 18:37:06


Meks is da best! Dey makes go fasta and mo dakka!  
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Your opponent was misinformed or cheating like a loon.

You always get all your saves available, and take the best one.

For example with your turboboosted bikers you have a 4+ regular, a 3+ cover and a 5+ inv.

If his weapon ignores the 4+ regular and the 3+ cover, you still get the 5+ inv.

Pg 15-19 for saves rules

Pg 19 'models with more than one save'

This message was edited 1 time. Last update was at 2013/02/17 18:36:41


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

 Ascalam wrote:
You always get all your saves available, and take the best one.

For example with your turboboosted bikers you have a 4+ regular, a 3+ cover and a 5+ inv.

If his weapon ignores the 4+ regular and the 3+ cover, you still get the 5+ inv.

Pg 15-19 for saves rules

Pg 19 'models with more than one save'


Exactly correct.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in us
Member of a Lodge? I Can't Say




OK

I asked him about it again and he said he was thinking of an old 4th edition rule. Thanks for the responses.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in gb
Proud Phantom Titan







herpguy wrote:
I asked him about it again and he said he was thinking of an old 4th edition rule. Thanks for the responses.
been playing since late third ... i know of no such rule.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Aha! I do remember that. In 4th edition turbo boosting replaced your armor save with an invulnerable save of the same value.

It was a notorious hole in the rules, in part because old Grey Knight Psycannons from the old Daemonhunters codex ignored all Invulnerable saves, so if a squad of SM or Eldar bikes Turbo-boosted, it actually made them MORE vulnerable to psycannons.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in fi
Confessor Of Sins




 Mannahnin wrote:
It was a notorious hole in the rules, in part because old Grey Knight Psycannons from the old Daemonhunters codex ignored all Invulnerable saves, so if a squad of SM or Eldar bikes Turbo-boosted, it actually made them MORE vulnerable to psycannons.


And to think we still play this game for fun...

But yes, gaining one save doesn't usually make you lose another. You can still take the best one.
   
Made in gb
Proud Phantom Titan







 Mannahnin wrote:
Aha! I do remember that. In 4th edition turbo boosting replaced your armor save with an invulnerable save of the same value.

It was a notorious hole in the rules, in part because old Grey Knight Psycannons from the old Daemonhunters codex ignored all Invulnerable saves, so if a squad of SM or Eldar bikes Turbo-boosted, it actually made them MORE vulnerable to psycannons.
Ah yes now i remember. Never bother me as grey knights were rarely used other then an ally, not sure how some one would remember that rule since only very rarely came up.
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Maybe the guy just hadn't played against Bikes in the last six years? Which seems a bit strange, but I have noticed a fair number of older players getting back into the game recently who skipped an edition or two.

Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.

Maelstrom's Edge! 
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

Still remember it, because when i was playing my Khorne Deamon Prince with Dread Axe ( D weapon who canceled invul saves), i loved turboboosted bikes and SoB with the invulnerable Faith...

   
Made in gb
Decrepit Dakkanaut




The invulnerable save didn't apply in close combat, however.
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

Yes it did, an invulnerable save, is an invulnerable save, so it applied in CC as well, only cover saves doesn't apply in CC.

   
Made in gb
Proud Phantom Titan







 Slayer le boucher wrote:
Yes it did, an invulnerable save, is an invulnerable save, so it applied in CC as well, only cover saves doesn't apply in CC.
wow this is got me unpacking my old BGB 4th edtion "In the following enemy shooting phase treat the bikes armour save as invulnerable." So doesn't work on bikes as it only work on the shooting phase (then again D weapons ignore all saves other then cover ) ... but i guess Sister of battle would have been unlucky ... if they wasted a faith point.

This message was edited 2 times. Last update was at 2013/02/18 22:54:23


 
   
Made in be
Blood-Raging Khorne Berserker





Belgium, Mechelen!

 Ascalam wrote:
Your opponent was misinformed or cheating like a loon.

You always get all your saves available, and take the best one.

For example with your turboboosted bikers you have a 4+ regular, a 3+ cover and a 5+ inv.

If his weapon ignores the 4+ regular and the 3+ cover, you still get the 5+ inv.

Pg 15-19 for saves rules

Pg 19 'models with more than one save'


I'm very confused, why would they gain a 3+ cover save? Turbo-boosting only makes your jink+1 not other cover saves? Or am I terribly wrong here?

Check out the Avengers vid! : http://www.youtube.com/watch?v=9D_Vi2_BtKc&feature=youtu.be

Also take a peek at the new intro I managed to develop for my future videos! = http://www.youtube.com/watch?v=Xk4yVUsqvy0

Avenger Crons : AVENGERS ASSEMBLE! <= fully in painting process. View progress in this thread = http://www.dakkadakka.com/dakkaforum/posts/list/454194.page 
   
Made in gb
Decrepit Dakkanaut




 Slayer le boucher wrote:
Yes it did, an invulnerable save, is an invulnerable save, so it applied in CC as well, only cover saves doesn't apply in CC.

When the rule specifies you only get it in the shooting phase, you only get it in the shooting phase.
   
Made in ca
Mekboy on Kustom Deth Kopta




 RutgerMan wrote:
 Ascalam wrote:
Your opponent was misinformed or cheating like a loon.

You always get all your saves available, and take the best one.

For example with your turboboosted bikers you have a 4+ regular, a 3+ cover and a 5+ inv.

If his weapon ignores the 4+ regular and the 3+ cover, you still get the 5+ inv.

Pg 15-19 for saves rules

Pg 19 'models with more than one save'


I'm very confused, why would they gain a 3+ cover save? Turbo-boosting only makes your jink+1 not other cover saves? Or am I terribly wrong here?


you're correct.

turbo boosting improves jink saves. bikes start with a 4+ cover save from their exhaust cloud.

but if it was flame template for the OP, I know quite a few of them have an ap of 4, so that would ignore armor and cover. so that just leaves an invuln save if you did the upgrades.

 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Yeah, brain blip there.

Should be 4+ armour, 4+ cover, 5++ inv.

Too used to my skilled rider DE reavers, i guess

All too many template weapons ignore the bikers armour and cover, true enough.

Heavy flamers are the classic example of a feth-you for Bikerboyz.

AP 4, ignores cover and S 5 means it'll be wounding them all too often. Cybork will still work, though.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in be
Khorne Chosen Marine Riding a Juggernaut





Belgium

nosferatu1001 wrote:
 Slayer le boucher wrote:
Yes it did, an invulnerable save, is an invulnerable save, so it applied in CC as well, only cover saves doesn't apply in CC.

When the rule specifies you only get it in the shooting phase, you only get it in the shooting phase.


True, Forgot that one.

   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Yea, heavy flamers are the biggest middle finger to bikes. Same reason i never pay for 'eavy armor, its ALWAYS penned except by random infantry and random infantry rarely shoot at it anyway. I think in ~15 games of giving my bosses/nobz 'eavy armor i got to use it like 4 times? lol.

I actually havent been using bikes, their counters are just too damnc ommon these days (a couple kombi heavy flamers alone can wreck half the nob missile)

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
 
Forum Index » 40K You Make Da Call
Go to: