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Made in gb
Ghastly Grave Guard



Uk

Why horde them they loose their extra attacks, they are expensive and can't be increased like skelies or zombies.
   
Made in us
Lord of the Fleet





Texas

Hmm I usually dont recall horded ghouls.

Though out of all the core they do the most damage, so more attacks is always good

 
   
Made in gb
Ghastly Grave Guard



Uk

They loose their attacks though.
   
Made in de
Decrepit Dakkanaut





I guess because of despite losing 1A, you still get ~7 additional poison attacks.

   
Made in gb
Ghastly Grave Guard



Uk

But I don't thinks its worth the massive point cost compared to the others
   
Made in gb
Bloodthirsty Chaos Knight



Edinburgh, Scotland

Surely loosing extra attacks is a good thing? Losing them would, of course, be bad...

Nite 
   
Made in gb
Ghastly Grave Guard



Uk

Sorry iPad predicted text...
   
Made in us
Longtime Dakkanaut





i buy XHW upgrade on all my gor's they don't get the extra attack from the back rank correct but having extra attacks from horde is worth it from the stand point that you loose less models to unstable.
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

BaconUprising wrote:
They loose their attacks though.

What? How do they lose attacks?

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in de
Decrepit Dakkanaut





 Krellnus wrote:
BaconUprising wrote:
They loose their attacks though.

What? How do they lose attacks?


2 base attacks, supporting attacks max 1.

   
Made in au
Hacking Proxy Mk.1





Australia

The reason for hording them is the same as for hording any other unit, to add an extra rank of attacks. You're not losing any attacks as you'd be running more than one rank anyway.

 Fafnir wrote:
Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
 
   
Made in de
Decrepit Dakkanaut





 jonolikespie wrote:
The reason for hording them is the same as for hording any other unit, to add an extra rank of attacks. You're not losing any attacks as you'd be running more than one rank anyway.


Pretty sure he meant that you could either make a e.g. horde of 50 models or two units of 25.

This message was edited 1 time. Last update was at 2013/03/29 14:47:45


   
Made in us
Sslimey Sslyth




BaconUprising wrote:
Why horde them they loose their extra attacks, they are expensive and can't be increased like skelies or zombies.


Even though Ghouls will not get to use both their base attacks from supporting position while in Horde formation, Horde formation still gives them more attacks than they would otherwise.

Assume 30 ghouls (minimum for Horde Formation). Examine two different possible options, 3 x 10 or 6 x 5 (Horde and "Bus" Formations). Assuming you're fighting against a like sized base unit that also has a frontage of five models, the Horde will get 28 total attacks (the extra ghouls on the corners of the enemy unit get to attack) while the "Bus" gets 15 attacks. The extra wounds caused by the additional 13 attacks should more than outweigh the extra ranks in combat resolution considering rank bonuses are capped at +3.

The difference becomes more pronounced as the frontage of the enemy unit increases. The "Bus" formation is capped at having 15 attacks barring outside influence. The Horde will cap at 40 attacks.

The numbers change if you look at 6 or 7 frontage units or units with larger base sizes than the Ghouls, but there is no point where a non Horde unit of ghouls will have more attacks than an equivalent number of ghouls in Horde formation. While the supporting attacks are limited to one per model, Horde formation allows twice as many supporting attacks.

Now, this doesn't address the general opinion that Skeletons are superior troops. That's a different discussion.
   
Made in au
Veteran Wolf Guard Squad Leader





The other thing you have to remember is that small units are usually really bad for undead, as you'll lose the guys in combat, and then also have the possibility of also losing them due to crumble.

If you've got a large horde, not only are they more survivable, but they can also hope to make sure they don't crumble by winning the combat. With any luck, you do enough and you get them to break and run them down.

Also, poisoned attacks are great against high toughness, low armour save troops. Ogres can be minced by a good unit of ghouls, depending whether he gets the charge off or not, and how the combat goes. You don't really want to put ghouls up against things like Knights, especially if they get the charge off into you, as you're unlikely to last long due to them crushing you in combat, and you being unable to get past their 2+ armour save. Poison won't really be as much of a benefit here. Better to use Great Weapon Grave Guard against them.

Pick your battles to use ghouls in. For higher armoured guys, probably better to hold them off using skeletons, or a big big unit of zombies. Skeletons with spears are great in a horde (due to the extra rank), and zombies are good as big meaty units it's hard to get through. 100 zombies in horde formation is 310 points if you give them a musician and standard. That's a bargain for unbreakable troops.

The one thing you've also got to consider is not taking any individual unit at face value when making a Vampire Counts list. Their army, probably more than any others, relies on synergy. By that I mean taken on their own the troops might not look so great, but put a corpse cart near the zombies, and they're striking first. Bring a Mortis Engine, and they're regenerating, and your engine can harm nearby enemies with it's aura as well as banshee's. Put some ethereal characters like banshees or wraiths in the unit, and now it can hit like a champion, while soaking a bunch of wounds.

Ghouls are expensive, but they do get 2 attacks, a good toughness, and poisoned attacks. Horde formation is how they should go. Skeletons can do either, and zombies are either in a bus of 50, a bunker of 20 for necromancers to hide in, or a horde of 100 to really soak a huge amount of attacks. Depends on how you choose to play it.
   
Made in gb
Ghastly Grave Guard



Uk

Actually small units are great in VC armies, you need big units as well but small units of zombies and skeletons don't attract much attention and can soon be increased to a massive size when they reach the enemy.


Automatically Appended Next Post:
Also I'm not debating the effectiveness of ghouls, I know they are decent but I believe that horde wise we have to many more viable options.

This message was edited 1 time. Last update was at 2013/03/29 16:54:46


 
   
Made in ie
Stealthy Grot Snipa




Unless your only running them in one rank the point of your thread is beyond me


This message was edited 2 times. Last update was at 2013/03/30 22:58:48


Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in gb
Ghastly Grave Guard



Uk

Um units of 20?
   
Made in ie
Stealthy Grot Snipa




Where you still lose attacks

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in gb
Ghastly Grave Guard



Uk

How?
   
Made in de
Decrepit Dakkanaut





BaconUprising wrote:
Um units of 20?


Unless you go 20 wide vs. at least 18 wide (ehm...) supporting attacks still are limited to 1 for normal infantry.

   
Made in gb
Ghastly Grave Guard



Uk

Godamit!


Automatically Appended Next Post:
Thinking of spears

This message was edited 1 time. Last update was at 2013/04/01 10:08:17


 
   
Made in ie
Stealthy Grot Snipa




No worries man

Nurgle Daemons blog
http://nurglestally.blogspot.ie/

Chaos Dwarfs 8/5/1 
   
Made in us
Lord of the Fleet





Texas

BaconUprising wrote:
Godamit!


Automatically Appended Next Post:
Thinking of spears


Even spears you still lose attacks no?

 
   
Made in us
Ghastly Grave Guard





Cambridge, UK

Well, yeah, if the spear-wielding model had 2 attacks.

1500
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Made in gb
Ghastly Grave Guard



Uk

No I mean more spear models get to attack
   
Made in us
Ghastly Grave Guard





Cambridge, UK

Yeah I know, but models with 2 attacks and armed with spears still only get one supporting attack (yes, you're getting more TOTAL attacks due to Fight in Extra Ranks, but you're still not maximizing the models' attack characteristic).

1500
500
Vampire Counts 2400
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Circle Orboros 20 
   
Made in gb
Ghastly Grave Guard



Uk

That's why I said more models get to attack not each model gets more attacks...
   
Made in de
Decrepit Dakkanaut





Ghouls can't equip spears, guys, and given that most VC units than can get spears are tarpits, sword&board is superior.

This message was edited 1 time. Last update was at 2013/04/01 15:01:27


   
Made in us
Ghastly Grave Guard





Cambridge, UK

Yeah I know I'm just... gah, I'm so confused.

1500
500
Vampire Counts 2400
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Circle Orboros 20 
   
Made in au
Veteran Wolf Guard Squad Leader





You want ghouls in a horde because they have 2 attacks for the front rank, and you can get two additional ranks to fight for 1 attack each. They're all poisoned attacks and that makes them good at taking out high toughness low armour targets.

Small units for Vampire Counts has never worked for me, they just get smashed down way too quickly and crumble. I believe in getting across the board as fast as possible, and engaging the enemy on my terms. Hoping to raise more guys to make units bigger to take on the enemy is asking for trouble, especially if you have a bad magic phase, or the opponent can seem to dispel all your invocations. Better to have them big at the beginning, and redirect your magic to things like an big version of Van Hels to help you get across the table.

Also, ghouls can't be raised beyond their starting number. If you're going to take them, go large. Otherwise stick to zombies or skeletons.
   
 
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