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![[Post New]](/s/i/i.gif) 2013/03/13 18:17:26
Subject: Necron Wraithwing Tactics
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Fresh-Faced New User
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Hi, I'm about to start a new army and I was thinking about buying a 1850 Necron Wraithwing. I was wondering about the basic tactics to effectively play this list (I will mostly face Vanilla Marines, CSM and DA)
Here goes my list (still not sure about the HQ choices, I've seen alot of Necron Overlord on barge, etc). Thank you for you answers!
HQ
Necron Destroyer Lord, Spemtineral Weave, Mindshackle Scarabs 160
Necron Destroyer Lord, Spemtineral Weave, Mindshackle Scarabs 160
Troops
10 Immortals 170
5 Warriors 65
5 Warriors 65
5 Warriors 65
Fast Attack
6 Wraiths 210
6 Wraiths 210
5 Wraiths 175
Heavy Support
Annihilation Barge 90
Annihilation Barge 90
Annihilation Barge 90
Transport
Night Scythe (Troop 2) 100
Night Scythe (Troop 3) 100
Night Scythe (Troop 4) 100
Total : 1850
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![[Post New]](/s/i/i.gif) 2013/03/13 19:47:02
Subject: Necron Wraithwing Tactics
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Freaky Flayed One
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I'd cut a group of wraiths and 2 scythes for 10 man warrior squads in arks. They are so versatile and even str 4 gauss can glance vehicles to death. If the are termie heavy you want as many shots on the board as quick as possible to force saves. 3 groups in 3 Scythes limits this considerably. I keep one to zoom to weakly held objectives.
That's just me. YMMV.
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![[Post New]](/s/i/i.gif) 2013/03/13 19:50:56
Subject: Necron Wraithwing Tactics
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Killer Klaivex
Oceanside, CA
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Half your wraiths want whips.
If 2 wraiths with 2 destroyer lords don't get it done, 5 more won't matter.
I'd drop the 3rd unit of wraiths for another 10 immortals.
-Matt
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![[Post New]](/s/i/i.gif) 2013/03/13 19:54:26
Subject: Necron Wraithwing Tactics
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Longtime Dakkanaut
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Drop the 5 wraiths for either the immortals or another scythe/5warriors or possibly even a doom scythe. Also schadenfreude is right try and get at least 3 whips between the 2 squads.
Basically tactics for this army are focus you forces as much as possible. Play conservative with the wraithstars first turn keeping them out of LoS as much as possible till you can strike. Combo charge Death Stars with both units of wraiths. And use the tesla spam to focus down all the support elements of your opponent.
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This message was edited 3 times. Last update was at 2013/03/13 19:56:09
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![[Post New]](/s/i/i.gif) 2013/03/13 19:58:19
Subject: Re:Necron Wraithwing Tactics
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Depraved Slaanesh Chaos Lord
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Generally, this list is a great start. Here are my suggestions:
1. Do not get rid of the Night Scythes. IMO it's the best transport in 40k ATM. Ghost Arks are best for large Warrior units and slower-moving lists. Yours is lightning fast.
2. Those Wraiths need some whip coils. I'd take 3-4 in a 6-Wraith unit.
3. I personally am not a fan of 3x units of Wraiths; I'd rather use the points from the 5-man unit to add some diversity into the list.
4. I personally like having one HQ that can unlock a royal court, if only for Stormteks and their wonderful Voltaic Staves.
5. Swapping out one Night Scythe for a Doom Scythe is one possible anti-armour option, but will only leave you with 3x units of troops (negligible due to Night Scythes)
6. I think you need something to reliably take out AV 13+ (see #s 4 & 5 above).
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![[Post New]](/s/i/i.gif) 2013/03/13 20:39:30
Subject: Necron Wraithwing Tactics
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Longtime Dakkanaut
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Yah if it was me for my 1850 cron list I had something like
Destrolord kitted
Zandrekh on barge
With stormtek and lightning field
4x5 warrior squads with 3 scythes
2x6 wraiths with 2 coils and 1 coil
2x anni barges
Doom scythe
1845
Automatically Appended Next Post:
Gives you a str 10 shot and haywire to take out armor and bastions.
Although I feel like people are catching upto this list and learning how to deal with it.
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This message was edited 2 times. Last update was at 2013/03/13 20:40:41
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![[Post New]](/s/i/i.gif) 2013/03/13 21:30:46
Subject: Re:Necron Wraithwing Tactics
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Fresh-Faced New User
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So, I thought about the list and ended with this.
HQ (This is the point where I'm really not sure, I don't know if taking an Overlord or named character to have a court is a better choice :S)
Necron Destroyer Lord, Spemtineral Weave, Mindshackle Scarabs 160
Necron Destroyer Lord, Spemtineral Weave, Mindshackle Scarabs 160
Troops
10 Immortals 170
5 Warriors 65
5 Warriors 65
5 Warriors 65
Fast Attack
6 Wraiths, 3 Whip Coil 240
6 Wraiths, 3 Whip Coil 240
Heavy Support
Annihilation Barge 90
Annihilation Barge 90
Another Annihilation Barge or a Doom Scythe? 90/175
Transports
Night Scythe (Troop 2) 100
Night Scythe (Troop 3) 100
Night Scythe (Troop 4) 100
With this list (assuming that I take 3x Annihilation Barge) I have 115 points left, which mean that I could add a unit of immortals or add some Necron Warriors to the already existings units.
If I remove one Destoyer Lord I'll have 275 Points left to add an Overlord and his court. I don't know if I could take the whole thing (the whole court + the barge for the overlord) though. And maybe lower the size of my Wraiths units (2x5)
Tank you for your answers !
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This message was edited 2 times. Last update was at 2013/03/13 21:41:04
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![[Post New]](/s/i/i.gif) 2013/03/13 21:44:53
Subject: Re:Necron Wraithwing Tactics
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Depraved Slaanesh Chaos Lord
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I dunno what the Immortals are doing, but I'd consider swapping out a D.Lord for Zandrekh, and stick him with the Immortals. Then see if you've got the points to stick a Stormtek with maybe two of your Warrior units in the Scythes. EDIT: Do not put Zandrekh on a CCBarge; he cannot use his Rez Orb on a unit from there, nor can he use Counter-Tactics when embarked.
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This message was edited 1 time. Last update was at 2013/03/13 21:45:44
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![[Post New]](/s/i/i.gif) 2013/03/13 21:55:38
Subject: Re:Necron Wraithwing Tactics
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Fresh-Faced New User
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What do you mean by "I dunno what the Immortals are doing"?
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![[Post New]](/s/i/i.gif) 2013/03/13 21:58:01
Subject: Re:Necron Wraithwing Tactics
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Depraved Slaanesh Chaos Lord
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Fenrisulfr32 wrote:What do you mean by "I dunno what the Immortals are doing"?
What is their role? How are they to be deployed?
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![[Post New]](/s/i/i.gif) 2013/03/13 22:04:02
Subject: Re:Necron Wraithwing Tactics
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Fresh-Faced New User
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I thought of them as anti-hordes troop, with the tesla-carbines.
Do you think that removing them to take another 5 Necron warriors in a scythe is a better option? (or do you think of just taking 3 troops and adding something else?)
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This message was edited 2 times. Last update was at 2013/03/13 22:09:25
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![[Post New]](/s/i/i.gif) 2013/03/13 22:17:12
Subject: Re:Necron Wraithwing Tactics
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Longtime Dakkanaut
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azazel the cat wrote:
EDIT: Do not put Zandrekh on a CCBarge; he cannot use his Rez Orb on a unit from there, nor can he use Counter-Tactics when embarked.
Wait, what? That changes everything. I knew he couldn't use the res orb on a unit, but I thought the special abilities got faq'd... Like how can coteaz use his power out of a chimaera?
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This message was edited 1 time. Last update was at 2013/03/13 22:22:37
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![[Post New]](/s/i/i.gif) 2013/03/13 22:38:03
Subject: Re:Necron Wraithwing Tactics
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One Canoptek Scarab in a Swarm
Elvis' Underground Kingdom
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Well, I really like your list and all of the stuff in it. Personally, I have seen my doomscythes perform really well in past games, so I would take it instead of the Anni Barge. I don't know how you would do it, but I would take out some stuff to flesh out one of the five man squads to a ten man squad to give it more staying power, especially with no resurrection orbs. Possibly your could merge two five man squads into one 10 man squad. If I did it, it would look something like this.
HQ
D-Lord-160 (what you said)
D-Lord-160 (what you said)
Fast Attack
6 Wraiths-240 (What you said)
6 Wraiths-240 (What you said)
Heavy Support
Annihalation Barge-90
Annihalation Barge-90
Doom Scythe-175
Troops
Immortals-170 (10) I prefer gauss, but that's up to you)
Warriors-130 (10)
Warriors-130 (10)
Warriors-65 (5)
Transports
Night Scythe-100
Night Scythe-100
The point is that the immortals and the small warrior group hang back on their objectives with the A. Barges making you more resilient to a tabling. This list is also legal because in your last list you had 3 troops in reserve and you must deploy at least half of your troops on the table on turn one. The ten man groups are also stronger than 5 man squads giving you more firepower and more wounds.
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That amazing moment when 1 warrior overruns a 500 point Termie squad.... \
*BLAM* FALSE FOR THEY SHALL KNOW NO FEAR!!!!!!! |
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![[Post New]](/s/i/i.gif) 2013/03/13 22:42:46
Subject: Necron Wraithwing Tactics
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Longtime Dakkanaut
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Just an fyi It's only half of your units not troops, and anything that has a flyer as a dedicated transport doesn't count towards your tally. So in his list he'd have everything but the scythes on the table meaning 100% of the troops that count towards that number are on the board.
Also from my understanding tactically you would use any 5 man warrior squads that get blown out of their scythes and your 1-5 man warrior squad(preferably hidden in reserves) without a scythe to cap your backfield objectives.
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This message was edited 1 time. Last update was at 2013/03/13 22:45:32
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![[Post New]](/s/i/i.gif) 2013/03/13 22:50:33
Subject: Re:Necron Wraithwing Tactics
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One Canoptek Scarab in a Swarm
Elvis' Underground Kingdom
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NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!! So what you are tellling me is that this whole time i didn't have to leave at least half of my troops deployed, just half of my whole army? what you're saying is that I could spam a list with 9 flyers?
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That amazing moment when 1 warrior overruns a 500 point Termie squad.... \
*BLAM* FALSE FOR THEY SHALL KNOW NO FEAR!!!!!!! |
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![[Post New]](/s/i/i.gif) 2013/03/13 22:58:50
Subject: Re:Necron Wraithwing Tactics
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Tunneling Trygon
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Dr Disrespect wrote:NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!! So what you are tellling me is that this whole time i didn't have to leave at least half of my troops deployed, just half of my whole army? what you're saying is that I could spam a list with 9 flyers?
WARNING: 9 flyers is not as good as it sounds. Your games will not be very fun. 9-scythe games always go one of two ways:
1. You absolutely demolish your opponent, in a way that he won't enjoy.
2. Your opponent soundly dismantles your list, through superior numbers or firepower.
Me personally, I think 9 scythe lists are pretty easy to beat in objective games. But the list is too stupid to play for a fun game, and has too many weaknesses to try to win a GT with it.
Back on topic! 2 6 man wraith units with 2 D-Lords is good, but I would reccomend a unit of Spyders with Gloom Prisms. Psychic powers can seriously mess up Wraiths.
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![[Post New]](/s/i/i.gif) 2013/03/13 23:19:57
Subject: Re:Necron Wraithwing Tactics
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Depraved Slaanesh Chaos Lord
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I still think you need a reliable way to get ride of AV 13+. 1 Doom scythe is fine, but I'd want more than just that because an ADL could really mess you up. I would strongly recommend putting a Stormtek into two of the Warrior units.
if the Immortals are just some extra muscle, then I would totally add Zandrekh to them. I would definitely take Tesla as well. Str 5 Gauss doesn't do much for you that Str 4 gauss can't. And as far as anti-horde goes, the A.Barges will take care of that.
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![[Post New]](/s/i/i.gif) 2013/03/13 23:30:29
Subject: Necron Wraithwing Tactics
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Screeching Screamer of Tzeentch
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This is all list crafting and not to many tactics. I would like to hear how all of you would actually use the units that he is
suggesting.
An inexperienced player with a good list is still just an inexperienced player.
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1850 12W-2L
1750 ?W-?L (about 50-50)
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![[Post New]](/s/i/i.gif) 2013/03/13 23:34:20
Subject: Necron Wraithwing Tactics
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Longtime Dakkanaut
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There's not a whole lot of tactics with this list. Stay away from stuff you can't beat in cc with the wraiths and blast it to death with the scythes. Eliminate AA platforms as soon as you can.
Then last turn drop off all your warriors on objectives using the wraiths and Dlord to contest where you can.
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![[Post New]](/s/i/i.gif) 2013/03/13 23:35:59
Subject: Re:Necron Wraithwing Tactics
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Depraved Slaanesh Chaos Lord
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This particular list kinda plays itself.
The Flyers have to go into reserves, and they're basically gonna keep going after choice targets; and in the final found drop off their troops on objectives.
The A.Barges should soften up anything rough and then have the Wraiths crash into that target immediately afterward.
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![[Post New]](/s/i/i.gif) 2013/03/14 00:35:51
Subject: Re:Necron Wraithwing Tactics
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Fresh-Faced New User
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So here goes another list again
HQ
Necron Destroyer Lord, Spemtineral Weave, Mindshackle Scarabs 160
Zandrekh 185 (not sure if he's the best Overlord to take)
Stormtek 25
Stormtek 25
Stormtek 25
Troops
8 Warriors 104
7 Warriors 91
7 Warriors 91
Fast Attack
6 Wraiths, 3 Whip Coil 240
6 Wraiths, 3 Whip Coil 240
Heavy Support
Annihilation Barge 90
Annihilation Barge 90
Doom Scythe 175
Transport
Night Scythe (Troop 1) 100
Night Scythe (Troop 2) 100
Night Scythe (Troop 3) 100
With this list I can have a Doom Scythe to deal with the AV 13+, Zandrekh and his court and bigger units of warriors (with 1 stormtek attached by unit). This list is 1841 points.
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This message was edited 3 times. Last update was at 2013/03/14 00:37:53
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![[Post New]](/s/i/i.gif) 2013/03/14 02:38:55
Subject: Re:Necron Wraithwing Tactics
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Tail-spinning Tomb Blade Pilot
Where people Live Free, or Die
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jifel wrote: Dr Disrespect wrote:NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!! So what you are tellling me is that this whole time i didn't have to leave at least half of my troops deployed, just half of my whole army? what you're saying is that I could spam a list with 9 flyers?
WARNING: 9 flyers is not as good as it sounds. Your games will not be very fun. 9-scythe games always go one of two ways:
1. You absolutely demolish your opponent, in a way that he won't enjoy.
2. Your opponent soundly dismantles your list, through superior numbers or firepower.
3. Your opponent soundly dismantles your face with the closest available chair/knife/fist/power saw/Chuck Norris cardboard cutout
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Menaphite Dynasty Necrons - 6000
Karak Hirn Dwarfs - 2500
How many lawyers does it take to change a light bulb?
-- Fifty-Four -- Eight to argue, one to get a continuance, one to object, one to demur, two to research precedents, one to dictate a letter, one to stipulate, five to turn in their time cards, one to depose, one to write interrogatories, two to settle, one to order a secretary to change the bulb, and twenty eight to bill for professional services.
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![[Post New]](/s/i/i.gif) 2013/03/14 02:38:56
Subject: Re:Necron Wraithwing Tactics
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Depraved Slaanesh Chaos Lord
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I'm not sure where Zandrekh goes in this list... he's not particularly useful inside a Night Scythe. The way this is situated currently, you'd be better off putting an Overlord on a CCBarge.
Zandrekh cannot be embarked if you want to use counter tactics, and you always want him in a group because of his Rez Orb.
I would find a way to get your 10x Immortals back with Zandrekh on foot, and maybe eliminate a Stormtek (2 ought to be enough, combined with a Doom Scythe)
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![[Post New]](/s/i/i.gif) 2013/03/14 02:58:58
Subject: Necron Wraithwing Tactics
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Freaky Flayed One
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Common people, he wants a WRAITHwing army and most of the recommendations are to drop a whole unit of wraiths? *shakes head*. I think your original list is nearly perfect. The only tweak I would think about is to drop 1 wraith and 1 immortal to get 5 whip coils in the 3 squads.
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![[Post New]](/s/i/i.gif) 2013/03/14 03:23:26
Subject: Re:Necron Wraithwing Tactics
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Depraved Slaanesh Chaos Lord
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Yeah, I'm pretty sure 2x full units of Wraiths would be considered a Wraithwing; it doesn't have to lack balance.
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![[Post New]](/s/i/i.gif) 2013/03/14 11:25:43
Subject: Re:Necron Wraithwing Tactics
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Fresh-Faced New User
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And what about this one?
HQ
Necron Destroyer Lord, Spemtineral Weave, Mindshackle Scarabs 160
Zandrekh 185
Stormtek 25
Stormtek 25
Troops
10 Immortals 170
5 Warriors 65
5 Warriors 65
5 Warriors 65
Fast Attack
5 Wraiths, 2 Whip Coil 195
6 Wraiths, 3 Whip Coil 240
Heavy Support
Annihilation Barge 90
Annihilation Barge 90
Doom Scythe 175
Transport
Night Scythe (Troop 2) 100
Night Scythe (Troop 3) 100
Night Scythe (Troop 4) 100
In ordrer to get 10 immortals for zandrekh to join I had to remove 1 Stormtek, the additionals warriors in each night scythe, 1 wraith and 1 whip coil. In comparison with the first list I lose 7 wraiths (though I win 5 whip coil) 1 N.Destroyer (but I win Zandrekh + 2 Stormtek) and I lose one Annihilation Barge (but win 1 Doom Scythe. What do you guys think?  This list is exactly 1850
P.S : My list doesn't HAVE to be a Wraithwing, if they are any better lists I'd be happy to see them
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This message was edited 1 time. Last update was at 2013/03/14 11:26:42
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![[Post New]](/s/i/i.gif) 2013/03/14 12:00:26
Subject: Re:Necron Wraithwing Tactics
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Boom! Leman Russ Commander
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Fenrisulfr32 wrote:
P.S : My list doesn't HAVE to be a Wraithwing, if they are any better lists I'd be happy to see them 
No. This is all terrible.
Go 6 Flyers and 6 minimum troops, 18 wraiths all with whip coils. Go over point limit? feth 'em. They're cheating anyway.
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![[Post New]](/s/i/i.gif) 2013/03/14 12:25:57
Subject: Re:Necron Wraithwing Tactics
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Fresh-Faced New User
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Omg this can't be real, everyone is saying something different
The first list that I've posted has been seen on tournaments and has won a GT
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![[Post New]](/s/i/i.gif) 2013/03/14 12:34:17
Subject: Re:Necron Wraithwing Tactics
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Boom! Leman Russ Commander
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Fenrisulfr32 wrote:Omg this can't be real, everyone is saying something different
The first list that I've posted has been seen on tournaments and has won a GT
I'm just fething with you.
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![[Post New]](/s/i/i.gif) 2013/03/14 12:40:55
Subject: Re:Necron Wraithwing Tactics
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Fresh-Faced New User
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I think that the last list that I've posted is a great one, I don't know how I could get it more effective.
I don't know what this list could lack of (I can deal with 13+ AV, hordes, I have objectives control and can destroy low AV pretty easily) What do you guys think?
HQ
Necron Destroyer Lord, Spemtineral Weave, Mindshackle Scarabs 160
Zandrekh 185
Stormtek 25
Stormtek 25
Troops
10 Immortals 170
5 Warriors 65
5 Warriors 65
5 Warriors 65
Fast Attack
5 Wraiths, 2 Whip Coil 195
6 Wraiths, 3 Whip Coil 240
Heavy Support
Annihilation Barge 90
Annihilation Barge 90
Doom Scythe 175
Transport
Night Scythe (Troop 2) 100
Night Scythe (Troop 3) 100
Night Scythe (Troop 4) 100
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This message was edited 1 time. Last update was at 2013/03/14 14:13:42
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