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![[Post New]](/s/i/i.gif) 2013/04/08 14:26:42
Subject: Do Chaos Daemons suck?
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Fresh-Faced New User
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Hi there,
I recently took up Warhammer 40k again after a 10year break.
I've read alot of reviews of Chaos Daemons new 6th codex and quite frankly its all whine.
I don't know but you get the feeling they suck major goatballs or something.
Khorne is what I want to play but it seems like mono-god lists aren't good enough.
Can someone experienced who has read the codex cover to cover a few times give some input?
I don't feel like putting in alot of money in an army that will just plain suck.
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![[Post New]](/s/i/i.gif) 2013/04/08 14:27:51
Subject: Do Chaos Daemons suck?
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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They dont suck, it's just people that are to used to the White dwarf cheese they used to have.
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2013/04/08 14:31:58
Subject: Do Chaos Daemons suck?
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Troubled By Non-Compliant Worlds
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Lot of discussion at:
http://www.dakkadakka.com/dakkaforum/posts/list/515544.page
They don't suck by any means, and mono god armies are viable for day to day play. There's quite a lot of debate as to whether demons are tournament competative tho, and only time will tell (Codex's only been out a month). It also depends on your play style - if you prefer to minimise randomness they're probably not for you, but they can be a very fun army to play and play against.
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![[Post New]](/s/i/i.gif) 2013/04/08 14:36:43
Subject: Do Chaos Daemons suck?
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Regular Dakkanaut
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My buddy just went to a tournament this last weekend and tabled Guard, Blood Angels, and Dark Angels with his "undivided" daemons. Lost one game to Tyranids, of all armies.
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![[Post New]](/s/i/i.gif) 2013/04/08 14:48:05
Subject: Do Chaos Daemons suck?
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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MahL wrote:Hi there,
I recently took up Warhammer 40k again after a 10year break.
I've read alot of reviews of Chaos Daemons new 6th codex and quite frankly its all whine.
I don't know but you get the feeling they suck major goatballs or something.
Khorne is what I want to play but it seems like mono-god lists aren't good enough.
Can someone experienced who has read the codex cover to cover a few times give some input?
I don't feel like putting in alot of money in an army that will just plain suck.
Daemons don't suck by any means. They have some utterly rediculous Troops shooters who are balanced by the fact their shooting is psychic-based. (7D6/S6 with re-rolls to hit will terrify almost anything in the game and leave Tau envious of that potential damage output)
They have the game's single best objective campers between Plaguebearers and/or Pink Horrors in cover.
They have more multi-wound Beast/Cavalry type units than you can viably gun down.
They have the ability to semi-tailor their wargear to their opponent, an ability that no other army has.
They have absolutely insane amounts of psychic potential, including access to the three best rulebook lores in Divination (Tzeentch)/ Biomancy (Princes/Nurgle)/ Telepathy (Princes/Slaanesh) alongside the 3 God-lores.
They have Heralds who can grant some pretty devastating abilities to entire units. (ie: the cost of 2 Grey Hunters, a Herald of Slaanesh can not only give it's entire unit re-rolls to-hit in combat every single round, but also gains some challenge shinanigans to boot!  )
Now what Daemons don't have is an instant-win button that the vocal minority & FotM crowd deem to be the only viable way to play/abuse the system.
Basically, if you want 110% mathhammered outcomes that can be mostly relied upon, and/or a ' 40k easy-mode' style army, you'll think Daemons are the worst thing ever.
If you don't mind some random and don't need a crutch to stand on, then Daemons are quite fun!
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![[Post New]](/s/i/i.gif) 2013/04/08 14:49:21
Subject: Do Chaos Daemons suck?
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Fresh-Faced New User
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When i'm looking at the Daemon Prince, I feel he's hella expansive for little usefulness?
As stated, I'd like to play a Khorne army, but I can't be a psyker with my daemon prince? Yet I have to pay 15 points to upgrade him to daemon of khorne? wtf ?
If I were to make him decently tough this is what it'll cost me:
145 points + 15 for daemon of khorne, + 40 for daemonic flight, +20 for 3+ armor save and +30 for 1 exalted reward.
Thats a total of 250 points which is the cost of a naked Bloodthirster, yet I would have -1 T, -1 W, -1 I and -1 A and no lash of Khorne compared to the BT.
Like? wat ? Automatically Appended Next Post: Experiment 626 wrote:MahL wrote:Hi there,
I recently took up Warhammer 40k again after a 10year break.
I've read alot of reviews of Chaos Daemons new 6th codex and quite frankly its all whine.
I don't know but you get the feeling they suck major goatballs or something.
Khorne is what I want to play but it seems like mono-god lists aren't good enough.
Can someone experienced who has read the codex cover to cover a few times give some input?
I don't feel like putting in alot of money in an army that will just plain suck.
Daemons don't suck by any means. They have some utterly rediculous Troops shooters who are balanced by the fact their shooting is psychic-based. (7D6/S6 with re-rolls to hit will terrify almost anything in the game and leave Tau envious of that potential damage output)
They have the game's single best objective campers between Plaguebearers and/or Pink Horrors in cover.
They have more multi-wound Beast/Cavalry type units than you can viably gun down.
They have the ability to semi-tailor their wargear to their opponent, an ability that no other army has.
They have absolutely insane amounts of psychic potential, including access to the three best rulebook lores in Divination (Tzeentch)/ Biomancy (Princes/Nurgle)/ Telepathy (Princes/Slaanesh) alongside the 3 God-lores.
They have Heralds who can grant some pretty devastating abilities to entire units. (ie: the cost of 2 Grey Hunters, a Herald of Slaanesh can not only give it's entire unit re-rolls to-hit in combat every single round, but also gains some challenge shinanigans to boot!  )
Now what Daemons don't have is an instant-win button that the vocal minority & FotM crowd deem to be the only viable way to play/abuse the system.
Basically, if you want 110% mathhammered outcomes that can be mostly relied upon, and/or a ' 40k easy-mode' style army, you'll think Daemons are the worst thing ever.
If you don't mind some random and don't need a crutch to stand on, then Daemons are quite fun!
Well, as previously stated, I want to play Khorne.
I dont wan't screamo emos and fat drooling rotting carcases.
I wanna play the badass red daemons that rape things with their axes.
I also feel that if you mix all gods together you're asking to get raped by the warpstorm table at every turn.
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This message was edited 1 time. Last update was at 2013/04/08 14:54:11
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![[Post New]](/s/i/i.gif) 2013/04/08 14:54:25
Subject: Do Chaos Daemons suck?
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Longtime Dakkanaut
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The book has moved away from spamming monstrous creatures. You can still do so, but greater daemons are far, far better than princes. It's better to use bloodletters with heralds, or fleshhounds with heralds (Namely, karanak)
A good khorne army, would now likely consist of a bloodthirster, some heralds, 60 or so bloodletters, 40 or so flesh hounds, and maybe a skull cannon if you need grenades.
Soulgrinders are better heavy support now than princes, due mainly to the fact, as you say, that they are so expensive.
You could always, however, take a chaos space marine prince of khorne, as their's have access to being more killy in melee through the black mace and other daemon weapons, so a khorne prince and 10 cultists as allies, can give you that prince you want
But to answer your question, the book is competetive. It's not like when grey knights came out and were utterly power-housing people, but the book will stand up well against most things now.
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This message was edited 1 time. Last update was at 2013/04/08 14:55:52
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![[Post New]](/s/i/i.gif) 2013/04/08 15:48:06
Subject: Do Chaos Daemons suck?
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Fresh-Faced New User
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Another quick question while I have this thread going:
Would there be any restrictions if I paired my Khorne daemons with some Chaos space marines? I just read an articale about allies and it said that they are "battle brothers" and "essetially the same force" when paired together.
I saw that you needed to have atleast 1 HQ and 1 troopchoise from your allied force before you could pick up anything else.
So in short: being battlebrothers means they are so compatible they can potentially be 1 army if I choose to pair them up?
Can I always use allies, in any game if I am to obey the rules?
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![[Post New]](/s/i/i.gif) 2013/04/08 17:16:42
Subject: Do Chaos Daemons suck?
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The Daemon Possessing Fulgrim's Body
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MahL wrote:Another quick question while I have this thread going:
Would there be any restrictions if I paired my Khorne daemons with some Chaos space marines? I just read an articale about allies and it said that they are "battle brothers" and "essetially the same force" when paired together.
I saw that you needed to have atleast 1 HQ and 1 troopchoise from your allied force before you could pick up anything else.
So in short: being battlebrothers means they are so compatible they can potentially be 1 army if I choose to pair them up?
Can I always use allies, in any game if I am to obey the rules?
All your questions can be answered by the rule book buddy, and it's against Dakka policy to answer these sorts of questions (as the forum isn't considered a substitute for owning a rule book)
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2013/04/08 19:58:40
Subject: Do Chaos Daemons suck?
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Aspirant Tech-Adept
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In contrast to others in this thread I think the chaos demons are not worth playing. I have a huge collection of demon models I started in 3rd edition whfb but I am taking a pass on them this time except for fun/fluffy allies for csm
They may be OK for your casual play and local tournaments but even for that environment I really think they are flawed as a 40k army.
The are rather mediocre as a combat army in a shooting game.
Overall they are mediocre to very poor at shooting and anyone that tells you they are a good shooting army has never played an army good at shooting. For psychic shooting they have to pass the psychic test, then your opponent gets a ward save in the form of deny the witch and then you get to roll to hit.
You cannot overwatch fire with your shooting unlike every other army
You dont have any true fliers and dont have many options for taking out fliers
You dont have many options for taking out vehicles
You dont have any troop transport capabilities, the list really goes on and on.
It is basically a T3 army with a 5+ save, but points wise is too expensive for those statistics
I think a lot of people that defend demons as a viable army do so because they cant stand the idea they have invested time and money in a subpar army. They say stupid things like demon critics just want an I win button. Demons were crap in the last edition except for a few months when there were some super cheap and effective units available from the WD. Before that they were hamstrung.
The current edition of 40k is a shooting game more than ever before, geuss what, demons are subpar at shooting.
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![[Post New]](/s/i/i.gif) 2013/04/09 03:52:30
Subject: Do Chaos Daemons suck?
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Insect-Infested Nurgle Chaos Lord
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Slaanesh daemons suck, if you ask nicely..
Daemons are ok. Not uber win-button good, but fairly balanced with most of the other recent dexes. They are more than capable of winning games. I've yet to lose with mine since the new dex dropped, though some of that is luck.
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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