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1750 Competitive - Wraithwing Necrons vs SonsofGrant's Double-Trouble Deer-Devil Deldar (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Is this a David vs Goliath matchup or does Deldar actually has a good chance against my crons?
Invisibility makes all the difference for eldar as they upset my necrons.
Draw. The 4 deathstars neutralize each other and the support units contest each others objectives.
Lack of Anti-Air turns out to be a hurdle the deldar just cannot overcome. Necrons for the win.

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Made in us
Fixture of Dakka





San Jose, CA

Another practice game for the Bay Area Open (BAO) between Grant's Dual-Deathstar Eldar/Dark Eldar (Deldar) and I. Only this time, instead of bringing my tyranids, I brought my competitive hybrid wraithwing scythe-crons.

First off, our first battle:

It's showtime - SonsofGrant V.S JY2

Then, the rematch:

1750 Rematch - Hive Fleet Pandora vs SonsofGrant's Double-Trouble Deer Council Deldar


I took a little break from my bugs because I am currently getting them ready for the BAO. Now it isn't for sure that I will be bringing them, but it's going to come down to 2 armies which I will be choosing from: either my necrons or my Hive Fleet Pandora tyranids. In this game, I dusted off my crons to give my opponent, Grant, some very good practice. He has never played against a competitive necron army before, so I hope he learns a lot from this game. I actually said to him, "Grant, if you can beat my crons, then your army is good enough to win the BAO." Are necrons really the standard from which other competitive armies are measured against, or am I just full of hot air? We shall see.


-------------------------------------------------------------------


1750 Wraithwing Necrons (Jy2)

Destroyer Lord, - 2+, Mindshackle Scarabs, Res Orb
Destroyer Lord, - 2+, Mindshackle Scarabs, Res Orb

5x Warriors - Night Scythe
5x Warriors - Night Scythe
5x Warriors - Night Scythe
5x Warriors

6x Wraiths - 2x Whips
6x Wraiths - 1x Whip

Annihilation Barge
Annihilation Barge
Doom Scythe



1750 Eldar / Dark Eldar (SonsofGrant)

My opponent is still tinkering with his list. For this game, he changed up his list slighty by adding some War Walkers and dropping the Aegis Defense Line.

I don't have his exact list so my guessimate list may be a little off.


Farseer - Jetbike, Doom, Fortune, Spirit Stones, Runes of Warding/Witnessing
Eldrad
Baron

9x Seer Council - Jetbikes, 5x Destructors, Enhance, Embolden

3x Guardian Jetbikes
3x Guardian Jetbikes
10x Kabalite Warriors - 1x Splinter Cannon
10x Kabalite Warriors - 1x Splinter Cannon

Beastmasters - 4x Beastmasters, 5x Khymerae, 6x Razorwings

2x War Walkers - 2x Scatter Lasers each
2x War Walkers - 2x Scatter Lasers each


-------------------------------------------------------------------


Mission: Bay Area Open Scenario #1 - Crusade (3pts) & The Emperor's Will (4pts)

The way the BAO scenarios work is this. There are always 2 book missions, one worth 4 points and the other worth 3 points. There are also the 3 bonus points - First Blood, Slay the Warlord and Linebreaker - for a possible total of 10 points. Whoever gets the most points wins. In scenario #1, Crusade is worth 3-points and The Emperor's Will worth 4-points.


Deployment: Dawn of War


Initiative: Deldar


-------------------------------------------------------------------


Pre-game Analysis will be coming out tomorrow if you want to hold off on the voting, but a few key things to keep in mind:

- Eldar is going first, meaning I will get the last turn for objective grabbing/contesting.

- The dastardly Eldrad gets Invisibility against me (finally!). His other powers of note are Mental Fortitude, Terrify and Irrelevant.

- Eldar barely has any anti-air firepower. This is an intentional weakness by my opponent, but only because he feels he has the resiliency to survive my shooting.

- Farseer gets the Warlord trait making him scoring. This, in turn, makes the seer council scoring. Gulp!


Interested in hearing how you think his army will match up against my tournament-proven wraithwing scythe-crons.


This message was edited 4 times. Last update was at 2013/02/24 06:59:07



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in nz
Hardened Veteran Guardsman





Auckland, New Zealand

While I initially voted for crons; I think that it'll be a very close match, as once the wraiths are down, the crons have very poor board presence, and If they're depleted enough for the deldar cc units to finish off, then I think the eldar will take this. Vehicles will be a problem for them though, especially barges, so I don't expect the walkers to last long.

In short an eldar victory will depend on neutralising the wraiths fast.

http://www.dakkadakka.com/dakkaforum/posts/list/0/493046.page#5049916
I didn't choose the WAAGH! life, the WAAGH! life chose me.  
   
Made in us
Fixture of Dakka





San Jose, CA

PRE-GAME ANALYSIS:

Necrons:
This is not going to be an easy battle, especially now that he's got Invisibility. I won't be able to kill his seer council so I don't think I will even try. Why can't I kill them? Because Invisibility is going to give them a 2+ cover as long as they move. Then Fortune is going to make that 2+ cover re-rollable. There isn't much that is broken or stupid in 6th Edition that I've faced. IMO, a unit with re-rollable 2+ saves for everyone is probably the only thing that is. And even if you can ignore cover, that unit will still have re-rollable 3+ armour and re-rollable 4++ invulns. That unit is just nigh unkillable except in assault and even there, you'd be hard-pressed to kill them. I was only able to beat them in my last game because he didn't have Invisibility. In this game, I am better off trying to ignore them. The beastpack I think I can handle easily enough...unless he casts Invisibility on them. My teslas should work them over real good without Invisibility. If he casts Invisibility on them, then I may just be tempted to try to shoot down his seer council.

If I want to win this game, I need to go after his troops. Wipe them out and it will be much easier to achieve. However, my opponent did get the Warlord trait where his Warlord is scoring, thus making the unit he is with scoring as well. A scoring seer council? I think he's going to get at least 1 objective for sure. In any case, that is how you play against deathstar armies - ignore the deathstar and go after the support units. That was how I was able to beat Frankie's Dark Harliestar deldar army. I'm hoping this strategy will work on the seer council as well, though with their mobility, he's going to be able to contest practically at will.

My main advantage will be Grant's lack of experience against a necron wraithwing/flyer army. He does not really know how good necron flyers are. This just may be a wake-up game for him. But hey...it's better that he finds out now than in the BAO tournament itself.


Deldar:
My opponent has no way to deal with my flyers. That was intentional in the design of his army. Basically his strategy will be to ignore the flyers and hope that his army is resilient enough to withstand their firepower. Seer council with Fortune should be able to survive. Beastpack with Invisibility in terrain should be able to survive as well. His troops will be his one weak spot, which is why he almost always reserves them. They then come in and try to hide and get out of LOS of any flyers or enemy shooting. Remember that those darn jetbikes can move up to 48"!!! I hate and at the same time love those buggers. Hate to play against them. Love their mobility. If they can find a place to hide, then even my flyers won't be able to kill them.

My dual wraithwings may present a problem to my opponent as well. I don't believe his seer council has the offense to take them down, at least not with psychic buffs like Prescience or Misfortune like he got in our last game. Basically, in this game, he's trading some offense (Prescience, Misfortune) for defense (Invisibility). He's much harder to kill but his hitting power is slightly less deadly as well. However, those beastpacks are still very dangerous. If they hit my wraiths at near-full strength, then they can do some damage. If he manages to get both units into combat with 1 unit of wraiths, then he can potentially wipe out my wraiths. In assault, it may just come down to whoever gets the charge will have the advantage. Better yet, whoever gets the combo-charge (2 units vs 1) will probably actually win the combat.

Despite the "hype" - deathstar versus deathstar - the battle is going to come down to whose troops will survive. In this regard, the necrons will have the advantage. While deldar can hide their troops, necrons can hide their troops even better - in flying transports that cannot be shot down (except, of course, by war walkers which I will probably take down quite early). So unless my opponent's deathstars survive to go after my troops, unfortunately, I feel that my opponent will be the underdog in this game.


-------------------------------------------------------------------


Deployment:

Spoiler:
First off, I'd like to apologize for the pictures. I forgot to bring my memory card for my camera. Thus, I had to use someone else's camera and the pictures came out a little differently than in my usual reports.

For Eldrad's psychic powers, he gets:

Psychic Shriek, Mental Fortitude, Terrify and Invisibility.

For Warlord Traits:

Destroyer Lord - Furious Charge in my opponent's deployment zone

Farseer on Jetbike - Scoring

Night-fight is on.


2 Crusade objectives and my Emperor's Will objective (near the center of my deployment zone).


Crusade objective and deldar's Emperor's Will objective (all the way in the very corner of his deployment zone).


Eldar deployment on the very opposite corner of his Emperor's Will objective. Eldrad with the beastpack. Farseer (Warlord) and the Baron with the seer council.

He leaves all his troops in reserves (as expected).


Necron deployment. I put my annihilation barges on the top level of the ruins and leave all my troops in reserves as well.


Eldrad then uses his Divination power to re-deploy his 2 war walkers to the opposite side.


Overview of our deployment.

I try to seize the initiative but fail. Thank goodness!




--------------------------------------------------------------


Deldar 1

Spoiler:

Eldrad casts Invisibility on the beastpack and his Warlord fortunes his own unit, the seer council (he would do this every single turn).

Beasts advance into cover and the seer council turbos to the right.


War walkers advance.


They then fire at my wraiths. 32 S6 shots later, I am down 2 wraiths.




Necrons 1

Spoiler:

One of my annihilation barges immobilizes itself on terrain!


My wraiths shift to the right. The other AB moves 12".


Even with only snap-shots, the AB takes out 1 unit of 2 walkers for First Blood!


Finally, my immobilized AB targets the beasts with 2+ cover and take out 1.




Deldar 2

Spoiler:
Eldrad casts Invisibility on the seer council this time as well as Mental Fortitude.


The 2 guardian jetbikes (GJB) come in.


Both deathstars advance. The seer council then turbo-boosts in front of the beastpack to screen them out.


Another perspective of deldar movement and shooting phase (after turbo-boost).

He thinks his beasts are safe, but I am going to tear them a new one next turn.

War walkers back up and shoot at my wraiths. My D-lord tanks all the shots and makes all his saves.




Necrons 2

Spoiler:

All but 1 night scythe comes in. I go after his beastpack.


Wraiths advance. I am hoping to combo-charge his seer council with both wraithstars.


Even my warriors come in. They get ready to rapid-fire the beastpack.


BAM!!! The combined firepower of my army wipes out the beastpack completely. Eldrad takes 2W as well!

I make 1 mistake:

Had I fired with this night scythe first, I probably could have wiped out Eldrad as well! But it fired last and by the time my other units were done shooting, this scythe was out of range (it was initially in range to shoot at the beastpack). Thus it ended up firing at the seer council and doing nothing.

Oh.....so close. Had I gotten rid of Eldrad as well, it would have been game over.


I then charge in with my wraithstar. The other unit needed an 8" charge but only got 7", thus failing to make the charge.

My opponent challenges with his Warlork. I accept. He fails his Mindshackle tests the first time, but due to Embolden, makes it the second time around.


I fail to kill anything and I believe my opponent kills 1 wraith. The seer council then Hit & Runs out of combat.


I try to consolidate away but only get 1". This will come back to hurt me next turn.

I'll give you a cookie if you can guess what he's going to do next turn.




Deldar 3

Spoiler:
In this turn, Eldrad casts Invisibility on the seer council and Terrify on my wraithstar (with Warlord).


1 unit of warriors come in from reserves and run into the ruins.


The seer council prepares to assault.


Actually, they prepare to multi-assault. You can't really see him, but the Baron, who is still attached to the seer council, prepares to assault my wraithstar. Eldrad also joins the unit.


The 2 jetbikes then turbo-boosts towards his objectives.

No shooting.


The seer council begins its deadly multi-assault against both my necron warriors and my wraithstar.


Because my wraiths are no longer Fearless due to Terrify, the seer council wipes them out through combat resolution. They kill the 5 warriors and put a couple of wounds on my Warlord's unit and then sweeping advance the unit after I fail morale.

Ouch! Not only do they wipe out one of my deathstars just like that, but they also kill off 1 of my scoring units and get Slay the Warlord in the process!

I think we may just have a game again....




Necrons 3

Spoiler:
I think we may just have a game again....

Remember what I said above? Well, I lied.

This is the turn where I will win the game.


I move my AB to go after his troops. Actually, I move it to get away from my other wraithstar. Can't afford to have another Terrify incident and a multi-charge against my wraithstar and annihilation barge.


Wraiths get away from his seer council.

Now all flyers go after his GJB's (guardian jetbikes).


They don't survive.

As an added bonus, the doom scythe's deathray take out 1 war walker and immobilize the other.


My wraithstar then assaults the immobilized walker....


....and blow it up.




Deldar 4

Spoiler:

The last unit of kabalite warriors come in. My opponent is afraid of an assault by my wraiths and so deploy them where his 1st unit of warriors came in.


Seer council decides to take out my 2 AB's. The Baron splits from the unit to go after the top, immobilized barge.


Both unit of warriors fire at my wraithstar but manage only to put 1W on my D-lord.


He then assaults both AB's....


....and they are no more.





Necrons 4

Spoiler:

I continue to move my wraiths away from both his seer council and the shooting of his warriors.

I then surprise my opponent by moving all my flyers off the table and into Ongoing Reserves.

Boy....that was a quick turn.




Deldar 5

Spoiler:

Overview of the top of Turn 5 and potentially the last game turn.


Warriors make a run for one of the Crusade objectives but they will need at least another turn to get there.


The seer council then spreads out to protect my Emperor's Will objective. He is playing defensively at this point.




Necrons 5

Spoiler:

2 flyers come in and drop off my troops onto my opponent's Emperor's Will and 1 Crusade objective (hidden in the ruins).


My other night scythe and doom scythe goes after his kabalite warriors.


The night scythe also drop off my troops onto the Crusade objective up in the ruins.


The combined shooting of my night scythe and doom scythe then takes out 8 warriors from the front unit (I rolled 3 's to hit with my tesla destructors) and 5 from the rear unit.

My opponent's heart sinks as he now realizes that they won't be able to reach the Crusade objective.

At least they both pass morale.


We roll to see if the game continues and it doesn't.


--------------------------------------------------------------


Overview of the end of the game.



We both tie on the Emperor's Will with 1 objective each.



However, I take Crusade 2-0.

We both tie on Linebreaker. I have my troops and wraithstar in his deployment zone and he has his seer council in mine. I get First Blood (the war walkers) and he gets Warlord.

So overall, I win by taking the Secondary mission objective 5-2.





Crushing Victory by the Metallic Dead - Necrons!!!






This message was edited 6 times. Last update was at 2013/02/24 06:54:28



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Pyro Pilot of a Triach Stalker




New York

I'm siding with the Necrons on this one.

If the wraiths can get into combat, there's a good chance for a sweep of the council.
   
Made in us
Longtime Dakkanaut




Can't wait to see how to beast pack/seer council does. Voting for D-eldar but think it'll be super close.
   
Made in us
Hooded Inquisitorial Interrogator




I'm going with the Necrons, I don't think the Deldar have enough bodies to just ignore 4 flyers without any sort of real flyer defense.
   
Made in mx
Longtime Dakkanaut





Eye of Terror

Should be an epic confrontation.

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Made in us
Stalwart Veteran Guard Sergeant




The Biggest Little City

I think the superior Necron support elements are going to end up winning the game. Scythes and A Barges trump Walkers DE/E troop choices. Honestly I am really not sure how the death star battles will end up. Hit and run is a big deal as is the shear number of attacks that the beast squad unloads at a higher initiative. Only time will tell!

May the WAAC and pretzels be with you.

~Casey 
   
Made in au
Tea-Kettle of Blood




Adelaide, South Australia

Necrons have air superiority on their side and the mobility to take out the Eldar troops, I'm voting for Necrons.

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, it will be a close call. A Seer Council can be harder to crack than a coconut.
The key to winning will be to take down the DE troops and the Warwalkers due to their anti-air potential.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

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Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Necrons win, but barely. I really like the Annihilation Barges versus those Warwalkers. The Necron support is just better. I have had two games where my opponents attempted to keep their Walkers out of range of my Barges, but they both didn't count on me moving 12" and snap firing. Snap firing with Tesla Destructors ain't no thing. Plus, wraiths are just too good.

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http://darkfuturegaming.blogspot.com/ 
   
Made in us
Fixture of Dakka





San Jose, CA

 Dr. What wrote:
I'm siding with the Necrons on this one.

If the wraiths can get into combat, there's a good chance for a sweep of the council.

That' going to be tough....especially since Mental Fortitude will make the council Fearless and he'll be getting re-rollable 3+ or 4++ saves to my attacks. Moreover, Invisibility will make my wraiths WS1.


Rynner wrote:
I'm going with the Necrons, I don't think the Deldar have enough bodies to just ignore 4 flyers without any sort of real flyer defense.

That will be the true test.

If he can win this game without any flyer defense, then I believe his army has what it takes to win the tournament.


 Living Still wrote:
I think the superior Necron support elements are going to end up winning the game. Scythes and A Barges trump Walkers DE/E troop choices. Honestly I am really not sure how the death star battles will end up. Hit and run is a big deal as is the shear number of attacks that the beast squad unloads at a higher initiative. Only time will tell!

Yeah, H&R is huge and his beastpack is darn scary offensively. If they don't have Invisibility on them, then I am going to try to take them out.


 wuestenfux wrote:
Well, it will be a close call. A Seer Council can be harder to crack than a coconut.
The key to winning will be to take down the DE troops and the Warwalkers due to their anti-air potential.

Sh*t....that unit may potentially be the hardest coconut in the 40K universe to crack! Which is why I will probably try to ignore them unless they give my wraiths a chance to charge. In this case, my wraithstars will only be a "distraction" so that he doesn't focus on my troops.


 Brymm wrote:
Necrons win, but barely. I really like the Annihilation Barges versus those Warwalkers. The Necron support is just better. I have had two games where my opponents attempted to keep their Walkers out of range of my Barges, but they both didn't count on me moving 12" and snap firing. Snap firing with Tesla Destructors ain't no thing. Plus, wraiths are just too good.

QFT!

Yeah, teslas are the shiznit!

This message was edited 2 times. Last update was at 2013/02/23 15:39:35



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in ie
Norn Queen






Dublin, Ireland

3x Guardian Jetbikes
3x Guardian Jetbikes
10x Kabalite Warriors - 1x Splinter Cannon
10x Kabalite Warriors - 1x Splinter Cannon


Just dont rate these troops choices at all.
Cannot see the point of 2x10 kabas slogging bar backfield obj holding or hunkering down and simply stayling alive and the 3man bike squads seem really fragile.
Voted crons as a result.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Fixture of Dakka





San Jose, CA

Wow...so much confidence in my necrons, out-voting deldar 34-10! Wish I had that much confidence in my own army.


Will conclude the battle report when I get back from dinner.





6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in mx
Longtime Dakkanaut





Eye of Terror

The D Lords giving preferred enemy to the Wraiths could help a lot versus Invisibility.

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Sneaky Striking Scorpion





@D/Eldar Turn 3

Terrify is such a wonderful power isn't it? Especially with high initiative units like Eldar or MoS CSM. I love the tears of expensive combat units

   
Made in us
Fixture of Dakka





San Jose, CA



Battle report completed.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut






Bay Area

The general weakness of Deathstar units is that they can't be everywhere at once. Necrons's mobility allows them to split up and focus on scoring units. Not many armies can ignore mobile Deathstars, but Necrons can.

Well played Jy2. Excellent come back at bottom of turn 3. You did well switching targets after terrify killed off one of your Wraith units along with your Warlord.

   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Smart call in basically removing those bikes from the game.
Well done.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Great report, as always. Thank you and congrats for the win.
Nevertheless, Eldrad can be quite intimidating.

Former moderator 40kOnline

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Made in us
Sinewy Scourge






I think this game shows a combination of troublesome spots in your opponents list as well as some major mistakes by him.

I understand what they can do, but I just haven't ever had success with War Walkers. They really stand out in this list with a big "shoot me" sign as they are so fragile. If he really wants to keep them, freeing up some points for an Aegis is a smart call. That way, he could also deploy the Warriors forward if he wanted. In addition, I think that he's putting too many models and points into the council. I think six plus two Seers and Baron is good enough. IMO, he should re-consider a few elements.

Everyone makes mistakes, but the Turn 2 move of the Beastpack was pretty bad. Did he not realize that you had Night Scythes coming in?

The game also shows how hard it is to win with Eldar/De troops. Guardian Jetbikes really feel pain against fast moving shooting units and flyers. They really take smart movement as well as lots of hiding and turbo boosting.

Overall, great report as always!

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Made in be
Deranged Necron Destroyer






WOW great batrep, never thought you would come from that terrify blow, on the other hand had you killed eldread in that shooting phase it was all over.

well played!!

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in mx
Slippery Scout Biker




Canada

I wonder if it would be better for the de/eldar player if he split up his beast pack and seer council cause then he could threaten two different parts of the board. I know he is trying to shield them with the seer council but it allows you to focus your entire army on one point and even with the shielding I've yet to see the pack last longer than turn one. I feel that if each deathstar affected a different part of the board it would be harder for you to have as much board control as you have had in the last two games.

This message was edited 1 time. Last update was at 2013/02/24 17:31:45


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Everyone makes mistakes, but the Turn 2 move of the Beastpack was pretty bad. Did he not realize that you had Night Scythes coming in?

In fact, the NS would have to move over the Beastpack. Then it would have been a safer way to move them in midgame for a killing blow.

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Dang, the Necrons are looking strong. I'm still not sure what their weaknesses are...


 
   
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Dang, the Necrons are looking strong. I'm still not sure what their weaknesses are...


Crons are still a really strong codex. This list in particular really doesn't want to see armies that can put out multiple enfeebles. Wraiths getting ID'd to strength four is particularly brutal.

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San Jose, CA

 SabrX wrote:
The general weakness of Deathstar units is that they can't be everywhere at once. Necrons's mobility allows them to split up and focus on scoring units. Not many armies can ignore mobile Deathstars, but Necrons can.

Well played Jy2. Excellent come back at bottom of turn 3. You did well switching targets after terrify killed off one of your Wraith units along with your Warlord.

Yeah, that is the main weakness of deathstar armies. However, the seer council has a huge advantage over other deathstars, which is one of the reasons why I like them so much. They have unparalleled mobility, greater than that of even Thunderwolf Cavalry and Nob bikers. They can move a whopping 48" and you can't screen them out, which is something that you can still do against TWC or nob bikers.

But yeah, the necron ability to surgically strike at the enemy is unparalleled as well. No army can quite alpha-strike like the necrons can. They will pick away at the vulnerable units. The only thing you can do is to reserve your weaker units and hope they don't come in early or hide them behind LOS-blocking terrain that is near your deployment zone. Unless you have 2 mobile deathstars (and I made sure to take care of one of them), it really is very hard to deal with 3-4 necron flyers with troops in them in objectives-based missions.


 iGuy91 wrote:
Smart call in basically removing those bikes from the game.
Well done.

Thanks. That's how I play against deathstar armies - by killing the support units.


 wuestenfux wrote:
Great report, as always. Thank you and congrats for the win.
Nevertheless, Eldrad can be quite intimidating.

Thanks! Eldrad is a beast in terms of how he benefits the army. He is hands down probably the best force-multiplier in the game right now.


 JGrand wrote:
I think this game shows a combination of troublesome spots in your opponents list as well as some major mistakes by him.

I understand what they can do, but I just haven't ever had success with War Walkers. They really stand out in this list with a big "shoot me" sign as they are so fragile. If he really wants to keep them, freeing up some points for an Aegis is a smart call. That way, he could also deploy the Warriors forward if he wanted. In addition, I think that he's putting too many models and points into the council. I think six plus two Seers and Baron is good enough. IMO, he should re-consider a few elements.

Everyone makes mistakes, but the Turn 2 move of the Beastpack was pretty bad. Did he not realize that you had Night Scythes coming in?

The game also shows how hard it is to win with Eldar/De troops. Guardian Jetbikes really feel pain against fast moving shooting units and flyers. They really take smart movement as well as lots of hiding and turbo boosting.

Overall, great report as always!

Thanks!

Yeah, deathstar armies can definitely be exploited if you've got the right "tools". It is an inherent weakness that all deathstar armies share. They'll not only win a lot of matchups, but they will dominate as well. However, they (deathstar) armies usually have hard counters that can hurt them pretty badly. In this case, necron flying transports is a counter to the seer council. As long as you spread out the objectives and eliminate the support units, the seer council (or harliestar) is going to be hard pressed to contest more than 1 or 2 objectives.

I like the war walkers. They are fragile, but when you have the beastpack and seer council coming at you, most people would ignore the scatter walkers. As a matter of fact, I recommended to him to get more walkers and 1 more unit of GJB. Junk the Aegis Line, take out a couple of warlocks and destructors and then try to fit in 1 more unit of GJB's and 1-2 scatter walkers. I think he definitely is going to add another unit of GJB's though I'm not quite sure what he's going to do about the walkers.

Like I said, this game is going to be a wake-up call to my opponent, who has never played against necron flyers before. He really didn't know what to expect, especially when he has to play against a necron scythe-army run by a very good general. But then again, it's better to lose right now against a good necron list and gain some invaluable experience than to lose to them for the first time in the BAO tournament.


 Valek wrote:
WOW great batrep, never thought you would come from that terrify blow, on the other hand had you killed eldread in that shooting phase it was all over.

well played!!

I admit I didn't take into account the Terrify-multi-assault combo, but honestly, I wasn't too concerned about it. They (the wraithstar) weren't going to win my the game. Rather, they were just a "distraction" unit to keep his deathstars occupied while I go after the rest of his army.


 CIAbugguy wrote:
I wonder if it would be better for the de/eldar player if he split up his beast pack and seer council cause then he could threaten two different parts of the board. I know he is trying to shield them with the seer council but it allows you to focus your entire army on one point and even with the shielding I've yet to see the pack last longer than turn one. I feel that if each deathstar affected a different part of the board it would be harder for you to have as much board control as you have had in the last two games.

No, he needed to keep them together. Firstly, an unsupported beastpack is a dead beastpack. Second of all, he needed Eldrad near the seer council to receive psychic buffs. Third, the seer council and beastpack is supposed to work as a team. Seer council screens out the beastpack, giving them cover and protection from assault. The beastpack then counter-assaults with a guaranteed assault any unit that assaults the seer council. Eldar units are inter-dependent on each other and much, much stronger when they are supporting each other (just like when my tyranids are supporting each other). I would only break the 2 deathstars apart if I think the beastpack can safely threaten 1 side of the board without the fear of a huge retaliation.

I think his biggest mistake was to not cast Invisibility on the beastpack on Turn 2, but still, my scythes would have still crippled his beasts because they weren't screened off completely by his seer council (there was an opening where my doom scythe and 1 night scythe could have opened fire on them without cover other than stealth/shroud).




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 JGrand wrote:
Dang, the Necrons are looking strong. I'm still not sure what their weaknesses are...


Crons are still a really strong codex. This list in particular really doesn't want to see armies that can put out multiple enfeebles. Wraiths getting ID'd to strength four is particularly brutal.


I admit I tried that once. It might've worked too if he hadn't made 9 of 10 3++s when my Dakkaflyrant lit them up...

Still, I'll have to try again. I really need more experience against Wraithwall crons, these Batreps are great for me, so thanks jy2! Every time I see cronz its always either a fun list with no flyers, or an all flyer list, which is just a boring game.


 
   
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 jifel wrote:
Dang, the Necrons are looking strong. I'm still not sure what their weaknesses are...

Tyranids.

I actually have problems against tyranids. Iron Arm on the big guys make them highly resistant to tesla-destructors. Multiple enfeebles combined with dakkarants or even gant shooting will hurt my wraiths. In my very first game against Janthkin's tyranids (using my wraithwing scythe-crons), I almost lost with 18 wraiths! Bugs can really put out the hurt against the crons.

The green tide will also give necrons a lot of trouble. Crons have good offense, but even they will have problems taking down 150+ ork boys. They just can't do it fast enough and board control by a horde army will limit scythe productivity. This is another build that gives my crons some problems.

There are more. I don't really know what all those armies with Forgeworld heavy units (contemptors, sabre platforms) will do to a necron flyer army, though a hybrid one such is mine will probably stand a better chance against them.


 JGrand wrote:
Dang, the Necrons are looking strong. I'm still not sure what their weaknesses are...


Crons are still a really strong codex. This list in particular really doesn't want to see armies that can put out multiple enfeebles. Wraiths getting ID'd to strength four is particularly brutal.

They are top-tier. But bugs definitely matchup well against the crons.

This message was edited 1 time. Last update was at 2013/02/24 20:40:50



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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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 jy2 wrote:
 jifel wrote:
Dang, the Necrons are looking strong. I'm still not sure what their weaknesses are...

Tyranids.

I actually have problems against tyranids. Iron Arm on the big guys make them highly resistant to tesla-destructors. Multiple enfeebles combined with dakkarants or even gant shooting will hurt my wraiths. In my very first game against Janthkin's tyranids (using my wraithwing scythe-crons), I almost lost with 18 wraiths! Bugs can really put out the hurt against the crons.

The green tide will also give necrons a lot of trouble. Crons have good offense, but even they will have problems taking down 150+ ork boys. They just can't do it fast enough and board control by a horde army will limit scythe productivity. This is another build that gives my crons some problems.

There are more. I don't really know what all those armies with Forgeworld heavy units (contemptors, sabre platforms) will do to a necron flyer army, though a hybrid one such is mine will probably stand a better chance against them.


 JGrand wrote:
Dang, the Necrons are looking strong. I'm still not sure what their weaknesses are...


Crons are still a really strong codex. This list in particular really doesn't want to see armies that can put out multiple enfeebles. Wraiths getting ID'd to strength four is particularly brutal.

They are top-tier. But bugs definitely matchup well against the crons.



Good to know! My only match up against Wraithcrons in 6th was foiled by bad dice and being a Kill Point game, but since I have a GT coming up and I know there are at least several Necron players going, I figured I need to know what I'm doing for next time... I suppose my game plan now is just enfeeble them and hope the saves roll average! Plus, I think I'd enjoy it more if it's an objective game!


 
   
 
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