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![[Post New]](/s/i/i.gif) 2013/03/05 02:13:06
Subject: Saint Celestine (AKA Necron)
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Ork Boy Hangin' off a Trukk
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I have a question about Saint Celestine's resurrection. I played against the Sisters the other day and got SLAUGHTERED by that lovely lady. I killed her outright on a charge, but she got back up with three wounds and killed me dead.
My questions is this: does her resurrection ability work like the Necrons? Some of my boys were standing on top of where she died, and by the necron rules, they can't get up if there is a model within 1" of where they lay.
Should she have been able to get back up, or did I make a fatal mistake in missing that little bit?
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We waz made ta fight an' win
"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon
WAAAGH! Nazfang 10000+ and growing!
Iron Hands 2000
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![[Post New]](/s/i/i.gif) 2013/03/05 02:38:52
Subject: Saint Celestine (AKA Necron)
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Thrall Wizard of Tzeentch
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If I'm not mistaken about her Miraculous Intervention rule, it's pretty cut-and-dried in this situation: she pops up just outside 1" of an enemy model standing near where she died. You cannot block her resurrection by stomping on her corpse.
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![[Post New]](/s/i/i.gif) 2013/03/05 03:35:29
Subject: Saint Celestine (AKA Necron)
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Dakka Veteran
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Check the WD DEX. Mover her the minimum distance necessary to place her on the table.
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![[Post New]](/s/i/i.gif) 2013/03/05 05:20:49
Subject: Re:Saint Celestine (AKA Necron)
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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the best way to stop her is to tie her down with a 2+ save unit that she can't hurt. Alive but tied up is better than dead and coming back next turn.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/03/05 06:56:35
Subject: Saint Celestine (AKA Necron)
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Calm Celestian
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You can never stop Saint Celestine. She's amazing. Always has a chance to get back up at the beginning of her turn. Regardless of the situation.
Gets up and can move, shoot and assault as normal the turn she gets back up. Brutal.
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"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A |
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![[Post New]](/s/i/i.gif) 2013/03/05 07:05:50
Subject: Saint Celestine (AKA Necron)
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Servoarm Flailing Magos
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She's a living saint, not a mind lost in a tech body.
She's also the only reason why the Sisters have a chance in any given battle
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![[Post New]](/s/i/i.gif) 2013/03/05 14:29:54
Subject: Saint Celestine (AKA Necron)
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Slaanesh Veteran Marine with Tentacles
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Wait. Am I missing something here? Reanimation Protocols doesn't say that, It says you have to move your unit 1'' away from an enemy model. That's it.
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![[Post New]](/s/i/i.gif) 2013/03/05 14:44:37
Subject: Saint Celestine (AKA Necron)
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Badass "Sister Sin"
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Purifier wrote:She's a living saint, not a mind lost in a tech body.
She's also the only reason why the Sisters have a chance in any given battle 
That's just wrong. Although there's a winky there, so it was mostly a joke. Sisters are in a pretty decent place right now competitively.
Also, re: 2+ save, keep in mind that you not only have to keep her tied up with a 2+ save unit, but also have to keep powerfists away from her as well. One PF and she gets ghetto Hit and Run (i.e. she dies and then comes back next turn outside of combat). Also, I run her with Seraphim a lot in order to give her Hit and Run at I7.
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![[Post New]](/s/i/i.gif) 2013/03/05 14:47:35
Subject: Saint Celestine (AKA Necron)
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Been Around the Block
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@ascended_mike you have to place all your necron models that got reanimated at least 1" from your enemy and within coherency with models that didn't return by Reanimation Protocols. If you can't do it, the model is removed.
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![[Post New]](/s/i/i.gif) 2013/03/05 14:49:33
Subject: Saint Celestine (AKA Necron)
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Badass "Sister Sin"
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Yeah, with Necrons, you can block off the area so they can't come back (popular option with D-lords and other characters). With Celestine, there's really only two ways to get rid of her: Zogwort and a DS Mishap where she isn't the model placed on the board to mark the unit. Neither is very likely in common play.
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![[Post New]](/s/i/i.gif) 2013/03/05 15:48:45
Subject: Re:Saint Celestine (AKA Necron)
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Ork Boy Hangin' off a Trukk
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So what you're saying is that I either have to send her into the warp via shokk attack gun or turn her into a friggin squig, right?  and more
Oh well. Thanks for the help, everyone.
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We waz made ta fight an' win
"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon
WAAAGH! Nazfang 10000+ and growing!
Iron Hands 2000
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![[Post New]](/s/i/i.gif) 2013/03/05 15:49:17
Subject: Saint Celestine (AKA Necron)
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Badass "Sister Sin"
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Shokk attack doesn't do it. Just the squig.
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![[Post New]](/s/i/i.gif) 2013/03/05 18:17:26
Subject: Re:Saint Celestine (AKA Necron)
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Ork Boy Hangin' off a Trukk
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The SAG will remove models from play for the rest of the game on a double six. No saves, no resurrection. Bop! Buh bye!
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We waz made ta fight an' win
"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon
WAAAGH! Nazfang 10000+ and growing!
Iron Hands 2000
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![[Post New]](/s/i/i.gif) 2013/03/05 18:25:52
Subject: Saint Celestine (AKA Necron)
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Decrepit Dakkanaut
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Apart from the FAQ saying she still gets to come back, youd be right
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![[Post New]](/s/i/i.gif) 2013/03/05 18:33:09
Subject: Re:Saint Celestine (AKA Necron)
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Ork Boy Hangin' off a Trukk
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You've got to be kidding... Emperor protects, I guess.
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We waz made ta fight an' win
"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon
WAAAGH! Nazfang 10000+ and growing!
Iron Hands 2000
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![[Post New]](/s/i/i.gif) 2013/03/05 19:21:16
Subject: Re:Saint Celestine (AKA Necron)
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Exactly
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/03/06 01:18:48
Subject: Re:Saint Celestine (AKA Necron)
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Secretive Dark Angels Veteran
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Eh, doesn't seem like there's any point ever attacking her. Automatically Appended Next Post: I remember a game Sister vs Sisters where our two Saint Celestines killed each other simultaneously, resurrected, did the same thing again, before realising the futility of it all and went elsewhere.
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This message was edited 1 time. Last update was at 2013/03/06 01:20:16
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![[Post New]](/s/i/i.gif) 2013/03/06 01:36:06
Subject: Saint Celestine (AKA Necron)
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Badass "Sister Sin"
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There's a 50% chance she doesn't get back up. It is well worth attacking her.
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![[Post New]](/s/i/i.gif) 2013/03/06 02:10:39
Subject: Re:Saint Celestine (AKA Necron)
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Isn't it a Ld test?
Thawn gets back up on a 4+, I thought Celestine took a Ld test. Which is way over 50% chance.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/03/06 03:18:33
Subject: Saint Celestine (AKA Necron)
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Badass "Sister Sin"
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4+ and then d3 wounds.
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![[Post New]](/s/i/i.gif) 2013/03/06 04:08:19
Subject: Saint Celestine (AKA Necron)
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Devious Space Marine dedicated to Tzeentch
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Love the Living St.
Its the best when you send her flying down the battle field and ur opponent wastes half of his shots trying to kill her.
Or sticking her in a unit of Guard and bogging down a DE hound pack. Sure the DE won ... after Turn 4 of combat.
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![[Post New]](/s/i/i.gif) 2013/03/06 04:21:44
Subject: Saint Celestine (AKA Necron)
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Plummeting Black Templar Thunderhawk Pilot
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Celestine is great but fearless hurt her in one of my games. She was a lone survivor from a group of Seraphim so she lost hit and run. A dreadnaught assaulted her and since being fearless she had to stay in combat throwing one grenade a turn. Tied her up for the whole game at that point.
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Black Templars 4000 Deathwatch 6000
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![[Post New]](/s/i/i.gif) 2013/03/06 04:58:49
Subject: Saint Celestine (AKA Necron)
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Badass "Sister Sin"
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So she failed once? Heh.
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![[Post New]](/s/i/i.gif) 2013/03/06 05:20:27
Subject: Saint Celestine (AKA Necron)
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Confessor Of Sins
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Celestine is great and probably a bit too cheap for what she does, but the other two unique HQs do give her a serious run for the money. A resurrecting CC model (who is far below the real CC powerhouses in effectiveness and still only T3) or two sneaky priests that buff their units or even the entire army?
Besides, now that her first death doesn't cripple the whole army (you lost a chunk of Faith points for it in the WH codex) she's actually worth fielding.
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![[Post New]](/s/i/i.gif) 2013/03/06 09:16:51
Subject: Saint Celestine (AKA Necron)
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Depraved Slaanesh Chaos Lord
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Celtic Strike wrote:You can never stop Saint Celestine. She's amazing. Always has a chance to get back up at the beginning of her turn. Regardless of the situation.
Gets up and can move, shoot and assault as normal the turn she gets back up. Brutal.
I'm reasonably sure that some abilities, such as Lukas the Trickster's, can do away with Celestine.
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![[Post New]](/s/i/i.gif) 2013/03/06 09:25:26
Subject: Saint Celestine (AKA Necron)
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Captain of the Forlorn Hope
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azazel the cat wrote:Celtic Strike wrote:You can never stop Saint Celestine. She's amazing. Always has a chance to get back up at the beginning of her turn. Regardless of the situation.
Gets up and can move, shoot and assault as normal the turn she gets back up. Brutal.
I'm reasonably sure that some abilities, such as Lukas the Trickster's, can do away with Celestine.
It can't.
Q: Can Saint Celestine use her Miraculous Intervention special rule against attacks that remove models from play? (White Dwarf, August 2011, Page 103)
A: Yes.
She can use MI whenever she is RFP.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
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![[Post New]](/s/i/i.gif) 2013/03/06 14:47:49
Subject: Saint Celestine (AKA Necron)
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Badass "Sister Sin"
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Spetulhu wrote:Celestine is great and probably a bit too cheap for what she does, but the other two unique HQs do give her a serious run for the money. A resurrecting CC model (who is far below the real CC powerhouses in effectiveness and still only T3) or two sneaky priests that buff their units or even the entire army?
Besides, now that her first death doesn't cripple the whole army (you lost a chunk of Faith points for it in the WH codex) she's actually worth fielding.
The difference is that Celestine is probably the best Warlord in the game right now. Just off of the fact that if you go second you have an almost guaranteed contested objective and your opponent doesn't get slay the warlord.
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![[Post New]](/s/i/i.gif) 2013/03/06 19:35:25
Subject: Saint Celestine (AKA Necron)
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Depraved Slaanesh Chaos Lord
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DeathReaper wrote: azazel the cat wrote:Celtic Strike wrote:You can never stop Saint Celestine. She's amazing. Always has a chance to get back up at the beginning of her turn. Regardless of the situation.
Gets up and can move, shoot and assault as normal the turn she gets back up. Brutal.
I'm reasonably sure that some abilities, such as Lukas the Trickster's, can do away with Celestine.
It can't.
Q: Can Saint Celestine use her Miraculous Intervention special rule against attacks that remove models from play? (White Dwarf, August 2011, Page 103)
A: Yes.
She can use MI whenever she is RFP.
I stand corrected.
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