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Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Inspired by a few recent games and a couple of threads that are active on here at the moment ..

Is it permissible to shoot at something you cannot hurt ?

At least directly anyway.

Was wondering with regards to flying MCs and Iron arm ( is that the one ?) that can add to a models T score. I believe that this could raise a models T score so that certain weapons wouldn't be able to hurt the target . However flying MCs have to take a grounding test if they are hit, not wounded, so t'would seem to me that it would be possible to ( say) shoot lasguns at a T8 Flying MC, purely to trigger a grounding test .. yes ?

Or am I overlooking something somewhere ?


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Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

I don't see anything that says you can't. I'd be unhappy but allow it if it were me.

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Longtime Dakkanaut





You can shot marker lights at FMC;s which cause grounding tests, marker lights cant hurt it so I would say yes

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Pewling Menial




Somewhere, The Warp

You are allowed to shoot at things you cannot hurt, Oh Holy And Powerful Moderator, though if you do this, you may roll the hit dice, but not the wound dice. Which kinda is a waste of time.
   
Made in ca
Judgemental Grey Knight Justicar





Oshawa, Ontario, Canada

BolterUnlimited wrote:
You are allowed to shoot at things you cannot hurt, Oh Holy And Powerful Moderator, though if you do this, you may roll the hit dice, but not the wound dice. Which kinda is a waste of time.


Except in the case of FMC's that are must take a test to be grounded if *hit* (not wounded). So, even though you can't wound it by shooting, you can still target and HIT it (causing a grounding test).

Personally, I'd rather see a FMC grounded than flying around my troops, even if I did not hurt it with that unit specifically.
   
Made in us
Judgemental Grey Knight Justicar




USA

In the previous Codex when Fateweaver could split fire, I would often fire one of his attacks (Warpfire, for example) into a tanks front armor where I had no chance of even glancing that vehicle. I'd put two shots he was allowed into nearby infantry (Daemonic Gaze and Breath of Chaos), then I'd charge the tank and wreck it in melee. Or if he was near two vehicles, I'd throw Bolt of Tzeentch (S8 AP1) at one and any other attack at the other, then charge whichever survived the shooting.

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Made in us
The Hive Mind





 reds8n wrote:
Inspired by a few recent games and a couple of threads that are active on here at the moment ..

Is it permissible to shoot at something you cannot hurt ?

We know you have permission to shoot a unit at a FMC.
Are there any rules prohibiting firing at something you can't hurt?

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Pewling Menial




Somewhere, The Warp

None, unless a codex says otherwise.
   
Made in us
Rogue Grot Kannon Gunna





Yes you can fire at models that you cannot hurt.

It comes in handy during a night fight situation. Your vehicles, such as sentinels with turbo las and a search light, would be able to fire at a land raider or leman russ, effectively lighting it up for all of your other weapons.

That is a cheap point cost for lots of effectiveness.

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Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

It's not there now (presumably since it doesn't need to be!) but I'm sure in 5th, it was mentioned in the FAQs that you could indeed fire at something you couldn't hurt, to allow the searchlight trick to work. It now just extends to grounding FMCs as well.

Note that it couldn't possibly be illegal to shoot at something you couldn't hurt, or markerlights could never be fired at *anything*.

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Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

 Super Ready wrote:
It's not there now (presumably since it doesn't need to be!) but I'm sure in 5th, it was mentioned in the FAQs that you could indeed fire at something you couldn't hurt, to allow the searchlight trick to work. .


Maybe that's what's half lodged in the dusty recesses of my mind then, I knew I'd read something about it somewhere and somewhen but...

Somehow or other that trick with the Sentinels/whatever had passed me by.. now I've just got to remember it during a game !

The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Not just Sentinels, but a sizeable chunk of Imperial vehicles... most common one other than the Sentinel is the Rhino with its bog-standard storm bolter. And, by extension, the Chaos Rhino too.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in ca
Lieutenant Colonel






sure,

marker lights cant hurt anything,

but can hit and cause grounding tests,

why couldnt las guns?


 
   
Made in gb
Hardened Veteran Guardsman






This causes massive problems with Vehicle Squadrons and meltas though :(

Like if you have a heavy bolter in an IG command squad of any kind, 2 meltas, 1 plasma pistol (weird configuration but just as an example)

They all fire at the closest vehicle (within 12"), the first shot destroys it, then the heavy bolter's range of 36" allows the remaining hits to go against the next vehicle in the squadron which is out of range of the 12".

This is how I interpret the rules anyway is there anyone who can shed light on why this isn't the case? (Fairness doesn't count)

I'd love it if GW could clarify this on the FAQ.

This could mean if you have a column of Leman Russ, or squad of sentinels the whole squad could be wiped out by 12" special weapons with the range of a weaker weapon.

But if you have a missile launcher that makes it even worse because the missile launcher CAN damage them.

I should make a new topic for this actually asking whether these rules when read properly mean this can happen.

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Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Huh - I could've sworn this was answered in another thread not TOO long ago, but can't find it now. In any case - you're correct, however it's not QUITE as terribly bad as you'd think with melta in particular. Check page 77, it stipulates that you assign and resolve each hit individually.
So yes, the melta has already hit by this point - but as the vehicle is further away when you check for penetration, you don't get the extra D6 benefit.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
 
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