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Made in us
Dakka Veteran






shade1313 wrote:
I met a dude who went to a local tactical web gear manufacturer which would do custom orders (I myself got some mag pouches for my SVD), and got them to do a heavy duty bag, complete with MOLLE webbing on the exterior, for his RoB tiles. I could sympathize with him, as I've never truly trusted the durability of the Citadel bag.


Dude,do you know that name of that manufacturer,I have been dying for a case for my cityfight tiles and extra rob tiles I make.
I want to punch gw in the face that they do not offer extra bags and will not spill the beans on where they get theirs.


Automatically Appended Next Post:
 plastictrees wrote:
 yakface wrote:
 Rolt wrote:
Maybe it's just me but the tiles don't really give the illusion of a continuous piece of battlefield terrain, all the details just seem too "centred" like individual set pieces. The details are nice though, I'd love to see industrial/steampunk themed terrain.



I think that is a problem with 1'x1' squares and is probably one of the reasons that GW went with 2'x2'. However, with that said I think once you get other terrain on the table it definitely helps to shatter that issue quite a bit.

However I do think it would make great sense to add in either 'edge' or 'corner' pieces that have a common feature chopped in half (on the edge piece) or chopped into quarters (on the corner piece) that can either be used as an edge/corner to the table OR can be butted back to back (in the case of the edge pieces) to make a larger terrain feature that goes across two sections, or 4 sections together in the case of the 'corner' pieces.

Could the spaces between tiles be fixed with a T shaped piece of plastic with texture on the top of the T that slots into the gaps.



It should definitely be less of an issue with tiles like the streets and ruined temple. Anything that has an inherent grid built into it to one extent or another.

Something like the trenches won't hide it as easily, but will hopefully make up for it in relief detail and customisation potential.



Automatically Appended Next Post:
 Eisenhorn wrote:
shade1313 wrote:
I met a dude who went to a local tactical web gear manufacturer which would do custom orders (I myself got some mag pouches for my SVD), and got them to do a heavy duty bag, complete with MOLLE webbing on the exterior, for his RoB tiles. I could sympathize with him, as I've never truly trusted the durability of the Citadel bag.


Dude,do you know that name of that manufacturer,I have been dying for a case for my cityfight tiles and extra rob tiles I make.
I want to punch gw in the face that they do not offer extra bags and will not spill the beans on where they get theirs.


Automatically Appended Next Post:
 plastictrees wrote:
 yakface wrote:
 Rolt wrote:
Maybe it's just me but the tiles don't really give the illusion of a continuous piece of battlefield terrain, all the details just seem too "centred" like individual set pieces. The details are nice though, I'd love to see industrial/steampunk themed terrain.



I think that is a problem with 1'x1' squares and is probably one of the reasons that GW went with 2'x2'. However, with that said I think once you get other terrain on the table it definitely helps to shatter that issue quite a bit.

However I do think it would make great sense to add in either 'edge' or 'corner' pieces that have a common feature chopped in half (on the edge piece) or chopped into quarters (on the corner piece) that can either be used as an edge/corner to the table OR can be butted back to back (in the case of the edge pieces) to make a larger terrain feature that goes across two sections, or 4 sections together in the case of the 'corner' pieces.




It should definitely be less of an issue with tiles like the streets and ruined temple. Anything that has an inherent grid built into it to one extent or another.

Something like the trenches won't hide it as easily, but will hopefully make up for it in relief detail and customisation potential.



Could the spaces between tiles be fixed with a T shaped piece of plastic with texture on the top of the T that slots into the gaps

This message was edited 3 times. Last update was at 2013/04/16 11:33:39


   
Made in ca
Phanobi






Canada,Prince Edward Island

Okay I am going to have to make a little wish list for the temple board here.The current scribbles we have been shown are a little uninspiring and just look a little messy in general, thus my very quickly thought up wishlist:

1) Tiles, lots of nice tiles covering the ground in a mice mix of relatively undamaged or broken up. I notice the sketch is mostly ground with tiles and fallen down masonry over the top which I am not fond of.

2) An "entrance" board. Have the majority of the section be ground and then have a couple of small steps leading up to stone tiles (again) and maybe have those tiles wrap around three of the edges for ease of compatibility with the other sections. Perhaps a couple of spots on either side of the steps for some broken pillars/statues.

3) I like the crypt idea, keep it!

4) Main temple section. I know how much you want to utilize the height you have available so perhaps build up from the regular tile board and have yet more steps leading up to the focal point of the temple, not sure if this would work best as a single section or multiple ones though.

5) No good fantasy temple is complete without a little river flowing underneath it, nothing too crazy and it only need start and finish on a single section but some watery presence would look stunning!

6) Decorative walls rather than fortress ones, nothing nearly as bulky as the scrap terrain ones, perhaps multiple themes of pillars as well? (I am thinking a roman style and then maybe Mayan style?)

I am running out ideas here but I think that this set will be perhaps the hardest to make perfect. I think it was Kroothawk who mentioned that it could function for such a vast range of armies if you design it just right and while I don't think you will be able to cater for everyone you certainly can make it generic enough without just making it a broken up mess of sandstone and marble!

Apologies for the block of text, I am just rather enthusiastic about this whole project!

   
Made in us
Dakka Veteran






Scatter terrain for trench can be an HQ comm dugout made of logs and sandbags,landmines

Landmines are separte a Comm bunker made out of landmines kind of defeats the purpose

This message was edited 1 time. Last update was at 2013/04/16 11:43:17


   
Made in us
Old Sourpuss






Lakewood, Ohio

Update 15



What's this? A finalized set of concept art for the clean "Urban Streets" tiles? Yes! Well, mostly. I still need to review this with the 3D designer and identify any possible challenges.

In the top left image you can see the eight unique tile designs. These include three straight road sections, one crossroad, two foundations, a checkpoint, and a lift-gate. Each of the straight road sections, and the two foundations, will be detailed to provide a unique look for each tile.

In the top right image you can see one possible combination for a 4x4' table -- although the possibilities are almost limitless!

Last, but not least, is a complete 4x8' table layout using only the eight clean "Urban Streets" tiles.

All of this unlocks at $120,000 -- and we still have the damaged urban tiles to unlock, which will give you even more options!

I'll be going over the concept art with the 3D designer today. He's looking into the engineering challenges (like ensuring that the sidewalks always line up!) and doesn't want to start the proper designs until he finishes those properties. But don't worry, we always start with rough 3D concepts so you should have something to see soon!

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Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in gb
Boom! Leman Russ Commander






This is looking very promising !

I'll be eagerly waiting to see the final product, it's a shame I'm a poor student otherwise I would pledge for sure.

   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

Looks very cool. This would personally be the set I'd be getting if I were going in on the kickstarter. That would go great with the new cardboard cutout buildings for dropzone commander.
   
Made in us
Old Sourpuss






Lakewood, Ohio

 warboss wrote:
Looks very cool. This would personally be the set I'd be getting if I were going in on the kickstarter. That would go great with the new cardboard cutout buildings for dropzone commander.


The scale of the streets might be so out of proportion with the buildings though D:

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Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in us
Longtime Dakkanaut



Las Vegas

 Eisenhorn wrote:
Scatter terrain for trench can be an HQ comm dugout made of logs and sandbags,landmines

Landmines are separte a Comm bunker made out of landmines kind of defeats the purpose


A bunker with Claymore siding.
   
Made in au
Incorporating Wet-Blending






Australia

Those layouts do not do a good job of selling the tiles. I'd say you need two straight streets for every intersection, to avoid a situation like in the bottom image where you've got four streets side by side.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
Made in us
Excellent Exalted Champion of Chaos






Lake Forest, California, South Orange County

I love the concept art for the clean streets(and I don't even like 40k all that much).

I won't be getting them this round, but I can see myself picking up a set of those some time next year if my hobby schedule permits it.

"Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! ... It’s become the promotions department of a toy company." -- Rick Priestly
 
   
Made in us
[DCM]
.







Do we know what post-KS 'retail' pricing will be on these things?
   
Made in us
Excellent Exalted Champion of Chaos






Lake Forest, California, South Orange County

 Alpharius wrote:
Do we know what post-KS 'retail' pricing will be on these things?


I don't imagine it would be much more than it currently is, otherwise they fly very close the GW prices.

I do like the idea of buying a full set of generic field tiles, then buying the 16 packs of themed tiles to mix and match with the generics which is likely the route I'll go.

If the prices stay about where they are for future sets, I can see myself buying a 16 pack 1-2 times a year until I have them all, as this is a product that I have been wanting for years.

"Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! ... It’s become the promotions department of a toy company." -- Rick Priestly
 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

 Alfndrate wrote:
 warboss wrote:
Looks very cool. This would personally be the set I'd be getting if I were going in on the kickstarter. That would go great with the new cardboard cutout buildings for dropzone commander.


The scale of the streets might be so out of proportion with the buildings though D:


True, very true. The only game I'd use this with would be Heavy Gear which does match visually the look/scale of the cardboard buildings but the roads may indeed have a scale issue. Each lane looks to be roughly 1/4 of a tile so 3" wide. That's a bit wide for a diecast matchbox style car that is already bigger than the Heavy Gear scale I'd be looking for. Then again... something moderately out of scale is better than nothing which is currently the available market for urban plastic boards.
   
Made in us
Focused Fire Warrior





 AlexHolker wrote:
Those layouts do not do a good job of selling the tiles. I'd say you need two straight streets for every intersection, to avoid a situation like in the bottom image where you've got four streets side by side.


Keep in mind, that's two sets worth just put together in a random group. If you take all of those two sets together and make a 4x6 table you'd have 1-2 city blocks worth of streets and open space. I don't know how I feel about the scale of the urban terrain but I will wait until I see a more finished product before I come to a conclusion about it.



Check out my modeling albums: http://yotsubasnake.imgur.com/ 
   
Made in ie
Fixture of Dakka






Per the comments one Straight section is going to be changed into a T junction and the Lift gate tile will have road at both ends to compensate for the loss of the straight section - it's an ongoing discussion so leave a comment on the KS if you want to see any changes - ah design by large group that always ends well
   
Made in us
Using Object Source Lighting





Portland

 AlexHolker wrote:
Those layouts do not do a good job of selling the tiles. I'd say you need two straight streets for every intersection, to avoid a situation like in the bottom image where you've got four streets side by side.
Yeah... I have no idea why they're displaying them as illogically as they have... streets dead-ending in sidewalks, loading areas with no access to streets, weird parallel causeways, which would be fine for a major metropolis, except they don't go off the board... just... confusing.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in gb
Decrepit Dakkanaut





UK

They're showing what they have at the moment

(which is a set of very rough sketches intended to show a 3d artist what to model)

It was not intended for public consumption, but folks wanted to see what they had so far, so here it is

(if they had said No, not done yet, you have to wait, cue the chorus of moans)

 
   
Made in us
Decrepit Dakkanaut






Leerstetten, Germany

Considering that the big table is just two digital renders of a 4x4 table stuck end-to-end I am not that worried about it.
   
Made in gb
Been Around the Block





London

Nice! It needs at least one curved 90 degree corner tile though.
   
Made in us
Inexperienced VF-1A Valkyrie Brownie





RiTides wrote:I really agree with this! Please, the temple doesn't have to be like the scrap yard, fallen to pieces... rather, the cobblestones can be intact.


plastictrees wrote:I'm sure if there's enough interest they could go with intact + ruined tiles like the Urban Streets.
Personally I'd be in for the ruined Ruined Temple.


Yes, I think they can easily do both, and split the kits like with the roads. I also think that the ruined temple should be less war torn and more "lost" temple, where it is ravaged by time and nature and not looted or pillaged. You could have a tile where the cobblestone/tiles suffered an upheaval, or have a Romanesque plinth to put an altar or tomb on, which could both be scatter terrain. You could also offer an intact tomb, broken open(undead) tomb, or even just have the top be removable, so that the buyer can make either. I am all for some broken columns or broken statuary on the tiles, but the ruined sections shown earlier were far far too busy and messy.

I also liked the idea of some tiles with sunken features, to model some water effects on. I really like the trench tile that had the artillery blast on it, as that screams for some water effects to be poured in it after painting. As far as the scatt stuff for the temple, I think you could do a big statue like you have the resin tank pieces. I'd love to see the big demon statue fron the original D&D books, or something else that would make this an infernal temple. You could model an alienesque statue to make it futuristic or give us a mighty paladin/cavalier, with massive shield and flowing robes, broken into pieces, lying on its side on a tile that has broken/shattered cobblestone/tiles.

Plus, with the cobblestone/tiles, this could be either inside or outside, and you could mix with the rolling fields or sand, and create a plaza or even Egyptian ruins quite easily. But the overall tiles have to be a little more generic, and not have so much clutter. The scatter terrain and walls and walls would be what really defined the tiles then, and you could eventually offer 10 or more sets of that stuff to really allow for customizing of the temple board.
   
Made in us
Regular Dakkanaut



Parker, Colorado, USA

 rosafari wrote:
Nice! It needs at least one curved 90 degree corner tile though.


That was asked for several times in the comments and soundly rejected by SWM. At least they added the "T"
   
Made in us
Fixture of Dakka






It is going to be hard to resist these.

My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
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Made in nl
Regular Dakkanaut





Leuven, Belgium

Regarding the Temple, I think it'll be the same as with the streets, he only showed the 8 ruined boards so far and not the intact ones. I do have to agree with most things said though, I'd very much prefer to see more of an overgrown look rather than a destroyed one.

But when I'm honest, it would still be relatively easy to make a ruined temple into an overgrown version by adding some green vines etc yourself. Now I can't help but think it would be an awesome board for malifaux, especially if you play relic hunter crews . Too many choices here. I might have to increase my pledge at this rate.

Speaking of which, it might have been said before but I could have missed it, will only the bases corresponding to the board be on the KS or the other ones in the catalogue aswell. I need some bases anyways

Edit: well, at least the 120k goals will be unlocked pretty soon from the looks of it, let's hope it'll go high enough for the temple and trenches

This message was edited 1 time. Last update was at 2013/04/16 19:49:06


 
   
Made in ie
Fixture of Dakka






If anyone has the Zombicide Map Editor I did a very quick mock up of the Urban tiles for it so you can play around with the designs and see how it works. As I said this is just a crude mock up.

After playing around with it I'm not sure if 4 building foundation tiles is enough for a 16 tiles set there's a lot of road in there, luckily I'll mostly be using it for 3x3 set ups still I guess something has to give given there are only 8 designs possible by splitting the set into clean and damaged.
 Filename SW Tiles.zip [Disk] Download
 Description
 File size 6 Kbytes

This message was edited 2 times. Last update was at 2013/04/16 19:55:10


 
   
Made in us
Regular Dakkanaut






And I'm back - but only briefly - to answer a few of the questions and comments.

1) Urban Streets -- the concept art is being revised. The roads will now include:

1 T junction
1 X junction
2 straight sections
1 straight section w/ lift-gate
2 foundations
1 checkpoint

And we will take the time to do a proper layout so it looks more like an urban center

2) Yes, I am looking to split the Ruined Temple set as I did the Urban Streets. I need to get the Urban concept art finalized first, and we're almost there. By the time we cross $160k for Rolling Fields I should have finalized concept art on the TWO Ruined Temple sets.

I know that I have missed a lot, and I apologize for that. Fortunately I know that you lot understand just how crazy things are for me right now. I've talked to four designers today at least a dozen times and we're moving as quickly as we can to make everything happen ahead of schedule. I've also been on with the factory to make sure we can get the first batch of files to the mill.

And I'm packing for Adepticon -- so if you're going, please track me down and say hello!

Remember, if you happen to be wearing an SWM t-shirt and get a picture with me then you'll get a gift voucher when I get home

http://www.secretweaponminiatures.com
http://www.misterjustin.com 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Sweet!

I'm leaning heavily towards this new plan for the Urban streets, but I'll wait until it's done to decide.

This message was edited 1 time. Last update was at 2013/04/16 20:56:32


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

I second that "Sweet!" as that's a great combo of different parts that should make for a sweet city block of sorts!



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Regular Dakkanaut






Yeah, the new 4x4' table layout will allow you to have 4 central foundation tiles surrounded by a block of streets. Of course you can still go absolutely nuts....

http://www.secretweaponminiatures.com
http://www.misterjustin.com 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Too late, many of us already are.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Longtime Dakkanaut





Holland , Vermont

The Urban streets looks very nice, and will go well with my warmill stuff, these tiles are exactly what I planned on building from thick foam core..but much more sturdy, and prettier

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