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Made in gb
Been Around the Block




EDIT: Thread updated. Keeping the original OP below for reference

Following some thoughts, discussions, etc, i have started to slowly get the models and scrap parts for the army list.

However before i begin to actually assemble everything, wanted to put this up for discussion once more.

THIS IS THE CURRENT LIST:

HQ: Typhus (230)

HQ Total: 230

Troops: Plague Marines (+2 plasma guns, +melta bombs) (155)
Troops: Plague Marines (+2 plasma guns, + melta bombs) (155)
Troops: Cultists (Zombies, +25 zombies) (150)

Troops total: 460

Heavy: Obliterator (+1 obli, +2 nurgle marks, +2 VOTW) (158)
Heavy: Obliterator (+1 obli, +2 nurgle marks, +2 VOTW) (158)
Heavy: Obliterator (+1 obli, +2 nurgle marks, +2 VOTW) (158)

Heavy total: 474

Elite: Hellbrute (+heavy flamer): 120

Elite total: 120

Fast attack: Chaos Spawn (+2 spawn, +3 nurgle marks) (108)
Fast attack: Chaos Spawn (+2 spawn, +3 nurgle marks) (108)

Fast attack total: 216
Total: 1500

Notes:
-I understand that having some decent anti air is important, but i want to stay away from stationary defences (i.e. aegis) if at all possible. Thoughts? Advices?
-Typhus and zombies stay. Thats the fluff :p
-Has to be 1500
Demic25
Post 2013/03/06 13:00:44 Subject: [CSM] Fluffy nurgle list
VOTLW on obliterators for the Leadership +1 (you don't want to see them run)

What about anti air?

Maybe remove 2 obliterators for 5x havocs 4x autocannon MoN and VOTLW. They will provide nice supporting fire power and ok anti air

and helldrake is a solid choice maybe make 1 group of spawn and 1 helldrake not sure if it works with the points no codex near me.

ORIGINAL OP BELOW:



Thinking about making a fluffy nurgle themed list. Its meant to be fun most of all, but also strong within the "fun" limits.

I really wanted to use Typhus, zombies, PM's and chaos spawns, so the list i came up with (1500) is:

HQ: Typhus (HQ total: 230)

Troop: Plague Marines (+1 PM, +power fist to champ, +2 meltas, +6 veteran of long war): 195
Troop: Plague Marines (+1 PM, +power fist to champ, +2 flamers, +6 veteran of long war): 185
Troop: Cultists (Zombies, +25 zombies): 150

(Troop total: 530)

Elite: Hellbrute (+extra heavy flamer in fist): 120

(Elite total: 120)

Fast Attack: Heldrake (170)
Fast attack: Daemon Spawn (+1 spawn, 2 nurgle marks): 72
Fast attack: Daemon Spawn (+1 spawn, 2 nurgle marks): 72

(Fast attack total: 312)

Heavy: Obliterator (+1 obliterator, 2 nurgle marks): 152
Heavy: Obliterator (+1 obliterator, 2 nurgle marks): 152

(Heavy total: 304)

Army total: 230 + 530 + 120 + 312 + 304 = 1496


My question is: How viable will it be on friends/local club level? While staying "within the fluff", any upgrades you would recommend perhaps?

Edit: Forgot to add: Im also considering dropping heldrake for defiler, but not totally sure if i want it

This message was edited 2 times. Last update was at 2013/06/09 17:52:34


 
   
Made in us
Hellacious Havoc





Drop the helbrute i think the points can be spent somewhere else
i can think of a couple options for you
1. if you free up 20 more pints you can get 2 more obliterators
2. a predator
3 aegis line with quad gun
4 another blob of zombies
5. more spawns
there are probably alot more but thats what i can think of of the top of my head

4000+ points  
   
Made in gb
Been Around the Block




While i appreciate the advice, i would welcome a bit more info.
You said to drop hellbrute - why?
You said to pick up (1-5). Again, why?

Im grateful for help, but it would be much more helpful if i knew WHY you were saying what you're saying
   
Made in us
Pulsating Possessed Space Marine of Slaanesh





Florida, USA

The hellbrute doesn't add to the fluff, it's your only viable armor target on the field (so it will get hammered from turn 1 onwards), and it lacks synergy with the rest of your list.

1. Because obliterators are priceless and you would have enough points to fill in your last heavy slot with two obliterators. They are arguably the most versatile unit in the entire game. Running three separate squads allows you enough tactical flexibility to, without fail, neutralize a major threat every round.

2. I'm not a fan of this choice personally, but it does add some long range flexibility at a discount if you keep it cheap and bare-bones. Autocannon and heavy bolters, lascannons are two expensive and at that point you're better off with the obliterators. Keeping this choice cheap allows you to take both it and, if you squeeze a little more, another decent size blob of cultists.

3. You lack anti-air, with the exception of the obliterators, which are by no means a sure thing. Your overall army toughness is a little higher than 5, and your ability to withstand a general pounding is quite high. You can choose to ignore flyers if you want, but you'll probably find the 100 point line and quad gun have some serious tactical advantages that would suit your army well. Nurgle marines do excel quite well at hunkering down.

4. Plain and simple, more bodies on the field for your enemy to deal with. Not terribly effective by themselves, but you'll be using them in the mindset of "throw buckets of dice" mentaility. Charge them into some regular marines or guardsmen or whatnot, and see how well some 75 basic attacks do. You're opponent will roll plenty of fails, and so will you. The difference? He's going to care, you won't.

5. Because they are T6 and insanely good at close combat now? Charge them into anything with basic strength and just laugh. Hell, tie up a huge blob for the whole game with 3 models, same difference. They're effective at what they do and fit your fun theme well.

The other "fluffy" addition that would suit your army quite well would be a nurgle daemon prince. Keep him simple, maybe some armor, and definitely a black mace. He's a bit on the pricey side to do so, but my god will he make an insanely bigger impact in close combat when compared to the hellbrute.

Just my two cents of course...


----Warhammer 40,000----
10,000  
   
Made in us
Fresh-Faced New User





I would reconsider taking powerfists on the PM champs. Their plague knife is already pretty good and you get it for free. The 50 points would help other units much more. If anything, take meltabombs.

Helbrutes are "ok", but they are not great. Spawn are better melee tarpits and move faster, while oblits or havocs are better at shooting.

Reconsider the special weapons you have on your plague marines. They don't have rhinos, so they are going to be slowly walking up the field. The range on those weapons is around 6 inches, so it will be several turns before they can use them, if they don't die first. However, you do have the option to take plasma guns with a 24inch range. Not only can they be rapid fired, but the PM can use the additional FNP roll to negate the effects of plasma's "get hot" rule, making them one of the best plasma platforms in the game.

Use your spawn as cheap wound screens to protect your footslogging plagues/oblits as they walk up the field. Charge them into things you know will cause you trouble. They are your suicide "decoy". Zombies are also good for this, but zombies can be used to score, while spawn cannot.... so be more reckless with the spawn.

Oblits and heldrakes are always solid choices for any CSM army.

I would hesitate purchasing both Typhus and a Daemon Prince in a 1500pt list because they are both very expensive (good, but expensive). You would be better off with more plague marines, autocannon havocs, or obliterators for shooting power, or more zombies to get another horde of scoring models on the board. Since nurgle units are usually on the expensive side due to their durability, your army's weakness will be low model count and therefore a lower number of attacks.

This message was edited 1 time. Last update was at 2013/03/05 03:11:29


 
   
Made in nl
Khorne Veteran Marine with Chain-Axe





Amsterdam

I use a very similar list and i love Nurgle.

Link here maybe it will help you the comments are pretty usefull.

http://www.dakkadakka.com/dakkaforum/posts/list/496681.page

Chaos was the law of nature; Order was the dream of man.

: 6000
: 2000  
   
Made in au
Sword-Wielding Bloodletter of Khorne




It looks like a very strong list to me fluff aside. That is if you cut the helbrute and the powerfists, throw meltabombs on and add 2 more oblits and spawn (squads of 4-5). I cant see anythign wrong with it at all...

I would argue against the ADL the main reason is it completely removes your already limited maneuverability. Youll be impenetrable but for friendly games its gonna make for dull boring games. Most of the guys who got big eyed about the old tally csm nurgle typhus list got bored of it as much as anything... bored of draws at least.

This message was edited 1 time. Last update was at 2013/03/05 11:16:27


 
   
Made in gb
Been Around the Block




Anakonda wrote:
Thinking about making a fluffy nurgle themed list. Its meant to be fun most of all, but also strong within the "fun" limits.

I really wanted to use Typhus, zombies, PM's and chaos spawns, so the list i came up with (1500) is:

HQ: Typhus (HQ total: 230)

Troop: Plague Marines (+1 PM, +power fist to champ, +2 meltas, +6 veteran of long war): 195
Troop: Plague Marines (+1 PM, +power fist to champ, +2 flamers, +6 veteran of long war): 185
Troop: Cultists (Zombies, +25 zombies): 150

(Troop total: 530)

Elite: Hellbrute (+extra heavy flamer in fist): 120

(Elite total: 120)

Fast Attack: Heldrake (170)
Fast attack: Daemon Spawn (+1 spawn, 2 nurgle marks): 72
Fast attack: Daemon Spawn (+1 spawn, 2 nurgle marks): 72

(Fast attack total: 312)

Heavy: Obliterator (+1 obliterator, 2 nurgle marks): 152
Heavy: Obliterator (+1 obliterator, 2 nurgle marks): 152

(Heavy total: 304)

Army total: 230 + 530 + 120 + 312 + 304 = 1496


My question is: How viable will it be on friends/local club level? While staying "within the fluff", any upgrades you would recommend perhaps?

Edit: Forgot to add: Im also considering dropping heldrake for defiler, but not totally sure if i want it




Okay, taking your advices into considerations, here is the revised list:

HQ: Typhus (230)

HQ Total: 230

Troops: Plague Marines (+2 plasma guns, +melta bombs) (155)
Troops: Plague Marines (+2 plasma guns, + melta bombs) (155)
Troops: Cultists (Zombies, +25 zombies) (150)

Troops total: 460

Heavy: Obliterator (+1 obli, +2 nurgle marks) (152)
Heavy: Obliterator (+1 obli, +2 nurgle marks) (152)
Heavy: Obliterator (+1 obli, +2 nurgle marks) (152)

Heavy total: 456

Fast attack: Chaos Spawn (+2 spawn, +3 nurgle marks) (108)
Fast attack: Chaos Spawn (+2 spawn, +3 nurgle marks) (108)

Fast attack total: 216


This leaves me with 138 points to spare.

Options:
1) +1 more zombie troop. Pro: More meat, more dice buckets, more scoring. Cons: Nothing more than meat. Also a shitton of models.
2) Hellbrute. I dont see why people say it wont fit the fluff - nurgle hellbrute can be very "nurgly". Also i think it packs a decent punch. And if opponent tries to focus it, it means they won't be focusing on other things like plague marines etc.
3) More fast attack - i.e. bikers with meltas (i want some "reliable" armor bust, apart from oblis) or flamers, or warp talons with meltas/flamers. Problem is, i hear that both bikes & talons are bad...
4) Havocs. I dont know, they dont seem to fit the fluff much. Also i dont want ADC since it would pretty much turn into turtle war.
5) Another troop of Plague Marines. These are powerful and fit perfectly, but not sure if i want 3 PM troops with no transport (and i REALLY dont want transport in this list).
6) A squad of terminators with 3 nurgle marks, icon of despair and 3 combi meltas. Alternatively can drop icon for 3 VotLW or power fist for champ. Using this a simple termicide could work versus entrenched vehicles perhaps?

So far my favourite choice is (6), followed by (3) and (5). Opinions?

This message was edited 2 times. Last update was at 2013/03/05 20:09:17


 
   
Made in nl
Khorne Veteran Marine with Chain-Axe





Amsterdam

VOTLW on Obliterators

Maybe a 10 man zombie squad in reserve to avoid casualties and come on later to claim back field objective. This way your main zombie blob can deliver Typhus and move forward would also make the plague marine squads bigger.

This message was edited 1 time. Last update was at 2013/03/05 21:51:41


Chaos was the law of nature; Order was the dream of man.

: 6000
: 2000  
   
Made in gb
Been Around the Block




 Demic25 wrote:
VOTLW on Obliterators

Maybe a 10 man zombie squad in reserve to avoid casualties and come on later to claim back field objective. This way your main zombie blob can deliver Typhus and move forward would also make the plague marine squads bigger.


Hmm that does sound interesting. Any more thoughts?
   
Made in nl
Khorne Veteran Marine with Chain-Axe





Amsterdam

VOTLW on obliterators for the Leadership +1 (you don't want to see them run)

What about anti air?

Maybe remove 2 obliterators for 5x havocs 4x autocannon MoN and VOTLW. They will provide nice supporting fire power and ok anti air

and helldrake is a solid choice maybe make 1 group of spawn and 1 helldrake not sure if it works with the points no codex near me.

This message was edited 1 time. Last update was at 2013/03/06 13:02:02


Chaos was the law of nature; Order was the dream of man.

: 6000
: 2000  
   
Made in gb
Been Around the Block




Following some thoughts, discussions, etc, i have started to slowly get the models and scrap parts for the army list.

However before i begin to actually assemble everything, wanted to put this up for discussion once more.

THIS IS THE CURRENT LIST:

HQ: Typhus (230)

HQ Total: 230

Troops: Plague Marines (+2 plasma guns, +melta bombs) (155)
Troops: Plague Marines (+2 plasma guns, + melta bombs) (155)
Troops: Cultists (Zombies, +25 zombies) (150)

Troops total: 460

Heavy: Obliterator (+1 obli, +2 nurgle marks, +2 VOTW) (158)
Heavy: Obliterator (+1 obli, +2 nurgle marks, +2 VOTW) (158)
Heavy: Obliterator (+1 obli, +2 nurgle marks, +2 VOTW) (158)

Heavy total: 474

Elite: Hellbrute (+heavy flamer): 120

Elite total: 120

Fast attack: Chaos Spawn (+2 spawn, +3 nurgle marks) (108)
Fast attack: Chaos Spawn (+2 spawn, +3 nurgle marks) (108)

Fast attack total: 216
Total: 1500

Notes:
-I understand that having some decent anti air is important, but i want to stay away from stationary defences (i.e. aegis) if at all possible. Thoughts? Advices?
-Typhus and zombies stay. Thats the fluff :p
-Has to be 1500
   
Made in gb
Been Around the Block




Anyone?
   
Made in us
Frenzied Berserker Terminator






Needs heldrakes. Also, foot slogging your plague marines user suicide.



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in gb
Been Around the Block




Dalymiddleboro wrote:
Needs heldrakes. Also, foot slogging your plague marines user suicide.


I dislike transports, especially in the new edition. Also, yes heldrake is nice, but it costs a lot of points + i just dont like the model personally. And its not very fluffy, imho.
   
Made in dk
Sneaky Sniper Drone



Denmark

Is there a lot of flyers or FMC's in your local club or FLGS?

If yes then you can do one of two things:
1 Ignore the flyers, concentrate on taking out the enemy ground troops and accept the losses his flyers inevitably will inflict upon you.
2 Get some AA into your army. As a CSM player that leaves you with three options. Fortification with a Quadgun/Icarus (which is a no-go for you), Havocs with Flakk missiles (Very expensive), or a Heldrake.
Alternatively you can get some regular troops with a high rate of fire. Autocannon Havocs comes to mind, with 8 shots pr turn, they should net you 1 or 2 hits, giving you a chance to blow enemy planes out of the sky.

You spoke earlier about getting some more fast attack tankbusters into you list, but mentioned something about bikers being a bad choice. Well let me tell you they are not bad at all. They are cheap, fast and effective, and even tho Nurgle bikers dont exactly makes my fluffbells chime, there is something appealing about those fastmoving T6 bad boys.
Also you mentioned Warp Talons with flamers/meltas being bad. I think you're mixing up Warp Talons with Raptors seeing that its only the latter that can take shooting weapons. Talons only got their Lightning claws, but no grenades which makes them a very, very bad choice.
Never tried raptors tho, so I cant really say whether they are good or bad.
   
Made in us
Frenzied Berserker Terminator






Heldrakes don't cost that much considering most of thetime they double their points if not more. If they cost 200 points they would be a bargain. If you aren't going to run transports your very expensive plague marines are going to die quickly



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in ca
Khorne Veteran Marine with Chain-Axe






I'm a fan of the Helbrute, I second keeping it in. Used one every match I've played and it has yet to die before turn 5. No experience with the heavy flamer though, been using a lascannon and either power-scourge or missile launcher depending on horde vs elite, or enemy deploying and moving up or hiding in the endzone. My thought would be to upgrade to a longer range weapon, maybe even 2 missile launchers. Slightly less oomph at spitting distance, but can seriously dent any larger units or vehicles you may face.

-I dedicate these deaths to Odin Allfather, Spearshaker, One Eye.
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