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Made in au
War Walker Pilot with Withering Fire




This was my first ever game of 40k. 1350 points, against a Slaanesh CSM army. In vehicles.

Army lists
Me – Eldar
Farseer – guide, fortune, runes
Scorpions w/ Exarch both powers
Firedragons w/ Exarch both powers, mounted in falcon w/ EML
5 Pathfinders
Dire Avengers w/ Exarch
10 Guardian Defenders w/ SL
10 Storm Guardians w/ 2 fusion guns, Warlock, embolden SS
3 Jetbikes w/ Embolden Warlock, SS
Wraithlord w/ BL & EML

Him – CSM
Vindicator
2 Predators of the Lascannony Variety
2 Squads of Noisemarine things with Blastmasters both mounted in Rhino
1 Squad of Noisemarines Marines w/ Warlord, Mounted in Rhino
Warlord had some torrent flame thing.

Deployment
We played the D3+2 Objectives standard mission. One was deployed in each corner, and I threw the 5th in the middle for extra fun. I think there was 4-5 buildings worth of cover. A couple of fences and small hills.
He deployed primarily in the middle of the board, all the tanks lined up behind buildings.
I kept my army well back, thinking he was going to come to me. Defenders and Avengers deployed in the middle, farseer with the avengers. The Dragons were deployed outside and behind my falcon, ready to embark. Storm Guardians and Wraithlord on the centre-left. Jetbikes in reserve.
I infiltrated my scorpions 12’ away from his deployment zone, in a building. Pathfinders in a building just outside my deployment.

1st Turn
Chaos
Much to my surprise, he sat and shot instead of moving forward. No tanks moved what-so-ever. Vindicators and blastmasters gibbed my scorpions. First Blood The predators all shot at my Wraithlord, causing a single wound.
Eldar
I embarked my dragons and moved the falcon forward along my right flank. Wraithlord and Storms moved forward, trying to make it to cover to claim the centre objective. WL and Falcon (guided) shot at his command rhino, blowing it up. 2 CSM died in the explosion. Pathfinders shot at the command squad. Killing 1 marine, and causing 2 wounds on the Warlord (I roll 6’s). Decent first turn.

Turn 2
Chaos
He fires pretty much everything at my Pathfinders. They’ve clearly annoyed him. The command squad moves forward into a building to claim the objective, and the blastmasters make short work of them my pathfinders, who are now in range. Vindictor hits my Storms, and kills 2. Shots fired at my Defenders, I forget where from, killing 3-4.
Eldar
My bikes arrive, and are on my right flank edge. I move my falcon forward on his right, and face the rear armour towards him. My goal is to disembark the dragons with enough range to fire on the squad of noisemarines. Avengers move forward, just bringing them into range of the command squad. I stretch the storms out between 2 objectives. Defenders move back to hold the objective/cover the pathfinders were in. The Meltas/warlock are at the front, just in range of a predator. Dragons shoot, killing 2 marines. Disappointing. Avengers bladestorm the command squad. The look on my opponents face when I told him I’d be rolling 32 dice to hit, rerolling misses was priceless. I reduce them to just the champion, killing the warlord. Bikes turboboost up the board. Storm guardian meltas/spear shoots at the predator for nothing.

Turn 3
Chaos
He takes down the wraithlord. Pens my falcon, stunned. Kills all but the exarch of the dragons. He flees. Vindicator shoots at my guardians, killing the warlock and a melta. Good shooting round.
Eldar
Avengers move up to assault the lone champion. Fire Dragon regroups, somehow. My falcon, while stunned blows up a predator with the help of guide. Bikes shoot at the Noisemarines, for nada.
Avengers assault the lone champion, he challenges my exarch, who declines, and my farseer cuts him down.

Turn 4
Chaos
Noisemarines shoot down 2 bikes. They flee. Vindicator fires at storms, missing the lot. He glances my falcon again, stunning it. Noisemarines charge my avengers. I loose a couple of avengers, but we tie combat.
Eldar
Bikes regroup. Fusion guns from my lone exarch and storm guardian fire at the last predator, causing 2 HP. Falcon fires while stunned, Eml hits, but fails to glance. It survives. My Guardians all consolidate onto objectives. Avengers stay locked in combat. No fatalaties.

We end the game after turn 4, due to the gaming club shutting it’s doors and us taking so long.
I hold 3 objectives. Defenders -1, and my storm guardians are stretched enough to cover 2. My Avengers are challenging his Noisemarines for another, and he holds one in his back right corner with a squad of noisemarines that did nothing all game but shoot blastmasters.
He gets first blood, I get slay the warlord and linebreaker (falcon). I win 11-4.

Post-game thoughts.
I need more firepower. I’ve got 3 War Walkers, Another wraithlord and a Waveserpent on order. That should do it. Pretty happy with my grasp of the rules, I seemed to have a better idea than my opponent.
I may struggle against a move aggressive player. He sat back and let me play on my terms, and he somewhat ignored the objectives.
Look after scorpions more. They got shot the hell up.
Pathfinders worry people, I may buy more. Same goes for wraithlords. He was terrified of this guy making it to CC.
Guardians are more useful than I thought. Stick them in cover with a Heavy weapon, on an objective and they will be ignored.
I roll some hot dice. I was making saves like a champ, and I think every vehicle Pen I made, blew the thing up.








8,000 pts and counting
1,000 points, now painting. 
   
Made in gb
Rogue Grot Kannon Gunna





Sounds like a good game. Did you both know the race you would be facing prior to the battle?

I think his army fell down with his reliance on the noise marines, while they are good at routing people out of cover they need to be in range. If his objective sitting unit had been swapped for a CSM unit + a havoc unit or dakka pred I think the game would have been different.

Having paid so much for his noise marines I'm also surprised he didn't get them moving and into range.

11-4 a good win, well done!

 
   
Made in gb
Morphing Obliterator






well done on the win! you are bringing glory to the craftworlds.

I think the way to go with eldar at the moment is to maximise the shooting and pretty much forget about close combat (not being able to assault the turn you disembark from a vehicle has killed howling banshees until the next eldar codex).

Scorpions can be good if you can get a decent infiltration spot. Forget about outflanking as you can no longer assault on the same turn you outflank. Even with a 3+ save, scorpions cannot afford to take a turn of shooting before they get to attack.

If I was going to run a foot list (which I do have the models for), I would consider harlequins for close combat duties. Sure they are more expensive, but they have the cover save from the shadow seer, plus to me they have the best of both worlds from banshees and scorpions (multiple attacks of scorpions but with the rending attacks to help with armour). They also have grenades, an invulnerable save and are able to move through terrain with no penalty.

For your current list, I would consider taking out the scorpions and maybe the fire dragons & falcon to get another wraithlord and war walkers in there to maximise your firepower. In fact, I might well pick up a second wraithlord myself for the same reason.

Also definately consider more pathfinders. I have 10 myself and the bonuses to cover saves, plus the ap1 shots and precision shot, is gravy. Sure 24 points a man is expensive, but when you consider their cover saves, there are almost impossible to shift without weapons that ignore cover (which your opponent had lots of unfortunately).

When the time comes to expand your army, I would think about an avatar or another farseer/Eldrad.

A second psyker is always handy for extra divination/telepathy powers (I would suggest one farseer with codex powers and one with divination personally but it's your call).

The Avatar is especially useful in a foot list as I noticed you had some trouble with your units taking casualties and fleeing. His 18" Fearless bubble will soon put a stop to that.

Also maybe consider Warp Spiders. I have 14 of them in my army and I love them for deepstriking behind enemy units/heavy weapon squads and blowing them to bits with massed strength 6 firepower.

Welcome to 40K and hope you enjoy playing the Eldar!



This message was edited 1 time. Last update was at 2013/02/27 12:57:27


Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in au
War Walker Pilot with Withering Fire




 Jasper wrote:

Having paid so much for his noise marines I'm also surprised he didn't get them moving and into range.


They were pretty much all proxies


rohansoldier wrote:
well done on the win! you are bringing glory to the craftworlds.



Most of the suggestions you've listed i've already made progress towards No, we were not aware of what the other would be fielding.

I'm looking at buying some 2nd hand War Walkers this evening, and i've got a 2nd wraithlord on order

Other main suggestion i'm looking at is a warpspider/autarch unit. Deepstrike in, shoot up a unit and assault. Withdraw at the end of the opponent's assault phase and pick another on the next turn. Highly annoying. I've also got another farseer/warlock box on it's way, so that 2nd farseer is an option too.

For the time being, i'll be keeping the scorpions in, primarily as they're my best painted models and I love fielding them. I'm personally not too keen on an avatar of harlies. I know they are both awesome rules wise, but I'm not sure of the models themselves. not a huge fan.

I do love the pathfinders though. How many special rules do they have? Stealth, Shrouded, Rending, Sniper, Precision shot, move through cover.... explaining all that to my opponent was enjoyable
Thanks for the feedback

This message was edited 1 time. Last update was at 2013/02/28 01:30:12


8,000 pts and counting
1,000 points, now painting. 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Can one unit hold more than one objective? You have it as so in your report, however others i've spoken to say you cannot.
Other than that...good win!

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in au
War Walker Pilot with Withering Fire




 iGuy91 wrote:
Can one unit hold more than one objective? You have it as so in your report, however others i've spoken to say you cannot.
Other than that...good win!


Thanks, not sure of the wording, but I figured that a unit can hold 2 objectives. I believe it states 'A unit must be within 3' of an objective to hold it'. But don't qoute me on that. Anyone else care to chime in?


8,000 pts and counting
1,000 points, now painting. 
   
Made in us
Fixture of Dakka





San Jose, CA

Belly wrote:
 iGuy91 wrote:
Can one unit hold more than one objective? You have it as so in your report, however others i've spoken to say you cannot.
Other than that...good win!


Thanks, not sure of the wording, but I figured that a unit can hold 2 objectives. I believe it states 'A unit must be within 3' of an objective to hold it'. But don't qoute me on that. Anyone else care to chime in?


No, you can only hold 1 objective at a time. If you are in range of 2 objectives, you have to pick one to be claiming only. However, you can contest multiple objectives.

This message was edited 1 time. Last update was at 2013/02/28 03:20:54



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in au
War Walker Pilot with Withering Fire




 jy2 wrote:
Belly wrote:
 iGuy91 wrote:
Can one unit hold more than one objective? You have it as so in your report, however others i've spoken to say you cannot.
Other than that...good win!


Thanks, not sure of the wording, but I figured that a unit can hold 2 objectives. I believe it states 'A unit must be within 3' of an objective to hold it'. But don't qoute me on that. Anyone else care to chime in?


No, you can only hold 1 objective at a time. If you are in range of 2 objectives, you have to pick one to be claiming only. However, you can contest multiple objectives.



Duly noted, thanks. At least this would not have changed the outcome.

8,000 pts and counting
1,000 points, now painting. 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Yeah, that was mostly what I meant, you still won fair and square, it was just a little bit closer is all.

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in gb
Morphing Obliterator







rohansoldier wrote:
well done on the win! you are bringing glory to the craftworlds.



Most of the suggestions you've listed i've already made progress towards No, we were not aware of what the other would be fielding.

I'm looking at buying some 2nd hand War Walkers this evening, and i've got a 2nd wraithlord on order

Other main suggestion i'm looking at is a warpspider/autarch unit. Deepstrike in, shoot up a unit and assault. Withdraw at the end of the opponent's assault phase and pick another on the next turn. Highly annoying. I've also got another farseer/warlock box on it's way, so that 2nd farseer is an option too.

For the time being, i'll be keeping the scorpions in, primarily as they're my best painted models and I love fielding them. I'm personally not too keen on an avatar of harlies. I know they are both awesome rules wise, but I'm not sure of the models themselves. not a huge fan.

I do love the pathfinders though. How many special rules do they have? Stealth, Shrouded, Rending, Sniper, Precision shot, move through cover.... explaining all that to my opponent was enjoyable
Thanks for the feedback


Hope you have managed to get those war walkers. 3 of those bad boys opening up with 2 scatters each (especially with guide/doom) in play is devastating.

Definately consider the warp spiders with autarch (or even without, they are still great). I am not sure if assaulting with them is the best option, but if you have a power weapon on the autarch and powerblades on the exarch plus withdraw and you go for a target who isn't geared towards combat, it can work and keep them safe from shooting for a turn. Just bear in mind they can't assault on the turn they deep strike but can use their assualt phase move to get to a safe distance.

I personally quite like the avatar and harlequin models, but the 16 quins I have are the mega old ones from the 80's!

As for the pathfinders, the list of special rules they have is ridiculous, but lots of fun when you go picking off squad leaders and heavy weapons as there is little the enemy can do about it!

Good luck with the eldar, they are a lot of fun to play but very challenging (especially with the age of their codex, but hopefully this will be sorted soon!).


Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
 
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