Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2013/03/25 18:41:34
Subject: Second batrep ever. 1850 Necrons vs. Necron/chaos
so as a follow up to my last batrep, i went down to my local FLGS for a tournament practice game. i will be playing Poster Buddha with his necron/chaos. i asked him to bring a nasty list, as i need the practice for an 1850 tournament coming up and im running out of time for practice. so here goes, let me know what you all think tactically or with the batrep itself.
Necron list Destroyerlord-Mss, weave, orb
Zandrekh
Court
stormtek w/lightning field
Destructiontek with Pulse
8ximmortals in scythe
5xwarriors in scythe
10xwarriors in ghost ark
8xwarriors
7 scarabs
6 wraiths w/2 whip coils
2x annihalation barges
2xspyders w/ gloom prism, 2xfabricator claw
Necron/chaos list Overlord w/ mss, warscythe, weave
court
couple of stormteks(i cant remember exactly hopefully Buddha can fill this in.)
8 immortals
10x warriors w/ ghost ark
5x warriors w/night scythe
5x warriors w/night scythe
2xannihilation barge
doom scythe
Mission Primary is the Scouring
Secondary is Purge the alien
Tertiary is First blood-1, Line breaker-2, Slay the Warlord-3
deployment is Hammer and Anvil
Warlord traits are strategic genius for both of us. helpful to me, not so much for my opponent with comms relay haha.
We roll off for deployment and my opponent picks sides but i get second turn. Night fighting is not on.
my opponent gets the 4 point, 2 point, and another 2 point leaving me with 2-3 point objective and the 1 point.
Pre Game Thoughts So my opponent has whipped my butt more than a few times, however in our last game I beat him with drop pod Vulkan marines against his necron grey knights. So I know it's going to be a tough game. I also know how the helldrake is going to treat my troops. Add to that Abaddon and I'm not sure what my target priorities will be. I think if I can down his flyers quickly and take the air superiority I can probably win. Having 2 extra scoring units due to the scouring is going to help as well. Also if I can get into his troops while avoiding Abaddon and the cultists with my wraiths it's probably game over. This is the first game I've played against more than 2 flyers so it should be interesting.
Overview of Board
Spoiler:
Deployment
Spoiler:
i deploy my 8 warriors and destructiontek on foot, 10 warriors in ghost ark behind some ruins for cover, wraithstar along the far board edge to run up the flank. then i deploy my 7 scarabs in terrain with the 2 spyders and 2 barges on the far side to cover that flank. my 2 scythes start in reserves.
my opponent deploys Abaddon and cultists up front, barges and ghost ark go behind for cover, his comms relay with warlord and immortals deploy all the way in back. his 4 flyers start in reserves.
overview of the other side of the table
Chaos Crons Turn 1
Spoiler:
everything moves up 6' behind Abaddon and the cultists. my opponent elects to run the cultist squad. not much happens here as i deployed most of my stuff out of range and LoS.
Pure Crons Turn 1
Spoiler:
i move up my barge, and warriors with zandrekh behind it. the wraithstar advances a little to keep out of charge range of the cultists and to make shooting lanes difficult. my spyders make 2 scarabs without taking a wound then the 9 scarabs move up 12, and the spyder move up 6" thanks to MTC and then run a few inches to keep up with the scarabs. the barges move up next to them to take pot shots at his cultists that i can barely see with the front barge and to gain jink. i give stealth to the ghost ark with zandrekh.
shooting kills a whole 3 cultists then my wraithstar runs to get a little closer to the objective. pretty uneventful round for both of us.
Chaos Crons Turn 2
Spoiler:
Overview top of 2
my opponent gets the helldrake, doom scythe, and 1 night scythe in. this is going to hurt.
my opponent moves his helldrake on to target the scarabs(why do helldrakes hate my scarabs so much haha), his night scythe and doom scythe move up and target the barge and zandrekhs squad. one of his barges moves over to back up the helldrake, the other goes off with the ghost ark to target the wraithstar.
the helldrake targets the scarabs but can only hit 4 with the flamer. so cant finish them off for first blood. however his night scythe diverts its firepower away from the warrior squad with zandrekh to finish them off, giving my opponent first blood.
the doomscythe unloads into the warrior squad and barge but only does a glance to the barge, and kills 4 from the warrior squad. 3 would get back up.
shooting from the ghost ark, warriors inside, and anni barge does 2 wounds to the destrolord and 1 to the wraiths.
Pure Crons Turn 2
Spoiler:
sorry for some reason i have no pictures of turn 2 overview or my movement for some reason.
ouch that last turn hurt, but could have been a lot worse. now its time to gets some revenge. i get both of my scythes in and they move to target the doom scythe and nightscythe. my other 2 barges move for jink and to target the helldrake. my barge moves up slightly for jink and makes a warrior to replace zandrekhs squad back to full strength. i make a mistake here and dont move my wraiths up despite wanting to charge the barge and ghost ark.
shooting for me is pretty awesome. i shoot down both scythes and kill 6 more cultists. i fail to do any damage to the helldrake as my opponents makes a few Demon saves.
Then Disaster!!!
Overwatch from the warriors in the ghost ark kill my destro lord and put my squad out of range for the charge. However despite that its not so bad because....
as shown in the photo earlier my destrolord gets back up.
Chaos Crons Turn 3 Overview top of turn 3
Spoiler:
My opponent gets his second scythe on and moves it up the flank with my anni barges he also moves one of his barges to this side to back up his scythe. His warrior squad that got their ride blown up move onto the table on the same side and also run toward the 4 point objective. He moves the helldrake over to target the warrior squad with zandrekh. He moves his other barge, ark, and cultists back away from the wraithstar.
combined shooting from the warriors, barge, and Ark kill my destroyer lord again, and do 3 wounds to the wraiths killing 2. My Destroyerlord would get back up again, and after much debate my opponent agrees the 30 points for a res orb was worth it despite the wraiths not benefitting haha.
his helldrake Vector strikes my scythe destroying it and wounds 7 times on the warrior squad with zandrekh. he kills 1 warrior then Zandrekh tanks the rest taking 2 wounds.
Pure Crons Turn 3
Spoiler:
again i forget to take an overview pic and need to remember this kind of stuff.
but my warrior squad the had its scythe walks on toward my 1 point objective and to also target the helldrake if my barges cant finish it off.
i move my spyders toward the ghost ark hoping to repair that 1 lonely hull point. my destroyer lord moves up to charge either the barge my wraiths
move up to charge the Ghost ark. my warriors with Zandrekh move over to claim the 3 point objective in the ruins they were chilling near. i give Tank Hunters to my front barge hoping to kill his barge.
Combined shooting from the rear ark array, 1 barge, 5 man warrior squad with stormtek, and Zandrekh's squad take down the helldrake.
The rest of my shooting does nothing. I then charge the destrolord into His other barge and attempt to charge the wraiths into his ark, but again disaster!!
overwatch from the warriors inside the ark do 2 wounds and i fail both saves killing a wraith and putting them 1' out of charge range. This darn ark is ravaging my forces...
the Destrolord does 4 pens to the barge and i blow it up killing 3 cultists
Chaos Crons Turn 4
Spoiler:
Overview Top of 4
my opponent moves his scythe in the middle over and unloads the squad inside to target my 5 man warrior with storm tek. He then moves his cultists to surround my Destrolord and deny him any reanimation if he can kill it with all his shooting.
his combined shooting from the ark, its warriors, the immortals in back kill my destrolord who would not get back up and do 4 wounds to the wraiths which i fail all the saves for.
his ark does 1 hull point to my scythe as i make a save or 2 to limit the damage.
his warriors and stormtek combined with the scythe kill my warrior squad and cryptek who would not get back up.
Pure Crons Turn 4
Spoiler:
I fly my scythe with immortals off the board due to no good targets. and move the wraith back toward my objective. my ark moves forward slightly and i move both my barges up to kill his last barge. i shuffle my warriors, destructiontek, and Zandrekh around to get shots off at his warrior squad. i forget to move my spyder toward my ghost ark, this would cost me next turn.
shooting from my ark and 10 warriors kill another 5 cultists.
i kill 2 warriors with Zandrekhs squad neither of which get back up.
My barges fail to even glance his barge.
Chaos Crons Turn 5
Spoiler:
my opponent moves up Abaddon and the remaining cultists then runs them further toward the objective my wraith is holding. His Ghost Ark moves up to target my Ark. his remaining warrior in my deployment zone run over toward my 1 point objective.
his ark and warriors wreck my ark as i fail all 3 jink saves.
his ark targetting my ark doesnt do anything.
Pure Crons Turn 5
Spoiler:
I move my newly disembarked warriors toward my 3 point objective. i move a barge back toward his 4 man warrior squad on my 1 point objective i Also move the spyders back to clean up just in case. my scythe comes on and moves over to target anything it can. my second ark leap frogs over his ark to get rear armor.
despite hitting 9 times, i only do 1 glance which he doesnt jink away.
my warriors kill 7 cultists
my ark kills all 4 warriors, my spyders had ran 6' to get within 2' of the objective just in case the ark failed.
we then roll to see if the game goes on and....
Spoiler:
it doesnt...
Primary Objective is the Scouring
Spoiler:
6 points for the Pure Crons
and i forget to get a picture of his 2 point objective but Chaos Crons have 6 points of objectives. we then add up fast attack kills he killed my scarabs and i killed his helldrake drawing Primary. we then go to secondary which is kill points ive killed 2 of his scythes, his helldrake, a warrior squad, an anni barge, and his cultists. he killed my scarabs, a 5 man squad of warriors, a ghost ark, a night scythe, and my destrolord. giving me the edge in kill points 6-5
Minor Victory for the Pure Crons!!
This message was edited 2 times. Last update was at 2013/03/28 02:19:34
2013/03/25 19:12:33
Subject: Second batrep ever. 1850 Necrons vs. Necron/chaos
It was a knife edge game and ending at 5 killed me but I just couldn't get lucky killin zhandrekh and his squad earlier and the fact the D.lord managed to get up twice was just crushing to any plan. Can't wait for the next bout as robot on robot violence is always acceptable
MVP for my army: The Ghost Ark, the thing did more damage to Chance's army then the rest of my units combined. MVP for my opponent: The D.Lord, not just because he soaked up a ton of firepower, but he made sure that flank was locked down until I could actually kill the guy.
Worst performer for me: Abbaddon, he was big, he was scary, he did nothing. Part of it was my fault in using him but wasn't very effective for his points. Beater mace prince next time I think. Worst performer for my opponent: In my humble opinion, Chance may disagree, but his annihilation barges seemed to do nothing all game (not that mine were any more effective) depsite making awesome rolls of 6s.
This message was edited 2 times. Last update was at 2013/03/25 19:52:20
Haha yah, I played another game yesterday against blood angels and my Dlord was just as annoying getting up twice before staying down. And yes as we found out ending at 5 really hurt!
2013/03/25 19:41:17
Subject: Second batrep ever. 1850 Necrons vs. Necron/chaos
@Inquisitormack - haha nice! And thanks for the support. Unfortunately I won't be around the whiz for like 2 weeks as I have a tournament Saturday and Easter on Sunday. But we'll meet up at some point I'm sure.
2013/03/26 00:05:06
Subject: Second batrep ever. 1850 Necrons vs. Necron/chaos
Lovely armies and a fun close battle reports. I'm also happy to see that it wasn't the units everyone consider op that did the most damage and that you showed how to deal with them
2013/03/26 16:46:06
Subject: Second batrep ever. 1850 Necrons vs. Necron/chaos
@fenric thanks I appreciate the kind words. And I agree it was good fun to figure out what can do what against what units, which is why we play! We've obviously taken some "powerful" units. But neither of us are all that interested in spamming 3 of each. So you use what you can where you can and become a good player not a player with a good list.
@Buddha yah my barges weren't great, I'd also add in the scarabs as they died way to fast to do anything haha, the spyders were fairly useless as well. It was like neither of us wanted to really engage and overextend haha.
2013/03/26 18:50:13
Subject: Re:Second batrep ever. 1850 Necrons vs. Necron/chaos
Fun to read thanks for the battle report and good pictures... Keep having fun even with a big chunk of Necron Just giving you a hard time. Take care.
Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth
2013/03/28 00:37:17
Subject: Re:Second batrep ever. 1850 Necrons vs. Necron/chaos
Excellent report. Well organized and very engaging. I must say, I really like your format.
Here are some of my tips strategy-wise:
1. You shouldn't split up your forces like that. Better to deploy them closer to each other. At least put the scarabs closer to the wraiths (and I will explain why below).
2. Because your opponent didn't have a lot of long-range shooting. You should deploy your D-lord with the scarabs. This would have saved them from the heldrake on T2 as your lord could have tanked all those shots. This is also the reason to deploy your scarabs and wraiths closer together. When you are ready to assault, you can easily join the D-lord to the wraiths.
3. I'm not sure if you did this (kind of hard to tell), but you need to take advantage of terrain whenever possible, especially to deny some of your opponent's shooting. Wraiths should try to get closer to LOS-blocking terrain to protect themselves from enemy fire or to at least deny LOS from some of his units. Not sure if that was possible in this game, but nonetheless, it is a tip worth considering.
Your opponent made a couple of mistakes as well.
1. He deployed his Aegis line with quad-guns too far back. He needs to deploy them up front to give his cultists some cover. Also, the way Aegis is currently deployed, there is a "blind spot" where your flyers can come in safely. Basically, his quad-guns don't have the range to cover up the board so you can easily avoid them if you had wanted to.
2. Abaddon needs to be deploy in the front of the cultists, not in the back. With his 2+ armour, he is better utilized in tanking enemy shots and doing Look-Out-Sirs with the more dangerous shots to the cultists.
This tips aren't meant to criticize how you guys played. It is merely observations to help you guys improve on your tactics. Great report and keep up the good work.
Hey thanks for popping in JY2. Im glad you like the format, it's basically a modified version of yours as you are a big reason i started wanting to do batreps /endbrownnosing haha.
To address some points, I never thought of putting the Dlord with the scarabs at deployment but that is such a great idea. And yes I realized after the game as I was doing the report that splitting my forces was a terrible idea haha. I would have felt much more comfortable charging the cultist Abaddon squad with the scarabs alive to combo charge with the wraiths.
I tried to utilize cover for what I could, I could probably have done a better job, cant we always ;p. I felt i did well using LoS blocking with the wraiths and Dlord till I started forgetting to move them and failing charges.
The quad gun wasn't actually there. It was a comms relay for his 4 flyers this game. I believe my opponent glued the quadgun on though so we just turned it backwards.
Yah I believe the previous games me and Buddha have played against each other hurt him. In almost every single other game we've played I come at his army fast and hard. With drop pods, melta, Lysander, and Vulkan. then in this game when I kind of stayed back and tried to bait him he kept away and it left him too far out of it. I believe Buddha even said after the game he wishes he deployed the aegis and immortals farther up as he was expecting me to try and rush him and I didn't. I'm sure he'll be in here again at some point to address his stuff.
And seriously it's totally cool, both of us appreciate the tactical support/advice/constructive criticism/whatever else. So feel free to fill us in on anything you see that we didn't!
This message was edited 1 time. Last update was at 2013/03/28 01:04:22
2013/03/29 14:52:34
Subject: Re:Second batrep ever. 1850 Necrons vs. Necron/chaos
jy2 wrote: Excellent report. Well organized and very engaging. I must say, I really like your format.
Here are some of my tips strategy-wise:
1. You shouldn't split up your forces like that. Better to deploy them closer to each other. At least put the scarabs closer to the wraiths (and I will explain why below).
2. Because your opponent didn't have a lot of long-range shooting. You should deploy your D-lord with the scarabs. This would have saved them from the heldrake on T2 as your lord could have tanked all those shots. This is also the reason to deploy your scarabs and wraiths closer together. When you are ready to assault, you can easily join the D-lord to the wraiths.
3. I'm not sure if you did this (kind of hard to tell), but you need to take advantage of terrain whenever possible, especially to deny some of your opponent's shooting. Wraiths should try to get closer to LOS-blocking terrain to protect themselves from enemy fire or to at least deny LOS from some of his units. Not sure if that was possible in this game, but nonetheless, it is a tip worth considering.
Your opponent made a couple of mistakes as well.
1. He deployed his Aegis line with quad-guns too far back. He needs to deploy them up front to give his cultists some cover. Also, the way Aegis is currently deployed, there is a "blind spot" where your flyers can come in safely. Basically, his quad-guns don't have the range to cover up the board so you can easily avoid them if you had wanted to.
2. Abaddon needs to be deploy in the front of the cultists, not in the back. With his 2+ armour, he is better utilized in tanking enemy shots and doing Look-Out-Sirs with the more dangerous shots to the cultists.
This tips aren't meant to criticize how you guys played. It is merely observations to help you guys improve on your tactics. Great report and keep up the good work.
Observations are always appreciated. Chance and I play each quite often and we both except playstyles from each other, even though the armies and lists change. As said above I expected Chance to rush forward with the wraiths and scarabs so I positioned my lord w/immortal and aegis line to hopeful get him out of position with the anvil part of his army but instead we kinda stared down each other waiting for the other to blink and charge. Also, as noted, I just proxyed my quad gun as my comms relay since I didn't have the piece.
I totally screwed up using abbaddon (was actually my first time using him ever) so there's no question of a mistake there. I usually run a jugger-axe khorne lord so I'm used to having the cultists be bullet wounds since said lord only has a 3+ but I won't make that mistake again.
Just as an aside, total fan of your battle reps JY2.
Thanks for the background info on the matchup. Now it puts the tactics more in perspective when one can see the history behind it. And sorry about the comms relay. It's interesting how sometimes the mind disassociates what it reads from what it sees (visually). Lol.