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Made in ca
Lurking Gaunt





Welland, Ontario, Canada

Hey everybody,

I want to make some videos "debating" some of the more ambiguous 40k 6th edition rules.

In your experience, which rules do you think are still up for debate, even with the current FAQ?

I'm not interested in rules that are very obvious as RAW, but that people don't like.

Thanks!

Matthew Glanfield
http://www.MiniWarGaming.com


Automatically Appended Next Post:
And of course I should have put this under "40K You Make Da Call."

Sorry mods!

This message was edited 1 time. Last update was at 2013/03/05 21:11:26


 
   
Made in us
Regular Dakkanaut





Allies of convenience... do they deny objectives?

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JWhex wrote:
Some of you guys need to go a through bad girlfriend or two and gain some perspective on things.
 
   
Made in us
Regular Dakkanaut





Matney X wrote:
Allies of convenience... do they deny objectives?


Not sure if sarcasm....
   
Made in us
Deacon




Eugene, OR

Cheesedoodler wrote:
Matney X wrote:
Allies of convenience... do they deny objectives?


Not sure if sarcasm....


Maybe not, RAW they're stilll counted as enemies, but should have an FAQ to determine one way or another.

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Strangely Beautiful Daemonette of Slaanesh



where the wind comes sweeping down the plains

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Made in us
Regular Dakkanaut





Cheesedoodler wrote:
Matney X wrote:
Allies of convenience... do they deny objectives?


Not sure if sarcasm....


I'm not sure, myself. It seems to be one of those nit-picky rules that could start fistfights at the end of a game, with a WAAC player.

DS:80+SGMB--I+Pw40k12#+D++A+/wWD-R++T(D)DM+

2013 W/L/D Ratio:
Dark Angels (3/12/2)
Malifaux (1/3/0)

JWhex wrote:
Some of you guys need to go a through bad girlfriend or two and gain some perspective on things.
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I agree that the wording on allies of convenience is truly wretched, and that would probably get my vote for the most ambiguous.

Probably second place for me is the rules about who can challenge who when. It's very possible to take a straight reading of those rules that completely negates the entire challenge system.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

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Nebraska, USA

Yea we always ignore that allies of conv. issue, but it is definately a problem.

Because of the description "Are enemys that cannot be targeted or charged" technically all negative effects for being near an enemy unit applies. If someone REALLY wanted to they could screw you out of a win because you had an allied unit close enough to your objective denying yourself.
That needs a FAQ saying they dont deny objectives to yourself.
EDIT: That or allow you to target them to compensate for the denying factor, so you can send in a squad of troops to bubblewrap something while you dakka the crap out of it (since nothing stops you from targeting a non-allied CC you dont care bout hurtin both models cuz neither are yours!)

This message was edited 1 time. Last update was at 2013/03/12 03:39:32


An ork with an idea tends to end with a bang.

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Made in us
Captain of the Forlorn Hope





Chicago, IL

 Vineheart01 wrote:
Yea we always ignore that allies of conv. issue, but it is definately a problem.

Because of the description "Are enemys that cannot be targeted or charged" technically all negative effects for being near an enemy unit applies. If someone REALLY wanted to they could screw you out of a win because you had an allied unit close enough to your objective denying yourself.

No someone REALLY could not.

This is because players count objectives, the players units do not.

AoC are only enemy units to your other units, not to you.

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Made in us
Calculating Commissar





The rules for buildings (Bastions and Fortresses of Redemption) are some of the most poorly worded rules in all of 40k. Trying to make sense of how to shoot at them and units on top, as well as embarking and disembarking, is almost impossible.
   
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Ye Olde North State

This may have been fixed, I'm not sure, but the biggest black hole I ever found in the rules was having a 5 man ccs/pcs all plasma in a chimera, all fire and four gets hot! And die. Unit takes moral check from casualties and fails, while inside the chimera. How do they fall back? Logically, they ought to disembark and run, I suppose, but maybe the chimera turns around and drives off? Either way I never found anything in the rules to clarify it.

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Ultramarine Librarian with Freaky Familiar





Southern California, USA

 loota boy wrote:
This may have been fixed, I'm not sure, but the biggest black hole I ever found in the rules was having a 5 man ccs/pcs all plasma in a chimera, all fire and four gets hot! And die. Unit takes moral check from casualties and fails, while inside the chimera. How do they fall back? Logically, they ought to disembark and run, I suppose, but maybe the chimera turns around and drives off? Either way I never found anything in the rules to clarify it.


Aren't units embarked in transports fearless?

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Made in us
Decrepit Dakkanaut





Vallejo, CA

Oh, also, buildings, if anything, got worse rules for 6th.

A bunker with some barricades on top counts as two buildings? And I can't assault people on the top if my models don't fit? And I can't destroy the building the guys are hanging out on because the building itself is empty?

Did you just make units hanging out on terrain invincible against assault?


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
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 Ailaros wrote:
Oh, also, buildings, if anything, got worse rules for 6th.

A bunker with some barricades on top counts as two buildings? And I can't assault people on the top if my models don't fit? And I can't destroy the building the guys are hanging out on because the building itself is empty?

Did you just make units hanging out on terrain invincible against assault?



Here is one: If you have a unit on a Bastion, and I shoot the unit, do I also hit the bastion?
   
Made in au
[MOD]
Making Stuff






Under the couch

loota boy wrote:This may have been fixed, I'm not sure, but the biggest black hole I ever found in the rules was having a 5 man ccs/pcs all plasma in a chimera, all fire and four gets hot! And die. Unit takes moral check from casualties and fails, while inside the chimera. How do they fall back? Logically, they ought to disembark and run, I suppose, but maybe the chimera turns around and drives off? Either way I never found anything in the rules to clarify it.

That one is fixed. Units in transports don't take morale tests.


Ailaros wrote:A bunker with some barricades on top counts as two buildings?

It did before the Rulebook FAQ. Now it's a multi-part building comprised of a building and a ... something that isn't a building. Which drops it into a great big black hole in the rules, since there are no rules for dealing with a mulit-part building that has parts that are not buildings.

This message was edited 1 time. Last update was at 2013/03/12 05:03:37


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

insaniak wrote:Which drops it into a great big black hole in the rules, since there are no rules for dealing with a mulit-part building that has parts that are not buildings.

...yeah...

This actually came up at a recent apocalypse game where a juggerlord attempted to assault some guys on top of one of the side pieces of a fortress of redemption. Turns out that, despite being only a few inches away, the lord couldn't assault...


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Calculating Commissar





 insaniak wrote:

Ailaros wrote:A bunker with some barricades on top counts as two buildings?

It did before the Rulebook FAQ. Now it's a multi-part building comprised of a building and a ... something that isn't a building. Which drops it into a great big black hole in the rules, since there are no rules for dealing with a mulit-part building that has parts that are not buildings.


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Made in us
Hellish Haemonculus






Boskydell, IL

Personally, I would go to the YMDC section. Anything discussion which goes on for a certain number of pages (your own call, I guess, but I would say five or six) probably has enough ambiguity in the central issue that you could have a reasonable debate on the topic.

As "reasonable" as wargamers ever "debate" anything. Especially game rules.

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Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Drop pods. After all this time and even a whole new edition, there's nothing to tell us whether you're allowed to keep the doors closed after the initial disembark, or whether the unfolded doors count as a model for keeping 1" distance.

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