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2013/03/16 22:20:02
Subject: 2500 points of VC (how well will this work against orcs?)
This is my 2500 points of VC how will ths list hold up against a magic heavy orcs and goblins list with an arachnarok and giant in?
Lords:
Vorshag the Bestial: Ghoul King,
Red Fury,
Other tricksters shard,
Dragonbane gem,
Sword of +3 attacks thing : 390 (no idea)
Otto Von Bluddof: Master Necromancer,
Lv 4 (lore of vampires),
Master of the Dead : 220
Heroes:
Lorkan Vanhel: lv 1 (lore of vampires)
Ironcurse Icon: 70
Zaphael the Lidless: Lv 2 (lore of vampires),
Book of Arkhan,
Dark Acolyte: 190
Core:
40 zombies: musician,
Standard bearer: 130
30 Skeletons: full command: 180
30 Skeletons: Full command: 180
Special:
3 Vargheists: Vargoyle: 146
Corpse Cart: Unholy Lodestone: 120
30 Graveguard: full command: 360
Rare:
Terrorgheist: 225
Varghulf: 175
2500 points
Any improvements?
Automatically Appended Next Post: Is this list any good either?
Spoiler:
Lords:
Naaima of Lahima: Vampire Lord,
Coven Throne,
Quickblood,
Aurar of Dark Majesty,
Beguile,
Lv 2 (lore of Vampires),
Obsidian Blade,
Talisman of Preservation,
Ironcurse Icon: 655
Heroes:
Vampire: Lv 2 (lore of vampires),
Dark Acolyte: 165
Vampire: Book of Arkhan
Nightmare,
Lance,
Red Fury,
Lv 1 (lore of vampires): 204
Tomb Banshee: 95
Troops:
30 Skeleton Warriors: full command: 180
30 Skeleton Warriors: full command: 180
30 Skeleton Warriors: full command: 180
Special:
Corpse Cart: Unholy loadstone: 120
5 Black Knights: full command,
Barding,
Lances: 160
6 Crypt Horrors: 208
Rare Units:
5 Blood Knights: full command,
Flag of blood keep: 350
2500 points
This message was edited 3 times. Last update was at 2013/03/17 10:11:15
2013/03/16 22:57:04
Subject: 2500 points of VC (how well will this work against orcs?)
This list wasn't orgionally tailored to face orca but I agree that the survivability of the crypt horrors would be beneficial, the fist list doesn't need the vampire alive to function as the Necromancer can assume control should he die. He adds a lot of punch that the otherwise feeble core and so I think he is a useful addition
2013/03/17 00:00:23
Subject: 2500 points of VC (how well will this work against orcs?)
The best lord is a red fury, ASF vampire lord with as much of an armour save as you can get. Give him the ogre blade and The Other Trickster's Shard. Then he can take on most combat units OnG can supply. Another trick, one I've been looking at, is A baby Vamp red fury BSB and Konrad, each side of the lord. That is at least another 10 attacks at S5 causing the Orcs to lose armour and reroll wards.
Obsidion blade is not a vapire weapon, plain and simple. It is something for an empire captain to use to deal with knights. If you need to break Armour 1 take the giant/ogre blade for 10 more/less points and wound everything on 2s while your at it. If you don't need to worry about heavy cav (you don't with orcs) saw for the +2/+3 attack sword instead.
Quickblood is not nearly as important on a ghoul king as it is on a Vampire lord but it's nice.
Other tricksters shard and dragonbane gem are practically mandatory for a ghoul king.
All in all I think you're problem is your lords and heroes. They are too cheap. VC are all about our characters, give your hero vamps red fury each and sword of swift slaying/sword of battle/might/anti hero sword etc.
You can clear up some points to do that by dropping either the vargheists (they're special btw, not rare) or the vargulf. They fill pretty similar roles and one of each could be redundant.
Fafnir wrote: Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
2013/03/17 10:08:57
Subject: 2500 points of VC (how well will this work against orcs?)
jonolikespie wrote: Obsidion blade is not a vapire weapon, plain and simple. It is something for an empire captain to use to deal with knights. If you need to break Armour 1 take the giant/ogre blade for 10 more/less points and wound everything on 2s while your at it. If you don't need to worry about heavy cav (you don't with orcs) saw for the +2/+3 attack sword instead.
Quickblood is not nearly as important on a ghoul king as it is on a Vampire lord but it's nice.
Other tricksters shard and dragonbane gem are practically mandatory for a ghoul king.
All in all I think you're problem is your lords and heroes. They are too cheap. VC are all about our characters, give your hero vamps red fury each and sword of swift slaying/sword of battle/might/anti hero sword etc.
You can clear up some points to do that by dropping either the vargheists (they're special btw, not rare) or the vargulf. They fill pretty similar roles and one of each could be redundant.
Haven't used th ghoul king much but what do the other tricksters shard and dragon bane gem do? Vargheists are right next to the rare section so in got confused . Quickblood is actually very useful just not really against orcs and I have a pretty stong lords and heroes section. 2 lords and a vampire+ Necromancer hero is pretty powerful...
2013/03/17 11:16:13
Subject: 2500 points of VC (how well will this work against orcs?)
Other tricksters shard forces your opponent to reroll successful ward saves. It is an excelent counter to 4+ ward generals/BSBs/LvL4s.
The Dragonbane gem gives you a 2+ ward against flaming. Your ghoul king has regen 5+, people will try to break regen with flaming ans when they do you laugh at them.
Quickblood is good, but the main reason you use it on a lord is to go first and get rerolls to hit. A ghoul king is Init 8 and already has rerolls, the only things he has to worry about there is a bloodthirster or the like coming in with init 9 or assassins with ASF (who would get to hit back anyway even if he has quickblood). It's not bad but there are better places to spend the points.
Fafnir wrote: Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
2013/03/17 11:18:05
Subject: 2500 points of VC (how well will this work against orcs?)
The Other Trickster's Shard is useful on all types of vampire lord. Especially as when combined with the Ogre Blade you can take on Disk characters easily. And put more wounds on certain obnoxious builds. Against OnG, the ghoul king isn't great. Considering that the basic orcs are S5 with AHW on the first round, that is at least 10 attacks on the king netting them 390 points. I would recommend the black knight bus to deal with OnG, as it can lock out what you don't want to fight and the knights and characters run in, wreck face and win back points.
They are a deathstar-ish unit though which I want to avoid. They generally don't work to well. The Vargheists while not to survivable are great for locking on and butchering priority targets like small blocks with shamans in.
I think I need more banshees/wraiths/spirit hosts to kill goblin hordes and roadblock his units. What LD are giants as I may combat his with my terrorgheist
2013/03/17 17:04:44
Subject: 2500 points of VC (how well will this work against orcs?)
Orc Shamans will be in big blocks of savages with the shrunken head. Goblin shamans will be in blocks of 50.
Giants are LD 10.
The knight bus, has several advantages to other stars. IT can be brought back to life, and the 600 points of dogs make sure it will be across the board where it wants to be.
Fair point. He has mainly goblin shamans-4 I think and they are all in large blocks. So crashing into them with knights may not be the best option. Then again, if I have them tied up with resurrecting BK's I could flank them with other units like skelies/Vargheists/horrors/direwolves so not a bad plan. I think to face the arachnarok I will grave guard it and support them with necro's churning out units of zombies and skelies + resurrecting
2013/03/17 23:21:19
Subject: 2500 points of VC (how well will this work against orcs?)
It's not that easy to hold an arachnarok with a goblin great shaman on it held down with zombies. I can't really spare to many casters keeping the unit alive. I think it would be more effective to deal with it early to stop any possibilities of it having to much influence.
2013/03/17 23:30:42
Subject: 2500 points of VC (how well will this work against orcs?)
This may seem like a very small or even pointless comment, but take something with ethereal if your going against OnG.
Run them past night gobbo units 1st to draw out any fanatics in the unit, rather than having an expensive model smashed to pieces very quickly.
While im not a VC player, i am an OnG player, and the countless times ive killed a dragon or the likes because it ran headlong into my unit after my shaman and BSB is just funny now.
Hexwraiths through them is funny in these circumstances. But yeah I realised afterwards I hadn't included enough ethereal stuff which is strange for me as I usually run loads. I just couldn't be bothered to add any more afterwards.
2013/03/18 16:23:30
Subject: 2500 points of VC (how well will this work against orcs?)
BaconUprising wrote: Hexwraiths through them is funny in these circumstances. But yeah I realised afterwards I hadn't included enough ethereal stuff which is strange for me as I usually run loads. I just couldn't be bothered to add any more afterwards.
Two spirit hosts are hilarious vs low LD armies. I've seen a host run a unit of 5 mournfang off the board whilst the other one locked up a gutstar for turns 3 through 5.