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Made in us
Widowmaker






Chicago

From BoLS:

First is Epic Morvahna.
Feat: Blood Sacrifice - Morvahna immediately suffers 1 or more damage points. This damage cannot be transferred. For each damage point she suffers, return one destroyed non-character living friendly Faction warrior model to play completely within Morvahnaʼs control area. Units cannot exceed the number of models that they had at the start of the game as a result of Blood Sacrifice. Place returned trooper models in formation with their original units. Returned models forfeit their actions the turn they return to play.


Next is Epic Epic Makeda.
Feat: Dance of Death - When a model in Makeda’s battlegroup destroys one or more enemy models in her control area with an attack, either Makeda can gain 1 fury point or 1 fury point can be removed from a model in her battlegroup in her control area. Dance of Death lasts for one turn.


And all of Epic Epic Lylyth got spoiled at http://www.focusandfury.com/forum/index.php?topic=4905.0.

Finally, here's Epic Grim.
Feat: On My Mark
While in Grimʼs control area, friendly Faction models gain Mark Target and friendly Faction modelsʼ ranged weapons gain Snipe. On My Mark lasts for one turn. (Other friendly Faction models gain +2 to ranged attack rolls against enemy models within 5 ̋ of a model with Mark Target that are in its LOS.) (Ranged weapons with Snipe gain +4 RNG).

This message was edited 1 time. Last update was at 2013/03/03 23:21:15


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Morvhana Feat is totaly okey.. Hope her spell list is good enough to make you use her before PMorv though.. Forfit action is not so good though, makes it less usefull to be honest

This message was edited 1 time. Last update was at 2013/03/01 21:15:45


 
   
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Big Fat Gospel of Menoth





The other side of the internet

I'm a bit disquieted by how Lylyth doesn't have anything higher than PoW 12. I'm worried she doesn't have enough punch to satisfy her huge base draw back.

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St.Joseph MO

Lyliths Feat makes up for her only having a pow 12.

Its the first huge based warcaster. i expect her to be below average to avoid the cries of.. the new huge base casters are auto win.

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Mercenaries


Menoth 
   
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Atlanta, GA

 Nucflash wrote:
Morvhana Feat is totaly okey.. Hope her spell list is good enough to make you use her before PMorv though.. Forfit action is not so good though, makes it less usefull to be honest


Remember though, that it sounds like you can bring back multi-wound units like Ravagers and Skinwalkers at full health. If they could do both movement and action after being returned to play, then the feat might be a bit broken.
   
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St.Joseph MO

It really depends on her spell list for her quality.

Her feat isnt bad. its not not omg wow.


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Mercenaries


Menoth 
   
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Fixture of Dakka






Sheffield, UK

 Spyder68 wrote:
It really depends on her spell list for her quality.

Her feat isnt bad. its not not omg wow.

True. It also depend what powerful non character models we have (and get in future) and how easily she can heal back that damage.

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You forgot Rask!

CoALabaer wrote:
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Widowmaker






Chicago

chaos0xomega wrote:
You forgot Rask!


Rask was spoiled in a previous No Quarter. It's Midas I forgot. I haven't heard anything regarding him getting spoiled.

This message was edited 1 time. Last update was at 2013/03/02 06:09:57


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chaos0xomega wrote:
You forgot Rask!


Dude, Rask is like soooooo last week man. The local Gator player has alreayd painted him and is assembling a mighty Bog Trog force.

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Not as Good as a Minion






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 Grey Templar wrote:
chaos0xomega wrote:
You forgot Rask!


Dude, Rask is like soooooo last week man. The local Gator player has alreayd painted him and is assembling a mighty Bog Trog force.


Same down here... F*** Rask.

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Brisbane, Australia

 Surtur wrote:
I'm a bit disquieted by how Lylyth doesn't have anything higher than PoW 12. I'm worried she doesn't have enough punch to satisfy her huge base draw back.


She's actually going to be pretty damn good at low point levels games, is my guess. With a single shredder following her around, she's ARM 19, DEF 15, doing three boostable pow 12s a turn. In a low point game, you can basically shut down most of an army with her feat just from her shots alone, and she can kite back because of Cavalry. At higher levels, she'll definitely be a bit vulnerable, especially against list with an Explosivo caster or Ayiana and Holt (magical shooting gets past her Wind Wall), but these aren't such big worries in lower point games.

 Spyder68 wrote:
It really depends on her spell list for her quality.

Her feat isnt bad. its not not omg wow.



I kind of disagree. It's up to 13 (assuming she has the same health as her Prime version) cavalry/multi-wound infantry and solos coming back to life. That's HUGE. I mean, the High Reclaimer's feat allows him to bring an average of 5 models back to life, and only Grunt's at that (and in a smaller control area!). Sure, for eMorv they can't attack on the turn they come back, but bringing up to 30 points of stuff back to life is amazing (hey, it even beats Thagrosh with an Archangel, and even without the attack, that's still going to make her a decent attrition caster, which will will be a nice bit of novelty for Circle. Plus, Reeves and War Wolves might be good - a reeve hits a model, the War Wolves get to charge and attack (with boosted attacks no less!) even without their normal action, which would be pretty funny if you could tag their caster.

This message was edited 1 time. Last update was at 2013/03/02 08:53:33


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Doc Brown




The Bleak Land of Gehenna (a.k.a Kentucky)

I'm not going to complain about Lylyth3 all that much, but I really did expect a little bit more out of her. It's probably just the letdown brought about by low damage attacks on what I had hoped would be a model with at least a decently high-powered base attack.

Oh well, at least Wind Wall is nice. And I always love having a reason to cram more evil reindeer on the field.

 
   
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Chicago

And finally, here's Epic Grim. Again from BoLS.

Feat: On My Mark
While in Grimʼs control area, friendly Faction models gain Mark Target and friendly Faction modelsʼ ranged weapons gain Snipe. On My Mark lasts for one turn. (Other friendly Faction models gain +2 to ranged attack rolls against enemy models within 5 ̋ of a model with Mark Target that are in its LOS.) (Ranged weapons with Snipe gain +4 RNG).


This was already spoiled at Templecon, but it didn't come from official channels so many, myself included, ignored it.

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St.Joseph MO

 Maddermax wrote:
 Surtur wrote:
I'm a bit disquieted by how Lylyth doesn't have anything higher than PoW 12. I'm worried she doesn't have enough punch to satisfy her huge base draw back.


She's actually going to be pretty damn good at low point levels games, is my guess. With a single shredder following her around, she's ARM 19, DEF 15, doing three boostable pow 12s a turn. In a low point game, you can basically shut down most of an army with her feat just from her shots alone, and she can kite back because of Cavalry. At higher levels, she'll definitely be a bit vulnerable, especially against list with an Explosivo caster or Ayiana and Holt (magical shooting gets past her Wind Wall), but these aren't such big worries in lower point games.

 Spyder68 wrote:
It really depends on her spell list for her quality.

Her feat isnt bad. its not not omg wow.



I kind of disagree. It's up to 13 (assuming she has the same health as her Prime version) cavalry/multi-wound infantry and solos coming back to life. That's HUGE. I mean, the High Reclaimer's feat allows him to bring an average of 5 models back to life, and only Grunt's at that (and in a smaller control area!). Sure, for eMorv they can't attack on the turn they come back, but bringing up to 30 points of stuff back to life is amazing (hey, it even beats Thagrosh with an Archangel, and even without the attack, that's still going to make her a decent attrition caster, which will will be a nice bit of novelty for Circle. Plus, Reeves and War Wolves might be good - a reeve hits a model, the War Wolves get to charge and attack (with boosted attacks no less!) even without their normal action, which would be pretty funny if you could tag their caster.


Yes.. Let her Bring back 13 Models... She just took 13 Damage to do so. Leaving her with 1 HP ( Of course assuming she has the14).. along with everything she just got back cannot activate that turn.

Makes for a very easy assasination run on her at this point.

This message was edited 1 time. Last update was at 2013/03/04 15:23:23


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 Spyder68 wrote:
. along with everything she just got back cannot activate that turn.


This is not correct

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Biloxi, MS USA

 Grundz wrote:
 Spyder68 wrote:
. along with everything she just got back cannot activate that turn.


This is not correct


Yep. Forfeit Action=\= Forfeit Activation.

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St.Joseph MO

Even with that in the wording it stats Actions (more then 1) Which means they do nothing for a turn.

This message was edited 1 time. Last update was at 2013/03/04 22:02:57


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 Spyder68 wrote:
Even with that in the wording it stats Actions (more then 1) Which means they do nothing for a turn.


Incorrect. Your action is part of your activation. You can still move, you just can't attack or use any ability that requires your action. The plural there simply refers to the fact that you can bring back multiple models.

This message was edited 1 time. Last update was at 2013/03/04 22:41:28


 
   
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Tarot wrote:
 Spyder68 wrote:
Even with that in the wording it stats Actions (more then 1) Which means they do nothing for a turn.


Incorrect. Your action is part of your activation. You can still move, you just can't attack or use any ability that requires your action. The plural there simply refers to the fact that you can bring back multiple models.


Yeah. They can still revive then move to engage, or get zones, can still use any "at any time during their activation" type abilities. You need your action to do most things, but not everything.
   
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St.Joseph MO

Either way.. if shes down 5-13 damage just to bring some stuff back..

Shes going to be that much easier to kill.

Honestly not a bit scary.

And ill stick with.. shes going to need a good spell list.

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Brisbane, Australia

 Spyder68 wrote:
Either way.. if shes down 5-13 damage just to bring some stuff back..

Shes going to be that much easier to kill.

Honestly not a bit scary.

And ill stick with.. shes going to need a good spell list.


If it was a warmachine feat, yeah, it'd suck for assassinations, but for most 'locks (especially low armour ones like morhvana) they tend to be either safe or dead, with little in between. Hold on to one extra fury for transfers, kite back up to 14", heal from the stones and have your rezed guys tie up all threats, and you're as safe as you're ever going to be.

And saying that nearly 30 points of returned infantry/solos isn't good is ludicrous. It is the best resurrection feat in the game from my point of view, beating out the High Reclaimer, pThagrosh, eGoreshade and pMakeda. Yes, she'll need a solid spell list to be a top tier caster, but the feat alone is very good.

This message was edited 2 times. Last update was at 2013/03/05 02:32:54


Looking for a club in Brisbane, Australia? Come and enjoy a game and a beer at Pubhammer, our friendly club in a pub at the Junction pub in Annerley (opposite Ace Comics), Sunday nights from 6:30. All brisbanites welcome, don't wait, check out our Club Page on Facebook group for details or to organize a game. We play all sorts of board and war games, so hit us up if you're interested.


Pubhammer is Moving! Starting from the 25th of May we'll be gaming at The Junction pub (AKA The Muddy Farmer), opposite Ace Comics & Games in Annerley! Still Sunday nights from 6:30 in the Function room Come along and play Warmachine, 40k, boardgames or anything else! 
   
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 Maddermax wrote:


And saying that nearly 30 points of returned infantry/solos isn't good is ludicrous. It is the best resurrection feat in the game from my point of view, beating out the High Reclaimer, pThagrosh, eGoreshade and pMakeda. Yes, she'll need a solid spell list to be a top tier caster, but the feat alone is very good.


and dropping down a ton of infantry at multiple assassination angles, sitting on a fury or two for transfers and backing away isn't a bad deal, at all even if the person gets a turn to react, even if you pop it just to drop 2-3 infantry of calvary at the edge of her control area after moving up can seriously ruin some plans, esp. after they can move after appearing, if she has decent fury you can pretty much engage anything on the board at any time.
its straight up great.

some uses:
1. I have a beast that will charge one of your jacks or something, but you have a followup charge jack lined up, drop a few weaponmasters in the jacks back arc and now you have to take a bunch of +4d6 swings or turn around to deal with the problem
2. engaging your caster with Calvary, basically at will

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St.Joseph MO

It may work like Makeda's feat.

If the entire unit is dead. you cannot bring anything back.

Due to you have to be placed in formation of the unit.


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Chicago

 Spyder68 wrote:
It may work like Makeda's feat.

If the entire unit is dead. you cannot bring anything back.

Due to you have to be placed in formation of the unit.



It's already been asked and answered on PP's rules forum. It works like Makeda's feat. Fully destroyed units cannot be brought back.

http://privateerpressforums.com/showthread.php?146797-Morvahna2-feat-and-returning-completely-destroyed-units-to-play&p=1909557&viewfull=1#post1909557

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 oomiestompa wrote:
 Spyder68 wrote:
It may work like Makeda's feat.

If the entire unit is dead. you cannot bring anything back.

Due to you have to be placed in formation of the unit.



It's already been asked and answered on PP's rules forum. It works like Makeda's feat. Fully destroyed units cannot be brought back.

http://privateerpressforums.com/showthread.php?146797-Morvahna2-feat-and-returning-completely-destroyed-units-to-play&p=1909557&viewfull=1#post1909557


Ugh. This has been driving me nuts. I don't know how people keep trying to question this.

Even without the ruling, it's pretty plain from the wording you can't bring back fully dead units at least if you take a moment to think about it. A mental exercise:


An entire unit has been wiped from the table. You pop the feat and attempt to place a member of it (the leader, as most people argue) on the table. What place on the table would qualify as a legal place to put it at the time you're using the feat, knowing it has to meet these requirements:

1-) The location is currently in her control area.
2-) The location is not currently occupied by a model, obstruction, or other game object that would not allow the model to occupy it.
3-) The location is currently in formation with the other members of the unit.

Trying to meet condition 3 with "The Leader" would somehow require the leader to be on the board before you try and determine a legal place to put it, eMorvs feat is cool but it isn't a time machine. That's strictly Haley's realm.

This message was edited 2 times. Last update was at 2013/03/06 19:58:32


 
   
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St.Joseph MO

So we know for sure the wording is exactly what is in the book ?

Thats all i wasnt sure of.

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Menoth 
   
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Chicago

That particular spoiler was sent from someone at PP directly to BoLS. There would have to be some last minute change (not unheard of) for this not to be the official wording.

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This is why the skinwalkers officer is going to be very useful to her, as you can keep one skinwalker far back so the unit can't be wiped, then Rez the officer in his command zone, then he becomes the centre of the unit, and the rest of the unit can be deployed even further forward, before moving. For other units, If you wish to forgo the move after rezing, you can have you last model run forward, and then Rez in Morhvana's CTRL zone.

Looking for a club in Brisbane, Australia? Come and enjoy a game and a beer at Pubhammer, our friendly club in a pub at the Junction pub in Annerley (opposite Ace Comics), Sunday nights from 6:30. All brisbanites welcome, don't wait, check out our Club Page on Facebook group for details or to organize a game. We play all sorts of board and war games, so hit us up if you're interested.


Pubhammer is Moving! Starting from the 25th of May we'll be gaming at The Junction pub (AKA The Muddy Farmer), opposite Ace Comics & Games in Annerley! Still Sunday nights from 6:30 in the Function room Come along and play Warmachine, 40k, boardgames or anything else! 
   
 
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