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![[Post New]](/s/i/i.gif) 2013/04/10 20:11:41
Subject: Hit and Run with multiple initiative values
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Regular Dakkanaut
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If a unit has multiple initiative values and chooses to Hit and Run, do you use majority initiative, or the highest? I can't find anything in the BRB supporting using the highest initiative so have always played it as majority.
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![[Post New]](/s/i/i.gif) 2013/04/10 20:14:13
Subject: Hit and Run with multiple initiative values
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Badass "Sister Sin"
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Well, the unit has Hit & Run if one model has it. Then for Characteristic Tests, there is the following:
"MODELS WITH MULTIPLE PROFILES
Where a model has more than one value for the same
characteristic,a characteristic test is always taken against the
highest of the values."
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![[Post New]](/s/i/i.gif) 2013/04/10 20:17:12
Subject: Hit and Run with multiple initiative values
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Regular Dakkanaut
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pretre wrote:Well, the unit has Hit & Run if one model has it. Then for Characteristic Tests, there is the following:
"MODELS WITH MULTIPLE PROFILES
Where a model has more than one value for the same
characteristic,a characteristic test is always taken against the
highest of the values."
I saw that too, but took it to mean it's done on a model by model basis...not for the entire unit. Would like it if this were true. The "model" in that rule is what throws me off and makes me unsure.
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This message was edited 1 time. Last update was at 2013/04/10 20:18:08
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![[Post New]](/s/i/i.gif) 2013/04/10 20:19:10
Subject: Re:Hit and Run with multiple initiative values
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I would say you use the highest value as thats how all the other things based off Inititive work IIRC. I could be wrong but I think thats how it works.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/04/10 20:20:03
Subject: Hit and Run with multiple initiative values
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Badass "Sister Sin"
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Well, what makes more sense 10+ initiative tests or 1 for the highest?
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![[Post New]](/s/i/i.gif) 2013/04/10 20:21:35
Subject: Re:Hit and Run with multiple initiative values
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Well it could also be 1 test with the lowest value. After all, if the slowest guy can't escape then nobody can.
Probably could use an FAQ, I could see GW going either way.
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This message was edited 1 time. Last update was at 2013/04/10 20:22:01
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/04/10 20:40:53
Subject: Re:Hit and Run with multiple initiative values
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Depraved Slaanesh Chaos Lord
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I think you would use the highest, in the same fashion as you would use the highest Ld to determine a moral check.
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![[Post New]](/s/i/i.gif) 2013/04/10 20:50:47
Subject: Re:Hit and Run with multiple initiative values
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Perturbed Blood Angel Tactical Marine
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I say you use the highest, just like sweeping advance. The fastest guy shows everyone where to go.
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![[Post New]](/s/i/i.gif) 2013/04/10 20:55:25
Subject: Hit and Run with multiple initiative values
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Monster-Slaying Daemonhunter
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H&R says, "If the UNIT wishes to [leave combat], it must take an Initiative test."
I think it would be highest Initiative, since you use the unit's highest Initiative when testing for Sweeping Advance (p26). They are both a unit trying to leave combat.
What Pretre said earlier doesn't make sense, since this is about a unit with different Initiatives, not about a single model with several different printed values.
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![[Post New]](/s/i/i.gif) 2013/04/10 22:32:09
Subject: Hit and Run with multiple initiative values
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[DCM]
Tilter at Windmills
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H&R states that the unit takes an Initiative test. That's one test; one roll.
The rules for Characteristic Tests on page 7 specifically state that if a whole unit is testing, you use the highest value in the unit.
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![[Post New]](/s/i/i.gif) 2013/04/10 23:38:51
Subject: Hit and Run with multiple initiative values
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Dakka Veteran
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What Mannahnin said.
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![[Post New]](/s/i/i.gif) 2013/04/10 23:54:39
Subject: Hit and Run with multiple initiative values
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Calm Celestian
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![[Post New]](/s/i/i.gif) 2013/04/11 00:15:22
Subject: Hit and Run with multiple initiative values
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Regular Dakkanaut
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Mannahnin wrote:H&R states that the unit takes an Initiative test. That's one test; one roll.
The rules for Characteristic Tests on page 7 specifically state that if a whole unit is testing, you use the highest value in the unit.
Sorry, I must have read that damn section about a dozen times so far and didn't catch that line until now...finally see it now...
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