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![[Post New]](/s/i/i.gif) 2013/03/27 11:51:23
Subject: Hand of Gork interaction with Night Goblin Fanatics
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Longtime Dakkanaut
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So my buddy plays OnG and came up with an idea on how to create little fanatic bombs in a sense. He uses hand of gork to teleport a night goblin unit to say 2 inches away from an enemy. The question we both have is can the fanatics be released once the teleport is complete? Or do you have to wait till the next movement phase? We are thinking it just says when comes within 8 inches. So this combo allows three perfect hits with the fanatics then they should pop out the other side of the unit, and this happens in the magic phase. Correct?
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![[Post New]](/s/i/i.gif) 2013/03/27 13:03:44
Subject: Hand of Gork interaction with Night Goblin Fanatics
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Decrepit Dakkanaut
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Correct, this can be done
Teleport isnt a move, so they are not released until the teleport "drop" is completed.
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![[Post New]](/s/i/i.gif) 2013/03/27 14:50:16
Subject: Hand of Gork interaction with Night Goblin Fanatics
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Longtime Dakkanaut
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that seems like a very effective way for fanatics to get some hits in.
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![[Post New]](/s/i/i.gif) 2013/03/27 17:14:35
Subject: Hand of Gork interaction with Night Goblin Fanatics
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Bloodthirsty Chaos Knight
Edinburgh, Scotland
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Ouch. Hope my mate doesn't figure that one out... Automatically Appended Next Post: BTW, if this happens, do Tue attacks count as cc or something else? Don't have an O & G book, so don't know what it says about fanatic attacks.
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This message was edited 1 time. Last update was at 2013/03/27 17:16:34
Nite |
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![[Post New]](/s/i/i.gif) 2013/03/27 18:32:03
Subject: Hand of Gork interaction with Night Goblin Fanatics
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Longtime Dakkanaut
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fanatic attacks are distributed like shooting IIRC. D6 S5 AP hits
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This message was edited 1 time. Last update was at 2013/03/27 18:32:14
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![[Post New]](/s/i/i.gif) 2013/03/27 18:37:12
Subject: Hand of Gork interaction with Night Goblin Fanatics
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Crazed Savage Orc
Saginaw, MI
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Correct. D6 for each Fanatic.
I once did it into a flank of HE Line.. Destroyed 2 units of 10 Swordmasters.
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This message was edited 1 time. Last update was at 2013/03/27 18:37:44
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![[Post New]](/s/i/i.gif) 2013/03/27 19:30:59
Subject: Hand of Gork interaction with Night Goblin Fanatics
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Decrepit Dakkanaut
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Pfff, using magic. Good old fanatic sling
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![[Post New]](/s/i/i.gif) 2013/03/27 20:32:58
Subject: Hand of Gork interaction with Night Goblin Fanatics
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Longtime Dakkanaut
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Does the sling work anymore? I thought wheel and reform had the double M restriction now.
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![[Post New]](/s/i/i.gif) 2013/03/27 20:37:37
Subject: Hand of Gork interaction with Night Goblin Fanatics
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Bloodthirsty Chaos Knight
Edinburgh, Scotland
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Off topic then, if fanatic attacks are distributed as shooting, do wards against shooting cover them? or do you take a parry save? or neither?
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![[Post New]](/s/i/i.gif) 2013/03/27 20:57:10
Subject: Hand of Gork interaction with Night Goblin Fanatics
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Decrepit Dakkanaut
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No parry, as it isnt close combat.
Distributed as shooting is also like impact hits - no shooting ward saves, as it is isnt shooting.
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![[Post New]](/s/i/i.gif) 2013/03/28 10:53:40
Subject: Hand of Gork interaction with Night Goblin Fanatics
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Long-Range Ultramarine Land Speeder Pilot
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Already I am crying! haha!
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This message was edited 1 time. Last update was at 2013/03/28 10:54:05
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Lest disaster swallow us whole."
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Ultramarines Chief Librarian
Wh40k: Ultramarines, Blood Angels, Dark Angels, Space Wolves, Black Templars, Grey Knights, Imperial Guard, Inquisition, Eldar, Dark Eldar, Harlequins, Tyranids, Orks, Chaos Space Marines, Daemons of Chaos.
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![[Post New]](/s/i/i.gif) 2013/03/28 11:29:41
Subject: Hand of Gork interaction with Night Goblin Fanatics
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Crazed Savage Orc
Saginaw, MI
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Niteware wrote:Off topic then, if fanatic attacks are distributed as shooting, do wards against shooting cover them?
No, The distributed as shooting just states how to distributed the hits. This is so they didn't have to write a whole new rule to cover the distributed hits. Even thou they should have and said in shooting use the Distribute Hits rule.
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This message was edited 1 time. Last update was at 2013/03/28 11:29:59
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![[Post New]](/s/i/i.gif) 2013/03/28 12:22:56
Subject: Hand of Gork interaction with Night Goblin Fanatics
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Bloodthirsty Chaos Knight
Edinburgh, Scotland
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Seems slightly odd that you can't parry - if a guy came at me whirling a morning star, I would try to block it with my shield...
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![[Post New]](/s/i/i.gif) 2013/03/28 12:51:47
Subject: Hand of Gork interaction with Night Goblin Fanatics
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Gor with Big Horns
Sinnoh
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Niteware wrote:Seems slightly odd that you can't parry - if a guy came at me whirling a morning star, I would try to block it with my shield...
It is the same as Stomp - when you are being crushed, you are being crushed!
I have been using this for a while, best in a unit of 20 archers, 10 by 2. As you move the initial middle guy, turn him 90 degrees.
Then just see 3 fanatics do their thing, you also get 20 short bow shoots hehe. best used on a flank!
I have 3 such night goblin archer units, and a level 4 (savage) orc shaman, to get the spell. (but not 100% guaranteed).
I have started to take 20 night goblins without fanatics.
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