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Made in us
Dakka Veteran





Hey mates. With many fellow Bretonnia players and others advised me not to run Knights Errant before my game yesterday, I had a few options to go with, however decided to test these guys out. IN the 3x 3,000 point games I played yesterday, I ran a unit of 11x w/Full Command, Banner of the Eternal Flame, giving them S6, flaming attacks in CC and in this unit, is my Heroic Killing Blow Lord to give them some much needed hitting power in CC. Now granted, I have heard the usual complaints that people have about them, and though I tend to agree that they are a bit overpriced for what you get for them overall, these guys can still prove very useful, particularly against armies such as the Ogre Kingdoms and anything with Monstrous Creatures such as DE and Tomb Kings. Currently, I have yet to lose a game with these guys in my army and they have each contributed in every game I played so far, with my opponents being HE, Ogres, and DE ( go figure ). Although they didn't do anything amazing against the HE player, they earned there points back and more when playing against the Ogres, being the main reason why I was able to break his bull horde on turn 3 with them and two lances of KOTR after they charged them on turn 2. Against the DE's, these guys took on two Hydras and beat them down very quickly, and continued by charging into the flank of my opponents army, leading to a massacre for my Bretonnian's. Personally, I like what these guys can offer, as well as they fit into my Crusader-Themed list very nicely fluff wise, however Im just curious to hear if anyone has also had any success with them or if they just weren't worth it.
   
Made in us
Fixture of Dakka





If they work for you, go for it.

A lot of units are like that in WFB. Most people can't use them so they get called garbage. But to the few who CAN use them sucessfully find them to be wonderful.

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Made in us
Dakka Veteran





 Vulcan wrote:
If they work for you, go for it.

A lot of units are like that in WFB. Most people can't use them so they get called garbage. But to the few who CAN use them successfully find them to be wonderful.


Don't get me wrong I was hesitant to use them at first as well since that I too didn't really like what I saw when I first looked at them, as the Cons far outweigh the Pros from this unit. They are too expensive point-wise for what they do, don't have the greatest special rule for being a questing knight, and they suffer from the Initiative 1 with there GW's. Just another example that Bretonnia in general needs a new book ASAP, as they still suffer from older edition point costs, rules, etc. but at the moment I am liking my Questing Knights, as they have proven useful against Ogre Kingdoms and armies with monstrous creatures. Plus having your Lord in the unit is also a big boos for these guys, in terms of LD and CC, and it goes well with my Crusader-Theme for my army.

This message was edited 1 time. Last update was at 2013/04/16 19:06:01


 
   
Made in gb
Tunneling Trygon






Not sure why you were talked out of errrant knights - run them with an errantry banner and I think they are probably more cost efficient than the QK. However, you are playing at 3k and maybe need a harder hitting unit at that level. My list tends to run out of puff above about 2.4.

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Made in us
Beautiful and Deadly Keeper of Secrets





 ruminator wrote:
Not sure why you were talked out of errrant knights - run them with an errantry banner and I think they are probably more cost efficient than the QK. However, you are playing at 3k and maybe need a harder hitting unit at that level. My list tends to run out of puff above about 2.4.


A strong Errant Knight with the banner is actually nicely hitting at that level. Though you generally want one (The banner makes the difference!)
   
Made in us
Dakka Veteran





I can be, however the problem I have noticed with them is that they either don't hit very well since they are WS3, especially against opponents with a much higher WS. Another issue for other people seems to be is due to them being Impetuous, they can charge in at the wrong moment and severely ruin your battle plan.
   
Made in gb
Drakhun





Whilst the charging at whim can be annoying, leaving a BSB or the general nearby kind of negates the issue.

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Made in gb
Nimble Mounted Yeoman




One thing to keep in mind is that it's one of the few (if only) mounted units you have that can take a charge.

Another thing is that they only get+1 str for the great weapons due to the new(ish) mounted rules.

And finaly, the models for them be bitchin', almost worth taking them for that alone

Rolls for the dice god!
 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Mr Mugguffins wrote:
Another thing is that they only get+1 str for the great weapons due to the new(ish) mounted rules.


You're stuck in 7th. That rule's been "fixed" back.

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Made in us
Dakka Veteran





Mr Mugguffins wrote:
One thing to keep in mind is that it's one of the few (if only) mounted units you have that can take a charge.

Another thing is that they only get+1 str for the great weapons due to the new(ish) mounted rules.

And finaly, the models for them be bitchin', almost worth taking them for that alone


Yeah dude, GW's when mounted are back to +2 strength, so they are S6 again, which is very useful against Ogres and other tougher units.
   
Made in us
Regular Dakkanaut





I had thought about taking a unit of them,,,but well the always strikes last thing lost them out over grail knights for me.


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Bretonnians 3,000plus 
   
Made in ca
Inspiring Icon Bearer




Canada

The trick with questing knights is to put three defensively kitted characters into the front rank, so that the defensively-weak questing knights are protected and can't be attacked.

As for the unit themselves, their biggest problem is just that they're overcosted and only have 3+ saves. Otherwise I think they're quite a strong unit. S6 is huge, and they're one of the few units in the Bretonnian army that doesn't suffer from rubber-lance syndrome. If your Knights of the Realm or Grail Knights whiff their first roll you've basically lost the game, where as Questing Knights can pull off a win in round 3 or 4 if necessary, granted that they survive that long.
   
Made in us
Dakka Veteran





PirateRobotNinjaofDeath wrote:
The trick with questing knights is to put three defensively kitted characters into the front rank, so that the defensively-weak questing knights are protected and can't be attacked.

As for the unit themselves, their biggest problem is just that they're overcosted and only have 3+ saves. Otherwise I think they're quite a strong unit. S6 is huge, and they're one of the few units in the Bretonnian army that doesn't suffer from rubber-lance syndrome. If your Knights of the Realm or Grail Knights whiff their first roll you've basically lost the game, where as Questing Knights can pull off a win in round 3 or 4 if necessary, granted that they survive that long.

Can agree with you on that, however thankfully I have yet to suffer terribly from the Rubber-Lance Syndrome for the most part, and in my experience most people tend to ignore them until they become a threat, as they fear my KOTR more for some reason. However, while I do have my Lord in the unit, I do not run him defensive at all, actually the exact opposite. Usually, the Heroic Killing Blow Lord with some defensive items, and this guy has just wrecked opponents. With him in the front, they usually get there in numbers where they can make a impact in a combat, and I usually try to keep my Men-@-Arms nearby to help them out in a pinch and so far it has worked pretty well. Plus, there models are so amazing how can I not run them in a Crusader-Themed List!

This message was edited 1 time. Last update was at 2013/05/08 04:54:07


 
   
 
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