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Made in us
Regular Dakkanaut




We had a debate at our LGS concerning. Unit that is fleeing at the end of the game. In all previous editions, both Fantasy and 40k, unit that is broken and fleeing when the game ends counts as destroyed for victory point conditions. But from what we can tell in the new rule book a unit has to flee completely off the table to count as destroyed.

Does a unit fleeing but still on the table at the end of the game NOT count as destroyed in the current edition of the rules?

Thanks
   
Made in gb
Booming Thunderer







I don't think they do. I'm not a fan of that one.

I was surprised myself when I found out, it has always seemed to be that they count as destroyed for vps in the past but not in 8th.

Play it as a house rule if you're playing with friends.
   
Made in de
Decrepit Dakkanaut





Correct. In vanilla 8th rules, fleeing units do not free up VP on the last turn.

In Europe, on most tournaments, they usually give up 50% of their points cost (which is a much better solution!). Look up ETC rules

   
Made in us
Killer Klaivex




Oceanside, CA

tremere47 wrote:
We had a debate at our LGS concerning. Unit that is fleeing at the end of the game. In all previous editions, both Fantasy and 40k, unit that is broken and fleeing when the game ends counts as destroyed for victory point conditions. But from what we can tell in the new rule book a unit has to flee completely off the table to count as destroyed.

Does a unit fleeing but still on the table at the end of the game NOT count as destroyed in the current edition of the rules?

Thanks


They dropped it out of 8th edition, and not be oversight. In an interview with the designers, they said it was intentional to prevent reckless charges at the end of the game.
You've got plenty of time to kill your opponent (his army I mean).

What I think is a problem, and more likely an oversight, is units that fail to rally keep running in the same direction, rather than the nearest table edge. I've seen units flee for 3 turns and have the game end. In previous editions, fleeing to the nearest table edge would put the unit off the table much faster.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Bloodthirsty Chaos Knight



Edinburgh, Scotland

Would units then change direction while fleeing? Or start.by fleeing the edge rather than away from Tue enemy?

Nite 
   
Made in us
Killer Klaivex




Oceanside, CA

Niteware wrote:
Would units then change direction while fleeing? Or start.by fleeing the edge rather than away from Tue enemy?

In current rules, you flee from whoever charged you last, and keep running in that direction if you fail to rally.
In old rules, when you failed to rally, you'd pivot the unit to the nearest table edge and would flee to the edge.
Dangerous terrain checks for fleeing through enemy units aren't nearly dangerous enough. 1:6 guys take wounds? Should be 2:6 or 3:6. Being surrounded and flee should be a lot worse than it is.
But again,it's how rules should be, not how they are.

Currently you keep running in the same direction when you fail to rally and magically pop through enemy units taking nearly no losses if you flee into them.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in bg
Cosmic Joe





Bulgaria

Maybe but look at it from the perspective of the fleeing soldiers, they have no way of knowing where the magical border that guarantees their safe escape is, so they just flee away from the enemy.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in gb
Bloodthirsty Chaos Knight



Edinburgh, Scotland

Potentially they should flee from the nearest enemy every turn. Would be more random and more realistic ( he says, talking about a fantasy battle game...)

Nite 
   
Made in bg
Cosmic Joe





Bulgaria

With dragons and demons in it, realistically speaking most people would just call in sick that day

This message was edited 1 time. Last update was at 2013/03/26 12:05:06



Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Killer Klaivex




Oceanside, CA

 HoverBoy wrote:
Maybe but look at it from the perspective of the fleeing soldiers, they have no way of knowing where the magical border that guarantees their safe escape is, so they just flee away from the enemy.

If their was a magical boarder that I could cross to save my life, you'd bet I know where it is.
What is it about table edge that is safety/point of no return? Whatever it is, anyone who is running for their life is likely to recognize that threshold.


 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in de
Decrepit Dakkanaut





HawaiiMatt wrote:
 HoverBoy wrote:
Maybe but look at it from the perspective of the fleeing soldiers, they have no way of knowing where the magical border that guarantees their safe escape is, so they just flee away from the enemy.

If their was a magical boarder that I could cross to save my life, you'd bet I know where it is


Exalted

Most games I play still use the "fleeing in last turn = 50% VP rule" - it makes for more interesting games as those last turn charges can suddenly turn a game around. I can only recommend using ETC rules with 8th. It makes for a better game

   
 
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