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Made in us
[DCM]
.







Are those pictures not showing up for everyone else?
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

They aren't howling up for me. Is it just copy pasted from the ks?

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
Decrepit Dakkanaut






Leerstetten, Germany

The pictures are hosted on Flickr.

Flickr is a pain for hotlinking...
   
Made in de
Decrepit Dakkanaut







Here the previous update, not yet posted:
Concept Art
Update #13 · Apr 15, 2013

A lot of people have asked about the concept art for the other themes, and you all know how much I like to keep you happy, so...

I've already shared the "Urban Streets" sketches, and we have an updated set on the way, but as this is a collection page --

We won't be using the 45* bend, and both the clean and damaged 8 tile sets will include roads. Each set will also include scatter terrain --

And fortifications measuring 2.5" tall, with straight sections measuring 6" long --

And in the case of "Urban Streets," as we're so close to unlocking the first tile set, we've already started rendering the wall sections!




Next up in the queue we have the "Rolling Fields" theme, sharing space on paper with the "Lost Desert" theme. These concepts are just roughs, and give us a place to start working with the 3D designers. These roughs don't represent the final product and are just the starting point.

The desert concepts include all four styles currently in our Desert basing line: Basin (rough, cracked ground), Mesa, Sands, and Wasteland. These are all bordered by a universal dirt pattern that allows them to work together -- but also meshes seamlessly with our other tile sets.

These are concepts for the broken sections of Ruined Temple. The set will also include large flat sections of raised temple floor -- but we're using these to plan the rubble and make sure it's usable. Like the other concepts these are still roughs.

And we've just started on the scatter terrain concepts -- the walls will be rough-hewn stone.


Last, but certainly not least, we have the "Trench Works" system. This set will include elevation tiles that let us take advantage of the full 1.25" vertical space on our tiles -- and create a true trench system!




Complete with scatter terrain inspired by both the "Trench Works" base set - and our "Blasted Wetlands" set. This gives us an excuse to offer a set of "Wet Trenches" bases as one of our standard Secret Weapon products, to help unify multiple themes.

And of course we'll have more concepts to share as we cement the details. Right now we're hard at work on the 8 tile set for the clean "Urban Streets" and should have something to show in the next day. From that we'll start rendering the first tile... and away we go!

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
[DCM]
.







Update!

Scrap Yard - TILE RENDERS!
Update #14 · Apr 15, 2013 · 9 comments

I'm honestly beginning to think that I'm addicted to updates. Maybe the trip to Adepticon will help me detox, because it's going to be a lot harder to update from my iPhone or Kindle!

As we sneak up on the next stretch goal, and I wait for new concept art on the clean "Urban Streets" tiles, I got the "final" renders on the "Scrap Yard" table!



Four flat tiles that allow for easy model movement, and terrain placement, while still providing you with PLENTY of physical detail in the tile itself. How much detail? Check out this close-up!



Of course not every tile is going to be completely flat. Here we have a set of four tiles that include 10% raised detail -- meaning approx. 10% of the individual tile includes some degree of raised detail.



That dirt scheme is universal to our tiles and will make it possible to mix-and-match from among the unlocked themes -- and later releases -- as much as you like!



These tiles include sections of 3/4" - 1" height variations, so that while you have plenty of flat tiles to work with, and lots of available scatter terrain, you also have some times that include physical detail so you can have low cover in a snap!



As you can see, most of the tiles are reasonably flat and simple - at least by comparison to beasts like the scrap hill! Of course I hope to see an emplacement or tower perched atop that hill -- or possibly two of them behind a section of wall, used as firing points!



And I did mention that these tiles are PACKED FULL of detail. Or they will be, now that we've fully funded the "Scrap Yard" set!

Thank you all for the continued support and enthusiasm. Remember, I will be at Adepticon this week and I'll have tiles on display -- with some help from my friends at Mantic Games, On the Lamb, and Battleroad Games & Hobby!


   
Made in ca
Plastictrees





Calgary, Alberta, Canada

So many red Xs...

Just bid, not sure if I can choose between the Urban Streets and the the Ruined Temple if they both fund.
I need to work on getting a secret credit card...
   
Made in us
Decrepit Dakkanaut






Leerstetten, Germany

Usually clicking the red x and copying the image URL lets you go straight to the image. It's just Flickr being stupid.
   
Made in gb
Dakka Veteran




Maybe it's just me but the tiles don't really give the illusion of a continuous piece of battlefield terrain, all the details just seem too "centred" like individual set pieces. The details are nice though, I'd love to see industrial/steampunk themed terrain.

   
Made in us
Excellent Exalted Champion of Chaos






Lake Forest, California, South Orange County

Flickr is officially the single worst pic hosting service on the interwebz.


"Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! ... It’s become the promotions department of a toy company." -- Rick Priestly
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Page full of broken pic links... argh.

Some enterprising soul rehost the good ones in their Dakka gallery?
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

 Rolt wrote:
Maybe it's just me but the tiles don't really give the illusion of a continuous piece of battlefield terrain, all the details just seem too "centred" like individual set pieces. The details are nice though, I'd love to see industrial/steampunk themed terrain.



I think that is a problem with 1'x1' squares and is probably one of the reasons that GW went with 2'x2'. However, with that said I think once you get other terrain on the table it definitely helps to shatter that issue quite a bit.

However I do think it would make great sense to add in either 'edge' or 'corner' pieces that have a common feature chopped in half (on the edge piece) or chopped into quarters (on the corner piece) that can either be used as an edge/corner to the table OR can be butted back to back (in the case of the edge pieces) to make a larger terrain feature that goes across two sections, or 4 sections together in the case of the 'corner' pieces.



I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
[DCM]
.







How about someone named... RiTides?

And yeah, Flickr sucks.
   
Made in us
Fixture of Dakka






Akron, OH

 yakface wrote:

However I do think it would make great sense to add in either 'edge' or 'corner' pieces that have a common feature chopped in half (on the edge piece) or chopped into quarters (on the corner piece) that can either be used as an edge/corner to the table OR can be butted back to back (in the case of the edge pieces) to make a larger terrain feature that goes across two sections, or 4 sections together in the case of the 'corner' pieces.


IMO those would be great things to add to the line later on. Possibly even doing other 'odd' size tiles, like single purchasable 2x1 or 2x2 tiles for slightly more unique features.

-Emily Whitehouse| On The Lamb Games
 
   
Made in ca
Plastictrees





Calgary, Alberta, Canada

 yakface wrote:
 Rolt wrote:
Maybe it's just me but the tiles don't really give the illusion of a continuous piece of battlefield terrain, all the details just seem too "centred" like individual set pieces. The details are nice though, I'd love to see industrial/steampunk themed terrain.



I think that is a problem with 1'x1' squares and is probably one of the reasons that GW went with 2'x2'. However, with that said I think once you get other terrain on the table it definitely helps to shatter that issue quite a bit.

However I do think it would make great sense to add in either 'edge' or 'corner' pieces that have a common feature chopped in half (on the edge piece) or chopped into quarters (on the corner piece) that can either be used as an edge/corner to the table OR can be butted back to back (in the case of the edge pieces) to make a larger terrain feature that goes across two sections, or 4 sections together in the case of the 'corner' pieces.




It should definitely be less of an issue with tiles like the streets and ruined temple. Anything that has an inherent grid built into it to one extent or another.

Something like the trenches won't hide it as easily, but will hopefully make up for it in relief detail and customisation potential.
   
Made in us
Myrmidon Officer





NC

There is still plenty of room for 1x2 and 2x2 pieces. If this takes off, and it seems to be doing well, then the future expansions seem promising.

EDIT: Nevermind, Cyporean said exactly what I wanted to say.

This message was edited 1 time. Last update was at 2013/04/16 01:46:35


 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

 Alpharius wrote:
How about someone named... RiTides?

And yeah, Flickr sucks.

Touché . Unfortunately a lot of my posting is from a phone, which is why I'm hoping someone who is... enthusiastic... about this project might step forward (not that I'm not necessarily, but atm just an observer) to host the pics on Dakka.

This message was edited 1 time. Last update was at 2013/04/16 01:52:23


 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

They show, all of a sudden. I think they did after I actually visited the site for the updates.

I think SW did a stellar move by having this campaign run only 30 days. 60 day affairs totally take the steam out of my engine. I'd have spent money on Warzone, had it been 30 days... but more and more of the updates were turning me off.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Inexperienced VF-1A Valkyrie Brownie





I really want the ruined temple. But none of those mock ups do it for me. I don't want desecrated temple with looted crypts. I want big, expansive cobblestone, plain or with mosaics. Scatter terrain could be columns and roof pieces, the walls should be more ornamental looking than functional. Stuff actually built into the tiles for the 'ruined' sections could be shrine stuff, or wall/window sections. Throw in some pieces with stairs or a raised platform. Special scatter pieces could be a piece for burning witches on, or a sacrificial altar, etc etc.

It would then be a very short leap to futuristic temple/alien temple by offering different scatter terrain and a small 4 or 8 tile selection with alien or futuristic elements that would aesthetically change the feel of the board.

Right now, neither the temple nor trench concepts grab me enough to get them. And I REALLY want to get a board from this.....
   
Made in ca
Dakka Veteran




Looks like the plan is to have any of the outside edges composed of 'dirt'. IMO that will make for maximum flexibility in arranging the tiles, but will reduce the effect of special terrain. There only really needs to be a limited number of 'dirt' edges, and there could be essentially an ocean of scrap that's being fought on, with non-scrap areas being a minority, or even closer to 50%. Not a big issue with the scrap table, but I really hope the ruined temple looks like temple floor continues past the edge of most tiles (or at least some).
   
Made in us
Perfect Shot Black Templar Predator Pilot




Roseville, CA

I was hoping to see a bit lower price point, something that would really blow GW out of the water. I already own a RoB table so it's hard for me to justify another table when the ones already have doesn't get used as much as it should. That being said, I find your products to be superior in almost every way to GW so consider me a backer when I see the renders for some of the other themes. Namely the temple.
   
Made in us
Regular Dakkanaut






Hey folks, thanks for the comments - and especially for keeping the thread updated!

I'm packing for Adepticon, riding the designers to get me renders (the next batch is a bit late), and trying to work out some engineering challenges to keep up with some of the new ideas.

After Tuesday I'll be AFK for Adepticon but I'll check in as soon as I'm back.

http://www.secretweaponminiatures.com
http://www.misterjustin.com 
   
Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

I'm awfully tempted by this, but I don't think I'm interested in the scrap yard. Urban streets though... that's something I don't have.


I'll have to revisit this once you guys are just about at $800k

This message was edited 1 time. Last update was at 2013/04/16 03:32:28


 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

 Salacious Greed wrote:
I really want the ruined temple. But none of those mock ups do it for me. I don't want desecrated temple with looted crypts. I want big, expansive cobblestone, plain or with mosaics. Scatter terrain could be columns and roof pieces, the walls should be more ornamental looking than functional.

I really agree with this! Please, the temple doesn't have to be like the scrap yard, fallen to pieces... rather, the cobblestones can be intact.
   
Made in ca
Plastictrees





Calgary, Alberta, Canada

I'm sure if there's enough interest they could go with intact + ruined tiles like the Urban Streets.
Personally I'd be in for the ruined Ruined Temple.
   
Made in au
Fixture of Dakka





Melbourne

I could swing either way for the temple. I wouldn't mind an intact temple though. It would be good for the Lizardmen army i'd like to one day collect.

My Blogs -
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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I’m concerned about the urban street sets. I mean, it sounds like a good idea – flexible endlessly movable street tiles – but 6x4 (or even 4x4) of nothing but roads is going to look very strange; more of a race track than urban streets.

Are there blank sections that fit with the urban streets to space the roads out and place buildings?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in au
Blood Angel Neophyte Undergoing Surgeries



Australia

id love a desert set, as all of my armies have desert painted bases! ill deffo be getting a 4x6ft set once its closer to being unlocked, but untill then theres nothing im really after :-(
   
Made in au
Revving Ravenwing Biker






Sydney, Australia

 H.B.M.C. wrote:
I’m concerned about the urban street sets. I mean, it sounds like a good idea – flexible endlessly movable street tiles – but 6x4 (or even 4x4) of nothing but roads is going to look very strange; more of a race track than urban streets.

Are there blank sections that fit with the urban streets to space the roads out and place buildings?


There are blank sections... just don't know if they are part of hte urban roads part.
I actually had similar thoughts about the trench systems.

Really need to see all 16 of each (And the smaller sets) before finally deciding what to get.
Very likely to get at least a 6x4 table worth and enough BF bags for that
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Didn't see this one yet, if I missed it, a thousand pardons!




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in au
Fixture of Dakka





Melbourne

Trench mock up looks good. Has potential for sure. Be interesting to see it executed.

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