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![[Post New]](/s/i/i.gif) 2013/04/06 21:07:06
Subject: 40K Big Mek Question
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Fresh-Faced New User
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I am new to 40k and I have been working on building an Ork army. I ran into a few things in the codex that I don’t understand.
If a Big Mek takes mega-armour do they still have the option to pick between a choppa, burna, & power klaw?
If a Big Mek takes a Shokk attack gun does he still get a choppa?
If a Big Mek takes a Kustom force field does he still get his shoota and choppa options? This piece of gear seems like it would be a back pack.
If a big Mek takes a Warbike does he still get a choppa option?
My confusion is from the Codex breaking out the war gear from weapon options and titling both sections “replace slugga with one of the following”
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![[Post New]](/s/i/i.gif) 2013/04/06 21:11:56
Subject: 40K Big Mek Question
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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1) Nope. Mega Armour automatically gives the user, along with the 2+ save, a twin linked shoota and a Power Klaw. 2) Yes. The Shock Attack Gun replaces the slugga/shoota. You still keep the choppa, so can replace that with Burna/PK if you want 3) Again, the KFF replaces the slugga/shoota. Which is, admittedly, a bit weird since, as you say, the model's KFF is a backpack. You still keep the choppa though so, again, you can replace it with a Burna/PK 4) Yes, once again, the Warbike replaces the slugga/shoota. You still get the choppa, so c- bah, you should know the drill by now.
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This message was edited 1 time. Last update was at 2013/04/06 21:12:29
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![[Post New]](/s/i/i.gif) 2013/04/06 21:12:29
Subject: 40K Big Mek Question
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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1. Taking mega armor for any but nobz does not allow you to take burna choppa powerklaw it's replaced by a Twinlinked shoota and a powerklaw wich is inbuilt in your mega armor. 2. Taking the shock attack gun you get to choose either - choppa - power klaw as a Close combat weapon, (choppa is the best for him tough as it's cheapest) 3.Taking a Kustomforce field he can either take, Burna - powerklaw. If you read the entry it says replaces slugga. 4. as said previous times.
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This message was edited 1 time. Last update was at 2013/04/06 21:13:50
Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2013/04/06 21:15:54
Subject: 40K Big Mek Question
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Powerful Phoenix Lord
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If it says to replace the Slugga, then you lose the Slugga only. If it says to replace both Slugga and Choppa, you lose both. Automatically Appended Next Post: phatonic wrote:1. Taking mega armor for any but nobz does not allow you to take burna choppa powerklaw it's replaced by a Twinlinked shoota and a powerklaw wich is inbuilt in your mega armor.
Where does it say this? The Mega Armour replaces the Slugga so you would still have the Choppa.
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This message was edited 1 time. Last update was at 2013/04/06 21:17:13
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/04/06 21:32:26
Subject: 40K Big Mek Question
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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Happyjew wrote:If it says to replace the Slugga, then you lose the Slugga only. If it says to replace both Slugga and Choppa, you lose both. Automatically Appended Next Post: phatonic wrote:1. Taking mega armor for any but nobz does not allow you to take burna choppa powerklaw it's replaced by a Twinlinked shoota and a powerklaw wich is inbuilt in your mega armor. Where does it say this? The Mega Armour replaces the Slugga so you would still have the Choppa. Ork codex: Look at page 39 section wargear Mega armor.
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This message was edited 1 time. Last update was at 2013/04/06 21:33:09
Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2013/04/06 21:43:06
Subject: 40K Big Mek Question
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Powerful Phoenix Lord
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Right, you replace the slugga with Mega Armour. Mega Armour comes with a twin-linked shoota and power klaw. You still have a Choppa you can do whatever with (by which I mean keep it or trade it for a Burna or a second Power Klaw).
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This message was edited 1 time. Last update was at 2013/04/06 21:43:17
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/04/06 21:46:13
Subject: 40K Big Mek Question
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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Happyjew wrote:Right, you replace the slugga with Mega Armour. Mega Armour comes with a twin-linked shoota and power klaw. You still have a Choppa you can do whatever with (by which I mean keep it or trade it for a Burna or a second Power Klaw).
You know what.. about that i'm not so sure i gotta check the FAQ about this.. Dual weilding powerklaws... might be something i gotta try if this can work..
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2013/04/06 22:16:35
Subject: Re:40K Big Mek Question
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Fresh-Faced New User
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Thanks for the replies! I think that clears up my questions.
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![[Post New]](/s/i/i.gif) 2013/04/06 22:59:06
Subject: < Taken by the void dragon. >
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Infiltrating Hawwa'
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< Taken by the void dragon. >
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This message was edited 2 times. Last update was at 2020/03/14 04:17:47
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2013/04/06 23:09:36
Subject: 40K Big Mek Question
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Powerful Phoenix Lord
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Actually the Big Mek would get an additional attack for 2 specialist weapons.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/04/06 23:47:01
Subject: 40K Big Mek Question
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Fixture of Dakka
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Happyjew wrote:Actually the Big Mek would get an additional attack for 2 specialist weapons.
Boss = 4 attacks base
Megamek = 3 attacks base + 1 for dual PKs.
So who cares? He is still inferior in every possible way to the megaboss for the same points. He is a crappy 'typo' which is too worthless to FAQ.
With the power weapon Nerf there is even less reason to entertain him for anything more than a modeling project. Even in a double force org he has no place as there are simply much better HQs to take. Megaboss, Bikerboss, Ghaz, Mad Dok, Wazdakka, KFF Mek, SAG mek, Biker Mek all serve better purposes and point values than a Megaburnamek, and he is more useful (but barley) than a Megadoubleklawmek.
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My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
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RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
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MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." |
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![[Post New]](/s/i/i.gif) 2013/04/07 02:03:43
Subject: < Taken by the void dragon. >
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Infiltrating Hawwa'
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< Taken by the void dragon. >
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This message was edited 1 time. Last update was at 2020/03/14 04:17:37
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2013/04/08 14:37:25
Subject: 40K Big Mek Question
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Growlin' Guntrukk Driver with Killacannon
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The Shadow wrote:1)
3) Again, the KFF replaces the slugga/shoota. Which is, admittedly, a bit weird since, as you say, the model's KFF is a backpack. You still keep the choppa though so, again, you can replace it with a Burna/ PK
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The way I always thought about it was that the KFF is always on, and it takes skill and timing to turn it off temporarily while his Boyz are firing, and then turn it back on.
To OP, in 4th and 5th, KFF Mek was auto include and I modeled mine with a Burna. He did his job well but now sits in the box so Grotsnik gets his turn.
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2013/04/08 20:01:33
Subject: 40K Big Mek Question
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Mutilatin' Mad Dok
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The Shadow wrote:3) Again, the KFF replaces the slugga/shoota. Which is, admittedly, a bit weird since, as you say, the model's KFF is a backpack. You still keep the choppa though so, again, you can replace it with a Burna/ PK
I figure he has to fiddle with gubbins to keep it operating, so he needs a free hand. I gave mine a little control unit (made from an orked up auspex scanner) in his off hand.
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