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Made in us
[MOD]
Solahma






RVA

I was referring to the apparent lack of new options -- it seems like a reconfiguration (in terms of rules but not models) of existing stuff plus the obligatory new flier and large model. DE and Crons by comparison got redesigned basically from the ground up. I think Bretonnia needs the latter rather than former treatment.

This message was edited 1 time. Last update was at 2013/03/22 14:31:48


   
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Ghastly Grave Guard





Cambridge, UK

Ah, I see.

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 MeanGreenStompa wrote:
I think they'll do a full reintroduction on Wood Elves, but I wonder about Brets... Here's hoping for a slaughterbrute sized Siege Snail though!


I going to be REALLY disappointed if they don't get a Slaughterbrute Sized Siege Snail now!
   
Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

Heh, well I'll be keeping an eye out for Wood Elves now, as after taking Asur, and I'll be taking Druchii again via RH and its next GW release (hopefully next year.) I might as well consider having the three faces of Elvenkind on my shelf.

"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

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Decrepit Dakkanaut







 MeanGreenStompa wrote:
I think they'll do a full reintroduction on Wood Elves

Like every time. Boooring!

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Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Thought of the book and pictured this.



Great idea, they must use it.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

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Infiltrating Prowler






 Alpharius wrote:


I going to be REALLY disappointed if they don't get a Slaughterbrute Sized Siege Snail now!


But you know GW will just end up having it's shell be a giant skull.
   
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Most Glorious Grey Seer





Everett, WA

 kirsanth wrote:
Thought of the book and pictured this.



Great idea, they must use it.

 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





 MeanGreenStompa wrote:
I think they'll do a full reintroduction on Wood Elves.


I just don't see what kind of introduction you can make for wood elves where their style of play and current model list would make them remotely competitive in this current 8th ed enviroment. The only reintroduction I can imagine working would invalidate all of my models from 5th ed days, and even the newer ones I've purchased. I know, i know, GW doesn't invalidate models...... my WE chariots say otherwise.

If they did jut redesign the army, I might purchase the new models if they did it well. Take WEs into the full one tree spirit realm. Like an army of spirit, opposing the evil daemons. These WEs would exist throughtout the world (so taht it actually make since when they fight armies like Lizardmen. I don't really know how to make this work, but someone needs to become creative and redo my first and most love army. I would like to play with my wardancers again......

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

I think you might see a few more things rank up- dryads springs to mind. Eternal guard might get a little more viable, and then the army starts to slide into a more 8th friendly form, while still maintaining lots of guerrilla warfare aspects.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

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Made in us
Decrepit Dakkanaut






Omadon's Realm

Coyote81 wrote:
 MeanGreenStompa wrote:
I think they'll do a full reintroduction on Wood Elves.


I just don't see what kind of introduction you can make for wood elves where their style of play and current model list would make them remotely competitive in this current 8th ed enviroment. The only reintroduction I can imagine working would invalidate all of my models from 5th ed days, and even the newer ones I've purchased. I know, i know, GW doesn't invalidate models...... my WE chariots say otherwise.

If they did jut redesign the army, I might purchase the new models if they did it well. Take WEs into the full one tree spirit realm. Like an army of spirit, opposing the evil daemons. These WEs would exist throughtout the world (so taht it actually make since when they fight armies like Lizardmen. I don't really know how to make this work, but someone needs to become creative and redo my first and most love army. I would like to play with my wardancers again......


I think they could make Wardancers a ranked unit of horribly potent ASF, Armor Piercing, fearless sobs, or they could make them directable, more reliable goblin fanatics of whirling doom. Enormous amounts of movement flexibility for the army as a whole. Beastmaster units like the DE, with horrible combo monster/beast options. Movement sapping attacks on the enemy from waywatchers etc. Cheap magic users, larger ranges and AP on bowfire...

Bring back zoats... huge deathstar zoat units with a mounted, killy warlord in them, buffed to all hells with beneficial magic and banners...

Anti fire wards for treemen and dryads.



 
   
Made in ca
Inexperienced VF-1A Valkyrie Brownie




 Breotan wrote:
 Kroothawk wrote:
 Breotan wrote:
Generally the figures were a lot crappier back then, too.

Yeah, no dino-bots, no GI-Joe flyers and less skulls



Keep pretending, Kroot.




You are aware neither of those were in print 6 years ago, right? Those plastic warriors were replaced with the current warriors almost 15 years ago. The chaos dwarves haven't been sold since almost the same time.
   
Made in us
Fixture of Dakka





The first step to fixing both Bretonnia and Wood Elves is to make flanking MEAN something again. Right now, aside from reducing attacks back for a round, flanking does exactly nothing because of steadfast.

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Decrepit Dakkanaut





 Vulcan wrote:
The first step to fixing both Bretonnia and Wood Elves is to make flanking MEAN something again. Right now, aside from reducing attacks back for a round, flanking does exactly nothing because of steadfast.


No rank bonus = no steadfast.

It's a very simpe change that would improve the game by *a lot*.

   
Made in us
Fixture of Dakka





Simple, effective, decisive. Works for me.

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Jovial Plaguebearer of Nurgle





UK

 Alpharius wrote:
 MeanGreenStompa wrote:
I think they'll do a full reintroduction on Wood Elves, but I wonder about Brets... Here's hoping for a slaughterbrute sized Siege Snail though!


I going to be REALLY disappointed if they don't get a Slaughterbrute Sized Siege Snail now!


Thirded...

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My Blog 
   
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Regular Dakkanaut




 Vulcan wrote:
Simple, effective, decisive. Works for me.


So we can guarantee that GW wont do it then?
   
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Dankhold Troggoth






Shadeglass Maze

 Red_Zeke wrote:
I think you might see a few more things rank up- dryads springs to mind. Eternal guard might get a little more viable, and then the army starts to slide into a more 8th friendly form, while still maintaining lots of guerrilla warfare aspects.

Agreed!

 Sigvatr wrote:
 Vulcan wrote:
The first step to fixing both Bretonnia and Wood Elves is to make flanking MEAN something again. Right now, aside from reducing attacks back for a round, flanking does exactly nothing because of steadfast.


No rank bonus = no steadfast.

It's a very simpe change that would improve the game by *a lot*.

Doubly agreed!!
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





 Sigvatr wrote:
 Vulcan wrote:
The first step to fixing both Bretonnia and Wood Elves is to make flanking MEAN something again. Right now, aside from reducing attacks back for a round, flanking does exactly nothing because of steadfast.


No rank bonus = no steadfast.

It's a very simpe change that would improve the game by *a lot*.


That would be great except skirmishers cannot remove rank bonuses (thats a majority of WE good combat units), and cavalry need at least 2 ranks of 5/.(the rest of the WE combat units and the enitre Bret book) This is one of the big reason it's difficult for WEs and Brets to work effectively under the new rules, even their "flank" charges don't bring the same effective result as other armies can bring. Makes me miss Unit Strength(much better way to work things out then rank bonuses imo. Yes a 7 wound monster should stop steadfast against a unit of 6 guys with one in the 2nd rank) With the a addition of a formation and no longer having 360 charges, I think my skirmishers should remove rank bonuses when performing flank/rear charges.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Fixture of Dakka





Tresson wrote:
 Vulcan wrote:
Simple, effective, decisive. Works for me.


So we can guarantee that GW wont do it then?


Pretty much. "Not Invented Here" and all...


Automatically Appended Next Post:
Coyote81 wrote:
 Sigvatr wrote:
 Vulcan wrote:
The first step to fixing both Bretonnia and Wood Elves is to make flanking MEAN something again. Right now, aside from reducing attacks back for a round, flanking does exactly nothing because of steadfast.


No rank bonus = no steadfast.

It's a very simpe change that would improve the game by *a lot*.


That would be great except skirmishers cannot remove rank bonuses (thats a majority of WE good combat units), and cavalry need at least 2 ranks of 5/.(the rest of the WE combat units and the enitre Bret book) This is one of the big reason it's difficult for WEs and Brets to work effectively under the new rules, even their "flank" charges don't bring the same effective result as other armies can bring. Makes me miss Unit Strength(much better way to work things out then rank bonuses imo. Yes a 7 wound monster should stop steadfast against a unit of 6 guys with one in the 2nd rank) With the a addition of a formation and no longer having 360 charges, I think my skirmishers should remove rank bonuses when performing flank/rear charges.


Don't know about WE, but in the Bret FAQ it clarifies things. Bret Cavalry ranks of 3 function as ranks of 5.

This message was edited 2 times. Last update was at 2013/03/24 10:17:59


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