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Hello! Long-time lurker, first-time poster. I'm the designer of the board game Ars Victor. I was wondering how other WH40k players felt about using their minis for other games?
I've got a custom Space Wolves army, styled "The Grateful Templars" -- cue dancing bears and "Truckin" theme music. I don't often have time for a full day of 40k, but I sometimes have time for a couple quick games. I got tired of watching my minis languish on the shelves, and that was some of the inspiration behind developing Ars Victor.
Ultimately, Ars Victor is a game that stands on its own. However, we've run some test games on what we call the "Double-wide" board: it's got hexes big enough to fit a full squad of five 40mm bases. We mapped the figures we have to their closest Ars Victor analogs: Terminator figures for Assault Infantry, Tac Marines for Medium Infantry, etc:
Forgive the unpainted minis. This was an early version of the game, and some of it has changed, but the basic concept is the same.
So the question to y'all: does that look fun?
Here's why I'm asking.
I'm getting ready to run a Kickstarter project for Ars Victor. We can probably offer a package that has the double-wide maps, and everything else you need to play a game of Ars Victor with your WH40k minis. And Ars Victor is designed with player-created units in mind: I plan to offer a community-driven database to let players share unit designs.
What are your thoughts? Does it sound fun to be able to use your minis in another, fast-paced tactical game?
Does anyone use a different set of rules than 40K, to still play in the original 40K universe?
I personally am currently liking the 'fast and fun' rules set called "In the Emperor's Name" by the guys that did FUBAR, and I know some people have done some converting to Ganesha Games "Song of (insert name)..." rules sets.
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
Does anyone use a different set of rules than 40K, to still play in the original 40K universe?
I personally am currently liking the 'fast and fun' rules set called "In the Emperor's Name" by the guys that did FUBAR, and I know some people have done some converting to Ganesha Games "Song of (insert name)..." rules sets.
I use Tomorrows War to play some interesting small games. The system allows Space Marines to actually feel like Space Marines (a couple guys going up against a near 10:1 ratio and still coming out on top), and the reaction system leads to some very fluid and realistic feeling fire-fights compared to 40k (My Heavy Bolter shreds a vehicle, 2 guys crawl out the back and the commander crawls out the top, I interrupt this and my Heavy Bolter tears apart the commander and 1 soldier, they react to this by having the last soldier shoot at a nearby Guardsmen team killing 1, before the Guardsmen return fire and kills him. That is one "Round of Fire", and the next time my army gets initiative which is determined through a die roll I can have the Guardsmen either hijack the vehicle or do whatever they wish. It's a really fluid and nice system once you learn when to roll and what you are looking for. Only need to remember 2 numbers really, your Troop Quality and Morale.)
This message was edited 1 time. Last update was at 2013/03/18 21:43:13
Voted "yes". Aside from in my local GW, nobody I know has issues with using non-GW figures proxied into our games, so why not the other way round Personally, I've used 40k models in scaled-down games of Inquisitor but also used a model as my playing piece in games of Monopoly and Scene-It
"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch
We use 40k miniatures for our roleplaying games all the time. We also use custom figurines and the DM even put down a 1/100 scale gundam model once or twice. That was a fun fight.
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
Does anyone use a different set of rules than 40K, to still play in the original 40K universe?
I personally am currently liking the 'fast and fun' rules set called "In the Emperor's Name" by the guys that did FUBAR, and I know some people have done some converting to Ganesha Games "Song of (insert name)..." rules sets.
I use Tomorrows War to play some interesting small games. The system allows Space Marines to actually feel like Space Marines (a couple guys going up against a near 10:1 ratio and still coming out on top), and the reaction system leads to some very fluid and realistic feeling fire-fights compared to 40k...
The fluid, back-and-forth play is what really shines in AV. The card-driven system makes it so the most scarce resource on the battlefield is your abililty to command your units.
Southampton, Hampshire, England, British Isles, Europe, Earth, Sol, Sector 001
Cool use of the minnies there, here have an exalt on me As for the game in 40k that are small and manageable i've been working on this for my FLGS. https://docs.google.com/file/d/0B1IqBEmDJmcxZDREVGFkaTZfVGc/edit?usp=sharing I'me getting there with it and the players there seem to like the fact that it is at the squad level.
This message was edited 1 time. Last update was at 2013/03/18 23:51:04
I use Tomorrows War to play some interesting small games. The system allows Space Marines to actually feel like Space Marines (a couple guys going up against a near 10:1 ratio and still coming out on top)
In the Emperor's name, though it has grossly simplified rules for a ministures skirmish game (think beer and pretzels-level), does that pretty well, too. A squad made up of a Captain and 3 Space Marines is balanced going up against a Genestealer Cult of about 12 models, even if that number includes a couple of hybrids and a purestrain.
Like I said though, it's a set of very streamlined rules. Only 25 pages of main rules, including tons of examples. It's still a good way to play a game in the universe, though, which is the most important thing to me.
This message was edited 2 times. Last update was at 2013/03/19 00:38:29
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."
I use Tomorrows War to play some interesting small games. The system allows Space Marines to actually feel like Space Marines (a couple guys going up against a near 10:1 ratio and still coming out on top)
In the Emperor's name, though it has grossly simplified rules for a ministures skirmish game (think beer and pretzels-level), does that pretty well, too. A squad made up of a Captain and 3 Space Marines is balanced going up against a Genestealer Cult of about 12 models, even if that number includes a couple of hybrids and a purestrain.
Like I said though, it's a set of very streamlined rules. Only 25 pages of main rules, including tons of examples. It's still a good way to play a game in the universe, though, which is the most important thing to me.
(I feel like im kinda ninja'ing here but..)
Oh I know. I love ITEN. ITEN does skirmish in the actual universe really well, I just like TW because I can scale it up to any size engagement I want (I could have entire Guard regiments fighting each other in 6mm if I wanted to) using any scale miniature I want should I want to.
I use Tomorrows War to play some interesting small games. The system allows Space Marines to actually feel like Space Marines (a couple guys going up against a near 10:1 ratio and still coming out on top)
In the Emperor's name, though it has grossly simplified rules for a ministures skirmish game (think beer and pretzels-level), does that pretty well, too. A squad made up of a Captain and 3 Space Marines is balanced going up against a Genestealer Cult of about 12 models, even if that number includes a couple of hybrids and a purestrain.
Like I said though, it's a set of very streamlined rules. Only 25 pages of main rules, including tons of examples. It's still a good way to play a game in the universe, though, which is the most important thing to me.
(I feel like im kinda ninja'ing here but..)
Oh I know. I love ITEN. ITEN does skirmish in the actual universe really well, I just like TW because I can scale it up to any size engagement I want (I could have entire Guard regiments fighting each other in 6mm if I wanted to) using any scale miniature I want should I want to.
Very cool, I hadn't seen that. Ars Victor rules are only 16 pages, and that includes cover and starter scenarios.
You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
I figured since my fat ass is featured in the embedded video at the top of the thread that I should sign up for Dakka finally. I've been lurking for a few years and love this place!
I definitely want a double-wide board, but only if you create rules for some kind of Chaos Daemon-looking army or units so I can actually field my stuff I don't have any marines or IG that map well to the Ars Victor units. I guess Plaguebearers as Conscripts and a Bloodthirster as Assault could be hilarious. I smell an "Ars Victor Counts-As" post coming on.
Watching the video again reminded me how much fun I had playing that game. Since I had played the 'normal' version right before, it was pretty obvious how much the cool-looking bits enhanced my enjoyment of the game. Also, 1 hour for a simpler 40K-like experience is a pretty sweet time investment.
Warmfuzzy wrote: I definitely want a double-wide board, but only if you create rules for some kind of Chaos Daemon-looking army or units so I can actually field my stuff I don't have any marines or IG that map well to the Ars Victor units. I guess Plaguebearers as Conscripts and a Bloodthirster as Assault could be hilarious. I smell an "Ars Victor Counts-As" post coming on.
Yeah, I've been trying to figure out some good stats for units that I can use my Eldar figures for. Because they're basically unusable in WH40k
I've used my AOBR marines for ITEN and will be using some spare Caos Cultists for Necromunda if we ever get to play that one again.
I also have a "generic" 28mm army (using Pig Iron minis and a couple Antenocitis vehicles) for Tomorrow's War, FUBAR and whatever other rulesets we want to try out. I'm OK with using GW's miniatures in these games, too, but I've chosen not to mainly for the following reasons:
First, Games Workshop's miniatures belong in 40k. I might be putting emotion over reason, but somehow they don't feel "right" in other systems.
Second, it is my way to support other makers and encourage them to be original and not put all their eggs in the 40k basket.
This message was edited 1 time. Last update was at 2013/03/19 20:14:51
War does not determine who is right - only who is left.
I have actually used my Necron lord with Warscythe as my warforged barbarian in D&D. He fits the bill pretty nicely and for his mount I use an old wraith with some justification that rather than actually riding the mount he adds bits to his body.
Blood for the bloo... wait no, I meant for Sanguinius!
I've never heard of this game - but I've used my 40k stuff in Stargrunt and Tomorrow's war without issues.
The human and marine stuff is easy. Marines are buffed humans in powered armour (which comes in different types - so scouts, assault marines and terminators are also covered).
The aliens (I have eldar) for TW is a bit harder - but the new book coming out will help with that.
I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
chromedog wrote: The aliens (I have eldar) for TW is a bit harder - but the new book coming out will help with that.
I'm trying to come up with good statlines for units that I can use my Eldar pieces with. I'm always open to suggestions -- we're using the forums on BGG for this kind of stuff.
Of course not, this is the advertising thread for it to get a feel for the potential market.
This message was edited 1 time. Last update was at 2013/03/20 18:06:05
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
Pssh 40k miniatures in other games, that's heresy!
I mean if people allow such a travesty, who knows where this slippery slope will stop! Before you know it folks will be mixing 40k, Mordheim, and ancient Advanced Heroquest figures with dinosaurs in some kind of sick, twisted, skirmish level game!
(Oh, you mean we aren't just using this thread to advertise our pet projects? )
PS: I vote NO! for playing card based activation. I know The Sword and The Flame does it, but I'd try to find another alternative. Mixing cards and dice (and poker chips, from the looks of the video?) is a few too many types of media all at once.
Furyou Miko wrote:
Of course not, this is the advertising thread for it to get a feel for the potential market.
Specifically, to see if there's any interest from 40k mini players other than me and my friends. The game itself is free on the website, and there's a video tutorial that teaches you how to play.
The regular game is "normal sized", with 1.5" hexes. I'm trying to figure out if people would be interested in a "double wide" version, with 3" hexes -- that's the size you see in the video with the minis.
bosky wrote:
(Oh, you mean we aren't just using this thread to advertise our pet projects? )
It's like everyone coming out of the closet and confessing that we use our dolls for other games.
bosky wrote:
PS: I vote NO! for playing card based activation. I know The Sword and The Flame does it, but I'd try to find another alternative. Mixing cards and dice (and poker chips, from the looks of the video?) is a few too many types of media all at once.
I'm not sure how SaTF does it, but the card-driven play is what everyone *loves* about Ars Victor. It adds a whole new level of strategy to the game -- you now have to organize and maneuver your forces with limited command ability. Each player has their own deck, that they go through only once, so there's a deck management axis to consider when you're planning your moves. It creates an amazing back-and-forth tempo that adds a huge amount of tension to the game.