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Made in us
Honored Helliarch on Hypex




Oh, fantastic. I just hadn't heard of the Ork Dread Mob before, so I was worried I had somehow mislead you. Glad to hear that isn't the case.

Fair warning: You may run into some disputes with regard to how special rules interact between the two armies. Orks don't have Battle Brothers in a Codex-Only 40k environment, so not much attention was paid to clarifying how these rules interact with allied contingents. As an example of how this can get troublesome, an Elysian Company Commander gets the Senior Officer special rule from the IG codex. According to the FAQ, these orders may only be issued to units from Codex: Imperial Guard. So by RAW, they can give orders to normal Guard, but not other Elysians.

I'm not saying you'll have problems, but you should at least keep it in mind.

This message was edited 1 time. Last update was at 2013/04/07 04:53:35


 
   
Made in gb
Junior Officer with Laspistol





Corollax wrote:
Keeping your troop tax at a minimum might well be what allows you to free up the points necessary for this strategy. While I personally prefer to take a squad of plasmavets, a drop sentinel is a reasonable alternative.

Even for 50pts I'm not completely convinced they'd be worth it. I'd rather take something of use (hell, if I need anti-tank, I'd bring melta vets who can deep strike). BS3 is not something I want for suicide anti-tank. They get one shot and it needs to count.

This message was edited 1 time. Last update was at 2013/04/07 09:51:04



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Made in fr
Fresh-Faced New User




I am building an Elysian army and even if I never had the opportunity to bring them to the field yet I like the idea of feeling each of my elites slots with a Drop sentinel armed with Heavy flamer for 35 points.

I will be very aggressive in the way I DS them. Basically trying to drop them 1-2" in the back of an enemy. In a fair amount of case it would still be able to fry something and if they scatter on the enemy unit their is a good chance they will go back in my reserve, letting me try again next turn. As they will not likely survive more than two turns it's not so bad to have to wait.

The opponent will also have to waist a unit turn (or two) to get rid of each pesky 35 points dropping in his line, leaving the more important units safer.

I don't think they will be a game changer but they can drive attention and have a faire chance to fry their point cost of any infantry.

Less interesting the MM drop sentinel, I wouldn't only consider DS some if I can afford two (100 points). A unit of two give better hods of melting a tank before it blow up. I agree with the fact that Veteran can do the job better even if they are harder to DS and they will have a hard time being 6" from their target the turn they do.
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




Basic IG sentinels are worth it. I generally have 1 in a 1K with an autocannon, it rarely last more than a single turn, but it always blows up something, from battle wagon to rhino.

More points, I run a 2 sentinels-autocannon squad, they last a bit longer than the single one (sometimes) but agian, it always end up blowing a vehicle, and diverting my opponent's firepower from my weak, easily killed infantry squads to my sentinels out back their deployment zone.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Griddlelol wrote:Even for 50pts I'm not completely convinced they'd be worth it. I'd rather take something of use (hell, if I need anti-tank, I'd bring melta vets who can deep strike). BS3 is not something I want for suicide anti-tank. They get one shot and it needs to count.

Right, I love the idea of multimelta sentinels, but I don't love the idea of expensive deepstriking ones.

And it's not just elysians either. In the regular guard codex I could take meltacisde stormies for 105 points. 5 points more for the same number of meltaguns, except they're BS4 and don't require allies, and have more accurate deepstriking.


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Made in us
Aspirant Tech-Adept





Sentinels dont suck so much as there are better options to take

   
Made in gb
Junior Officer with Laspistol





JWhex wrote:
Sentinels suck and there are so many better options to take

Fixed that for you.

This message was edited 1 time. Last update was at 2013/04/07 20:18:11



Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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Made in us
Honored Helliarch on Hypex




I'll admit, you guys have made some good points with regard to the multi-melta drop sentinel. Single shot BS3 is anything but reliable, and adding that multi-melta increases the cost of the unit by 43%.

A Heavy Flamer lets you ignore BS, but it's on a model that doesn't get any sort of deep strike mishap mitigation. If nothing else, it might soak up some interceptor fire. Making the enemy waste valuable firepower on such a cheap unit is rather satisfying. I'm just not sure it's enough to justify even that tiny investment.
   
Made in gb
Junior Officer with Laspistol





I'm not a fan of relying on my opponent to make poor choices as a tactic. If the HF drop sentinel had more accuracy, then it would be worth it as it'd be a very "pick your poison" approach for light infantry based armies. However, the fact that my opponent could see if the sentinel landed in a position able to fire before choosing to destroy it with interceptor means it's rather ineffectual.

This message was edited 1 time. Last update was at 2013/04/07 20:27:24



Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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Made in us
Honored Helliarch on Hypex




Well, even if they don't shoot interceptor weaponry at it, they've still got to blow it up with something. If your meta doesn't have much in the way of S6 or S7 firepower, they might have to spend a disproportionate investment to remove it from the field (either the form of repurposed anti-infantry firepower or high-grade anti-tank. Neither one is ideal).
   
Made in gb
Junior Officer with Laspistol





Well not quite. The anti-infantry shooting wouldn't necessarily be in range of any of my infantry anyway. It's not like I charge my guard forward. Or like my guard would be within 24" of the backfield. Anti-tank fire-power can come from short range things like melta, which wouldn't be useful against my backfield artillery anyway.
It seems to me that I'm actually giving my opponent something to shoot at with their rear guard or objective campers, with only around a 44% chance of it landing where it was aimed (the HF variant).


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

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