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Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

 Melissia wrote:
 BrookM wrote:
So Monolith switched the protagonist from Sjames Bond to Cate Archer, made it less serious and a great pair of games were born.
I think I remember that game. It was pretty fun, and it's sad that it hasn't gotten much attention.
The first game's release was hurt by the engine it uses, which was a bit unstable at the time, thus not scoring as well as it should in the reviews.

Now if only they'd go and do the third game..



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Consigned to the Grim Darkness





USA

That'd be nice. It was a very fun setting, didn't take itself too seriously so it was able to get away with some awesome things.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Fixture of Dakka







I'm still thinking about that case that the BBC mentioned.

I mean, clearly when working in an official capacity, you can't go and post some folks pictures online and say, "these dudes are sexist." So I honestly can't blame her company for letting her go, that in legal terms, I believe does open the company up to harassment suits, libel/slander and all other sorts of nastiness.

However.... That doesn't invalidate her point.

Additionally, it doesn't justify her being targeted by Anonymous and subjected to a great deal of harassment in return. That is pretty much mob justice and... not cool.

Additionally, the two guys really should know that they were also at a conference in a professional capacity and therefore should not have been, allegedly, making comments about "forking someones repo" etc. Save stuff like that for the pub afterwards, if you need to say it at all.

Actually looking at the tweet, the problem is entirely with attaching the photograph. If the comment had been genericised, eg.

Not cool, just heard two people making jokes about forking repos in a sexual way and 'big' dongles.

She'd have been well within her rights.

But instead, doing this ends up being something completely different and massively detracts from her point and ends up harming a load of stuff.
   
Made in us
Consigned to the Grim Darkness





USA

Yeah, she made some poor decisions. But at the same time, I do think that this sort of issue needs to be raised, and people DO need to have it pointed out when they're being douchbags. How to do that without legal liability and while respecting other peoples' privacy is an issue though.

This message was edited 1 time. Last update was at 2013/03/26 18:10:32


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

 Manchu wrote:
 Monster Rain wrote:
Oni was pretty good too.
I really want to play this -- just have never gotten around to it yet.


It was a lot of fun, though I'm remembering it from nearly 10 years ago. I wonder if it holds up?

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in au
Tough Tyrant Guard







Oni was a bit easy and the combat wasn't very deep. I don't know if that would be more apparent now than then. On the subject of sequels, I believe Take Two owns the rights to the game now.

The attacks on Adria Richards seem to be missing the point. The reason this stuff is an issue is context. If you are a guy and make a sexual joke in an industry that's historically and presently often been hostile to women then that invokes that entire history of hostility. Removed from that context it has less impact. If it was a woman making an equivalent joke it also lacks that impact because the industry does not have a history of hostility to men for it to invoke.

The core problem here is that hostility. Remove that hostility and the joke becomes what you want it to be - one joke in isolation with no other weight. Attacking people because you want your God-given straight white male right to say what you want, when you want, may address the issue of you (and I note this is a generalised you not aimed at anyone in this thread) wanting to have that right, but it doesn't help fix the problem of hostility towards women in IT that was the root cause of this.
   
Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

 Melissia wrote:
Yeah, she made some poor decisions. But at the same time, I do think that this sort of issue needs to be raised, and people DO need to have it pointed out when they're being douchbags


I agree with the sentiment, but losing their jobs seemed a little excessive. No, actually it seemed a lot excessive, frankly. I have to say that find that Ms. Richards also lost her job frankly feels like justice to me... and certainly karma, if not justice.

No one came out covered in glory on this one, anyway.

*granted, I'm not privy to those guys' HR files. Perhaps they had a history of inappropriate humor, I suppose there is no reason to presume it was a first offense.

Also, I might be a little biased against Ms. Richards, as I am against anyone in IT who has any of the following phrases in their job title: guru, ninja, evangelist, maven, jedi.



This message was edited 3 times. Last update was at 2013/03/26 21:12:54


 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in gb
Fixture of Dakka







What if they actually do maven ?

This message was edited 1 time. Last update was at 2013/03/26 21:25:19


 
   
Made in au
Tough Tyrant Guard







 Ouze wrote:
 Melissia wrote:
Yeah, she made some poor decisions. But at the same time, I do think that this sort of issue needs to be raised, and people DO need to have it pointed out when they're being douchbags


I agree with the sentiment, but losing their jobs seemed a little excessive. No, actually it seemed a lot excessive, frankly. I have to say that find that Ms. Richards also lost her job frankly feels like justice to me... and certainly karma, if not justice.

No one came out covered in glory on this one, anyway.

*granted, I'm not privy to those guys' HR files. Perhaps they had a history of inappropriate humor, I suppose there is no reason to presume it was a first offense.

She didn't fire anyone. It is inappropriate to blame her for anyone being fired. That is the decision of their company, and we have no idea what circumstances surrounded that decision.
   
Made in us
Consigned to the Grim Darkness





USA

Indeed, she had no authority over their getting fired. What she did was report what they did, in a possibly inappropriate way, but still, that's all she did.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Krazed Killa Kan






 Melissia wrote:
And then people wonder why the Men's Rights Movement is labeled as a hate group.
 Melissia wrote:


And finally, Manchu has already stated that if you seriously want to start talking about the men's rights movement, start a new thread about it.


Double standards ftwwww

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

 Melissia wrote:

And finally, Manchu has already stated that if you seriously want to start talking about the men's rights movement, start a new thread about it.


"So, all things considered, we got it pretty good. What are we complaining about again?"

/thread
   
Made in us
Consigned to the Grim Darkness





USA

If you think it's such a double standard for a movement based off of lies and misogyny to be labeled as a hate group, go start a thread about it.

This thread, however, is not the appropriate place for such a discussion. That is not the topic of this thread.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Krazed Killa Kan






lol.

I said it was a double standard for you to be excluded from the rules NOT to talk about it.

Right there. You start to talk about it and then nib all discussion.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Consigned to the Grim Darkness





USA

So ignoring your attempts to drag the topic off topic...

A lighter note to add to this thread:
http://www.themarysue.com/tomb-raider-rhianna-pratchett/
I’ve had an up-and-down relationship with Lara over the years. I played the first game, in fact [my] dad did and spoilt the bit with the T-Rex but it was still awesome. Then I felt she’d become reduced to a pair of boobs, a pair of pistols and a hair plait.

She became bigger than the games and was over-sexualised. I’m fairly used to that in games but it gave the impression that ‘ladies, this isn’t for you’ and yet she was very popular with female gamers.

The chance to get my hands on her, so to speak, gave me the chance to make a difference. — Rhianna Pratchett

From the head writer on Tomb Raider. While its executive producer is incredibly creepy, at least there's been SOME improvement in how such a prominent female lead character.

I admit that I've never been a fan of Tomb Raider, precisely because of this problem of sexualization, but I'm glad that they're taking it in a new, more interesting direction, and it makes me wonder if Sarkesian is going to mention or talk about the game in her future videos.

This message was edited 2 times. Last update was at 2013/03/26 23:31:30


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

I'm not sure I'd consider Mirror's Edge or Heavenly Sword, highlights of a writing career @_@

Just saying XD

   
Made in us
Consigned to the Grim Darkness





USA

 LordofHats wrote:
I'm not sure I'd consider Mirror's Edge or Heavenly Sword, highlights of a writing career @_@

Just saying XD
I thought Mirror's Edge was pretty good, actually. Heavenly Sword... not so much.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in au
Tough Tyrant Guard







Rhianna Pratchett is cool! I sent her an email once to say I enjoyed Mirror's Edge - which she wrote for too - and she replied.

That said, my stance is cautious optimism, because I'm not confident that any given game developer will actually make a writer's ideas work in the game. They could lay out the best story ever, but then have it ruined by the rest of the development team. I don't think game developers as a class have much respect for the craft of writing.

To use Tomb Raider itself as an example, there's the whole thing about the gravitas of taking a human life, but Lara kills so many people during the game that you'd think they must have huge barns of them packed to the rafters hidden somewhere on the island because otherwise they wouldn't be able to fit. Mirror's Edge had similar problems - despite my enjoyment of the game, I think it discards much of the potential of the setting in the name of telling a simpler story, and most of that potential is relegated to background material.
   
Made in us
Secret Force Behind the Rise of the Tau




USA

I don't think game developers as a class have much respect for the craft of writing.


Well, in their defense, imo there's even less room in a video game for good writing than in a movie (and it doesn't help that most video games are interactive action movies at heart, so the mentality of it stacks). But yeah. At the very least, they don't seem to rank good writing all that highly. Most seem perfectly willing to settle with passable writing (and I use the word 'passable' loosely).

   
Made in us
Veteran ORC







HiveFleetPlastic wrote:
To use Tomb Raider itself as an example, there's the whole thing about the gravitas of taking a human life, but Lara kills so many people during the game that you'd think they must have huge barns of them packed to the rafters hidden somewhere on the island because otherwise they wouldn't be able to fit. Mirror's Edge had similar problems - despite my enjoyment of the game, I think it discards much of the potential of the setting in the name of telling a simpler story, and most of that potential is relegated to background material.


I would imagine after the initial shock of taking the first one, you could easily get over the fact of killing someone trying to kill you. Just an assumption, though.

As for the game itself, the writing was excellent, Lara's development was believable, Mathius (Main bad guy) was oddly sympathetic when you thought about it, though it boiled down to a rather generic qte/cutscene driven adventure third person shooter.

A very fun way to spend an afternoon, though.

Also, I find it funny that even with a female protagonist we still have a female damsel in distress XD

This message was edited 1 time. Last update was at 2013/03/26 23:57:14


I've never feared Death or Dying. I've only feared never Trying. 
   
Made in au
Tough Tyrant Guard







I don't think I agree that there is less room for good writing in a video game than a movie.

On the topic of Tomb Raider, it's a fun game and I like it, and more for the "experience" than the gameplay, which probably speaks well of the story. I just feel the story and gameplay are sometimes at odds rather than working in concert, and that's a problem, especially when it comes to the writer's ideas actually making it into the finished game. If it had been made as a book or movie I don't think that Lara would be stopping every ten minutes to kill a couple of dozen people, for instance. In fact, I think the killing a couple of dozen people every ten minutes is directly at odds with the story the game is trying to tell, yet there it is.
   
Made in us
Krazed Killa Kan






I don't think that's necessarily true. In a videogame you can stop and read a book. You can explore every nook and cranny of a world. You can experience the day to day life of a community or experience different cultural customs that may not be apparent in a movie world.

Movie is often just expressed as spectacle - who would forget the scene with the scimitar twirling Saracen, and Harrison Ford pulls out his revolver and shoots him? Does that explore the character or culture of the Saracen? Does that undermine the concept of a "Saracen" in western mythology? Does that tell an interesting story? No, but it's interesting to look at, and thereby it is considered the penultimate in cinema. One of the greatest scenes ever filmed, I'm sure many film critics would agree.

In fact, much of the film industry has been reduced to spectacle, going as far as to put a bunch of random action movie stars together in the same film - The Expendables.

Star Wars is one of the highest rated films of all time, and yet it is almost pure spectacle. The story is a dud. By contrast, would you say that it has inferior writing to Planescape: Torment?

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Consigned to the Grim Darkness





USA

I concur, especially given the length of games compared to movies you just have far more time and room to tell a complex and interesting story.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Secret Force Behind the Rise of the Tau




USA

It's not just a matter of length of entertainment but of budget and interceding concerns. I'll bet most of us will concur that making a good game the prim concern becomes good game play. That can mesh with the story, but assuming that a game's budget isn't infinite, while one can make a passable and working story, it's unlikely to be able to compare to that of a movie, where the story is essentially the prime concern (unless it's a B-movie or some such, but even then a TV series can go deeper, and a book even deeper).

What I'm referring to is the focus of the medium. I suppose good shouldn't be the word I used. It's more an issue of depth and complexity compared to other mediums, where a video game lacks the typical ability to focus on a story in the way others do. EDIT: There are of course games that screw with this like Heavy Rain and Indigo Prophecy, but I'm not sure I'd consider those to be a model for the future of gaming.

This message was edited 1 time. Last update was at 2013/03/27 00:37:10


   
Made in us
Consigned to the Grim Darkness





USA

That depends on which genre of game you're referring to. RPGs and RPG-style games like Mass Effect series have qauite a bit of focus on the story.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Krazed Killa Kan






I wonder how many millions of dollars went towards the filming of the semi truck flipping in the second Batman movie?




Is it expensive to animate and build a character model and do all of the designing and rendering and bug squashing? Yes, of course, but rendering that truck flip in a videogame would be a snap. People have done nuttier stuff with map editors.

It's not even difficult to create a whole fantasy world - towns, shops, citizens, merchants, ports - once the initial toolkit is there, creative players can even take it and create hours upon hours of content.

The writer is only one person on the whole staff - a lot of established, big name companies will even hire on an established novelist or scriptwriter to write one of their games - it only takes one person to make that magic under writing the whole enterprise, contrasted to potentially dozens of team members, animators, actors, special effects, artists, directors, etcetera.

This message was edited 1 time. Last update was at 2013/03/27 01:22:41


Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in au
Longtime Dakkanaut




Squatting with the squigs

 TedNugent wrote:

Movie is often just expressed as spectacle - who would forget the scene with the scimitar twirling Saracen, and Harrison Ford pulls out his revolver and shoots him? Does that explore the character or culture of the Saracen? Does that undermine the concept of a "Saracen" in western mythology? Does that tell an interesting story? No, but it's interesting to look at, and thereby it is considered the penultimate in cinema. One of the greatest scenes ever filmed, I'm sure many film critics would agree.



I quite often think too much about reality in movies which as your genius pointed out is quite silly. Thanks Mr Nugent , I appreciate the new perspective.

My new blog: http://kardoorkapers.blogspot.com.au/

Manchu - "But so what? The Bible also says the flood destroyed the world. You only need an allegorical boat to tackle an allegorical flood."

Shespits "Anything i see with YOLO has half naked eleventeen year olds Girls. And of course booze and drugs and more half naked elventeen yearolds Girls. O how i wish to YOLO again!"

Rubiksnoob "Next you'll say driving a stick with a Scandinavian supermodel on your lap while ripping a bong impairs your driving. And you know what, I'M NOT GOING TO STOP, YOU FILTHY COMMUNIST" 
   
Made in de
Decrepit Dakkanaut





 Slarg232 wrote:
HiveFleetPlastic wrote:
To use Tomb Raider itself as an example, there's the whole thing about the gravitas of taking a human life, but Lara kills so many people during the game that you'd think they must have huge barns of them packed to the rafters hidden somewhere on the island because otherwise they wouldn't be able to fit. Mirror's Edge had similar problems - despite my enjoyment of the game, I think it discards much of the potential of the setting in the name of telling a simpler story, and most of that potential is relegated to background material.


I would imagine after the initial shock of taking the first one, you could easily get over the fact of killing someone trying to kill you. Just an assumption, though.

As for the game itself, the writing was excellent, Lara's development was believable, Mathius (Main bad guy) was oddly sympathetic when you thought about it, though it boiled down to a rather generic qte/cutscene driven adventure third person shooter.

A very fun way to spend an afternoon, though.

Also, I find it funny that even with a female protagonist we still have a female damsel in distress XD


Well, it certainly wasn't easy to balance the character and the game out. I don't think that it would have been fun to play a character that's starting to cry after every enemy he killed; but at the same time, they tried to display Lara as being vulnerable / shocked in the cut scenes. I think they got the balance just right - still a very action-packed game, but a nice focus on the character, making Lara more than just a polygon skeleton with big jugs. She went down in size, actually, iirc, in comparison to the previous game though the lack of boob-jiggle was weird...strongest bra ever. That's another thing, though, that always stirred me in the previous Tomb Raider games...if I was her, I'd have thought about decreasing my boobs. With all that climbing, running and fighting, I'd imagine some (at least) D-cups being quite annoying or even hinderous while searching for treasure.

The thing is, of course, that she got big honkers because (most) men like big bars. Men are genetically coded to pay attention to big boobies as they promise large fertility and since they cannot identify with a female lead, they can at least be drawn towards her by making her look attractive. Far from realistic of course, I mean, I wouldn't wear short pants either when going to slide, jump and run all over the globe. And we covered the breast size already. And the T-Rex (dafuq...).

Cate Archer was awesome. Strong female lead, sort of a female James Bond in an Austin Powers setting. Excellent game that aged well and is still playable. Again, huge knockers, but it fits to the Austin Powers theme.

   
Made in us
Blood Angel Captain Wracked with Visions






 Compel wrote:
I'm still thinking about that case that the BBC mentioned.

I mean, clearly when working in an official capacity, you can't go and post some folks pictures online and say, "these dudes are sexist." So I honestly can't blame her company for letting her go, that in legal terms, I believe does open the company up to harassment suits, libel/slander and all other sorts of nastiness.

However.... That doesn't invalidate her point.


One of my friends posted something on Facebook that I think ties in with this
http://meagan-marie.tumblr.com/post/46396481491/what-would-you-do-if-you-werent-afraid#_=
Hello. My name is Meagan Marie, and I’m a person. I’ve decided I’m going to start standing up for myself in order to be more frequently treated like one.

Something transpired at PAX this weekend that was a true eye opener. While hosting a Tomb Raider cosplay gathering, comprised of eight or so incredibly nice and talented young women, a member of the press asked if he could grab a quick interview. I said he’d need to ask them, not me, and they agreed. He squeezed into the group and posed a question. I couldn’t hear what he said over the hubbub of the show floor, but the confused and uncomfortable looks from the ladies indicated that it wasn’t what they expected, to say the least.

I moved in closer and inquired “Excuse me, what did you ask?” with a forced smile on my face, so to give him the benefit of the doubt. He laughed and didn’t respond, moving a few steps away as I repeated the question to the group of women. Turns out he’d probed what it felt like “knowing that none of the men in this room could please them in bed.” Yes, I’m aware it’s a poor adaptation of a gag told by a certain puppet dog with an affinity for insults. Lack of originally doesn’t excuse this behavior, however.

My anger flared upon hearing this, and for a moment I almost let it get the best of me. I attempted to calm myself down before walking towards him and the cameraman, and expressing that it was rude and unprofessional to assume that these young women were comfortable discussing sexual matters on camera. I intended to leave the conversation at that, but his subsequent response escalated matters quickly and clearly illustrated that this ran much deeper than a poor attempt at humor. He proceeded to tell me that “I was one of those oversensitive feminists” and that “the girls were dressing sexy, so they were asking for it.” Yes, he pulled the “cosplay is consent” card.

At this point, as he snaked off into the crowd muttering angrily at me, I was livid. Actually shaking a bit. It was inexcusable in my mind to treat the group of women in this manner, especially when I gathered them there to participate in an official capacity. I suppose I felt protective for this reason. As if I’d exposed them to an undesirable element of the convention. They united to celebrate their fandom, only to have an uncomfortable and unprofessional moment captured on film.

As I stated publicly this weekend, we escalated the issue to PAX and they responded with overwhelming concern and worked to ensure he wouldn’t bother anyone at the this or future PAX events. They handled the situation with flying colors.

But this encounter isn’t the crux of my blog. This blog is about what I came to realize as a result of the press member’s actions. And what I realized is this: When it comes to defending others, I’m fierce. I’m assertive. And I will hold my ground. One of the cosplayers tweeted me to praise my bravery and say they wish they had the courage to stand up too. The truth is my bravery doesn’t run that deep. When it comes to defending myself I’m a rug that is walked over repeatedly. This has to stop.

Similar behavior has been directed at me for years. Back in 2007 at my very first GDC, I was starry-eyed and overwhelmed to be in the midst of so many people I idolized. So when a drunken CEO of a then-startup pointed to my midsection and said “I want to have my babies in there,” I laughed. I did the same next year when another developer told me that he “didn’t recognize me with my clothes on” after meeting me the night prior at a formal event (to which I wore a cocktail dress). The trend continued for years, and I took it silently each and every time.

It got so bad that one of my Game Informer coworkers had to sit me down and convince me to file a complaint against a massive publisher, after one of their PR leads repeatedly commented about how much he “loved my tits” at a party. Each time I laughed it off and internalized my embarrassment, cementing a fixed smile on my face while fighting back tears. Why? Because I was afraid to rock the boat. I was afraid to perpetuate rumors that I was uptight, difficult, or had no sense of humor. I was afraid of what I’d heard being said about other women being said about me. So I would stick up for others, but never for myself. Sticking up for others was the right thing to do. I had to be careful not to stick my neck out too far, though.

I’m ashamed to admit my lack of courage has continued to this day. While on a press tour in Europe late last year I sat alone with an interviewer while he set up his camera. PR was talking to another member of the press just out of earshot. I asked the journalist what his readers would like to know about me first, per the introduction he outlined earlier. He responded nonchalantly, “Well, they’d really like to see you naked.” I was so shocked I didn’t even register what he said, and I defaulted to my uncomfortable chuckle and frozen smile. I conducted the interview as if nothing had happened. I should have walked out of the room then and there. I should have immediately reported it to PR. But I didn’t, because I was afraid.

And while these industry comments hurt the most, as they often do when coming from peers, I’ve got hope for change even if it is motivated by fear. In a social economy where one unprofessional tweet can ruin a career, I feel like the few unsavory industry personalities are becoming more aware of their words. My line in the sand doesn’t end there, though. I’m going to start holding commenters accountable for their actions too, even if I can only do so on my social spaces.

So here is the deal. I’m a person. I’m not just a “girl on the internet.” I am not comfortable with you remarking on my breasts. I am not comfortable with you implying that you’d like to have sex with me. And I don’t appreciate you rating my looks against my girlfriends in candid photos.

While I can’t stop these comments and questions from arising when they pop up on random blogs across the web, I can stand up and say that that I won’t accept being talked to in this manner anymore. I’m not simply going to ignore you; I’m going to call you out and tell you that you’re being inappropriate. Just because I have a public job and an equally public hobby doesn’t give you the right to ignore my comfort zone.

The situation this weekend at PAX made me question why I’m willing to stand up for others, but not myself. By allowing myself to be treated this way I’m perpetuating that this behavior is acceptable. And it isn’t. If I continue stand by silently, I might as well sit on the sidelines and watch while other young women endure what I have.

The treatment and representation of women in gaming has come to a head this past year, and I know some of you are tired of hearing about it. I’m tired of living it. I want to feel safe and valued as a member of this industry, whether I’m conducting an interview, talking to fans on a convention floor, or cosplaying. And I have a right to that.

I’m not afraid anymore. I’m angry.

[For those of you who have been so supportive these past years, both in the industry and out, please know this blog isn’t directed at you. I can’t imagine dedicating my life to anything other than video games. And that’s why I’m going to fight my hardest to leave it a better place.]



 
   
Made in us
Consigned to the Grim Darkness





USA

I'm glad she had the courage to post that, despite the very high potential for backlash.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
 
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