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2013/03/09 07:10:25
Subject: 1750 - Jy2's Road to the Bay Area Open GT - Hive Fleet Pandora (Army Pics on p.3, Game #4 on p.6)
But the rulebook specically states you can vector strike Flyers...lol. And
Automatically Appended Next Post: So if the FAQ wasnt intrtpreted that way, would you have moved your flyrants differently. If so how?
Yeah, some of the BAOFAQ's are actual rule changes, such as the one about flyers being able to shoot a vertical 180 degrees and that scoring vehicles can also contest.
But say that the heldrakes can VS my flyrants. What would I do differently? Nothing.
Let's say both birdies VS the non-Iron Armed flyrant. First of all, I'd give him FNP if I think that he is going to be in harm's way (i.e. the heldrakes). So can they kill him? The 2 turkeys would average (2D3+2)/2 hits or 4 hits, of which 2.67 wounds (round up to 3W). I then make 1 FNP save so on average, they would do 2W to my flyrant. He'd still be alive and next turn, both flyrants would go after both helturkeys. Most likely, I would have taken out both of his flyers.
In the worst-case scenario, he kills my non-Iron Armed flyrant. Next turn my Iron Armed flyrant would take out 1 dragon. The turn after that, I would go after his noise marines on his Emperor's Will objective. The results would have been the same, only he'll probably survive 1 turn longer and he gets my Warlord.
The rules change would have only delayed the inevitable perhaps 1 or 2 turns longer. Honestly, his army wasn't designed to be able to take on my army. They still can, but they would probably require the same amount of luck that my Game #1 opponent had.
The two turkeys would average 6 hits, not 4. d3+1 each, which is an average of 3 hits apiece, or 6 total, which comes to 4 wounds. So you'd def want that FNP up!
Of all the flyers out there, are there any in particular your nids do fear then?
2015-2016 GT Record
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Victory goes to the player who makes the next-to-last mistake. -Chessmaster Tartakower
2013/03/09 07:44:27
Subject: 1750 - Jy2's Road to the Bay Area Open GT - Hive Fleet Pandora (Army Pics on p.3, Game #4 on p.6)
The two turkeys would average 6 hits, not 4. d3+1 each, which is an average of 3 hits apiece, or 6 total, which comes to 4 wounds. So you'd def want that FNP up!
Of all the flyers out there, are there any in particular your nids do fear then?
Hmmm....guess my math is a little off.
I fear flyers with a high output for damage. Heldrakes aren't as scary because they can only vector-strike, which can be mitigated somewhat by either positioning or assaulting the enemy. And then when they do VS the flyrant, you are in prime position next turn to get rear shots at it (assuming you survive). Other flyers like vendettas and necron scythes have a higher output of damage and they can do so from a distance as well. Thus, you won't be able to get to the rear of the vendetta to try to take it down. And night scythes with their AV11 isn't as easy to take down. Stormravens I'm not as concerned about due to their lower damage output, though they are very hard to put down for tyranids. As for Forgeworld, I guess they could hurt depending on what type of FW flyer.
GK Storm Ravens are particularly effective against Psyker heavy armies such as Nids.
Avenger Strike Fighter with its Heavy 7 Str6 AP3 shots and Lascannons at BS3 + Starfing Run could be effective in taking out Tervigons or Flyrants. Although with side and rear AV10 with only 2 HP, it won't survive shooting from a second dakka Flyrant.
Played against two flyrants with the tl dakka ness at a tourny last weekend, managed to kill one with interceptor from two lots of hyperios's (he managed to jink one then grounded himself and lost his last wound), he did have iron arm on both tyrants and a tervigon but he kept the tyrants in reserve not relising he has to be on the board to cast the power, I wasnt going to correct him as they would have been a bitch to kill with iron arm!.
40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/ 06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final
2013/03/09 15:45:16
Subject: Re:1750 - Jy2's Road to the Bay Area Open GT - Hive Fleet Pandora (Army Pics on p.3, Game #4 on p.6)
It is Day #2 and the games are only getting harder. After going 3-1 on Day #1, now I will be playing against the other winners. I predict no easy games coming up today. I am going to have to fight for all my games. Also, I've got my work cut out for me for the Best Tyranid player. Currently, Janthkin is one of the few undefeated tyranid players left at 4-0. There may be another 1 or 2 bug players ahead of me as well, with either a 4-0 or a 3-0-1 record (W-L-D). I can't make any mistakes. I think I need to win all my remaining 3 games in order to have any chance at the honor.
But first up, I need to get past Dr. Insanotron himself, Ben Cromwell's grey knights. It's not going to be an easy battle.
Game #5 vs Grey Knights
Ben Cromwell (aka Dr. Insanotron) from Sinister Wargaming is a seasoned and very good tournament player. He has been playing competitively for a while now and in his last tournament, the TSHFT 2013, he won Best Overall in his class (Class A). He is 3-1 coming into this game, having just lost his last game narrowly against Janthkin's tyranids by only 1-pt. But mainly, I know he is good because during our game, Reece came over and told me that he was a very good player. (Strangely enough, Reece didn't tell Ben that I was a very good player. )
Mission:Bay Area Open Scenario #5 - Purge the Alien (4pts) & The Scouring (3pts)
The way the BAO scenarios work is this. There are always 2 book missions, one worth 4 points and the other worth 3 points. There are also the 3 bonus points - First Blood, Slay the Warlord and Linebreaker - for a possible total of 10 points. Whoever gets the most points wins. In scenario #5, The Scouring is worth 3-points and Purge the Alien worth 4-points.
Ben has a very good army. However, his knights are missing 1 very important element - psybolt ammo. I guess that he is in the camp where psybolt ammo is just a luxury. I am in the camp where psybolt ammo on a 10-man striker unit is mandatory. Other than that, I like his list. While my flyrants aren't afraid of his storm ravens, they will give me some problems. Mindstrike missiles will hurt my tervigons and I have no defense against them. My opponent will have 2 large problems, however....both of my flyrants has got Iron Arm! The last time that happened in a match against striker-spam grey knights, I destroyed them. So I feel good going into this match. I think my opponent will be the slight underdog in this matchup.
Coteaz casts his powers. Grey knights advance slightly. Rhinos and dreads move back and out of range of my hive guards.
Shooting kills only 4 gargoyles. That's it.
Tyranids 1
Spoiler:
Flyrants cast Iron Arm and Zoans can Endurance on them. They then swoop directly towards my opponent's army without a care in the world.
The rest of my bugs advance.
I fire both biovores at Coteaz's unit. I only manage to kill 1 striker. However, the unit gets pinned!
I cannot kill his rhino! Both flyrants are forced to shoot at it and I only manage to take off 2 Hull Points and stun it. Doh!
Now my opponent has a very good chance to get First Blood, especially if his ravens come in next turn.
The rest of my bugs run forwards.
Grey Knights 2
Spoiler:
Both ravens come in!
While trying to Fortitude off the Stunned result, my opponent rolls snake-eyes on its psychic test and perils, thus killing his rhino (already lost 2 HP's from my shooting) and giving me First Blood. (I apologize for finding humor in another person's misfortunes, but in this case, I couldn't help it. )
GK: 0, Tyranids: 1
GK movement.
Both of the ravens focus-fire on my tervigon (with Iron Arm), firing 2 mindstrike missiles each, and bring it down.
GK: 1, Tyranids: 1
He also manages to put 1W on my non-Warlord flyrant.
Tyranids 2
Spoiler:
The Doom comes in and scatters slightly out.
My Warlord (on the left) swoops. The other flyrant glides so that he can assault.
I forget about Coteaz's I've Been Expecting You. He fires on the Doom and takes it down to 1W remaining.
The rest of my army advance. Hive guards fire at his raven (with the strikers in it) and glance it for 1 HP.
A combination of the Doom's Spirit Leech, my Warlord shooting and the biovores kill off 7 from Coteaz's unit.
My other flyrant and biovores take out 5 strikers from his other unit.
My flyrant then assaults. I only kill 2, they break and I catch them in combat. Due to ATSKNF, they just remain in combat instead of getting wiped out.
Grey Knights 3
Spoiler:
GK movement. Everyone pulls back. Strikers disembark from their rhino and Coteaz joins them.
Ravens continue to fly.
A dread insta-pops the mycetic spore.
GK: 2, Tyranids: 1
Ravens fire the rest of their mindstrike missiles and assault cannon at my tervigon but only manage to put 3W on him. He uses Power of the Machine Spirit (PotMS) to fire at and kill 1 biovore.
The other raven uses PotMS to shoot down 3 gants.
However, what really hurt is that his other psyfleman guns down both zoanthropes with its insta-gibbing shots.
GK: 3, Tyranids: 1
Damn....there goes 1 VP, a source of my synapse and both of my Endurances!
My opponent manages to take off 2W from my Warlord (who is at T7 only).
Finally, my flyrant finishes off his strikers in assault.
GK: 3, Tyranids: 2
Tyranids 3
Spoiler:
My Warlord (at T8) goes back to help out (he is gliding). My other flyrant (at T7) goes after Coteaz's unit.
My Warlord and the hive guards shoot at the ravens. I may have taken off 1HP again.
Spirit Leech by the Doom, flyrant shooting and I believe the biovores take out 5 strikers from Coteaz's unit and 1 striker from the other unit (only 1 psycannon remaining). Coteaz himself takes 1 or 2 wounds as well (from the Doom).
My flyrant then assaults and kills Coteaz in a challenge, thus getting me Slay the Warlord.
GK: 3, Tyranids: 3
Grey Knights 4
Spoiler:
Ravens move. I believe one of them (of maybe both) goes into Hover mode. Out disembarks the strikers.
The psyfleman insta-gibs the Doom. Man, what is up with those bad boys?
GK: 4, Tyranids: 3
His lone purifier gets into a rhino for protection. They then shoot down 1 gant.
Ravens take out another 1 biovore, getting him another VP.
GK: 5, Tyranids: 3
Strikers shoot down 1 hive guard and put 1W on another. The ravens shoot down my tervigon. Fortunately for me, there are no gants nearby. Unfortunately for me, I've just lost synapse at home!
GK: 6, Tyranids: 3
His strikers then multi-assault my hive guards and gants.
I lose combat and the gants break. However, the hive guards are within synapse of my Warlord and so they stay.
This game has just gotten interesting again.
Tyranids 4
Spoiler:
My Warlord glides. His presence makes my fleeing gants fearless once again.
Not much shooting as he has no unengaged infantry on the table. We go straight into assault after my movement phase.
My Warlord enters into the melee.
I only kill 2 and they take off another 1W from my flyrant. Strikers would pass morale.
My other flyrant finishes off his strikers.
GK: 6, Tyranids: 4
Grey Knights 5
Spoiler:
GK movement.
Lone striker goes after my unit of 4 gants.
It takes the striker, rhino and 1 psyfleman to wipe out those gants.
GK: 7, Tyranids: 4
Ravens also finish off my other unit of gants on the 3-pt Scouring objective.
GK: 8, Tyranids: 4
In assault, I manage to kill another 2 strikers.
Tyranids 5
Spoiler:
So currently, despite the ass-kicking that I've been doing, I am way down on the Primary, Victory Points. However, I am confident that I can get the Secondary, the Scouring. So what do I need to do? I need to kick ass and take names!
The flyrant goes after his striker and rhino. 2 for the price of one...assuming I can kill that bloody box.
Gargoyles string out to get the objective, using my flyrant for cover.
My flyrant shoots at his rhino and....
....I blow it up.
GK: 8, Tyranids: 5
My biovores, due to only having 1 target that they can kill, fire at and kill the lone striker, thus denying my flyrant the satisfaction of the kill.
GK: 8, Tyranids: 6
Finally, in combat, my flyrant just cannot finish off those strikers. I only manage to kill 1.
So I've got Secondary. My opponent's got Primary. He's also got Linebreaker. I, on the other hand, have Linebreaker, Warlord and First Blood.
If the game were to end now, I would win it 6-5. We roll to see if the game continues and fortunately for Ben, it does.
Grey Knights 6
Spoiler:
His raven goes and drop the henchmen off onto an objective. They run but unfortunately are not able to make it into cover.
BTW, his last unit of henchmen came in last turn but are far, far away from any objectives and my flyrant.
His other raven flies and goes after my gargoyles.
Shooting only takes out 5 gargoyles. They live!
In combat, strikers are reduced to just 1 guy left. I should be able to get this VP next turn.
Tyranids 6
Spoiler:
Gargoyles go for the objective.
My flyrant swoops behind his dread to go for rear-armor shots.
My biovores fire at his henchmen and I land 2 direct hits, wiping out the unit!!!
GK: 8, Tyranids: 7
Now if I can wipe out his dreadnought, I think I will guarantee myself the victory. My flyrant shoots with his S6 twin-linked devourers. 10 hits! I then roll more armour penetration and only 2 out of those 10 hits penetrates! I then fail to kill him. NOOOOOO!!!!!!!
Finally in combat, my flyrant wipes out his strikers.
GK: 8, Tyranids: 8
We roll to see if the game continues and it does not.
However, he tells me that he killed another termagant unit earlier in the game with his shooting.
GK: 9, Tyranids: 8
So my opponent takes Purge the Alien for 4-pts. I have gants on 1 objective and my gargoyles on another. I take the Scouring for 3-pts. He gets Linebreaker (his stormraven). I've got Linebreaker (my flyrant), Warlord and First Blood (rhino).
Thus, my tyranids take it 6-5.
However....
He tells me that I don't have Linebreaker. He points out to me that my unit needs to be completely inside his deployment zone. It turns out that my flyrant was just 1/2 an inch out. NOOOOOOO (Part Deus)!!!!!!!
I am kicking myself after this game, as it is a game I should have won. If only I had moved my flyrant back just a little bit, I would have gotten Linebreaker. However, I was pretty sure that I had it (Linebreaker) by a considerable margin. Also, if only I had killed his dread, I would have had the game as well. 10 S6 shots into AV10 should have produced me at least 5 glances/pens on average. I only got 2. This was a bitter Draw to swallow. Probably harder to swallow than my Turn 1 loss. At least there, it was the dice and there wasn't much I could have done about it. I was fighting from behind and so my expectations of winning that game wasn't very high. In this game, other than the dread, dice wasn't really too much of a factor. The game was mine for the taking and I fumbled it. Sigh.
All in all, I'd like to thank my opponent, Ben, for such a great game. He was battling from behind all game and never gave up even when things were going against him. He put up an incredible fight to pull off the draw and went after all the right targets. Very well done, Ben.
This message was edited 12 times. Last update was at 2013/03/09 18:03:02
He really did well to stay in this and pull the draw, I think there was a fair exchange of luck on both sides. He must have been so upset for giving you FBlol.
Automatically Appended Next Post: Very intense game, best so far btw!
This message was edited 1 time. Last update was at 2013/03/09 18:05:24
Red Corsair wrote: He really did well to stay in this and pull the draw, I think there was a fair exchange of luck on both sides. He must have been so upset for giving you FBlol.
Automatically Appended Next Post: Very intense game, best so far btw!
Thanks. This was my closest game yet and I absolutely loved it (until the very stupid mistake on my part at the end).
Yeah, I'm sure he was probably kicking himself for that. Though in all fairness, 24 TL-S6 shots should have killed that rhino. 18 hits, 6 glances/pens would have been the average.
Yeah - the turkey can vector strike flyers as that was what it is designed to do. That is bunk and won't happen at Wargames as that is against the rules as written for it. Why change it when there is nothing "ambiguous" as it specifically states it can do it. Two turkeys could have meant one flyrant down - which would have been helpful.
Still you would have won the game as you have so much more deadly bits but still - meh.[
But congrats on everything else - the army is top notch - and like I said I don't think the game outcome would have been different as he would have to fly both over one - and then roll one and then another - if he got lucky with one the other's vector hits would have been lost etc. Most likely he would have gone after the wounded one and needed to do 3 wounds etc.
that first game loss was rough too - stupid 6's for necrons getting even better then just rolling the 6.
This message was edited 1 time. Last update was at 2013/03/09 18:19:04
SabrX wrote: GK Storm Ravens are particularly effective against Psyker heavy armies such as Nids.
Avenger Strike Fighter with its Heavy 7 Str6 AP3 shots and Lascannons at BS3 + Starfing Run could be effective in taking out Tervigons or Flyrants. Although with side and rear AV10 with only 2 HP, it won't survive shooting from a second dakka Flyrant.
Also, congrats on the CSM + Daemons game.
Yeah, those ravens did a number on my bugs in my Game #5.
Haven't played against the Avenger, but their alpha-strike capability would definitely hurt. Each one could probably kill a flyrant so against them, I'd probably try to get into combat as quickly as possible.
MarkyMark wrote: Played against two flyrants with the tl dakka ness at a tourny last weekend, managed to kill one with interceptor from two lots of hyperios's (he managed to jink one then grounded himself and lost his last wound), he did have iron arm on both tyrants and a tervigon but he kept the tyrants in reserve not relising he has to be on the board to cast the power, I wasnt going to correct him as they would have been a bitch to kill with iron arm!.
Shame on the tyranid player for not knowing that. It really cost him. So far, I have never left my flyrants in reserves. They have stayed on the board in every single game so far.
I think that might have been a mistake on the BAO open judges. The units should still be able to vector strike flyers specifically flyers because GW gives permission to do it in the GWFAQ. The rules that talk about not hitting flyers would be things such as Imoteks storm and etc because those don't otherwise. The big thing is GWFAQ says it can hit flyers it can hit flyers.
The FAQ is only suppose to cover places that need to get answered because GW hasn't answered them.
2013/03/09 19:19:08
Subject: 1750 - Jy2's Road to the Bay Area Open GT - Hive Fleet Pandora (Army Pics on p.3, Game #5 on p.7)
In any other game I would have mentioned it considering I was running 2 squads of 3 hyperios as well it was going to hurt him deepstriking. I ended up coming fourth due to me handing the wrong results in for game 1, I got three wins (two by tabling GK armies) and 2 draws against the same person, it was knockout style, the draws were against Azreal with 50 guardsmen first game I forgot to combat squad which cost me the win I then went on to lose to necrons for 3rd 4th place. I have only been playing 6 months and theres quite a few seasoned tourny players there so happy with that.
40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/ 06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final
2013/03/09 19:48:00
Subject: 1750 - Jy2's Road to the Bay Area Open GT - Hive Fleet Pandora (Army Pics on p.3, Game #5 on p.7)
GoatboyBBMA wrote: Yeah - the turkey can vector strike flyers as that was what it is designed to do. That is bunk and won't happen at Wargames as that is against the rules as written for it. Why change it when there is nothing "ambiguous" as it specifically states it can do it. Two turkeys could have meant one flyrant down - which would have been helpful.
Still you would have won the game as you have so much more deadly bits but still - meh.
But congrats on everything else - the army is top notch - and like I said I don't think the game outcome would have been different as he would have to fly both over one - and then roll one and then another - if he got lucky with one the other's vector hits would have been lost etc. Most likely he would have gone after the wounded one and needed to do 3 wounds etc.
that first game loss was rough too - stupid 6's for necrons getting even better then just rolling the 6.
Perhaps they weren't thinking about vector strikes when they worded the FAQ. Perhaps they were thinking about all the other "attacks". However, vector strike does happen to fall under the category of "attacks that causes hits/wounds/armour penetration without having to roll to hit". Maybe we were the minority who played it as such and most other people there played it as you can do it. I'd be slightly curious, though I don't think it would have changed the outcome.
Too bad you didn't come to the BAO this time around. I would have loved to play against one of you Texans.
Darkwynn wrote: I think that might have been a mistake on the BAO open judges. The units should still be able to vector strike flyers specifically flyers because GW gives permission to do it in the GWFAQ. The rules that talk about not hitting flyers would be things such as Imoteks storm and etc because those don't otherwise. The big thing is GWFAQ says it can hit flyers it can hit flyers.
The FAQ is only suppose to cover places that need to get answered because GW hasn't answered them.
Perhaps. We were probably the minority who played it this way. I have a feeling most of the other players weren't even aware of the FAQ.
MarkyMark wrote: In any other game I would have mentioned it considering I was running 2 squads of 3 hyperios as well it was going to hurt him deepstriking. I ended up coming fourth due to me handing the wrong results in for game 1, I got three wins (two by tabling GK armies) and 2 draws against the same person, it was knockout style, the draws were against Azreal with 50 guardsmen first game I forgot to combat squad which cost me the win I then went on to lose to necrons for 3rd 4th place. I have only been playing 6 months and theres quite a few seasoned tourny players there so happy with that.
Congrats! 4th is very respectable for such a new player to do against grizzled old veterans in a competitive environment.
When we wrote that we decided not to put anything in the FAQ about not effecting vector strikes because of GW's ruling on Vector strikes in the main FAQ. Sorry if that caused confusion.
2013/03/09 19:53:37
Subject: 1750 - Jy2's Road to the Bay Area Open GT - Hive Fleet Pandora (Army Pics on p.3, Game #5 on p.7)
No worries. I only played against helturkeys once. And actually, if my opponent insisted, I would have let him do it as I didn't agree with the FAQ either.
Anything GW says trumps us. Sorry if that was confusing, I will talk to the guys in our next council meeting to get a clarification on that to avoid confusion.
Anything GW says trumps us. Sorry if that was confusing, I will talk to the guys in our next council meeting to get a clarification on that to avoid confusion.
I expected as much, Reece, but you'll want to put that in a preamble to the document, like the INAT had.
And note that places where the FAQ is meant to override the GW rulebook/FAQs (like the flyer LOS thing) will be called out somehow, like being marked in bold and/or labeled "THIS IS A CHANGE FROM THE RULEBOOK for ease of play."
This message was edited 1 time. Last update was at 2013/03/09 20:55:14
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++ A better way to score Sportsmanship in tournaments The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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Ah, thanks for the clarifications, Reece. Now it makes more sense. I thought the FAQ was sort of weird.
So we played it wrong.
I want to apologize to my Game #4 opponent, Steve. Had I not brought up the FAQ, we would have played it the right way. Despite that, Steve was a class act and took his beating with a friendly smile despite having 1 arm tied behind his back.
This message was edited 1 time. Last update was at 2013/03/09 20:58:40
Yeah, we will add some clarification text to the document. Sorry for the confusion, definitely not intended. The parts where we actually changed things are prefaced with: for the sake of ease in this tournament......
Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++ A better way to score Sportsmanship in tournaments The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Anything GW says trumps us. Sorry if that was confusing, I will talk to the guys in our next council meeting to get a clarification on that to avoid confusion.
Its just easier if we all blame the Reece guy that wore short shorts to a team tournament.
jy2 wrote:
Gaming up later tonight....Game #6 vs Blackmoor's Draigowing!
Should be an interesting match-up. Not sure the silver bullies will handle a horde too well.
As for your game 4 nail biter it reminded me a lot of one of my games. It hasnt been posted yet but hopefully I can get them done by mid-week.
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
Brutal draw! I bet that just as you are kicking yourself for that final Tyrant move not getting Linebreaker, though, your opponent is kicking himself for casting Fortitude with that Rhino and giving you First Blood.
I'm looking forward to seeing the play-by-play on Game Six!
2013/03/09 23:39:46
Subject: 1750 - Jy2's Road to the Bay Area Open GT - Hive Fleet Pandora (Army Pics on p.3, Game #5 on p.7)
Also I'm not sure you would have to be wholey within the deployment zone, the rule just says you need one model from a scoring or denial unit in the enemies deployment zone.
Eldercaveman wrote: Also I'm not sure you would have to be wholey within the deployment zone, the rule just says you need one model from a scoring or denial unit in the enemies deployment zone.
QFT! There is no requirement to be wholly within the deployment zone. Unless you all had a faq establishing that requirement.
TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)
TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)
Eldercaveman wrote: Also I'm not sure you would have to be wholey within the deployment zone, the rule just says you need one model from a scoring or denial unit in the enemies deployment zone.
QFT! There is no requirement to be wholly within the deployment zone. Unless you all had a faq establishing that requirement.
It's in the rulebook FAQ. Has to be whole model (or rather, base of the model)
2015-2016 GT Record
Iron Halo GT - 1st Place
Bay Area Open 2016 - 2nd Place
WAAAGHFEST 2016 - 1st Place
Flying Monkey 2016 - 1st Place
Adepticon 2016 - 2nd Place
Renegade GT 2015 - 1st Overall / 2nd General
Dragonfall GT 2015 - 1st Place
Victory goes to the player who makes the next-to-last mistake. -Chessmaster Tartakower