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They're both definitely going in the right direction. I think their are elements of both which are good, and not so good.
1.0, 2x executioners is overkill here. They're really good at killing meq/teq, but I honestly think you only need one executioner at this points level.
Veterans in vendettas you would think are good, but consider. Those meltaguns you think are for anti av14/AT, right? The earliest they'll be coming on is turn 2, if you're lucky.
Your vendetta guardsmen won't be in range until turn 3. Its just too many points tied up. Personally I say throw in some cheap scoring, instead of melta. Late game objective grabbing.
1.1, I like a bit more. The artillery mix up is better. I would drop something and squeeze in 1 executioner for any meq/teq that gets too close.
Buy a third plasma gun for the second vets if you wish to run them. Just be careful and realistic with what you expect them to do.
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