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![[Post New]](/s/i/i.gif) 2013/04/02 21:13:01
Subject: 40K statline for ROBOCOP!
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Blood Angel Terminator with Lightning Claws
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So I have wanted to make a Robocop mini for a while and have often wondered what statline he would have?
Wounds or AV value?
I would say he is nigh invincible versus small arms fire (See scene where is is being shot at by aprrox 40 cops).
So what would you give him ?
AV 12 all around with 2 HP?
BS 5, WS3, I2, ?
How would you implement him ? What special rules would you give him ?
should probably add that I might use him in a necromunda game or two also
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This message was edited 1 time. Last update was at 2013/04/02 21:18:00
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![[Post New]](/s/i/i.gif) 2013/04/02 21:20:10
Subject: 40K statline for ROBOCOP!
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Waaagh! Warbiker
Burton Latimer, UK
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TheLionOfTheForest wrote:So I have wanted to make a Robocop mini for a while and have often wondered what statline he would have?
Wounds or AV value?
I would say he is nigh invincible versus small arms fire (See scene where is is being shot at by aprrox 40 cops).
So what would you give him ?
AV 12 all around with 2 HP?
BS 5, WS3, I2, ?
How would you implement him ? What special rules would you give him ?
should probably add that I might use him in a necromunda game or two also
WS 2, BS 4, S 6, T 6, W 6, I 2, A 1, Sv 3+
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Rustgob wrote:I never use Special Characters. Ever!
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![[Post New]](/s/i/i.gif) 2013/04/02 21:30:50
Subject: 40K statline for ROBOCOP!
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Badass "Sister Sin"
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Wrong sub-forum
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![[Post New]](/s/i/i.gif) 2013/04/05 02:30:30
Subject: 40K statline for ROBOCOP!
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Longtime Dakkanaut
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I think having a tiny infantry sized walker is a cool idea, and something different.
AV 12 all round, It will not die, maybe that "gets back up on a 6+ if wrecked" that the chaos decimator has.
His gun is pretty piddly though in terms of 40k.
18" Str 3, AP 5, Assault 10
Maybe give it a rule that lets him shoot twice at two seperate targets.
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This message was edited 1 time. Last update was at 2013/04/05 02:30:53
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![[Post New]](/s/i/i.gif) 2013/04/05 13:30:28
Subject: Re:40K statline for ROBOCOP!
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Blood Angel Terminator with Lightning Claws
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Yeah I think he would be cool as a tiny walker also. And yes I guess his gun wouldn't have a high strength, but a huge rate of fire. I like the two special rules you applied.
If I was going to field him in a game of necromunda, I would want it to be him versus an entire gang, like the drug factory scene where he bashes the door in and guns down a small army.
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![[Post New]](/s/i/i.gif) 2013/04/05 16:09:34
Subject: 40K statline for ROBOCOP!
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Proud Triarch Praetorian
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I think an AV will be good, but I also think he should have a save of some kind. 4+ FNP comes to mind
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/04/06 05:07:40
Subject: 40K statline for ROBOCOP!
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Dakka Veteran
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Once a turn, after the shooting phase robocop may opt to flashily put his gun away instead of assaulting causing leadership checks to all enemy units within 6"
Also give fearless
Best shot of the academy: Robocop's highly sensitive occipital sensors are able to discern enemies at a distance, his shots ignore cover
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