Okay... So I know that being a veteran at this game for six years, one would think that I should not need help thinking up a good army, but I have a problem... I cannot beat Blood Angels in a fair fight. I haven't even tied a
BA army in a game. 7 losses no victories. And this kinda makes me a little frustrated. I need help thinking up a decent Anti-
OP OVER THE MAX army list.
Anyhow. *gets off of soap box* Just as the title says, this one is gonna be tricky. I do not permit the use of plasma or librarians in my army, unless it is Raynor Vascal (Librarian with Jump-pack, powersword, cannot use ranged weapons, has null zone and quickening)
Beyond that, I have no true limitations to what I will field.
Right now this is the best Idea I got...
HQ : 520
3rd Company Britanica Maximus (Chapter master with Artificer Armor, Storm Shield, and Power Sword) 170 pts
Honor Guard Squad 9x with Chapter Banner all Power Swords 385
Troop : 625
Tactical Squad 10x with Missile Launcher, flamer, Power Sword, and Rhino 220
Tactical Squad 10x with Missile Launcher, flamer, Power Sword, and Rhino 220
Tactical Squad 10x with Missile Launcher, flamer, and a Power Sword 185
Elite : 305
Stern Guard Squad 9x with a Powerfist, two Meltas, two Melta-bombs, and a Drop pod
Fast Attack : 310
Storm Tallon with Twin-linked Assault Cannon and Whirlwind Missile Launcher 155
Storm Tallon with Twin-linked Assault Cannon and Whirlwind Missile Launcher 155
Heavy Support : 240
Land Raider Redeemer with Two sponson Flamestorm Cannons, and a Twin-linked Assault Cannon 240
The idea would be to have the land raider and the two rhinos deployed where they can have a clean shot at the target objectives. The land raider would obviously be placed where the highest suspected fire will be centered, so it will take the majority of the punishment of my enemy. (well whatever punishment that would be delivered from units that are ON the table. >.&
gt
On my first turn the sternguard will deepstrike as close as they can to enemy heavy guns and use vengeance rounds to pepper at least one squad or vehicle down. With that, one Storm Tallon would come onto the table to aid the drop pod with its special ability. It's primary objective would be to finish off the squad that the Sternguard focus on, or deal with any exposed light armor/infanrty (which is nonexistant in a
BA codex.

) The rhinos would split and head for border objectives or prepare to curve in towards the primary objective. While they do that, the land raider will charge right through the center like a honey badger and move an additional six inches instead of firing.
Second turn the enemy will hit hard with god knows what, and deep striking librarian dreads or deep striking land raiders. My objective is to use my Storm tallons and my Sternguard to keep those freaks from mobilizing any defence around their objective, and allow my
tac squad next to home to die, be aided by the two rhinos that had moved to either side of the table, or allow my land raider to come back and save the day, as the
HQ continue on towards the enemy objective. (that is if the attacking force at my primary is infantry. if it is armor, screw it, That
Tac squad is gone.)
Third turn, I expect that the enemy has their flyers in by this turn. one of my flyers is dead, my rhinos are dead, and the
BA counter is in full swing. At this point I have his objective swarmed by 2 deadly squads. 1 for melee, the other for shooting. At the same time he probably has mine even with 30 marines and a landraider attempting to defend it.
Anyhow. enough with the guessing. What should I do to improve this force? Or should I just junk the list all together?