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![[Post New]](/s/i/i.gif) 2013/03/13 22:28:12
Subject: Necron Canoptek Scarabs
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Water-Caste Negotiator
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More a rule verification but the scarabs with the Entropic Strike, if they manage assault a vehicle and starts stripping armor value, do you have to score say 10 hits in order for it to be wrecked?
Also is there any tech-marine or priest that can nullify this effect and repair armor values taken off of by these bugs?
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![[Post New]](/s/i/i.gif) 2013/03/13 22:37:31
Subject: Necron Canoptek Scarabs
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Stalwart Veteran Guard Sergeant
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You'd need to reduce the AV value to 0 on one facing to wreck the vehicle, this may require more than 10 hits (land raiders, demolishers etc).
As to the second question, there is no unit currently able to repair the armour in such a manner, only repair damage results and hull points.
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This message was edited 1 time. Last update was at 2013/03/13 22:38:15
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![[Post New]](/s/i/i.gif) 2013/03/13 22:37:33
Subject: Necron Canoptek Scarabs
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[DCM]
Tilter at Windmills
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First question: You roll to hit, then roll armor reductions, then if no armor facings have been reduced to zero (in which case it's immediately Wrecked), roll pens as normal against the now-reduced AV.
Second Q: No, I don't believe there are presently any rules allowing armor value to be restored. If you read the FAQs and current codices, Techmarines and similar have gained the ability to restore hull point damage, but not AV.
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![[Post New]](/s/i/i.gif) 2013/03/13 22:46:38
Subject: Necron Canoptek Scarabs
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Water-Caste Negotiator
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ItsPug wrote:You'd need to reduce the AV value to 0 on one facing to wreck the vehicle, this may require more than 10 hits (land raiders, demolishers etc).
As to the second question, there is no unit currently able to repair the armour in such a manner, only repair damage results and hull points.
Mannahnin wrote:First question: You roll to hit, then roll armor reductions, then if no armor facings have been reduced to zero (in which case it's immediately Wrecked), roll pens as normal against the now-reduced AV.
Second Q: No, I don't believe there are presently any rules allowing armor value to be restored. If you read the FAQs and current codices, Techmarines and similar have gained the ability to restore hull point damage, but not AV.
Good to know. Thanks!
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![[Post New]](/s/i/i.gif) 2013/03/14 02:28:06
Subject: Necron Canoptek Scarabs
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Longtime Dakkanaut
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R3YNO wrote:ItsPug wrote:You'd need to reduce the AV value to 0 on one facing to wreck the vehicle, this may require more than 10 hits (land raiders, demolishers etc).
As to the second question, there is no unit currently able to repair the armour in such a manner, only repair damage results and hull points.
Mannahnin wrote:First question: You roll to hit, then roll armor reductions, then if no armor facings have been reduced to zero (in which case it's immediately Wrecked), roll pens as normal against the now-reduced AV.
Second Q: No, I don't believe there are presently any rules allowing armor value to be restored. If you read the FAQs and current codices, Techmarines and similar have gained the ability to restore hull point damage, but not AV.
Good to know. Thanks!
If you reduce a vehicle to 0, I dont think you get to make Armour Pen rolls.
immediately wrecked would mean that you are trying to Armour Pen a wrecked vehicle and there are no rules for that.
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![[Post New]](/s/i/i.gif) 2013/03/14 18:44:48
Subject: Necron Canoptek Scarabs
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Dusty Skeleton
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Can the player controlling the scarabs elect not to roll any additional armor-stripping dice once it reaches armor 3 and then roll armor penetration dice (so that the rolls automatically penetrate) in hopes of causing an explosion (in the case for transports/buildings)?
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![[Post New]](/s/i/i.gif) 2013/03/14 18:47:15
Subject: Necron Canoptek Scarabs
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The Hive Mind
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Nope - rolling for ES isn't optional.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/03/14 19:23:30
Subject: Necron Canoptek Scarabs
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Longtime Dakkanaut
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tallguynsc wrote:Can the player controlling the scarabs elect not to roll any additional armor-stripping dice once it reaches armor 3 and then roll armor penetration dice (so that the rolls automatically penetrate) in hopes of causing an explosion (in the case for transports/buildings)?
Plus, you should be rolling all the "hits" that have the ES rule at the same time as well. So you can't really control how many points of AV you will be reducing.
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![[Post New]](/s/i/i.gif) 2013/03/14 19:41:05
Subject: Re:Necron Canoptek Scarabs
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Judgemental Grey Knight Justicar
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Has anyone made it down to zero? I usually kill them long before that.
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01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110 |
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![[Post New]](/s/i/i.gif) 2013/03/14 20:02:19
Subject: Necron Canoptek Scarabs
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Discriminating Deathmark Assassin
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Lots of times. Remember you only have to reduce the rear AV which is usually 10. 20 hits with scarabs in 6th is no big deal.
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![[Post New]](/s/i/i.gif) 2013/03/14 20:54:47
Subject: Re:Necron Canoptek Scarabs
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Judgemental Grey Knight Justicar
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I know but they get low then all of the hits pen and boom.
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01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110 |
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![[Post New]](/s/i/i.gif) 0007/03/14 20:57:39
Subject: Necron Canoptek Scarabs
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Loyal Necron Lychguard
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I've stripped numerous vehicles to 0 av, it's not that difficult with a full scarab squad on the charge. It's what, 5 attacks on the charge? 50 attacks that potentially auto-hit or at worst, what a 3+? Ya, it's not that hard.
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![[Post New]](/s/i/i.gif) 2013/03/14 21:00:32
Subject: Necron Canoptek Scarabs
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Regular Dakkanaut
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Kevin949 wrote:I've stripped numerous vehicles to 0 av, it's not that difficult with a full scarab squad on the charge. It's what, 5 attacks on the charge? 50 attacks that potentially auto-hit or at worst, what a 3+? Ya, it's not that hard.
It's also fun when you have the transport surrounded and you get to destroy the unit inside too.
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![[Post New]](/s/i/i.gif) 2013/03/15 12:36:04
Subject: Re:Necron Canoptek Scarabs
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Decrepit Dakkanaut
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Mythra wrote:I know but they get low then all of the hits pen and boom.
#8 scarabs charging a moving rear AV10 vehicle will likely kill it through AV loss, before you get a chance to roll for pen
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