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![[Post New]](/s/i/i.gif) 2013/02/24 21:42:15
Subject: Re:Tyranids on the horizon
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Decrepit Dakkanaut
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Kilkrazy wrote: MeanGreenStompa wrote:I do have it on good authority that the 'tyranid problem' was under discussion recently in the design team offices and that the disadvantage tyranids are under due to the allies chart is being talked about.
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There is of course no way that human intelligence and foresight could have anticipated the problems of introducing an "Allies" system that allows your army to cover its weak spots by recruiting some units from a different army, and excluding some factions from it.
It was anticipated actually, the theory at the time was that tyranid players would improvise by 'buying a second army they could then buy allies for, like... perhaps space marines!'.
I really don't know why they just don't give Nids an additional #% to play with, so a nids army at 2k actually gets 2200pts to spend or something, that would also facilitate buying more models...
***
What I was actually told was 'yes they knew this would put nids at a disadvantage, but with all new editions and shifts in rules, there is a running joke about when the pendulum swings, who ducks to miss it and who gets it in the face'. So they know it's something that needs dealing with and will deal with it at some stage. Although how remains a mystery to me and perhaps they are still mulling over how to do it and remain true to lore (although I made it clear to the concerned that I felt the allies chart had some series issues regarding that).
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This message was edited 1 time. Last update was at 2013/02/24 21:49:58
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![[Post New]](/s/i/i.gif) 2013/02/24 21:45:45
Subject: Tyranids on the horizon
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Longtime Dakkanaut
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I hope that this isn't true (if it is a Codex). Eldar and Tau need the new Codex far more than Tyranids, and a new Tyranid Codex would just push their release back further. I'd like to see a new Tyranid Codex, but I'd like to see new Eldar/Tau first.
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-Tom Leighton
- Ireland ETC - Eldar - 2016
-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 |
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![[Post New]](/s/i/i.gif) 2013/02/24 21:47:25
Subject: Re:Tyranids on the horizon
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Elite Tyranid Warrior
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Maybe we'll get lucky and they'll update the rules to let primes go in mycetic spore
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Hive Fleet Lazarus the Undying Swarm
Iron Angels of Khorne
Deathwatch Encyclopedia
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![[Post New]](/s/i/i.gif) 2013/02/24 21:48:29
Subject: Re:Tyranids on the horizon
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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MeanGreenStompa wrote: Kilkrazy wrote: MeanGreenStompa wrote:I do have it on good authority that the 'tyranid problem' was under discussion recently in the design team offices and that the disadvantage tyranids are under due to the allies chart is being talked about.
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There is of course no way that human intelligence and foresight could have anticipated the problems of introducing an "Allies" system that allows your army to cover its weak spots by recruiting some units from a different army, and excluding some factions from it.
It was anticipated actually, the theory at the time was that tyranid players would improvise by 'buying a second army they could then buy allies for, like... perhaps space marines!'.
I really don't know why they just don't give Nids an additional #% to play with, so a nids army at 2k actually gets 2200pts to spend or something, that would also facilitate buying more models...
The whole HHHobby would be a lot simpler for everyone if all the factions except Space Mareins were so crappy that everyone improvised by playing only Space Mrines and nothing else.
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![[Post New]](/s/i/i.gif) 2013/02/24 21:49:58
Subject: Tyranids on the horizon
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Liche Priest Hierophant
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The hive mind adapts. Hopefully they will do so through an update with the help from White Dwarf.
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![[Post New]](/s/i/i.gif) 2013/02/24 21:51:31
Subject: Re:Tyranids on the horizon
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Decrepit Dakkanaut
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Kilkrazy wrote: MeanGreenStompa wrote: Kilkrazy wrote: MeanGreenStompa wrote:I do have it on good authority that the 'tyranid problem' was under discussion recently in the design team offices and that the disadvantage tyranids are under due to the allies chart is being talked about.
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There is of course no way that human intelligence and foresight could have anticipated the problems of introducing an "Allies" system that allows your army to cover its weak spots by recruiting some units from a different army, and excluding some factions from it.
It was anticipated actually, the theory at the time was that tyranid players would improvise by 'buying a second army they could then buy allies for, like... perhaps space marines!'.
I really don't know why they just don't give Nids an additional #% to play with, so a nids army at 2k actually gets 2200pts to spend or something, that would also facilitate buying more models...
The whole HHHobby would be a lot simpler for everyone if all the factions except Space Mareins were so crappy that everyone improvised by playing only Space Mrines and nothing else.
Phil Kelly actually designed the last Eldar codex to kill space marines, he told the rest of the design team 'I'm making a marine killing codex'... I'm not sure of the wisdom of that, but it does reassure me a bit.
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![[Post New]](/s/i/i.gif) 2013/02/24 21:55:04
Subject: Tyranids on the horizon
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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I've done OK against SMs with my 5th edition Tyranids. It is far from an auto win.
They are very dicey against a dug in IG gun line, though if you can pull it off it is a famous victory.
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![[Post New]](/s/i/i.gif) 2013/02/24 22:00:53
Subject: Tyranids on the horizon
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Regular Dakkanaut
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Hey, remember when the same guy claimed that February would bring 4 new flyer models for 40K?
How did that work out, again?
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![[Post New]](/s/i/i.gif) 2013/02/24 22:03:00
Subject: Tyranids on the horizon
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Abhorrent Grotesque Aberration
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I have a nids army that is quietly sitting on the shelf right now.
That said, I would much rather the next two releases be Tau and Eldar for the simple reason that I tend to run into those armies a little more often and I'd like my opponents to have some decent options.
All in all, I'd rather they just go ahead and update each army once a month until they are done. Then for the next couple of years do things like Crusade of Fire, introduce new units via WD once a quarter and stay on top of the FAQs. Maybe even do a global campaign like they did in '03 and '06.
Examples of new units could be special weapons teams that have skyfire rules in order to combat flyers. Just about everyone could benefit from that.
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"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect |
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![[Post New]](/s/i/i.gif) 2013/02/24 23:21:05
Subject: Tyranids on the horizon
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Norn Queen
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While I've sort of moved away from 40k right now to get more into Infinity, a Tyranid update would certainly get me back into them. Even, if we didn't get any new models or units, a White Dwarf update fixing some units and adjusting some points costs, would be nice.
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![[Post New]](/s/i/i.gif) 2013/02/24 23:34:24
Subject: Tyranids on the horizon
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Longtime Dakkanaut
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If I was a gambling man, and I am, I'd put my money on a model for the Harpy, along with new rules for the Harpy to give it AA options as well.
"But why didn't they just put it in the new flyer book?!" you might ask? Probably because that way you'll but the new flyer book AND the April WD
And, when was the last time GW did anything that made sense?
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![[Post New]](/s/i/i.gif) 2013/02/24 23:47:30
Subject: Tyranids on the horizon
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Tunneling Trygon
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I am interested to see what becomes of this rumor. Its been said that WD will no longer have rules in it, so I would guess its just models. I doubt its a codex, hell I hope its not a codex cause it'd be another rush job by the sounds of things.
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snoogums: "Just because something is not relavant doesn't mean it goes away completely."
Iorek: "Snoogums, you're right. Your arguments are irrelevant, and they sure as heck aren't going away." |
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![[Post New]](/s/i/i.gif) 2013/02/24 23:59:25
Subject: Re:Tyranids on the horizon
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Elite Tyranid Warrior
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Medium of Death wrote:Perhaps Tyranids will get their FOC limits increased due to their lack of being able to take allies.
Totally agree with this. I can totally see Tyranids being allowed 2 foc’s in a standard game, not just 1999+. I think it really makes sense for them ‘fluff’ wise & I guess from a money point of view it makes sense too, as they’d sell a lot more stuff! Hopefully we’ll get a few of these 'missing models' from the codex, but even a bit of an update would be fun. Tyranids are still my favourite army.
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"If it Bleeds, we can kill it!"
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![[Post New]](/s/i/i.gif) 2013/02/25 00:07:59
Subject: Tyranids on the horizon
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Norn Queen
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I really don't see how 2 FoCs at lower points levels will help at all. As it is, Tyranid sare just too expensive to make use of it. At 2000pts the second FoC works for Tyranids because at 2000pts you have the ability to fill up your HQ, Elites and Troops, and you are just spending the rest of your points on Heavy Support and filler. Sub 2000pts, you don't even have the points to make effective use of the slots you have. Tyranids need more than double FoC at any point level. Not to mention, the 'no more rules in White Dwarf' comment was about a month ago. White Dwarf issues are done about 3 months in advance (like any print magazine), so there's still likely an issue or two with rules to filter through before that attitude affects the magazine.
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This message was edited 1 time. Last update was at 2013/02/25 00:08:56
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![[Post New]](/s/i/i.gif) 2013/02/25 00:56:00
Subject: Re:Tyranids on the horizon
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Shas'o Commanding the Hunter Kadre
Missouri
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Kilkrazy wrote: MeanGreenStompa wrote:I do have it on good authority that the 'tyranid problem' was under discussion recently in the design team offices and that the disadvantage tyranids are under due to the allies chart is being talked about.
...
There is of course no way that human intelligence and foresight could have anticipated the problems of introducing an "Allies" system that allows your army to cover its weak spots by recruiting some units from a different army, and excluding some factions from it.
Some would argue that it would be an even better design to balance all armies so that they didn't have glaring, obvious "weak spots" that needed covering by other armies in order to be relevant in the first place.
But those people are haters.
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Desubot wrote:Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game." |
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![[Post New]](/s/i/i.gif) 2013/02/25 01:20:20
Subject: Tyranids on the horizon
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Liche Priest Hierophant
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The funn thing about tyranids is that their game mecanics gets re-written for each edition. Look at the history for venom cannons and also bone swords. ^_^
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![[Post New]](/s/i/i.gif) 2013/02/25 01:32:23
Subject: Tyranids on the horizon
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Tunneling Trygon
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A nice Harpy would be great. Spore models would also be just fine! The last two WD rule updates though also introduced a new unit, so I'm guessing a new AA beast, similar to Pyro/bio vore but a new model. And just give the Pyrovore torrent... It might be good then!
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![[Post New]](/s/i/i.gif) 2013/02/25 01:39:27
Subject: Tyranids on the horizon
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Fixture of Dakka
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jifel wrote:A nice Harpy would be great. Spore models would also be just fine! The last two WD rule updates though also introduced a new unit, so I'm guessing a new AA beast, similar to Pyro/bio vore but a new model. And just give the Pyrovore torrent... It might be good then!
Not in the Elite shot, it wouldn't be.
Personally, I expect an (eventual) Harpy kit, with a variant that adds a mediocre anti-air gun, and them calling that good enough. For the most part, Tyranids are fine this edition. The removal of No Retreat & the awesome book psychic powers fixed most of their problems. I'd rather see a new SW codex, so they can get rid of JotWW.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2013/02/25 01:46:28
Subject: Tyranids on the horizon
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Regular Dakkanaut
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How about "Tyranids get biomorphs that make them beasts instead of infantry"?
Don't need assault grenades when you ignore difficult terrain entirely.
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![[Post New]](/s/i/i.gif) 2013/02/25 01:50:28
Subject: Tyranids on the horizon
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The Hive Mind
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RogueRegault wrote:
How about "Tyranids get biomorphs that make them beasts instead of infantry"?
Don't need assault grenades when you ignore difficult terrain entirely.
Except you do because the trigger to get dropped to I1 is moving through cover. Which you still do even if you are not slowed by it.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/02/25 01:54:35
Subject: Tyranids on the horizon
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Fixture of Dakka
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This will NOT derail into a rules discussion thread. Just sayin'.
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Quis Custodiet Ipsos Custodes? |
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![[Post New]](/s/i/i.gif) 2013/02/25 04:10:30
Subject: Re:Tyranids on the horizon
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Decrepit Dakkanaut
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Let's stay on the ground:
Natfka getting an email suggesting that there is a Tyranid picture in the next WD is not a confirmation of a new Tyranid Codex next month. While a wave for any army out there is not impossible, it neither is probable.
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![[Post New]](/s/i/i.gif) 2013/02/25 05:51:45
Subject: Tyranids on the horizon
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Longtime Dakkanaut
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Most likely possibility IMHO is that the alleged tyranid picture is one of the long-rumoured flyer models, e.g. the Harpy, and nothing more - no new codex and probably not even a FAQ.
Or it's a really cruel joke from GW and it's just someone's custom conversion and we're getting absolutely nothing :(
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![[Post New]](/s/i/i.gif) 2013/02/25 06:02:11
Subject: Tyranids on the horizon
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Mutated Chosen Chaos Marine
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One of the recent rumors flying around dakka was that the Daemon codex would be updated in March and April would be a flier release (Tau, Eldar, Dark Eldar, and Tyranid.) Perhaps the picture in question was that of the Harpy.
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![[Post New]](/s/i/i.gif) 2013/02/25 07:29:39
Subject: Re:Tyranids on the horizon
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[MOD]
Otiose in a Niche
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AegisGrimm wrote:God knows it would be easy enough to just create a new kind of spore mine that floats at flyer level, waiting to hit them as they come in. Or, for that matter, also attack deep strikers on the way in...
I would be like the plasma bugs from the Starship Troopers movie.
GW does have a tradition of ass cannons.
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This message was edited 1 time. Last update was at 2013/02/25 07:31:04
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![[Post New]](/s/i/i.gif) 2013/02/25 08:26:47
Subject: Tyranids on the horizon
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Boom! Leman Russ Commander
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I don't know why they just don't give the Biovore a special AA spore mine:
Range: 48" Str:8 AP:1 Blast Skyfire
Make it unique where you still roll to scatter and it explodes midair only.
I've seen many homebrew 6th ed Tyranids codexes and while many are pretty crap, one or two are truly epic in the way they have fixed the dead 5th ed dex.
One even added Genestealer Cults and Mind Slaves - who remembers them?
Anyway, back on topic... I can't see a new dex coming out for Nids anytime soon. While there are some glaring issues that need sorting out, there are other ranges that need updating badly.
On the other hand, with many of the Nid models being so new and awesome, GW might feel that a Dex update and a minimal model release maybe enough and won't cost them much to produce as opposed to a Tau or Eldar release which needs a lot of new models.
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2013/02/25 08:48:31
Subject: Re:Tyranids on the horizon
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Tunneling Trygon
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I think it will be Nids on the other side of a battle report tbh. Who against? Maybe a preview of Daemons ... unlikely. DA have been done - so I think a SM army with stormtalon and stormraven to publicise the new flyer book you can't buy.
No new models, no new rules.
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2013/02/25 09:04:26
Subject: Re:Tyranids on the horizon
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Longtime Dakkanaut
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MeanGreenStompa wrote: Kilkrazy wrote: MeanGreenStompa wrote:I do have it on good authority that the 'tyranid problem' was under discussion recently in the design team offices and that the disadvantage tyranids are under due to the allies chart is being talked about.
...
There is of course no way that human intelligence and foresight could have anticipated the problems of introducing an "Allies" system that allows your army to cover its weak spots by recruiting some units from a different army, and excluding some factions from it.
It was anticipated actually, the theory at the time was that tyranid players would improvise by 'buying a second army they could then buy allies for, like... perhaps space marines!'.
I really don't know why they just don't give Nids an additional #% to play with, so a nids army at 2k actually gets 2200pts to spend or something, that would also facilitate buying more models...
***
What I was actually told was 'yes they knew this would put nids at a disadvantage, but with all new editions and shifts in rules, there is a running joke about when the pendulum swings, who ducks to miss it and who gets it in the face'. So they know it's something that needs dealing with and will deal with it at some stage. Although how remains a mystery to me and perhaps they are still mulling over how to do it and remain true to lore (although I made it clear to the concerned that I felt the allies chart had some series issues regarding that).
How is it you have such close ties to the Design team? I was always under the impression that they were based in Nottingham, not America?
OT, Lets not get ahead of ourselves, a Tyranid picture was possible seen, in an anon inbox with no details. I'm sure there are some Hobbit pictures in there, but I'm not expecting a new game so soon.
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![[Post New]](/s/i/i.gif) 2013/02/25 09:14:20
Subject: Tyranids on the horizon
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Fixture of Dakka
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SickSix wrote:Maybe they used Tyranids to fight the Tau in the obligatory batrep for the Tau getting their new codex 
I expect this to be all it is.
As a non-nid player, I would love to see a plastic Biovore/pyrovore kit with updated profiles- Pyrovore gains Torrent USR on flamer, or can fire as an 18" multimelta, and biovore gains aerospores: S6 AP4 Skyfire Heavy 3.
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![[Post New]](/s/i/i.gif) 2013/02/25 09:17:39
Subject: Tyranids on the horizon
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Longtime Dakkanaut
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MajorWesJanson wrote: SickSix wrote:Maybe they used Tyranids to fight the Tau in the obligatory batrep for the Tau getting their new codex 
I expect this to be all it is.
As a non-nid player, I would love to see a plastic Biovore/pyrovore kit with updated profiles- Pyrovore gains Torrent USR on flamer, or can fire as an 18" multimelta, and biovore gains aerospores: S6 AP4 Skyfire Heavy 3.
Make it Strength 7 AP4 Heavy 2, we need something that can actually pen an AV12 flyer, we have plenty of str6 that can shoot at flyers already, that will basically give us a Skyfire Autocannon
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