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Made in us
Apprehensive Inquisitorial Apprentice




Columbia SC

I'm still trying to understand how you get 3 HPs from 2 penetrating hits? I have never seen where an "immobilization" result confers an additional HP loss.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Inquisitor Lord Cuthbert wrote:
I'm still trying to understand how you get 3 HPs from 2 penetrating hits? I have never seen where an "immobilization" result confers an additional HP loss.


Penetrating hit - lose 1 HP, roll for damage (assume Immobilised)
Penetrating hit - lose 1 HP (2 total), roll for damage (assume immobilised - lose 1 HP due to already being Immobilised).

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
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Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
The Hive Mind





 Inquisitor Lord Cuthbert wrote:
I'm still trying to understand how you get 3 HPs from 2 penetrating hits? I have never seen where an "immobilization" result confers an additional HP loss.

You should re-read the immobilize result. It'd be enlightening.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Infiltrating Broodlord





Eureka California

In the case of simultaneous effects the controlling player orders these effects, why would these be any different?

Weapons with SR and/or different attack profiles are rolled and applied separately and distributed in the order the controlling player sees fit IE holding the ID wounds in the pool and resolving the others til the IC is next up to have wounds allocated to. As each penetrating hit has different possible effects they would also need to be applied separately.

You are correct that the vehicle damage section does not detail out all these things and specifics do not translate over (IE wounds) but the general ideas do and areas where the rules for vehicles are silent can easily and work-ably be filled in without any stretch of the imagination. I think most reasonable people would agree that where the text leaves out needed information the general guide lines for the effect in question should be used as a template for how to proceed. They don't always tell you how to move either they just tell you to move a model and it is only implied that you must follow the usual rules for moving unless otherwise stated. Why you believe it would work differently where it does not say to do so is a mystery to me.

-It is not the strongest of the Tyranids that survive but the ones most adaptive to change. 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

If you fire 2 bullets at a live body, and they are fired at the same time, and hit the body at the same time, how can the second bullet hit a dead body? Applying the effect of the first shot so the second shot has a greater penalty attached to it seems like cheating.

 
   
Made in gb
[DCM]
Et In Arcadia Ego





Canterbury

Q: If a vehicle suffers the effects of a Crew Shaken, Crew Stunned,
Weapon Destroyed or Immobilised result from the Vehicle Damage
table, does this automatically mean that it loses a Hull Point? (p74)
A: No, unless it specifically suffers a Glancing or Penetrating
hit, orsome other effect that specifies that a Hull Point is
lost.

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3170233a_40K_RULEBOOK_v1.4_APRIL13.pdf

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Made in gb
Tough Tyrant Guard





SHE-FI-ELD

 reds8n wrote:
Q: If a vehicle suffers the effects of a Crew Shaken, Crew Stunned,
Weapon Destroyed or Immobilised result from the Vehicle Damage
table, does this automatically mean that it loses a Hull Point? (p74)
A: No, unless it specifically suffers a Glancing or Penetrating
hit, orsome other effect that specifies that a Hull Point is
lost.

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3170233a_40K_RULEBOOK_v1.4_APRIL13.pdf


That doesn't apply to this thread though ? This effect specifies that a hull point is lost


If you fire 2 bullets at a live body, and they are fired at the same time, and hit the body at the same time, how can the second bullet hit a dead body? Applying the effect of the first shot so the second shot has a greater penalty attached to it seems like cheating.


Not really. You assign wounds from the wound pool in any order you want to specifically cause more damage. Without anything specifying otherwise to apply Pen. Hits in the same way is the logical conclusion

This message was edited 1 time. Last update was at 2013/04/23 12:38:50


It's my codex and I'll cry If I want to.

Tactical objectives are fantastic 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

 Nem wrote:


Not really. You assign wounds from the wound pool in any order you want to specifically cause more damage. Without anything specifying otherwise to apply Pen. Hits in the same way is the logical conclusion


But.. these aren't wounds.

 
   
Made in au
Hoary Long Fang with Lascannon




Armageddon, Pry System, Armageddon Sector, Armageddon Sub-sector, Segmentum Solar.

 Nem wrote:
 reds8n wrote:
Q: If a vehicle suffers the effects of a Crew Shaken, Crew Stunned,
Weapon Destroyed or Immobilised result from the Vehicle Damage
table, does this automatically mean that it loses a Hull Point? (p74)
A: No, unless it specifically suffers a Glancing or Penetrating
hit, orsome other effect that specifies that a Hull Point is
lost.

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3170233a_40K_RULEBOOK_v1.4_APRIL13.pdf


That doesn't apply to this thread though ? This effect specifies that a hull point is lost


If you fire 2 bullets at a live body, and they are fired at the same time, and hit the body at the same time, how can the second bullet hit a dead body? Applying the effect of the first shot so the second shot has a greater penalty attached to it seems like cheating.


Not really. You assign wounds from the wound pool in any order you want to specifically cause more damage. Without anything specifying otherwise to apply Pen. Hits in the same way is the logical conclusion


Exactly.

!) Declaration of my unit firing X models at your unit. At this step everything must be declared before moving on as everything fires at the same time.

2) Roll to hit. This can be done once D6 at a time resolving each shots result.Or if you like to speed the game up we are permitted to roll all of them together as per speed rolling.

3A) To wound. This can be done once D6 at a time resolving each hits result.Or if you like to speed the game up we are permitted to roll all of them together as per speed rolling.

3B) Penetration Roll. This can be done once D6 at a time resolving each hits result.Or if you like to speed the game up we are permitted to roll all of them together as per speed rolling.

4A) Allocation of wounds. Allocate and resolve each wound to the nearest model to the firing unit until all wounds are removed from the pool. Or, where possible, you may roll all of them together as per speed rolling.

4B) Damage table. Roll a D6 for each penetrating hit and resolve the damage inflicted as per the damage table*. You must roll for all penetrating hits even if the vehicle is wrecked from loss of hull points for any reason. Or, where possible, you may roll all of them together as per speed rolling.

* Roll on the damage table for each penetrating hit. apply any immediate effects. Any additional effects apply as per shooting players choice of sequence.

Here are 3 examples to show how damage is applied fully and no result is down played by double allocation.

Vehicle has 2 weapons and if undamaged with 3 HPs.

Example1:

Shooting unit scores 2 weapon destroyed results.

-Subtracts 2 HPs for 2 penetrating hits.
- Randomize which weapon is destroyed for the first weapon destroyed result.
-Remove the second weapon that was not destroyed, no randomization as there is only one weapon.
-Vehicle has 1HP left and no weapons.

Example2

Shooting unit scores 2 immobilized results

-Subtract 2 HPs for 2 penetrating hits.
-Vehicle is immobilized.
-Vehicle suffers an additional HP from the second immobilized result as it is already immobilized.
-Vehicle is at 0HPs and is now a wreck.

Example3

Vehicle has one weapon 4HPs (for argument sake) and is undamaged

Shooting unit scores 2 weapon destroyed results and an immobilized result.

-Subtract 3 HPs for 3 Penetrating hits.
-Weapon gets destroyed.
-Second Weapon destroyed result becomes Immobilized result as there are no more weapons to destroy.
-Immobilized result subtracts an additional HP as the vehicle is immobilized from the second weapon destroyed result.
-Vehicle is at 0HPs and is now a wreck.




Automatically Appended Next Post:
 deviantduck wrote:
 Nem wrote:


Not really. You assign wounds from the wound pool in any order you want to specifically cause more damage. Without anything specifying otherwise to apply Pen. Hits in the same way is the logical conclusion


But.. these aren't wounds.


 deviantduck wrote:
If you fire 2 bullets at a live body, and they are fired at the same time, and hit the body at the same time, how can the second bullet hit a dead body? Applying the effect of the first shot so the second shot has a greater penalty attached to it seems like cheating.


Sorry, But the bolded was a clear indication you were in fact not talking about a vehicle.

This message was edited 1 time. Last update was at 2013/04/23 13:09:40


 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

The live body example was merely giving an example of a target that can show a change in state alive/dead or mobile/immob and time passed. People keep quoting rules about wounding and trying to apply it to vehicles.

The only reason wounds are allocating individual to a unit of troops is because there are too many variables, wound count, save, toughness, etc. So to help alleviate the confusion they itemized all the rules for clarity.

However, i can't find any explicit rules that force us to not simultaneously apply the penetrating hits against vehicles. I'm not trying to be an antagonist, i don't have strong feelings either way, i'm just supporting the OP in that it's ambiguous and needs faq'd.


 
   
Made in gb
Decrepit Dakkanaut




Apart from the rules statig you can only fast roll where it has no effect on the results. this, demonstrably, does. So you may not fast roll
   
Made in us
Abhorrent Grotesque Aberration





 reds8n wrote:
Q: If a vehicle suffers the effects of a Crew Shaken, Crew Stunned,
Weapon Destroyed or Immobilised result from the Vehicle Damage
table, does this automatically mean that it loses a Hull Point? (p74)
A: No, unless it specifically suffers a Glancing or Penetrating
hit, orsome other effect that specifies that a Hull Point is
lost.

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3170233a_40K_RULEBOOK_v1.4_APRIL13.pdf


I'm pretty sure that was put in to prevent a drop pod from losing a hull point on arrival because it counts as immobilized. Doesn't apply here though as the roll on the table was caused by a penetrating hit.

------------------
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"Why not?" - Asdrubael Vect 
   
 
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