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![[Post New]](/s/i/i.gif) 2013/02/25 22:25:33
Subject: Re:Necrons countering Tervigon spam
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Irked Necron Immortal
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BlackMath wrote:What about fielding he Deathmarks and then veiling them into place firs turn.
Could work, but you've got nothing to help guide the Deathmarks in and there's no guarantee they'll land close enough to drop that template.
BlackMath wrote:What about makeing a force designed to run away? Just keep everything in the back and after the DS run it to the other side of the board?
Again, could work, but remember, you need to play to the mission - most missions are about taking and holding objectives, not killing everything on the table.
That's a pretty tall order, particularly with Biomancy factored into the equation. There are solutions for Monstrous Creatures within Codex: Necrons, but apparently none of those are working out for you. You might look into an allied detachment.
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DT:80+S++G++M--B--IPw40k11+D+A+++/cWD-R+++T(D)DM+
8000, mostly painted
14000, all over the place |
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![[Post New]](/s/i/i.gif) 2013/02/25 22:40:54
Subject: Necrons countering Tervigon spam
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Tunneling Trygon
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zephoid wrote:
*snip*
Nids are all about taking down things in order. Kill the tyrants first, or kill ONE tervigon first. Dont spread out and try to kill his whole army in one go. Kill ONE tervigon at a time. Start with the ones that did not get Iron Arm. Therefore your Scarabs can strip its save on a failed wound or your spyders can deal with it easier.
Nids are a very predictable army and DEFIANTLY nowhere near the top of the power charts. Nids are simply a wrench that gets thrown into some of the top armies lists. However, some of the more diverse lists have little trouble with them. My eldar shut down nids hard and my DKOK have been punching Trygons to death with nades and power fists for a while now. My corsairs just laugh at nid's predictable nature and zip around them.
Not to derail the thread, but out of curiosity what kind of DKOK do you play? As a Nids player I agree that Eldar can be annoying, but IG haven't honestly been too troubling...
Of course I'd argue with you on Nids competetive-ness. Despite our bad rep, I'd say they're definitely near the top.
Ok, back to the OP... My only loss against Necrons in 6th was a KP game. If this is your mission vs Nids, marvel at your good fortune! In most games though, It really is a matter of target focus. Hit the Tyrants with Tesla until they fall, then, rapid fire to death with everything nearby. Then just focus and try to kill one Tervigon a turn. If youre lucky it will weaken the gants nearby, and make it easier to whipe them out. Of course, if your opponent is rolling hot on Spawns/Saves there's just not much you can do...
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![[Post New]](/s/i/i.gif) 2013/02/25 23:11:04
Subject: Necrons countering Tervigon spam
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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I suppose it sounds like my luck is just really bad against him then, he routinely gets 30+ gaunts from each tervigon over the course of the game, rarely ever craps out.
Other than that, i don't see another way forward really. Maybe I need more flyers
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This message was edited 1 time. Last update was at 2013/02/25 23:16:10
Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2013/02/26 03:13:29
Subject: Necrons countering Tervigon spam
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Foolproof Falcon Pilot
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jifel wrote:
Not to derail the thread, but out of curiosity what kind of DKOK do you play? As a Nids player I agree that Eldar can be annoying, but IG haven't honestly been too troubling...
Of course I'd argue with you on Nids competetive-ness. Despite our bad rep, I'd say they're definitely near the top.
I abuse the ability of DKOK to take cheaper Hv weps team with voxes
1000pts
CCS 90
Reg Banner
krak
melta bomb
laspistol/ CCW
vox
2x quad gun batteries 100
(
PCS 50
2x flamer
CCW/laspistol
PIS 75
krak
flamer
lasgun sergent
PIS 90
krak
plasma
vox
HWT 95
lascannons
HWT 95
lascannons
)
2x
The guy i play has tried 3x tervigons, 2x and a fht, even tried biovores to little effect. Most of the maps at the LGS are balanced terrain, meaning 2 area and 1 ruin per side plus a bit in the middle. My HWT simply camp the top floors of the ruins with the infantry in front. If i get first i can kill the tyrant in one barrage of TL lascannons.If not, i can usually force 2-3 grounding tests between all the lasguns/pistols (he tries to precision shot out the HWT with the tyrant, if he gets too many wounds i g2g and GBITF). From there its a non- IA tervi dead around turn 2 between the two quad guns and TL lascannons. He usually makes it to combat with 1 tervigon but almost every squad has krak grenades to make sure they can wound it, they all are stubborn (reg banner too), ws4, and hit before the tervigon. 20+ krak grenades plus a melta bomb from the comp commander usually is sufficent. We recently have had a lot of nid, BA, and MC demon players around so i have learned krak grenades are invaluable. Also the S6 throw off the BS4 watchmaster is pretty darn nice when they get close. Also counters flier spam nicely due to 12 TL lascannons poking holes in the frisbees i see.
Nids are incredibly predictable. The fmcs fly up to shoot and try to make it a turn 2 assault, the tervigons spawn crap, and they all move up. Its the same 1 list every game. The doom comes in turn 2-3 and absorbs some stuff (reg banner + ablative wounds is invaluable) then dies to S8+. Thats all that happens with nids in every army they bring due to the terrible codex. MCs got significantly worse in assault due to overwatch with high-sttr, grenades making even marines effective, and the loss of move through cover. Being so slow, especially when assaulting into terrain, makes taking things apart one thing at a time easy.
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This message was edited 1 time. Last update was at 2013/02/26 03:18:51
"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK |
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![[Post New]](/s/i/i.gif) 2013/02/26 03:34:34
Subject: Necrons countering Tervigon spam
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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Well, that is well and good, but we aren't talking DKOK, we're talking Necrons.
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2013/02/26 04:51:50
Subject: Necrons countering Tervigon spam
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Tunneling Trygon
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Your Nids opponent doesn't sound too creative, but I admit I'm unfamiliar with DKOK.
As to Necrons, Lance teks and night scythes, plus A-barges are all good, you just need to take out the tervigons
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This message was edited 1 time. Last update was at 2013/02/26 04:53:39
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![[Post New]](/s/i/i.gif) 2013/02/26 05:44:50
Subject: Necrons countering Tervigon spam
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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Rather uncreative indeed, runs the same basic list every game, at almost any points level.
Problem is it works so well it gives me fits
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2013/02/26 06:18:17
Subject: Re:Necrons countering Tervigon spam
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Longtime Dakkanaut
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It was mentioned briefly earlier but the three big pie plate guys, Monoliths, Doomsday Arcs and Particle Stalkers are all pretty effective against gaunt spam.
3 Heavy Destroyer/2 Destroyer teams will absolutely wreck MCs at range too.
Scarabs, Tomb Blades/Spyders with Particle Beamers, Flayed Ones, Sword and Board Lychguard, Trazyn, are all units that are quite effective against nids in various different ways. Its not as much as the Nids being a tough match up for Crons, is just that they are a tough matchup against the things crons generally run. Bring the right tools and they aren't nearly as scary.
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![[Post New]](/s/i/i.gif) 2013/02/26 06:27:46
Subject: Necrons countering Tervigon spam
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Deranged Necron Destroyer
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I think the answer has been given already but deathmarks with despair teks are the key, i think you should play following, not sure on points:
Bargelord w/2+,3++, scythe, shackles
2 Despairteks
Destroyerlord w/ 2+, schackles
5 Deathmark/ Scythe
5 Deathmark/ Scythe
5 Warriors/ Scythe
5 Warriors/ Scythe
5 Warriors
5 Warriors
6 Wraiths / 3 coils
Barge
Barge
Doomscythe
he wont be able to deal with that many flyers and the deatmarks, just focus on the rants and tervigons, keep wraiths in the back with lord to chase the mawloc and doom when he comes out...
but the real key is allies add in somewhere a deamonprince of tzeentch with wings, armour and blackmace; 10 cultists and a Helldrake and watch him cry... as the mace prince kills half his armie in a few turns...
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This message was edited 1 time. Last update was at 2013/02/26 06:29:34
You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things
And we shall do so again.
4500 pts
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![[Post New]](/s/i/i.gif) 2013/02/26 07:07:39
Subject: Necrons countering Tervigon spam
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Fixture of Dakka
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ShadarLogoth wrote:
3 Heavy Destroyer/2 Destroyer teams will absolutely wreck MCs at range too.
Not really. With cover and possible FNP (or Iron Arm), that unit will probably do no more than 2W at most to a tervigon per turn and even less to a swooping flyrant.
Valek wrote:
but the real key is allies add in somewhere a deamonprince of tzeentch with wings, armour and blackmace; 10 cultists and a Helldrake and watch him cry... as the mace prince kills half his armie in a few turns...
As a tyranid player, I'm not really concerned with the DP or heldrake at all. All it takes is 1 application of Enfeeble and you will insta-kill him when you ground him (the DP). As for the heldrake, it is quite easy for a flyrant to stay out of the heldrake's vector strike range and then for him to swoop into the heldrake's rear arc.
@ OP
It really depends what you are running but the way I would play against the nids (keep in mind I run 12 wraiths and 2 D-lords), I would try to contain them in their own deployment zones. Just by assaulting his gants you can stop their advance. Shoot down the flyrants with your flyers (and AB's) and then win at the end by zooming your flyers and dropping off your troops on objectives. You don't necessarily have to kill 3 tervigons to beat them. You just need to stop them from advancing. In that case, wraiths with uber-lords and even a scarab-farm will do the job quite nicely. You would also need highly mobile troops - either in scythes (best choice) or with a veil-tek or deepstriking monolith.
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![[Post New]](/s/i/i.gif) 2013/02/26 07:44:35
Subject: Re:Necrons countering Tervigon spam
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Longtime Dakkanaut
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Not really. With cover and possible FNP (or Iron Arm), that unit will probably do no more than 2W at most to a tervigon per turn and even less to a swooping flyrant.
Why would you shoot the one with FNP or that's Swooping? And Iron Arm is pretty inconsequential against S9 w/ PE. Still, even if you only average 2W/turn (the real average is more), that's basically 2 MCs over the course of a game from a unit the Nids can't even touch really. I would say that qualifies it as I pretty good solution.
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![[Post New]](/s/i/i.gif) 2013/02/26 08:09:08
Subject: Necrons countering Tervigon spam
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Devious Space Marine dedicated to Tzeentch
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iGuy91 wrote:There is a gentleman who routinely will run 3-4 tervigons in a list, along with deep striking Mawlocks x2 flyrants, and the doom.
Funny you call him a gentleman.
Apart from the obvious lack of creativity, I'd say this list is a bit cheesy. But that's just my opinion.
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12k+ pts Chaos Marines, Heretic Guard and Daemons (The Scourged)
2k pts Tyranids (Hive Fleet Hornet) |
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![[Post New]](/s/i/i.gif) 2013/02/26 08:25:48
Subject: Necrons countering Tervigon spam
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Dakka Veteran
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Hmmm... I didn't know you could even MAKE a 'cheesy' list with this lousy dex?
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![[Post New]](/s/i/i.gif) 2013/02/26 09:07:51
Subject: Necrons countering Tervigon spam
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Ladies Love the Vibro-Cannon Operator
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amanita wrote:Hmmm... I didn't know you could even MAKE a 'cheesy' list with this lousy dex?
Well, in the 6th ed, Nids improved a lot. The psychic powers alone made them much more viable. In particular, the MC heavy armies are pretty scary. Not each army can deal with 4 or 5 MCs popping up in its deployment zone in round 2.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/02/26 09:35:26
Subject: Necrons countering Tervigon spam
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Devious Space Marine dedicated to Tzeentch
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amanita wrote:Hmmm... I didn't know you could even MAKE a 'cheesy' list with this lousy dex?
I think any list with a lot of the same units/models that are claimed, by a lot of people, to be the best choices, makes for a cheesy list.
Tervigons are cheap for what they bring to the table and Flyrants are fitted for the new meta. Don't get me wrong, I do use both of them in my army, but fielding an army that is almost completely composed of these models, is cheesy in my opinion.
Perhaps I am completely misjudging your opponent, and I really am not trying to derrail the thread. Just felt the need to giggle at the remark "Gentleman".
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12k+ pts Chaos Marines, Heretic Guard and Daemons (The Scourged)
2k pts Tyranids (Hive Fleet Hornet) |
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![[Post New]](/s/i/i.gif) 2013/02/26 11:01:06
Subject: Re:Necrons countering Tervigon spam
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Tunneling Trygon
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Seriously, mass flyers. Get 6 of them. Nids cannot deal with that, the only unit that can even touch them is the flyrants and then you're only looking at S6.
Agree on killing one MC at a time - no point in putting 2 wounds on 3 tervigons. Kill them one by one - feedback death on the gants can then really clear their lines if you do have some wraiths.
Otherwise a writhing worldscape, tremor stave type list with buckets of shooting, Slow them right down and hammer them with 3 turns of shooting before they even get close.
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2013/02/26 11:11:12
Subject: Re:Necrons countering Tervigon spam
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Longtime Dakkanaut
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ruminator wrote:Seriously, mass flyers. Get 6 of them. Nids cannot deal with that, the only unit that can even touch them is the flyrants and then you're only looking at S6.
Agree on killing one MC at a time - no point in putting 2 wounds on 3 tervigons. Kill them one by one - feedback death on the gants can then really clear their lines if you do have some wraiths.
Otherwise a writhing worldscape, tremor stave type list with buckets of shooting, Slow them right down and hammer them with 3 turns of shooting before they even get close.
Mass Fliers isn't incredibly effective against Nids because they will just spread out their gaunts and deny you flying space.
WW/ TS however is a good idea. You would murder some gaunts with that strat.
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![[Post New]](/s/i/i.gif) 2013/02/26 11:11:22
Subject: Necrons countering Tervigon spam
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Deranged Necron Destroyer
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jy2 wrote: Valek wrote:
but the real key is allies add in somewhere a deamonprince of tzeentch with wings, armour and blackmace; 10 cultists and a Helldrake and watch him cry... as the mace prince kills half his armie in a few turns...
As a tyranid player, I'm not really concerned with the DP or heldrake at all. All it takes is 1 application of Enfeeble and you will insta-kill him when you ground him (the DP). As for the heldrake, it is quite easy for a flyrant to stay out of the heldrake's vector strike range and then for him to swoop into the heldrake's rear arc.
J Correct, but keep in mind that the same goes for the Helldrake, it can come in Vectorstrike the Tyrant (36 inch range),if it falls down it will surely die to shooting if not it might have a slim change to survive Tesla focus.
Once the Hivetyrants are gone not much is going to contain the Necrons as the worst thing to faces with the wraith star is enfeeble & 24 devourer shots...
I was assesssing the situation like this because the list does not involve hiveguards, so no s8 shooting...
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This message was edited 2 times. Last update was at 2013/02/26 11:13:35
You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things
And we shall do so again.
4500 pts
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![[Post New]](/s/i/i.gif) 2013/02/26 12:12:47
Subject: Re:Necrons countering Tervigon spam
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Twisted Trueborn with Blaster
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Ate a nids player for breakfast with a similar list with volume of fire.
Anni barges do wonders since multiple nids units are near each other for arcs and you can keep shooting and scooting.
Ghost arks work well because they generate a TON of shots.
Doom Scythe was my MVP though, you can hit the fat momma with tesla and death ray and draw the line over a few little dorks to blow them up.
Gauss on the gaunts so they don't get armor, tesla destructors and death rays on the fatties.
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![[Post New]](/s/i/i.gif) 2013/02/27 00:51:00
Subject: Necrons countering Tervigon spam
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Numberless Necron Warrior
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I had problems with this list before too.and I came up with a brilliant counter.if you take a double court and out fit a squad with both a harp of dissonance and a chronometron cryptek.it shoots and on a 4+ the arm our save is removed.if you don't re a 4 you reroll. then I used a surflord on a CCB and slam into the Mc. With a d6 str 6 hits plus the overlords mss that mc is dead!
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![[Post New]](/s/i/i.gif) 2013/02/27 01:10:43
Subject: Necrons countering Tervigon spam
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Scuttling Genestealer
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No matter what you do, if he is getting 30+ gants per Tervigon and getting good rolls on the powers... It's going to be tough.
However, like it was said before, concentrate on one monster at a time. Kill the Flyrants first. Kite the Tervigons (gants can't hurt AV13 so don't go near the Tervigons with your ground ships).
Mawlocs are terrible at CC, and their Str 6 blast can't hurt your ground ships either. Plus, he is only going to get 2 shots with it per Mawloc per game. Just spread out enough that you're not trapped by Impassable Terrain.
Wraiths will wreck a Mawloc, Tesla shooting forces a lot of saves and will destroy Termagants. Ground the Flyrants and punish them with fire. Then concentrate on the Tervigons, one at a time, and finally mop up the Termagants.
Deathmarks, and 2 Despairteks are good to take out Tervigons as well. MSS on the Lord for close combat.
Doom can't hurt units in vehicles.
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This message was edited 1 time. Last update was at 2013/02/27 01:11:37
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![[Post New]](/s/i/i.gif) 2013/02/27 05:36:15
Subject: Necrons countering Tervigon spam
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Longtime Dakkanaut
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danielbonke wrote:I had problems with this list before too.and I came up with a brilliant counter.if you take a double court and out fit a squad with both a harp of dissonance and a chronometron cryptek.it shoots and on a 4+ the arm our save is removed.if you don't re a 4 you reroll. then I used a surflord on a CCB and slam into the Mc. With a d6 str 6 hits plus the overlords mss that mc is dead!
You have to actually cause a wound with the Harp to remove the armor save, the 4+ is just for hits against vehicles removing AV. Automatically Appended Next Post: rpricew wrote:
Mawlocs are terrible at CC, and their Str 6 blast can't hurt your ground ships either. Plus, he is only going to get 2 shots with it per Mawloc per game. Just spread out enough that you're not trapped by Impassable Terrain.
Mawlocs will come out 2, 4, and 6, so that's not entirely true.
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This message was edited 1 time. Last update was at 2013/02/27 05:37:40
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![[Post New]](/s/i/i.gif) 2013/02/27 10:44:34
Subject: Re:Necrons countering Tervigon spam
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Freaky Flayed One
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4-5 LanceTeks in a Ghost Arc . A mobile Av13 OT transport for your S8 AP dudes plus 36'' range so you can have it further back firing away.
A bit pricey buts nids do have trouble cracking high amour, Av11 on the rear so you need S5 just to glance it! S8 is a huge threat to units like the Doom and should help wounding those MC's that lucky with Iron Arm.
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![[Post New]](/s/i/i.gif) 2013/02/27 11:45:25
Subject: Necrons countering Tervigon spam
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Tunneling Trygon
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Automatically Appended Next Post:
rpricew wrote:
Mawlocs are terrible at CC, and their Str 6 blast can't hurt your ground ships either. Plus, he is only going to get 2 shots with it per Mawloc per game. Just spread out enough that you're not trapped by Impassable Terrain.
Mawlocs will come out 2, 4, and 6, so that's not entirely true.
Many games don't get to T6 and in many games the mawloc won't survive the next turn after it pops up. Generally 2 shots seems pretty optimistic ...
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2013/02/27 18:45:46
Subject: Necrons countering Tervigon spam
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Scuttling Genestealer
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ruminator wrote:
Automatically Appended Next Post:
rpricew wrote:
Mawlocs are terrible at CC, and their Str 6 blast can't hurt your ground ships either. Plus, he is only going to get 2 shots with it per Mawloc per game. Just spread out enough that you're not trapped by Impassable Terrain.
Mawlocs will come out 2, 4, and 6, so that's not entirely true.
Many games don't get to T6 and in many games the mawloc won't survive the next turn after it pops up. Generally 2 shots seems pretty optimistic ...
Yes, I was speaking from averages in game play. Technically the Mawloc could come up 3 times in a game that goes 6-7 turns, but typically they only get 2 shots at best. Sometimes due to game ending on 5, sometimes to dying, sometimes to taking a round to just do something on the board (or maybe assault).
In my last game I deployed the Mawloc on turn 1 to increase my board presence (prevent Turn 1 Tabling) and intended to burrow him on 1. However almost everything else in my army was killed to a surprising good move by my opponent and the Mawloc didn't get to burrow until 2. This however worked out in my favor as he came turn 5 (after re-burrowing turn 4) and scored Line Breaker and won me the game.
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![[Post New]](/s/i/i.gif) 2013/02/27 23:00:20
Subject: Necrons countering Tervigon spam
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Regular Dakkanaut
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Toss in a few lanceteks into your squads. It makes them threatening to almost all targets and if doom drops in it gives you the ability to deal with him. The AP2 should help with his larger creatures as well.
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Psienesis wrote:While that's possible, it's also stupid to build your game around your customers being fething morons |
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![[Post New]](/s/i/i.gif) 2013/02/27 23:14:35
Subject: Necrons countering Tervigon spam
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Legendary Master of the Chapter
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For whatever reason the though of monoliths sound like it would be near impossible for that kinda nid to deal with. what would they have to deal with av14 (???) all around? while it drops death slowly mid field. Also the nostalgia factor as no one plays them anymore
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/02/28 01:13:39
Subject: Necrons countering Tervigon spam
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The Hive Mind
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Desubot wrote:For whatever reason the though of monoliths sound like it would be near impossible for that kinda nid to deal with. what would they have to deal with av14 (???) all around? while it drops death slowly mid field. Also the nostalgia factor as no one plays them anymore
Tervigons will destroy Monoliths. No problem whatsoever. 3 Str10 AP2 attacks, 2 hit, 2 pen (Smash gives re-roll to pen) on average the Monolith ceases to exist. That's not counting Crushing Claws (another d3 attacks) or Warp Speed (another d3 attacks).
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/02/28 01:29:30
Subject: Necrons countering Tervigon spam
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Legendary Master of the Chapter
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Well that's assuming you would let them get into close combat. i figure stay out of reach and drop those blast (large?) weapons that if i recall are very killy. otherwise the small things that spawn wont really do much too it. at double force i can imagine line of 3-6 monoliths sitting side by side moving in tandem, blocking line of sight to the rest of your army as they slowly mulch everything in its path. (if i recall your own models will never block line of sight right?)
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This message was edited 1 time. Last update was at 2013/02/28 01:30:01
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/02/28 03:02:43
Subject: Necrons countering Tervigon spam
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Longtime Dakkanaut
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rigeld2 wrote: Desubot wrote:For whatever reason the though of monoliths sound like it would be near impossible for that kinda nid to deal with. what would they have to deal with av14 (???) all around? while it drops death slowly mid field. Also the nostalgia factor as no one plays them anymore
Tervigons will destroy Monoliths. No problem whatsoever. 3 Str10 AP2 attacks, 2 hit, 2 pen (Smash gives re-roll to pen) on average the Monolith ceases to exist. That's not counting Crushing Claws (another d3 attacks) or Warp Speed (another d3 attacks).
How in the hell is a Tervigon assaulting a Monolith?
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