Switch Theme:

The Elder Scrolls Online gameplay video  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Oberstleutnant





Back in the English morass

http://www.dailymotion.com/video/xz042v_the-elder-scrolls-online-leaked-gameplay-footage_videogames

It looks like yet another generic MMO.

The original link no longer works but for some reason it works if you follow this link http://www.pcgamer.com/2013/04/14/here-are-20-leaky-minutes-of-elder-scrolls-online-footage/

This message was edited 1 time. Last update was at 2013/04/14 23:01:58


RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in gb
Longtime Dakkanaut





Scotland

The only semi appealing thing i've heard about the actual game is that they're trying really hard to get a first person mode that works. They'll no doubt give up, but to me it would make it alot less of a elder scrolls fraud.

Mary Sue wrote: Perkustin is even more awesome than me!



 
   
Made in nz
Boom! Leman Russ Commander




New Zealand

Why does everyone insist that this is the wrong direction for TES? It's a different development team and is set 1000 years earlier than Skyrim. It will in no way affect TES6. As for being like other MMOs, well that's what happens with genres.

This message was edited 1 time. Last update was at 2013/04/15 12:08:09


5000
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Yea Im not surprised TBH. EVERYONE wants their genre's next game to push boundaries and do things different and then they complain about how bad it is. Always. Everytime. Which causes the games to flop. Thats why they stick to what works.
   
Made in us
Fate-Controlling Farseer





Fort Campbell

They're taking applications for the Beta now if anyone is interested.

Full Frontal Nerdity 
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

 KingCracker wrote:
Yea Im not surprised TBH. EVERYONE wants their genre's next game to push boundaries and do things different and then they complain about how bad it is. Always. Everytime. Which causes the games to flop. Thats why they stick to what works.

Thing is though, they don't... not any more...
These days most games stay with a pretty easy formula for both game and story...
It's causing so much stagnation that in the case of MMO's it's taken from when WoW first came out to about 2011 (Maybe later) for any real change in MMO's...

Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. 
   
Made in us
Hangin' with Gork & Mork






 purplefood wrote:
 KingCracker wrote:
Yea Im not surprised TBH. EVERYONE wants their genre's next game to push boundaries and do things different and then they complain about how bad it is. Always. Everytime. Which causes the games to flop. Thats why they stick to what works.

Thing is though, they don't... not any more...
These days most games stay with a pretty easy formula for both game and story...
It's causing so much stagnation that in the case of MMO's it's taken from when WoW first came out to about 2011 (Maybe later) for any real change in MMO's...


Well there have been several MMO's that tried to do something different but none of them fared all that well. KC's point being that people complain all the time that they want something new and innovative but in the end most of the games that try to do something new and innovative sells 12 copies while the twelfth iteration of Call of Duty sells 6 million at midnight launch.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in gb
Oberstleutnant





Back in the English morass

You don't need to spend millions to make good games, the gaming industry is full of innovation, its just that it is rarely seen in AAA games. Personally I have recently bought quite a few low budget, but good, games and not a single AAA game (I think the last one was X-COM).

The reason why TES shouldn't be made into an MMO is not that it won't be a good game (but to be honest they have followed the very well travelled path so it will almost certainly be painfully generic). The real issue is that MMOs simply don't make that much money anymore, people have simply gotten bored with the dated format, just look at TOR and The Secret World.

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

 Ahtman wrote:
 purplefood wrote:
 KingCracker wrote:
Yea Im not surprised TBH. EVERYONE wants their genre's next game to push boundaries and do things different and then they complain about how bad it is. Always. Everytime. Which causes the games to flop. Thats why they stick to what works.

Thing is though, they don't... not any more...
These days most games stay with a pretty easy formula for both game and story...
It's causing so much stagnation that in the case of MMO's it's taken from when WoW first came out to about 2011 (Maybe later) for any real change in MMO's...


Well there have been several MMO's that tried to do something different but none of them fared all that well. KC's point being that people complain all the time that they want something new and innovative but in the end most of the games that try to do something new and innovative sells 12 copies while the twelfth iteration of Call of Duty sells 6 million at midnight launch.




Ahtman has the way of it. People as a whole, say they want something different, and when they DO get that something different, they realize they wanted the same ol cheese burger after all. So yea you can hate the game companies at least some, but you cant put full blame on them, because everytime they DO try something new, it gets shat on from the same people that said they wanted something different
   
Made in au
Tough Tyrant Guard







The link to that video (the second one) isn't working for me. Says something about video removed due a violation of the terms of use. Anyway,
 KingCracker wrote:
 Ahtman wrote:
 purplefood wrote:
 KingCracker wrote:
Yea Im not surprised TBH. EVERYONE wants their genre's next game to push boundaries and do things different and then they complain about how bad it is. Always. Everytime. Which causes the games to flop. Thats why they stick to what works.

Thing is though, they don't... not any more...
These days most games stay with a pretty easy formula for both game and story...
It's causing so much stagnation that in the case of MMO's it's taken from when WoW first came out to about 2011 (Maybe later) for any real change in MMO's...


Well there have been several MMO's that tried to do something different but none of them fared all that well. KC's point being that people complain all the time that they want something new and innovative but in the end most of the games that try to do something new and innovative sells 12 copies while the twelfth iteration of Call of Duty sells 6 million at midnight launch.

Ahtman has the way of it. People as a whole, say they want something different, and when they DO get that something different, they realize they wanted the same ol cheese burger after all. So yea you can hate the game companies at least some, but you cant put full blame on them, because everytime they DO try something new, it gets shat on from the same people that said they wanted something different

People want something new, but they do not want it at the cost of breaking things that worked fine before. MMO developers as a rule steadfastly refuse to learn from the immense number of mistakes Blizzard has made over the years with WoW. Take Guild Wars 2 for instance - it makes mistakes that Blizzard was making back in 2004. 2004! To take a more topical example for Dakka, perhaps, Warhammer: Age of Reckoning was released right before Blizzard released Wrath of the Lich King, which fixed many design flaws that were in World of Warcraft that remained in WAR. WAR also had some cool ideas that were marred by other, awful ones.

WoW is the elephant in the room. If you want to compete with it, you need to learn from its mistakes. Developers continually refuse to do this and it's unfair to blame the players for the development team's failure. I bet if you name any poor, downtrodden MMO then it will be riddled with design and development issues that caused its demise.
   
Made in us
Hangin' with Gork & Mork






So either people complain about lack of innovation then buy the same old tired franchises (which is born out in sales data) or companies refine other ideas that people flock to but then complain that it is just a clone of the other game.

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Fireknife Shas'el




My experience with mmo players is that they don't actually want anything new. You ask a player how they would do something and you tend to hear rehashes of ideas form games they played before. They lack imagination.
   
Made in au
Tough Tyrant Guard







 Ahtman wrote:
So either people complain about lack of innovation then buy the same old tired franchises (which is born out in sales data) or companies refine other ideas that people flock to but then complain that it is just a clone of the other game.

Can you cite an example, please?
   
Made in us
Hangin' with Gork & Mork






HiveFleetPlastic wrote:
 Ahtman wrote:
So either people complain about lack of innovation then buy the same old tired franchises (which is born out in sales data) or companies refine other ideas that people flock to but then complain that it is just a clone of the other game.

Can you cite an example, please?


Just about everyone I've ever met while running a game store or online.

You can also search just this forum to find examples. Your laziness doesn't need to translate into me doing work.

This message was edited 1 time. Last update was at 2013/04/16 15:12:36


Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in au
Tough Tyrant Guard







 Ahtman wrote:
HiveFleetPlastic wrote:
 Ahtman wrote:
So either people complain about lack of innovation then buy the same old tired franchises (which is born out in sales data) or companies refine other ideas that people flock to but then complain that it is just a clone of the other game.

Can you cite an example, please?


Just about everyone I've ever met while running a game store or online.

You can also search just this forum to find examples. Your laziness doesn't need to translate into me doing work.

I meant an example of a game that had innovated and then been a failure because people just want clones of the same thing rather than innovation.

ETA: Specifically, an MMO.

This message was edited 1 time. Last update was at 2013/04/16 15:18:56


 
   
Made in us
Hangin' with Gork & Mork






Tabula Rasa

Amidst the mists and coldest frosts he thrusts his fists against the posts and still insists he sees the ghosts.
 
   
Made in us
Consigned to the Grim Darkness





USA

 KingCracker wrote:
Yea Im not surprised TBH. EVERYONE wants their genre's next game to push boundaries and do things different and then they complain about how bad it is.
No I don't.

I always mentioned how DoW2 was and is a billion times better than DoW1, for example.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Veteran ORC







 Ahtman wrote:
So either people complain about lack of innovation then buy the same old tired franchises (which is born out in sales data) or companies refine other ideas that people flock to but then complain that it is just a clone of the other game.


Only in modern games. Look at the first three Jak & Daxter, Ratchet and Clank, and Crash Bandicoot games; Enough innovation between the three games of each series that it still felt like the same series (Self contained, not intertwined) but there was definately something new in each.

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in au
Tough Tyrant Guard







 Ahtman wrote:
Tabula Rasa

I never played that, so I can't discuss it from personal experience. I asked a friend who played it and he said his impression was that it was very, very empty with not enough to do, and that the base capture events were boring. It does not sound like an amazing game that was destroyed by unreasonable players, though it does sound like it had its upsides.

I'll certainly be interested in seeing what The Elder Scrolls Online ends up being like - the mention of social features is quite interesting given the surprising lack of focus on them in many MMOs - but I'll be surprised if it avoids making the many mistakes that make it compare poorly to, in particular, WoW.
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

 Melissia wrote:
 KingCracker wrote:
Yea Im not surprised TBH. EVERYONE wants their genre's next game to push boundaries and do things different and then they complain about how bad it is.
No I don't.

I always mentioned how DoW2 was and is a billion times better than DoW1, for example.



You do realize when saying "EVERYONE" in that context, Im not literally meaning everyone on the planet of Earth. Obviously this is meant everyone as in nearly all, most of, a big ol chunk of gamers. I too dont really care about pushing gaming boundaries I just want a game I can enjoy. If a new feature makes that better then great, if its going to make playing said game a hindrance or annoyance then not good man, game over
   
Made in gb
Oberstleutnant





Back in the English morass

 Ahtman wrote:
Tabula Rasa


That has its own problems and to be honest it wasn't all that different, its also the only game that I own that I literally can no longer play. Games that try to move away from the MMO mould don't seem to go very far, quite possibly because creating the content required to fill the considerable timesinks that an MMO requires is either extremely expensive or needs to be fudged. The end result is grinding and standardised mechanics (hot keyed abilities, hit points, hard level ranges etc etc etc). Most MMOs have some kind of hook (WAR's RvR, The Secret World's puzzles TOR's story arcs) but in reality their core game play is functionally identical.

The only MMO that I know that genuinely tries something different is EvE but its complexities mean that it only has 1 imitator, Perpetuum.

As to DoW 2 being better than DoW...wha??

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in us
Consigned to the Grim Darkness





USA

 KingCracker wrote:
You do realize when saying "EVERYONE" in that context, Im not literally meaning everyone on the planet of Earth. Obviously this is meant everyone as in nearly all, most of, a big ol chunk of gamers.
You're still wrong.

It's just a vocal minority that does it.


Automatically Appended Next Post:
 Palindrome wrote:
As to DoW 2 being better than DoW...wha??
The only advantage DoW has over DoW2 is faction choice.

In every other way, DoW is inferior to DoW2.

This message was edited 1 time. Last update was at 2013/04/17 16:41:35


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

A vocal minority that in my experience has been most people wanting it special and different and then hating it everytime? OK youre correct, most = minority because you yourself dont do it
   
 
Forum Index » Video Games
Go to: