| Poll |
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| Interested? (Select all of your armies that you want to use if yes) |
| Blood Angels |
 
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4% |
[ 6 ] |
| Chaos Daemons |
 
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4% |
[ 5 ] |
| Chaos Space Marines |
 
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11% |
[ 15 ] |
| Dark Angels |
 
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9% |
[ 13 ] |
| Dark Eldar |
 
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2% |
[ 3 ] |
| Eldar |
 
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5% |
[ 7 ] |
| Grey Knights |
 
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3% |
[ 4 ] |
| Imperial Guard |
 
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9% |
[ 12 ] |
| Necrons |
 
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5% |
[ 7 ] |
| Orks |
 
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7% |
[ 10 ] |
| Sisters of Battle |
 
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3% |
[ 4 ] |
| Space Marines |
 
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13% |
[ 18 ] |
| Space Wolves |
 
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4% |
[ 6 ] |
| Tau |
 
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9% |
[ 13 ] |
| Tyranids |
 
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7% |
[ 10 ] |
| Not interested. |
 
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2% |
[ 3 ] |
| Please don't do it. |
 
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1% |
[ 2 ] |
| Total Votes : 138 |
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![[Post New]](/s/i/i.gif) 2013/03/03 10:32:12
Subject: Re:Anyone interested in a Pan-Dakka Campaign?
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The Last Chancer Who Survived
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HawkWall wrote:It would be cool if the individual games would be 'assigned' to different planets, depending on who you fought against.
The best would probably be to locate the campaign's solar system somewhere near the Eastern Fringe (So Tau and Tyranids could participate without it looking stupid)
For example there would be a planet ravaged by a severe warp storm, where chaos would have more influence and everyone could fight against each other.
The planet's threat level would be too great for the Imperium, so every chapter would contribute something to the fight.
Chaos corruption would explain the conflicts between the different space marine chapters and also between different chaos gods.
This planet would have the Imperium fighting Chaos
So any 2 daemon forces fighting against each other would need to have some effect on the campaign. The same goes for any 2 of the same armies fighting each other on the SECOND planet as well.
In my opinion, it would be clearer if allies could not be taken, But if they could be taken, they could be picked only from among the races fighting on the planet the battle is fought on.
For example: Grey Knights/Imperial Guard alliance would fight the Space marines/Space wolves alliance.
One of these alliances would be the normal one and the other would be the corrupted one. Tyranids for example, could never fight on this planet.
If for example: IG/Daemons would fight another IG/Daemons, then it could be assumed that they are forces and minions of different gods.
Fighting on the FIRST planet would be:
Grey Knights
Imperial Guard
Space Marines
Space Wolves
Blood Angels
Dark Angels
Black Templars
Sisters Of Battle
Chaos Daemons
Chaos Marines
The SECOND Planet could be a nearby Imperial planet, housing an ancient device of immense power that could destroy everything living in the solar system. All Imperial forces/marine chapters would contribute.
Tyranids would consider this planet as any other, attempting to consume all biomatter on it, they don't care about the device. Communication from the hive mind may break down every now and then, causing instinctive fighting.
Necrons would seek this device to destroy all organic beings in the system. Fights between lords are possible.
Orks have heard of the 'supa-killy wotsit calld' on the planet and all nearby Warbosses have set their eyes on it . A battle between Warbosses is inevitable
Tau Empire is beginning it's fourth sphere expansion and are always looking to reverse-engineer ancient advanced technology. Renegade factions may fight the main force (For various reasons, like Farsight)
Eldar are attempting to seize the device for themselves and especially to prevent the Necrons from getting their hands on it. The Different Eldar factions have different agendas.
Dark Eldar are looking to modify the device in order to get all the souls of those it destroys. Infighting for obvious reasons.
But if any of the Imperium's forces (IG, Marine chapters or Sisters) would fight each other, then the fight would be 'fought' on the FIRST planet.
Chaos Space Marines may fight against anyone on all planets.
Chaos Daemons may fight against anyone on all planets.
Grey Knights may fight against anyone (Including Imperium's forces) on all planets.
So for example: A Tau vs Imperial Guard battle would always happen on this planet, while a Space Marines vs Imperial Guard would happen on the FIRST planet.
Fighting on the SECOND planet would be all the races:
Space Marines
Imperial Guard
Sisters of Battle
Blood Angels
Space Wolves
Dark Angels
Black Templars
Grey Knights
Tau Empire
Tyranids
Orks
Necrons
Eldar
Dark Eldar
Chaos Marines
Chaos Daemons
If the battle could be fought on either of the planets, then the player must decide on which planet it is fought.
This is just an idea so as to give a little flavor to the campaign, feel free to accept or reject it (Or modify it)
And 2 planets is not the limit, there could be as many as you like.
Each planet could be divided into 'fronts' that could be captured by destroying the front's owning race's forces enough.
Example:
Chaos daemons have a - insert number here- tile 'front', completely separate from the others.
Tyranids also have a front, exactly like the daemons'.
If the Tyranids win a game against Chaos Daemons, then they have 2 options:
1. They can claim a single tile from the Chaos Daemon 'Front'.
2. They can re-claim a single tile, captured earlier by the Chaos Daemons army, from the Tyranid 'Front'
When the Chaos Daemons lose their last tile to an enemy, they are defeated from the campaign.
The army that has captured the most tiles from the Chaos Daemons' 'Front' claims the 'Front' for itself.
If two or more players have the same amount of tiles, then the players keep fighting each other and immediately when one army has more tiles than any other, the army claims the tile.
This Claimed tile now belongs to the victor from now on and cannot be captured by another army at any point during the campaign.
Looks like a good idea
Andilus Greatsword wrote:HawkWall wrote:
Yes but it should be reflected in the campaign.
If Imperium claims a tile from chaos when it defeats a daemon army.
Then what happens if chaos army defeats a chaos army? They cannot capture a tile from themselves or the imperium..
It's probably best not to worry about the sense of it too much. Ideally, a tile should be won by having multiple battles on the same site rather than just a single one, which should solve that problem.
HawkWall wrote: Andilus Greatsword wrote:HawkWall wrote:
Yes but it should be reflected in the campaign.
If Imperium claims a tile from chaos when it defeats a daemon army.
Then what happens if chaos army defeats a chaos army? They cannot capture a tile from themselves or the imperium..
It's probably best not to worry about the sense of it too much. Ideally, a tile should be won by having multiple battles on the same site rather than just a single one, which should solve that problem.
Thats kinda what i mean by my last edit to the 'ruleset'.
That a planet would have a Master tile, for each race and that tile would consist of smaller tiles that could be claimed by enemies when they defeat the army in battle.
Here's what i mean:
First there's the planet view, everyone has a Master tile on it, like so:
Then there is a 'Front' view, separately for each race:
In this example, the 'Front' is that of the Chaos Daemons.
Notice that a few tiles have been already captured by different enemy forces.
Then,when the final Chaos Daemon tile is captured, they are eliminated from the campaign and the army that has the most tiles captured on that Front, captures the Chaos Daemons' Master tile.
If 2 or more armies have the same amount of tiles, then they fight a 10 game series for as long as one of them has more tiles than the others.
In this example, the Orks and IoM have the same amount of captured tiles, so one 'final battle' (best of 10) between them, determines the owner of the tile.
The IoM wins the final battle (IoM wins 7 of the 10 battles) and claims the tile. This tile may not be reclaimed by any other race later in the campaign.
Something like that.
That could work quite well
As for the same race fighting itself, that would be difficult...
We could invent a system whereby the control of a tile is calculated by the morale and numbers of an occupying force... If that were to be a working mechanic, then a battle of that nature would improve the numbers of that faction, but damage it's morale..
That gives me an idea, actually! If we had that mechanic, then we could limit the battles like this:
IOM vs IOM: No IOM codex may fight itself. Each codex is considered a "faction" and the results will be calculated against these two factions. Except for IG vs IG, that will be allowed, but only if one IG side is declared to be fighting for chaos. The result will be added to the CSM faction.
Chaos Daemons vs Chaos Daemons: God vs God only, each god will be considered a faction (Khorne vs Slaanesh, but not Khorne vs Khorne).
CSM vs CSM: Same as daemons.
I don't know enough about the other armies to give an idea for them, and there are still several flaws in my idea...
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![[Post New]](/s/i/i.gif) 2013/03/03 11:36:24
Subject: Re:Anyone interested in a Pan-Dakka Campaign?
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Drone without a Controller
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Removed
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This message was edited 6 times. Last update was at 2013/03/03 13:48:55
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![[Post New]](/s/i/i.gif) 2013/03/03 12:34:24
Subject: Re:Anyone interested in a Pan-Dakka Campaign?
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The Last Chancer Who Survived
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HawkWall wrote:Heres an Updated idea:
The Master tiles cannot be captured completely, but the campaign has a time limit in weeks or so.
When the time is up, the number of tiles each army controls (within each Front), are added together and the army that has the most tiles, wins the campaign on the planet.
(This is determined separately for each planet)
If 2 of the same army fight against each other, then no matter which side wins, the army gains an automatic 'Warp tile'. (Note that IoM can never gain these tiles, their infighting will always be resolved as a IoM vs Chaos battle)
This tile is not visible anywhere on the map, but is instead just marked down as a 'Warp tile'.
If the army's normal tiles reach zero (as in no tiles on any Front), then the army is Defeated from the campaign. (No matter how many 'Warp tiles' it has)
So Orks could fight other Orks all the time, if they wanted to. But if their last tile is captured, then they are eliminated from the campaign, even if they had a 50 'Warp tiles'
However if the Orks have even a single tile left at the end of the game (when the time is up), then all the 'Warp tiles' are added to the total number of tiles the Orks have.
So if the Orks had 50 'warp tiles' (as in 50 Ork vs Ork battles played), then they would have a total of 51 tiles at the end of the campaign. (1 for the real tile and 50 warp tiles).
This would solve the problem with the two same armies fighting.
*Removes sunglasses* Mother of God...
As I was reading that, I was listening to this: http://www.youtube.com/watch?v=5q6skxRLnsI
And now I have an extremely clear image of a planet-scale orgy of violence, probably sent by the dark gods themselves... *Excited shivering*
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![[Post New]](/s/i/i.gif) 2013/03/03 13:47:42
Subject: Re:Anyone interested in a Pan-Dakka Campaign?
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Drone without a Controller
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Selym wrote:HawkWall wrote:Heres an Updated idea:
The Master tiles cannot be captured completely, but the campaign has a time limit in weeks or so.
When the time is up, the number of tiles each army controls (within each Front), are added together and the army that has the most tiles, wins the campaign on the planet.
(This is determined separately for each planet)
If 2 of the same army fight against each other, then no matter which side wins, the army gains an automatic 'Warp tile'. (Note that IoM can never gain these tiles, their infighting will always be resolved as a IoM vs Chaos battle)
This tile is not visible anywhere on the map, but is instead just marked down as a 'Warp tile'.
If the army's normal tiles reach zero (as in no tiles on any Front), then the army is Defeated from the campaign. (No matter how many 'Warp tiles' it has)
So Orks could fight other Orks all the time, if they wanted to. But if their last tile is captured, then they are eliminated from the campaign, even if they had a 50 'Warp tiles'
However if the Orks have even a single tile left at the end of the game (when the time is up), then all the 'Warp tiles' are added to the total number of tiles the Orks have.
So if the Orks had 50 'warp tiles' (as in 50 Ork vs Ork battles played), then they would have a total of 51 tiles at the end of the campaign. (1 for the real tile and 50 warp tiles).
This would solve the problem with the two same armies fighting.
*Removes sunglasses* Mother of God...
As I was reading that, I was listening to this: http://www.youtube.com/watch?v=5q6skxRLnsI
And now I have an extremely clear image of a planet-scale orgy of violence, probably sent by the dark gods themselves... *Excited shivering*
I have updated it all to my first message.
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![[Post New]](/s/i/i.gif) 2013/03/03 16:14:53
Subject: Anyone interested in a Pan-Dakka Campaign?
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Hoary Long Fang with Lascannon
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That's a good point, but perhaps the number of battles between the same opponent from a particular participant could be limited.
My main opponent is Eldar, so I could only submit the results of one battle per week from him. Others would have to be versus other armies.
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![[Post New]](/s/i/i.gif) 2013/03/03 16:23:54
Subject: Anyone interested in a Pan-Dakka Campaign?
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Drone without a Controller
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Badger_Bhoy wrote:That's a good point, but perhaps the number of battles between the same opponent from a particular participant could be limited.
My main opponent is Eldar, so I could only submit the results of one battle per week from him. Others would have to be versus other armies.
Yes of course it would have to be limited in some way, something like 1-2 battle report/s per week, per player.
Some people will play this in their hobby centers, so there will be plenty of opponents available.
If your main opponent is Eldar, then you can send Eldar reports.
I for example own armies of Tau, Necrons, Tyranids Orks and Space Wolves. And i can pit them against each other, Imperial Guard, Space Marines and Grey Knights (Soon Chaos Space Marines and Daemons)
So that alone is 8 armies ready to rumble in any combination. But the more players we have, the better chances of a good campaign we have.
But the campaign would have to work in cycles. We would also have to assess the number of players there are for each faction, that is why you should add every army you can play with to the poll thing.
As in all players' post a result of a single battle weekly (on this forum), on some specific day and everyone would send the coordinates of what tile they want to capture/recapture.
Commanders of the same army could converse on the forum about which tiles to claim and then decide.
Then, when everyone has made up their minds, the planetary maps (Front tiles of each Master tile) are updated by whoever is in charge of updating the maps.
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This message was edited 5 times. Last update was at 2013/03/03 16:45:38
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![[Post New]](/s/i/i.gif) 2013/03/03 16:54:53
Subject: Anyone interested in a Pan-Dakka Campaign?
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Hoary Long Fang with Lascannon
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Sounds very reasonable.
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![[Post New]](/s/i/i.gif) 2013/03/03 17:04:15
Subject: Re:Anyone interested in a Pan-Dakka Campaign?
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Drone without a Controller
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Right now there are:
73 armies possibly fighting over the Chaos Planet,
62 non-Imperium armies
123 possibly fighting over the Artifact Planet.
Their opponents ultimately determine where they're fighting at.
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This message was edited 1 time. Last update was at 2013/03/03 17:06:23
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![[Post New]](/s/i/i.gif) 2013/03/03 17:20:13
Subject: Re:Anyone interested in a Pan-Dakka Campaign?
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The Last Chancer Who Survived
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HawkWall wrote:Right now there are:
73 armies possibly fighting over the Chaos Planet,
62 non-Imperium armies
123 possibly fighting over the Artifact Planet.
Their opponents ultimately determine where they're fighting at.
I think we have a good number then
Okay, so far, we have established that we could have the game played out on two worlds, each divided and then sub-divided into tiles and fronts.
A victory point mechanic now needs to be thought up, as well as a possible morale effect, and we're going to need maps
I can make the maps myself, and we could limit a player's battle report submission to no more than 1-2 per week, per faction.
As mentioned earlier, the "warp tile" effect should be implemented, imo, as it will allow more participants  (I do, however think that at the minimum IOM vs IOM should have some kind of effect on morale if it were to be implemented, as there would be a serious problem when they start to break up...).
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![[Post New]](/s/i/i.gif) 2013/03/03 17:43:10
Subject: Re:Anyone interested in a Pan-Dakka Campaign?
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Drone without a Controller
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Selym wrote:HawkWall wrote:Right now there are:
73 armies possibly fighting over the Chaos Planet,
62 non-Imperium armies
123 possibly fighting over the Artifact Planet.
Their opponents ultimately determine where they're fighting at.
I think we have a good number then
Okay, so far, we have established that we could have the game played out on two worlds, each divided and then sub-divided into tiles and fronts.
A victory point mechanic now needs to be thought up, as well as a possible morale effect, and we're going to need maps
I can make the maps myself, and we could limit a player's battle report submission to no more than 1-2 per week, per faction.
As mentioned earlier, the "warp tile" effect should be implemented, imo, as it will allow more participants  (I do, however think that at the minimum IOM vs IOM should have some kind of effect on morale if it were to be implemented, as there would be a serious problem when they start to break up...).
I suggested that each army's tiles (and warp tiles) would be counted at the end of the game (per planet) and the one with the most tiles would be the winner on that planet.
So for example: On the Chaos Planet, IoM has 42 tiles and Chaos has 18 tiles. So IoM Wins on that planet.
I'll leave you wrestling with the morale thing though, haha.
Personally, considering the fact that the IoM players vastly outnumber even the chaos players, i'd leave it out because every battle they take against each other, already has a 50/50 chance of giving a Front tile to chaos.
But if two chaos players fight each other, the Warp tile always goes to Chaos.
I just kinda 'Brainfarted' this whole thing out yesterday, so i don't assume it is perfect.
But if you could make the morale system work, then please do it since it brings more character and feel to the campaign.
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![[Post New]](/s/i/i.gif) 2013/03/04 14:06:40
Subject: Anyone interested in a Pan-Dakka Campaign?
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Regular Dakkanaut
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I'll play my DA as Fallen if that will help balance things. Since I don't ally, it won't change my army mechanically at all.
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DS:80+SGMB--I+Pw40k12#+D++A+/wWD-R++T(D)DM+
2013 W/L/D Ratio:
Dark Angels (3/12/2)
Malifaux (1/3/0)
JWhex wrote:Some of you guys need to go a through bad girlfriend or two and gain some perspective on things. |
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![[Post New]](/s/i/i.gif) 2013/03/04 18:30:09
Subject: Anyone interested in a Pan-Dakka Campaign?
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Hurr! Ogryn Bone 'Ead!
On Nimbosa, cramming as many guardsmen into troop carriers as possible.
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I'll play my guard, and I'm trying to get a friend to sign up for dakka dakka who plays marines, I can convince him to play traitor marines for balance purposes.
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[url=http://www.dakkadakka.com/dakkaforum/posts/list/0/469742.page]
[/url] . |
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![[Post New]](/s/i/i.gif) 2013/03/05 16:37:10
Subject: Re:Anyone interested in a Pan-Dakka Campaign?
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Drone without a Controller
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Oh, and did i forgot to mention that if you'd lose a game, then the opponent's army would get to pick a tile.
This would apply even if the other player is someone at a FLGS, and has never heard of this campaign.
If this is the case, then the commanders of that army would get another tile to decide for.
That, and you can decide, NOT to capture any tiles, but keep them as warp tiles.
I hope you understood what i mean.
Tell me what you think of this.
I am at the moment very ill because of a terrible fever.. (No, not disco fever)
..Maybe Grand daddy Nurgle doesn't want me to participate. (If this campaign ever happens)
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