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2014/01/28 05:55:03
Subject: Re:Robotech Kickstarter Funded at $1.44 Million!
If anything, that's Harmony Gold looking around, seeing a bus, seeing Paladium Books standing off to the side, and going, "Yeah, realistically, you're going to get those at the end of the year." Maybe the Kickstarter people get them a few months before that, and the retail stuff comes out at the end of the year, but at worst for Harmony Gold if they say "December" and things come out early, more people are happy.
This message was edited 1 time. Last update was at 2014/01/28 05:55:57
2014/01/28 06:00:50
Subject: Robotech Kickstarter Funded at $1.44 Million!
Well, we've got PB, ND and HG all agreeing that they're going to wrap up whatever enormous pile of work that is left and ship product out in 5 months.
And 1 of those months is a black hole for production schedules.
I highly doubt this was said lightly. One could just as easily read between the lines to see HG very publicly saying "Hey, you donkey caves have had this baking for 15 months now, guess who is going to deliver *something* in 5?"
Obviously they're not so terribly put off by this project's development or that of the RPG line that they're not renewing the license, but they're putting down harder dates than PB has been willing to. At best we've been getting quarters, a 60 day target is definitely starting to narrow that down.
Depending on how some of those 'behind the scenes conversations' we hear mentioned now and then have been going, it could be a glowing statement of support, or a 'shots fired! We've got to get some gak done, yesterday!' moment.
Guess we'll find out in the next few months which one it was.
Or what the exciting new excuse is for making that December notation more pertinent than the Spring one.
But I'm sure it'll be something that everyone at the office will love! >.>
Edit: oh, I see you're fixating on the December mention. I think the "figures available May/June" line far more interesting, and not just because I'd be unhappy to see another 11 months tacked onto this fething project. :-D
This message was edited 1 time. Last update was at 2014/01/28 06:02:07
2014/01/28 06:30:15
Subject: Re:Robotech Kickstarter Funded at $1.44 Million!
I'm not sure where they're getting the December report. Granted I wasn't there at the con that the link suggests but I did watch the youtube video and only heard the May/June estimate. It's possible that the Dec date was mentioned during a part that was edited out (the video does skip a bit) or is just a typo.
2014/01/28 13:30:04
Subject: Robotech Kickstarter Funded at $1.44 Million!
I cannot imagine the uproar that is going to take place when they show up at Gencon with box sets and 'convention exclusives' for sale before they ship anything to the backers...
2014/01/28 14:59:54
Subject: Robotech Kickstarter Funded at $1.44 Million!
Oh, there'll be an uproar from annoyed paying customers.
And just as surely there'll be vocal fanboys shouting at how entitled and whiny we are to expect anything, it's been a wait of decades for these, how dare we question the glory of Palladium, for they are the light, they know all that there must be known, and for our own good they will deliver on their often broken promises in their own time!
It'll be fun times.
Edit: it's also possible that they're beginning to narrow things down (from a Quarter to a 2 month time frame, possibly further) because Distributors need to know what's coming up, take orders from interested shops, and set up delivery schedules. Despite Palladium's reluctance to commit to anything, they have to say something eventually, and with thousands upon thousands of stores getting queried, the news gets out eventually.
Plus the minor debacle where they admitted to wasting thousands of dollars on advertising for the 'fall release' that wasn't to be. They obviously don't want to repeat that, but advertising does need to start ramping up in the coming months if retailers are going to start carrying product in the near future, though that can wait until a quarter before the target, perhaps?
Basically, like it or not, if they plan to go to retail in the spring/summer, they'll need to start those lines of communication, and even if they just plan to go to Gencon for the beginning of the wider release, that too needs to get out there. I'm sure whether or not they'll have a couple crates of RRT stuff with them will influence things about how they set up, what space they need, etc.
This message was edited 2 times. Last update was at 2014/01/28 15:06:22
2014/01/28 15:31:39
Subject: Robotech Kickstarter Funded at $1.44 Million!
Alpharius wrote: I cannot imagine the uproar that is going to take place when they show up at Gencon with box sets and 'convention exclusives' for sale before they ship anything to the backers...
Community support, keeping promises, consistent business practices, player uproar... these things matter not to Palladium. As long as they have their core faithful ready to donate money (not buy but purely donate), they'll keep shambling along especially now that Robotech has turned them into a 28 days fast zombie. They didn't care about the uproar over backers being excluded from figures just days after collecting their $1.4 million... they didn't care about the superfans who crowdfunded their Northern Gun books seeing multiple books come out while the one that they paid for that was supposedly a few weeks away from completion languish for over 50 weeks. If you criticize them, you're just lumped into an imaginary 1% who don't matter.
2014/01/28 15:39:11
Subject: Robotech Kickstarter Funded at $1.44 Million!
Alpharius wrote: I cannot imagine the uproar that is going to take place when they show up at Gencon with box sets and 'convention exclusives' for sale before they ship anything to the backers...
I agree, though I believe they are going to pull a quickie on us, and believe that it will satisfy the masses.
I believe that they will cut the box set sprue molds first, and do production runs of those, and get the core boxed game without extras into our hands by Gencon, then sell the game and other plastics that they fly in at Gencon, and call it good.
"We delivered to our Backers first, just like we said we would! What?? So we sold some Monsters and other cool things you were supposed to get, but they're coming, you're going to get yours!"
I realy hope this isn't the way it goes, but I estimate a 0% chance of them shipping EVERYTHING by Gencon. And, as neither of these companies seem to have a stand-up reputation, I think they'll bone us to make a fast buck...
2014/01/28 16:06:37
Subject: Robotech Kickstarter Funded at $1.44 Million!
Alpharius wrote: I cannot imagine the uproar that is going to take place when they show up at Gencon with box sets and 'convention exclusives' for sale before they ship anything to the backers...
I agree, though I believe they are going to pull a quickie on us, and believe that it will satisfy the masses.
I believe that they will cut the box set sprue molds first, and do production runs of those, and get the core boxed game without extras into our hands by Gencon, then sell the game and other plastics that they fly in at Gencon, and call it good.
"We delivered to our Backers first, just like we said we would! What?? So we sold some Monsters and other cool things you were supposed to get, but they're coming, you're going to get yours!"
I realy hope this isn't the way it goes, but I estimate a 0% chance of them shipping EVERYTHING by Gencon. And, as neither of these companies seem to have a stand-up reputation, I think they'll bone us to make a fast buck...
I'll respectfully disagree. I suspect that if it looks like they can't get the stuff into backer hands by August, they'll just fly over a few hundred boxed sets to sell at Gencon directly to consumers so they can keep 100% of the MSRP. They won't care about any fallout from backers. Remember, they basically lose 3 weeks DURING A GOOD YEAR due to gencon (one week there, one week to prepare, one week to recover). What happened with Mantic and to a lesser extent Mutant Chronicles shows that small team take weeks to get out the volume of orders we're talking about. Palladium basically shuts down around gencon and I doubt that they'll leave one or two trusted people back at the HQ to manage getting shipments out to backers when they're supposedly making such a big gencon push this year (double sized booth and they're actually *GASP* running sponsored RPG games with their demo team!). When I last went to gencon (2007ish), you could count the number of palladium games in the prereg book on one hand with enough fingers to still show you pleasure or discontent left over and none were sponsored. If they're making that type of push, they'll want all trusted hands on deck for gencon. Despite having the ability to get out literally thousands of packages during that three weeks with a handful of unskilled workers, I suspect they would just leave it for when they return instead of hiring temp workers to get it done in the meantime.
On a similar note, I wouldn't expect that they'd pay for separate shipping to get over a portion of the KS to backers when they can save some money and just ship it all once with an additional delay. Flying over sets to sell for full price to con goers is another story though.
Automatically Appended Next Post: @Mike Morpheus: I don't feel like logging back into the KS comments (too tempting to post there if logged in) but to answer your questions there Palladium can and does send Cease and Desist letters to fan sites that convert stuff both OUT of and INTO Palladium games and have done so for decades. It's just easier for them to do it on their own websites as they just delete it themselves. The general sentiment is that they don't have a legal leg to stand on (especially when you're not talking about their own IP being converted) but unless you have hundreds of thousands of dollars to prove it in court the website owners just fold and remove the "offending" material (and I can't blame them). A google search will turn up first hand stories of that and their online policy that I linked for you earlier in this thread is entirely consistent with their legal view (despite no one else in the industry sharing it since the early 1990's with TSR... but that is about the time Palladium is stuck in with their mindset).
This message was edited 2 times. Last update was at 2014/01/28 16:18:23
2014/01/28 17:14:40
Subject: Robotech Kickstarter Funded at $1.44 Million!
Perhaps the June is ship to backers and December is a full retail release?
"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke
2014/01/28 17:19:59
Subject: Robotech Kickstarter Funded at $1.44 Million!
June to Backers, August to rake in some full MSRP scratch from attendees, December gives them time to produce and ship wave 1 to distributors, and them in turn to retail.
Optimistic, but far more realistic than what they've been offering up previously.
2014/01/28 17:31:12
Subject: Robotech Kickstarter Funded at $1.44 Million!
June to Backers, August to rake in some full MSRP scratch from attendees, December gives them time to produce and ship wave 1 to distributors, and them in turn to retail.
Optimistic, but far more realistic than what they've been offering up previously.
I agree that it is optimistic. Unfortunately, my previous personal experiences with Palladium don't allow me to agree that its more realistic in anything other than a theoretical sense.
2014/01/28 17:48:44
Subject: Robotech Kickstarter Funded at $1.44 Million!
Well, at least from a stance that "guys, we're going to make, like, 50 billion dollars this year!" is more realistic than "guys, we're going to make, like, 100 billion dollars this year!"
I'm not going to be buying up that DZC terrain just yet, but hey, as with updates, baby steps...
2014/01/29 13:33:42
Subject: Re:Robotech Kickstarter Funded at $1.44 Million!
A few looks at some updated stat cards. Now I've done mine a little different than what is in the rules because I like them this way and it I was being a little lazy and did not want to change a few things from the way I was doing them.
This message was edited 4 times. Last update was at 2014/01/29 17:48:01
Wow. That's a bit more in depth than I anticipated.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
2014/01/29 16:24:33
Subject: Robotech Kickstarter Funded at $1.44 Million!
OrlandotheTechnicoloured wrote: Once the moulds are cut (which is a long process, and will also involve a bunch of back and forth approving the test casts and potentially further refining the moulds)
production will be surprisingly quick, probably no more than a minute or two per 'shot' of plastic
so using multiple machines (each making a different mini/sprue) a factory can rapidly burn through the actual production
the potential hold up will be a production slot (I'm sure you have to put some non-refundable money down to get one),
none of these factory's sit around doing nothing they're always busy and despite what we might think producing something for a wargaming company is probably lower priority than making something destined for gumball machines
per shot times are usually measured in just a few seconds, a minute is obscenely long and I can't imagine any shot that would take that long.
As for multiple machines, it depends on the company in question. The feeling I've got of the industry is most of the smaller shops that miniatures companies are going to (that specialize in highly accurate small parts) don't have all that many machines at all, usually 2-3 tops (and often only 1), soooooo....
Also, what nobody has mentioned is that (unless I'm misunderstanding their process workflow, truthfully I haven't paid that much attention) is that once their 3D models are complete, the moldmakers then have to spend time tweaking them to prep them for production. Just because you have a 3d model doesn't mean you can use it to cut a mold, it has to be broken down into parts, details often need to be altered to make them suitable for a two-part mold process (unless they're going with slide cores), etc.
I often wonder why they did not use those old minis.....I mean some molds may have been trashed but you think they could use that to help them get a jumpstart since not all the molds would have been destroyed.
Because those are metal minis, not plastic. Metal minis don't necessarily translate well (at all) to plastic production without a lot of work.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
2014/01/29 17:03:13
Subject: Robotech Kickstarter Funded at $1.44 Million!
pretre wrote: Wow. That's a bit more in depth than I anticipated.
if your referring to my post then yes my stat cards are a little more in depth as I like to have everything about a squadron in one spot. The game cards are 2 sided so much of the details will be spread across both sides and some will not even be on the cards at all. I also like to have the ability to use a VF and have a variety of missiles. In game you choose one missile type for all of your wing hardpoints for speed and playability sake. I like to have some choice so that I can mount 2 hardpoints with Long Range Missiles, 2 with Medium Ranged, and the last 2 with either Mini or Short Ranged missiles.
Purchased add ons will also likely be on the back side of the cards.
Mike1975 wrote: if your referring to my post then yes my stat cards are a little more in depth as I like to have everything about a squadron in one spot.
I am. I guess we'll see when the game comes out but the cards look a bit complicated for just a miniature combat game.
With delays and such, maybe I should have just bought more deadzone.
This message was edited 1 time. Last update was at 2014/01/29 17:09:22
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
2014/01/29 17:32:40
Subject: Re:Robotech Kickstarter Funded at $1.44 Million!
It's a good thing they took that largely negative feedback about the predominance of close combat options that outnumber shooting in a primarily shooting anime to heart.
2014/01/29 17:49:38
Subject: Robotech Kickstarter Funded at $1.44 Million!
Mike1975 wrote: I've emailed back and forth about that a few times and so it is something they are aware of.
I know and I don't blame you. They're aware of a bunch of stuff but that doesn't usually seem to change their minds on what they want to do as a company (RPG rules changes, max/miriya gencon minis, close combat options, the community's opinion of their IP policies, their knack for not being able to hit within a calendar year of a release date, etc). In the end, that's they're right and as creatives they have the option to forge their own path regardless of the consequences. I was really impressed that ND was allowed to go with a d6 system as I feared they'd bring over the 1980s d20/percentile mashup from the RPG but the name of the game (literally) made me suspect that we'd still see too many unnecessary carryovers from the RPG. I love Heavy Gear but if you want to see an example of a (failing) game that is holding on to too many RPG sacred cows (when the RPG is pretty much dead itself) you don't have to look any further. I pledged *despite* Palladium's involvement and on the condition that ND would be doing the heavy lifting but that agreement seems to have been altered and I pray Darth Kevin doesn't alter it further. Despite my overall pessimism, I want the game to succeed. Robotech deserves both nice minis and a nice ruleset. Unfortunately, adding in minutiae from the RPG (that doesn't mesh well even there with all the idiosyncrasies inherent to Palladium's frankenstein mess of RPG rules) is the opposite of what you want to do with a large scale battle ruleset but just like with the RPG palladium sees it as a strength.
2014/01/29 18:03:51
Subject: Robotech Kickstarter Funded at $1.44 Million!
The only thing you have to track is ammo for missiles and a few other major weapons and then damage. The rest just tells you the weapons and units stats such a speed and piloting skill. Most of those you will quickly memorize. The only other factor you track is command points and since that is all placed in one big pool for each turn that is easy to manage.
You can add some add-on like pay for different missiles or a better pilot and such and those items can add to the complexity but they are optional add ons.
Mike1975 wrote: I've emailed back and forth about that a few times and so it is something they are aware of.
I know and I don't blame you. They're aware of a bunch of stuff but that doesn't usually seem to change their minds on what they want to do as a company (RPG rules changes, max/miriya gencon minis, close combat options, the community's opinion of their IP policies, their knack for not being able to hit within a calendar year of a release date, etc). In the end, that's they're right and as creatives they have the option to forge their own path regardless of the consequences. I was really impressed that ND was allowed to go with a d6 system as I feared they'd bring over the 1980s d20/percentile mashup from the RPG but the name of the game (literally) made me suspect that we'd still see too many unnecessary carryovers from the RPG. I love Heavy Gear but if you want to see an example of a (failing) game that is holding on to too many RPG sacred cows (when the RPG is pretty much dead itself) you don't have to look any further. I pledged *despite* Palladium's involvement and on the condition that ND would be doing the heavy lifting but that agreement seems to have been altered and I pray Darth Kevin doesn't alter it further. Despite my overall pessimism, I want the game to succeed. Robotech deserves both nice minis and a nice ruleset. Unfortunately, adding in minutiae from the RPG (that doesn't mesh well even there with all the idiosyncrasies inherent to Palladium's frankenstein mess of RPG rules) is the opposite of what you want to do with a large scale battle ruleset but just like with the RPG palladium sees it as a strength.
This might surprise some but I do get fast responses back when I send in questions or suggestions. Typically in a day or less and that is me emailing Kevin directly who does have a lot on his plate. Yes, they do want to make this right. Yes, they do take into account what we say. Yes, ultimately this IS their game though and they have to do what they believe is best. I have been told that some things are the way they are because they prefer them that way and think that adding some rules will unneccesarily complicate things. Personally I would like to vary my missile loadouts on each squadron not just by type but be able to choose what is on each wing hardpoint but yes that will make a game take longer and complicate things. That's my personal preference. Others like things simpler and faster. I guess that's me for having played Battltech for so long! So we are being listened to and what we have said does matter. Personally I think that the IP problems are a big reason why in general backers do not have more information at this point but that is pure speculation on my part. I hope that as more stat cards, miniature pics, progress on other items like command point markers and blast markers and such and rules are shared many will be more upbeat about the final results.
That being said if anyone wants to come out to Midland Texas for a game or two just PM me and we'll set up a weekend to kill some time and a few Veritechs!
Mike1975 wrote: I've emailed back and forth about that a few times and so it is something they are aware of.
I know and I don't blame you. They're aware of a bunch of stuff but that doesn't usually seem to change their minds on what they want to do as a company (RPG rules changes, max/miriya gencon minis, close combat options, the community's opinion of their IP policies, their knack for not being able to hit within a calendar year of a release date, etc). In the end, that's they're right and as creatives they have the option to forge their own path regardless of the consequences. I was really impressed that ND was allowed to go with a d6 system as I feared they'd bring over the 1980s d20/percentile mashup from the RPG but the name of the game (literally) made me suspect that we'd still see too many unnecessary carryovers from the RPG. I love Heavy Gear but if you want to see an example of a (failing) game that is holding on to too many RPG sacred cows (when the RPG is pretty much dead itself) you don't have to look any further. I pledged *despite* Palladium's involvement and on the condition that ND would be doing the heavy lifting but that agreement seems to have been altered and I pray Darth Kevin doesn't alter it further. Despite my overall pessimism, I want the game to succeed. Robotech deserves both nice minis and a nice ruleset. Unfortunately, adding in minutiae from the RPG (that doesn't mesh well even there with all the idiosyncrasies inherent to Palladium's frankenstein mess of RPG rules) is the opposite of what you want to do with a large scale battle ruleset but just like with the RPG palladium sees it as a strength.
Personally I think the RPG is a decent system having had the books for years, just badly organized and explained in some of the books. I have not looked through the 2nd edition to compare and see if any of it has changed though since it's been nearly 20 years since I have played an RPG.
This message was edited 2 times. Last update was at 2014/01/29 18:17:58
vitae_drinker wrote: Wow, that's a busy card. So is this a skirmish game (about right card info density) or a mass battles game (way too much stuff to track)?
From what they've told us, it can be played both ways.
Low points, low model count skirmishes (basically half size squads, so only 2-3 figures each base squad, rather than 4-6) on a smaller area, or an agreed upon points limit with the sky (and free time/space/models permitting) as the limit.
According to Ninja Division, they found that between 2 players who knew what they were doing, a 300 point game generally took about an hour (presumably with a table that's already set up) and 600 points was a more epic scale afternoon long event.
300 points might see the RDF side with 8-16 figures across 2-4 squads, 12-24 or so across those same squads (with recognition that between character upgrades, upgrade upgrades, upgrade card upgrades, and other factors, these numbers can skew high or low).
Assuming that's a 'standard game', in competitive play and for most random 'pick up' games (at stores, short battles at homes, whatever) it seems like a sort of midpoint. Not the 5-10 figures max of Malifaux that I'm accustomed to, nor the 100-500+ that some larger scale wargamers talk about, flooding the table with plastic and pewter.
This message was edited 1 time. Last update was at 2014/01/29 18:51:18
2014/01/29 18:55:03
Subject: Robotech Kickstarter Funded at $1.44 Million!
Mike1975 wrote: This might surprise some but I do get fast responses back when I send in questions or suggestions. Typically in a day or less and that is me emailing Kevin directly who does have a lot on his plate. Yes, they do want to make this right. Yes, they do take into account what we say. Yes, ultimately this IS their game though and they have to do what they believe is best. I have been told that some things are the way they are because they prefer them that way and think that adding some rules will unneccesarily complicate things. Personally I would like to vary my missile loadouts on each squadron not just by type but be able to choose what is on each wing hardpoint but yes that will make a game take longer and complicate things. That's my personal preference. Others like things simpler and faster. I guess that's me for having played Battltech for so long! So we are being listened to and what we have said does matter. Personally I think that the IP problems are a big reason why in general backers do not have more information at this point but that is pure speculation on my part. I hope that as more stat cards, miniature pics, progress on other items like command point markers and blast markers and such and rules are shared many will be more upbeat about the final results.
*snip*
Personally I think the RPG is a decent system having had the books for years, just badly organized and explained in some of the books. I have not looked through the 2nd edition to compare and see if any of it has changed though since it's been nearly 20 years since I have played an RPG.
No, it doesn't surprise me as you have his ear at the moment and have shown dedication to his game (you've gone further with your support post KS than 99% of backers I'd guess). I've seen enough posts over the past two decades from people like Jorel and Akashic on the Palladium forums to know that if you support the company then they will hear you (not listen but hear). It works right up until you disagree with the company line without backing down and then you become persona non grata. The atmosphere from an outsider's perspective looking in at Palladium is like a vicious high school clique like in Mean Girls.
The long ago nostalgic memory of palladium rules is alot more forgiving than a more recent discerning critique. I posted a link earlier in this thread where I tried from a mechanical standpoint to figure out how a character dodges in robotech. If you're a new player without the benefit of 20 years of "palladium style" gaming, the rules are a complete mess if you actually pay attention to the details. The system plays exactly how it has evolved... like a core 1980's rpg pamphlet that has 20 years worth of post it note rules addendums added to it. Sometimes when they switch editions, they lose some important post it notes and only find the old ones and those get carried over as well (like with RUE... rules that were "fixed" with faq/errata and in subsequent printings were copy/pasted over in their UNFIXED form to the "new" edition). Then to complicate things, a previous history of palladium style gaming is occasionally a hindrance as rules are changed from what they were from the past couple of years (auto dodges for instance are slightly in word count but significantly in game effect different with every RPG and hard to find the rules for). It's not just the organization in the ruleset that is badly done but the actual content. The sad thing is that it wouldn't take that much effort to actually clean it up and the FFG40krpgs show that a percentile ruleset can still be both "old school" in feel yet coherent. Why does having a high SAT score in Robotech make you a champion swimmer but being olympic gold medal champion physically fit has no effect? Why does daily yoga make your destroid dodge missiles better? Why does having a black belt in kung fu suddenly make you a better jet pilot but a high pilot skill rating has no effect? Why does no attribute actually improve your chances at noticing things? Why do Macross less advanced mecha almost all (veritech and pretty much every Zentraedi) have an autododge but none of the smaller, more advanced Shadow Chronicles stuff other than a cyclone have it? The only answers to these types of questions are that it was just carried over without much critical thought about whether it should be there and how it interacts with existing rules/books and how it *WILL* interact with proposed future ones. After not playing palladium RPGs for over a decade and instead choosing to play ones designed in the past 20 years from the ground up to "work" together along with more mechanically sound minis games, it's a startling mess. I stopped playing because I found better rules but the sheer scope of the mess wasn't evident till I decided to try and make up a character over christmas. I don't think the influence of the people who continue to peddle that rules system as sound can be positive on a minis ruleset and the close combat and LOS systems are examples that IMO reinforce the opinion. I want Robotech Tactics (I purposely leave out the RPG part) to be the *BEST* minis game it can be and borrowing from the RPG is contrary IMO to that goal. Lifting over stats part and parcel from the RPG that don't make sense isn't going to help.
This message was edited 2 times. Last update was at 2014/01/29 20:39:32
2014/01/29 19:11:57
Subject: Robotech Kickstarter Funded at $1.44 Million!
I played it but very briefly in my late teens and it was fun and we did not focus on minutia much. We played more Battletech by far. I always kept the books though as keepsakes until one day I decided to drop it all and gave everything to my little brother and then a few years later wound up buying most of the books back off of ebay. I still have them in a box in the garage. I think the system could woirk much better, like you say, with some revision and re-oragnization. I guess I just don't have the time to spend effort in RPG's anymore.
If there are any things seen as serious flaws like the HtH thing I hope to showcase them on my demos and maybe they can get changed so please point out any concerns or flaws and I will try to play them out and report on what I think to you and PB.
Automatically Appended Next Post: Concerns
1. Hand to Hand
2. Line of Sight Rules
3. Dodges, Roll, and sheer number of dice rolls needed.
4. ?
This message was edited 1 time. Last update was at 2014/01/29 19:30:22
Warboss: Jorel has been pretty vocal lately about PB. As for akashic I think he's been banned from the forums.
I get what you mean about the rules. I had many of the RT books years ago myself. I have many of the 40kRPG books and they are very well organized and clearly written. When I made a character for RT it took a very long time because everything is mixed up and I had to keep flipping back and forth and I'm not sure if I gave my guy all his proper bonuses. Your right after not playing RT for 20yrs it was a bit of a shock to see such poorly organized and written books. I wish the inside had color illustrations as well. Learning to play dark heresy was much easier to learn. I haven't gone back to learn all the rules yet. First it's very boring to read and second I'll deal with it when it comes up. Right now I'm just frustrated with it. Time to get back to finishing my Max mini. I'm about 98% done with him. So I'll post pics next year when I'm not in over my head.lol
2014/01/29 22:46:02
Subject: Robotech Kickstarter Funded at $1.44 Million!
Cypher-xv wrote: Warboss: Jorel has been pretty vocal lately about PB. As for akashic I think he's been banned from the forums.
Jorel is an odd one. He will give reasoned critique, mock those who are being obnoxious or fanboy'ing their hearts out, but then one page or thread later he'll be talking about his 3-20+ copies of a single book, or how excited he is to buy multiple copies of a limited edition Hardcover that's coming out. He'll express his concerns or discontent, but if they ask him for cash he'll ask them to whom the cheque should be made out to. (who am I kidding, I'm sure he's got the appropriate address memorized)
He's certainly free to buy whatever he likes, but it rather undercuts how strongly he must feel about the slights, faults and flaws he perceives and feels in regards to PB.
Expressions of displeasure are generally unheard over the sound of the cash register ringing in yet another order.
This message was edited 1 time. Last update was at 2014/01/29 22:46:48
2014/01/29 23:45:16
Subject: Robotech Kickstarter Funded at $1.44 Million!
Expressions of displeasure are generally unheard over the sound of the cash register ringing in yet another order.
While I agree with the above and that he is a bit of an odd bird in that regard, I actually mentioned him as a counterpoint to the other purely white knight poster. Jorel dared to criticize the infamous (at least in the circle of people who check Palladium's forums) poll that said only 1% off people "surveyed" were unhappy with the status quo and wanted a change. He went from the guy being heard (like Mike is currently) who buys multiples of the same book and has each autographed during official open house events and who organizes unofficial ones to being singled out for derision by Kevin S in a weekly murmur for daring not to tow the party line. Like I said, Palladium inner circle access is a dangerous and fickle thing. He seems to be back in good graces though after buying a half dozen NG books though.
2014/01/30 00:13:33
Subject: Robotech Kickstarter Funded at $1.44 Million!
Expressions of displeasure are generally unheard over the sound of the cash register ringing in yet another order.
While I agree with the above and that he is a bit of an odd bird in that regard, I actually mentioned him as a counterpoint to the other purely white knight poster. Jorel dared to criticize the infamous (at least in the circle of people who check Palladium's forums) poll that said only 1% off people "surveyed" were unhappy with the status quo and wanted a change. He went from the guy being heard (like Mike is currently) who buys multiples of the same book and has each autographed during official open house events and who organizes unofficial ones to being singled out for derision by Kevin S in a weekly murmur for daring not to tow the party line. Like I said, Palladium inner circle access is a dangerous and fickle thing. He seems to be back in good graces though after buying a half dozen NG books though.
I have spoken of things I did not like and have tread carefully with what I say because I have disagreed with KS on a couple things. Honestly when I got the new RPG books I looked at the pretty pictures, used the stats for the stat cards and have not opened the books since. My love for RPG games died over 20 years ago, my love for Robotech did not. So I tread softly and try to make what changes I can and feel are appropriate and in the same turn I share with you all what I can when I can. I walk the line and try to be fair to both sides. If that makes me appear as a fanboy to some then so be it. I'm happy just to have the chance to try to keep this ship on the course I feel is better than where it would go without me. I try not to be specific on anything that I feel is wrong to avoid even the appearance of violating the NDA since it allows me to be a vocal ally to PB that vocal part has limits and I push will push them as much as I feel prudent.
This message was edited 2 times. Last update was at 2014/01/30 01:44:13