Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2015/02/05 18:29:59
Subject: Robotech Kickstarter Funded at $1.44 Million!
Oh, RIFTS is definitely on topic, because Palladium did both, and we're starting to see how the design philosophy from RIFTS is making its way into RRT. The missiles thing is just the first real indication of RRT becoming a "true" Palladium game.
Looking at how Palladium has done character creation in RIFTS gives good insight into how forces will be created and composed for RRT. In RIFTS, a ninja juicer is par with dragon borg, or a Glitter Boy robot pilot. Also, an office accountant. I do not expect balance in RRT, now that ND is out of the picture.
JohnHwangDD wrote: Oh, RIFTS is definitely on topic, because Palladium did both, and we're starting to see how the design philosophy from RIFTS is making its way into RRT. The missiles thing is just the first real indication of RRT becoming a "true" Palladium game.
Looking at how Palladium has done character creation in RIFTS gives good insight into how forces will be created and composed for RRT. In RIFTS, a ninja juicer is par with dragon borg, or a Glitter Boy robot pilot. Also, an office accountant. I do not expect balance in RRT, now that ND is out of the picture.
Don't be ridiculous! There are no office accountants in rifts! There are, however, IIRC, homeless people and librarians in the core book though on par with 20ft tall robots who can sink a modern cruiser in seconds. Also, the missile rules (complete with the stupid "can't dodge more than 4" rule) is straight from the RPG which ultimately shouldn't be surprising given literally the name of the game. I suspect though that more people were simply hoping for more/better given the lies told to us during the actual 30 day campaign.
2015/02/05 18:51:00
Subject: Robotech Kickstarter Funded at $1.44 Million!
I distinctly recall the RIFTS core book having generic human beings with no special stuff as a valid character choice. I didn't have my RIFTS book handy and couldn't recall if it was a librarian or accountant. Sorry, my bad.
And yes, Palladium bringing the higher-detail RPG rules to what should be fast & smooth RRT is exactly what I expected, but did not want.
Killionaire wrote: I know that's how anti-missile works. It still sucks. Because if I scatter missiles across 4 targets, and expect it to kill on a hit, I've still killed 3 targets despite anti-missile.
+1 GUN for the gunpod is not a good advantage. That thing does 5 damage as my shot. A missile volley is better, since it can do up to 36. And it can do that for three turns in a row. Why would I go to battleloid, when I could stay in Guardian, with it's defense bonus, and spamming missiles instead of relying on a gun that does an eighth the damage?
Unfortunately, gunpod bullets that 'cannot be shot down' are not an advantage, since you can still dodge those.
Really, the game's rules are flawed quite deeply. The core mechanics can work, but the numbers for all probabilities are seriously off. No serious game design thought went into how they'd end up, and you get utter rubbish.
Look at hero units, and especially importing your custom character. So a guy with minor upgrades is 120+ points? WTF?
Really, Missiles needed a serious counter. Perhaps they need a command point to fire, or something, or suffer extra-hard against cover, or can be both shot down and dodged at the same time (instead of just one or the other). But they dominate all games I've played.
Anyway, game's DOA in both North and South California in three stores I've been at due to horrid rules.
LOL, Horrid rules from people who have barely played? I'm worried.... The vast majority of all the games posted up on the facebook page have been the total opposite of what you say. Most people enjoy the fast play style and the tactical variability with command points and alternating activations.
So 1. Volley limits you to spreading out missiles to targets within LOS and also 2 inches from the primary target.
2. That means typically you are talking 3 targets at best.
3. There is a 1 in 3 to shoot down the missile using AM. That means likely only 2 get slammed.
4. Pods can Roll or share damage, this ensures that they can survive a hit by a medium missile.
5. Pods are only worth 1/4 what a VT is worth. If you are in missile range they can activate and get into range and fire back.
1. The GU-11 is VERY useful. At first I played as you do, spamming with Guardian mode.
2. Get the VT into Cover.
3. Not being able to get shot down is no biggie since you can still dodge is only half the story. To dodge you have to meet or exceed the attack roll. So a VF-1A has a GN of 3 in Battloid. That increased GN means that the shot is harder to dodge. The player only needs a 3+ to strike and not a 4+ as with missiles in the other modes. If he hits the Pod will have a harder chance of dodging. So easier to hit and harder to dodge than missiles.
4. Once I started using VT's that way it can make a big difference.
Again, changing AM and making it easier to shoot down missiles is something I'm all for. Adding the PIL of the defender to the roll makes it much more realistic in my mind and matches the cartoon better.
Automatically Appended Next Post: Oh and AP's to build characters are NOT the same as in game points. I hate that system too and redid it.
Automatically Appended Next Post: Also you do realize there is a Northern California RRT Gamers Facebook page right?
This doesn't really address my points at all. It's a horrid ruleset, which is why it died rapidly after everyone gave it a shot. What, do you expect us to play a [i[bad game[/i], when we could be having a blast playing Infinity or Dark Age or Dropzone or one of the (working) Spartan games?
Anyway, you didn't refute at all the problem with missiles.
3 Gun means I'm rolling a target dodge of 4-9. That means the average hit is a 7.5, meaning a dodger of the gunpod needs to roll a 5+ much of the time to avoid 5 damage, and only occasionally a 4+. Against missiles, you just need to do a 5+ anyway against an attack would do between 9 to 36 damage. It's obvious which one is superior almost every time. I'll take 2 GUN missiles, especially as those can roll up to 4 dice against that single target.
With any reasonable game design, a unit should NOT have the firepower and probability on it's side to destroy multiples of itself per turn. This leads to a degeneracy of the game into mass wipe-outs very early on, especially for a ranged attack which can control massive amounts of area. Even if the target spreads out, that just means you've concentrated your probability of scoring multiple missile hits on a single opponent, more than 'paying for' the cost of the guy firing the shots in a single attack.
This leads to the game being all about alpha strikes and little else, especially as Cover has minimal effect when you're targetted by 4 or more seperate missiles, at least some of which will roll 5 or 6 and kill you.
Mike, I'm sorry, but you've got worse rose-colored glasses than even the HG White Knights, and that's saying something. You're defending a system that you have stated that you've house ruled a ton of stuff on, which really, really obviously suggests a bad game.
We're now in a modern era of game design, where quantifiable principles and working models of streamlined but nuanced mechanics are very much a thing. RTT reads like a dinosaur someone wrote in the early 90s or late 80s,
---
To make missiles much more fair, they need to be much harder to apply. Perhaps friendlies within (X) can spend a CP to contribute anti-missile rerolls, for example. This would mean alpha striking a wave of missiles as your first shot would result in most all of them being shot down, making missiles only a viable (but devastating) weapon when the enemy is low on CP, for example.
2015/02/05 19:47:22
Subject: Robotech Kickstarter Funded at $1.44 Million!
But somehow the caliber of a gun doing too much/not enough damage pulls them right out.
Not to mention introducing the notion that sometimes fluff and hard reality need to take a step aside for game balance.
I think a good part of that is that a disturbing number of gamers masturbate to Guns & Ammo.
Automatically Appended Next Post:
JohnHwangDD wrote: Oh, RIFTS is definitely on topic, because Palladium did both, and we're starting to see how the design philosophy from RIFTS is making its way into RRT. The missiles thing is just the first real indication of RRT becoming a "true" Palladium game.
Looking at how Palladium has done character creation in RIFTS gives good insight into how forces will be created and composed for RRT. In RIFTS, a ninja juicer is par with dragon borg, or a Glitter Boy robot pilot. Also, an office accountant. I do not expect balance in RRT, now that ND is out of the picture.
Did you know taking up boxing, running, or Judo makes you more able to shrug off gunshots? It's TRUE!
This message was edited 1 time. Last update was at 2015/02/05 19:57:31
2015/02/05 20:05:26
Subject: Robotech Kickstarter Funded at $1.44 Million!
Killionaire wrote: Mike, I'm sorry, but you've got worse rose-colored glasses than even the HG White Knights, and that's saying something.
Great, now you've summoned Brandon... OTOH, the argument of which game has worse rules should be amusing.
But, ...the children, think of the children!
_ _
This message was edited 1 time. Last update was at 2015/02/06 02:44:57
"These reports were remarkably free of self-serving rhetoric. Most commanders admitted mistakes, scrutinized plans and doctrine, and suggested practical improvements." - Col. Joseph H. Alexander, USMC (Ret), from 'Utmost Savagery, The Three Days of Tarawa''
"I tell you there is something splendid in a man who will not always obey. Why, if we had done as the kings had told us five hundred years ago, we should have all been slaves. If we had done as the priests told us, we should have all been idiots. If we had done as the doctors told us, we should have all been dead.
We have been saved by disobedience." - Robert G. Ingersoll
"At this point, I'll be the first to admit it, I so do not give them the benefit of the doubt that, if they saved all the children and puppies from a burning orphanage, I would probably suspect them of having started the fire. " - mrondeau, on DP9
"No factual statement should be relied upon without further investigation on your part sufficient to satisfy you in your independent judgment that it is true." - Small Wars Journal
2015/02/05 20:07:46
Subject: Robotech Kickstarter Funded at $1.44 Million!
The entire RRT games set is BASED on the RPG. That was known and has been known for ages. Does that mean it is the same thing? No. The missiles came from that. The massive # of HtH attacks came from that. For the license to work it MUST be based on the RPG in some way or form. If anyone thought otherwise they are unaware of the facts.
Now Killionaire....
First off you shoot yourself in the foot by showing that you have not played much it at all. GU-11's do 6 points of damage, not 5. I was going to give you the benefit of the doubt that this was a typo but you did it twice. They also have rapid fire, and can fire an additional time in Battloid for a total of 18 points of uniterceptable damage.
You are assuming a few things to make a VERY specific case.
Example 1. VT in Guardian mode shoots at 3 Pods with DF of 6. He has a GN of 2. That means he needs a 4+ to hit. Let's pretend he hits with one missile on each target....75%. Note this is more than the average.
Now the Pods all roll Anti-Missile, because it is free. They need a 5+. One succeeds and the other 2 take a hit for 9 points. Normally enough to kill them but one shields his buddy. So now one is taking 9 points and the other 2 are taking 4. The player decides to Roll with Impact for all 3 Pods. The one that was going to take 9 now takes only 4 and survives. The other 2 that each were going to take 4 now only take one point of damage each.
Final tally , 3 Command Points Spent, no losses, one pod hammered with 4 of his 5 gone and the other 2 have taken 2 points each.
Example 2. The GU-11 fires in battloid and Rapid Fires for one more shot at the cost of a Command Point. He shoots at 2 Pods. They have a DF of 6. He needs only a 3+ with his GN of 3 to hit. That means he has a 16% greater chance to hit with each shot. He rolls a 3 and a 5. Pretty average roll. The Pods dodge and expend 2 command points for the attempt. So the GU-11 FORCES expenditure of Command Points, Anti-Missile does not. The Pods each have a PIL of 2. The one that got hit with the roll of a 3 needs a 4+ to dodge. The other Pod needs a 6 or he is hit. Let's say one dodges. The other now takes 6 points. He Rolls, spends another command point and takes 3 damage.
So missiles are superior in most cases. If this was against a Glaug, the Glaug could use missiles as hit AM Defense OR Dodge depending upon what he preferred. If he uses the missiles he only needs a 4+ (50%) to shoot the missiles down regardless of how many hit him. If he is out of those he can use his normal weapons in AM mode and get the 5+ or dodge.
ALSO you are comparing Pods in value to a VT? At most with the best rolls a VF-1A will be able to kill 2 others and that if all his shots hit and neither target Rolls with Impact.
So I have no ROSE COLORED glasses but actual gameplay experience....I also have pushed and proposed fixes to every point that I see can be improved as I stated above.
So my counsel is go and play the game. Your posts do not inspire me with a sense that you have actually played. You may have. But I do not get that feeling. Also you complain about depth and tactics but never mention the tactical use of activations, troop maneuvering, command points, It sounds like you are comparing to 40k on a table without an ounce of terrain on it.
Can you give specific examples of "quantifiable principles and working models of streamlined but nuanced mechanics"?
This message was edited 1 time. Last update was at 2015/02/05 20:12:34
JohnHwangDD wrote: Or just do a lot less damage. Or miss nearly all of the time.
The RPG rules are completely and totally written around Hero Factor. The heroes are basically indestructible, and that's fine. That's what stories generally have going on for the protagonists and significant antagonists.
The problem is, instead of including a mechanic that would allow for Heroes To Be Heroes, Palladium instead decided on some random numbers and ALL Veritechs have 350 (or whatever) MDC in the main body.
And if you want to make a really fantastic killing machine pilot? Have him be skilled in as many different martial arts as possible, and spam all the physical skills you can get up with to increase your attacks and PP.
Basically, according to the Robotech RPG, Lynn Kyle should would have made a better Veritech pilot than Max, because martial arts.
2015/02/05 20:10:01
Subject: Robotech Kickstarter Funded at $1.44 Million!
But somehow the caliber of a gun doing too much/not enough damage pulls them right out.
Not to mention introducing the notion that sometimes fluff and hard reality need to take a step aside for game balance.
I think a good part of that is that a disturbing number of gamers masturbate to Guns & Ammo.
Wouldn't surprise me. As much as I might respect their real-life service, if there's one thing I've generally come to dread when talking sci-fi/fantasy, it's a post starting with "my time in the military taught me ______".
I'm sure there are a ton of cool former military gamers. One of my favourite people to chat about the Lord of the Rings and X-Men movies was former NZ SAS.
But far too often it becomes some dude explaining how X weapon system should have Y effect, because of *reasons*, some better explained than others.
And some of that is going to be game balance. Or because authors/writers/game and anime and movie designers generally aren't hardcore military types (there are exceptions, but that's why having a couple of advisers on the payroll can go a long way). Or any number of other reasons (up to and including "this was written three decades ago, we have to bend anachronisms everywhere otherwise it feels like a period piece in fancier uniforms").
Merijeek wrote: And if you want to make a really fantastic killing machine pilot? Have him be skilled in as many different martial arts as possible, and spam all the physical skills you can get up with to increase your attacks and PP.
Ah, I see "Boxing, Gymnastics, Acrobatics, possibly Plyometrics, and maybe an advanced Martial Art from that one Rifter article or a sourcebook that is eluding me right now" were popular in your group too!
"Other and Secondary skills" were often just code for "here's how we turn those 3d6 attributes into 3d6+4" (except for speed which became something absurd like 3d6+4d4+8 and suddenly the average person with a few skills to blow is an olympic level sprinter).
Rifts character generation was definitely an involved process, and often unintuitive as hell. Eventually between power creep (Hi C.J.!) and having to account for the usual gun/armour/mech porn the books generally seemed to have going on, it could get a little weird.
Oh, and regarding the last page; there are absolutely 'normal human' characters in the Rifts books. The Rogue Scientist, Rogue Scholar and Vagabond "OCCs" (Occupational Character Class) were basically just 'person with a bunch of skills and crappier gear than the guys that start with power armour', but that's okay because the lack of balance is a feature, not a bug as far as Palladium and their long term fans are concerned. You can totally have a game where one person is holding a swiss army knife and a bottle of bourbon for combat, and the others are Dragon Hatchling Mystic Knights (of the White Rose, of course, an order with millions of members apparently) in Glitter Boys and carrying Rune Weapons.
Yes, it can be a pain to GM for; you have to have opponents that can challenge the latter without splattering the former by looking at him funny, but that's kind of an extreme example anyway, and can be offset by simply establishing within the group what type of game is being played (hard combat, political intrigue, thriller, hybrid, whatever) and having characters built accordingly.
And then sometimes you have "jimmy with a 9mm and a heart of courage" who either needs to mysteriously sprout super powers ("man, going through that Rift(tm)(c)(r) sure changed you, Jimmy! Also now you're covered in living steel and can fire ice blasts up to 100ft (+20ft per level)!") or become a fine mist when an MDC creature casually slapped him aside.
As I said before, there are some aspects to the system that are definitely at odds with the fluff/setting. Sometimes a reason is provided or created, sometimes you just shrug and accept that, sure, apparently that's just how it is. Again, because reasons.
2015/02/05 21:20:20
Subject: Robotech Kickstarter Funded at $1.44 Million!
No Merijeek, I mean real honest examples. His math proved nothing. It was a very specific example trying to use as proof of a much larger premise. I also did the math.
What about having missiles not hit with GUN but rather at a fixed value dependent on the type of missile (so more advanced ones hit with a higher value and less advanced ones shoot worse). While there is some pilot skill involved with firing missiles (especially in the past) depending on the angle of release and target trajectory, with the "modern" scifi fire and forget missiles, the skill of a legendary ace max stirling is the same as a 4 year old after pressing the big red button. WIth fire and forget missiles, the pilot could be comatose and it wouldn't have an effect once the missile leaves the pylon.
Heavy gear did something like that in the old RPG in that the guided ammuntion had its own stats used for firing independent of the pilot.
This message was edited 1 time. Last update was at 2015/02/05 21:47:25
2015/02/05 21:53:16
Subject: Robotech Kickstarter Funded at $1.44 Million!
warboss wrote: What about having missiles not hit with GUN but rather at a fixed value dependent on the type of missile (so more advanced ones hit with a higher value and less advanced ones shoot worse). While there is some pilot skill involved with firing missiles (especially in the past) depending on the angle of release and target trajectory, with the "modern" scifi fire and forget missiles, the skill of a legendary ace max stirling is the same as a 4 year old after pressing the big red button. WIth fire and forget missiles, the pilot could be comatose and it wouldn't have an effect once the missile leaves the pylon.
Heavy gear did something like that in the old RPG in that the guided ammuntion had its own stats used for firing independent of the pilot.
Forar wrote: Wouldn't surprise me. As much as I might respect their real-life service, if there's one thing I've generally come to dread when talking sci-fi/fantasy, it's a post starting with "my time in the military taught me ______". I'm sure there are a ton of cool former military gamers. One of my favourite people to chat about the Lord of the Rings and X-Men movies was former NZ SAS. But far too often it becomes some dude explaining how X weapon system should have Y effect, because of *reasons*, some better explained than others.
And some of that is going to be game balance. Or because authors/writers/game and anime and movie designers generally aren't hardcore military types (there are exceptions, but that's why having a couple of advisers on the payroll can go a long way). Or any number of other reasons (up to and including "this was written three decades ago, we have to bend anachronisms everywhere otherwise it feels like a period piece in fancier uniforms").
[...]
As I said before, there are some aspects to the system that are definitely at odds with the fluff/setting. Sometimes a reason is provided or created, sometimes you just shrug and accept that, sure, apparently that's just how it is. Again, because reasons.
"Does it fit the setting?" is the question I prefer to ask first as my reaction to something, because in my experience that question tends to be glossed over if not outright ignored when the enthusiastic folks get together and try to create new ideas.
Sometimes things can be made to fit, but quite a lot of the time those ideas end up more like either a blatant $$$ grab inclusion intended to attract a different crowd of fans or just a purely "rule of cool" easter egg/addition. I think how well things fit the setting can indicate the presence of, or lack of, a coherent vision amongst those responsible for designing product(s), not to mention the presence or at least the utilized suggestions of some kind of knowledgeable adviser.
All too often however an awful lot of folks seem indifferent, or even eager, to give the design folks a pass that in the end equates to a completely free hand to introduce kitchen sink additions that turn a setting into something else entirely.
As for things military, I don't think it is unreasonable to expect the folks designing wargames to have done their homework before applying the knowledge, educated assumptions, and extrapolations in a manner true to the setting they are helping to create. Because yeah, too often over the years I've picked up a ruleset touted to be science-fiction oriented only to find it nothing more than a poorly-thought out theme thinly veneered over a [insert period war here] ruleset.
Why bother making something, going through all of the time and trouble, yet not have bothered to understand even the most basic questions that folks are going to ask other than to say "because I/we said so"?
_ _
This message was edited 3 times. Last update was at 2015/02/06 02:49:21
"These reports were remarkably free of self-serving rhetoric. Most commanders admitted mistakes, scrutinized plans and doctrine, and suggested practical improvements." - Col. Joseph H. Alexander, USMC (Ret), from 'Utmost Savagery, The Three Days of Tarawa''
"I tell you there is something splendid in a man who will not always obey. Why, if we had done as the kings had told us five hundred years ago, we should have all been slaves. If we had done as the priests told us, we should have all been idiots. If we had done as the doctors told us, we should have all been dead.
We have been saved by disobedience." - Robert G. Ingersoll
"At this point, I'll be the first to admit it, I so do not give them the benefit of the doubt that, if they saved all the children and puppies from a burning orphanage, I would probably suspect them of having started the fire. " - mrondeau, on DP9
"No factual statement should be relied upon without further investigation on your part sufficient to satisfy you in your independent judgment that it is true." - Small Wars Journal
2015/02/06 03:28:19
Subject: Robotech Kickstarter Funded at $1.44 Million!
In my opinion, it can simply be a matter of reversing the matter of suspension of disbelief.
Rather than saying "it doesn't work like that in real life, my immersions have been broken!", I'll simply see it as "wow, it normally doesn't work that way, must be *insert technobabble here*"
Rather than complaining that a 110mm round 'doesn't work that way', perhaps it's nanobots or hyper advanced explosive compounds or whatever.
Basically, having something tied to real life can be a short hand way to keep people on roughly the same page (we can go to Google and look up what that looks like, rather than needing to commission art and spend X lines describing it in detail), but at the same time the need for some people (Hi B_S!) to have hyper realism in their nigh-magic-transforming-jet-anime means trying to crash real life with something that is so very distinctly not-real life.
Now, yes, there have to be *some* baseline assumptions. I would be put off if something silly was presented, like people breathing methane and pooping frozen yogurt were clear plot points (it would not shock me if both of these were in one of the eight hundred Macross spin offs), but there are levels to which I'm willing to drill down before it gets unreasonable.
And let's be real; writers/designers can be as informed as they like, there'll always be some dude who is all "man, I spent fourteen tours of duty in a tank, and they failed on X, Y and Z".
But you're right, the real questions are does it fit in the setting, is it balanced (within the expectations of the system), is it fun, is it cool. A shoutout to the gun geeks is one thing, but some of those folks seem predisposed to bitch about how "oh, man, that's not a 7.62 round, that's totally 5.56 with the wrong jacket, noobs", which just as often comes across as less even an issue with the game and more them just showing off in a 'humble bragging' style. "Look at me and how much I know about this!"
Like, damn, I'm in security technology. Movies and shows and games get CCTV and ACMS (Access Control Management Systems) wrong alllll the time, but for the layperson, that's just how it works, and I don't expect them to call me up every time they're making an episode of Person of Interest or something.
2015/02/06 05:41:08
Subject: Robotech Kickstarter Funded at $1.44 Million!
The latest palladium news is comedy gold!
He specifically mentions that the update is not spam, then immediately follows with a mention of the company that ploughs their snow!
There’s a difference between having a hobby and being a narcissist.
2015/02/06 06:41:26
Subject: Robotech Kickstarter Funded at $1.44 Million!
Joyboozer wrote: The latest palladium news is comedy gold!
He specifically mentions that the update is not spam, then immediately follows with a mention of the company that ploughs their snow!
After reading it, I have one simple request. Can someone from North America, Europe or Australia please email them and tell them that the the other places on the planet haven't been destroyed in a massive Kaiju invasion, and they can send my stuff anytime they want? Preferably as soon as possible? Maybe even mention us again?Thanks !
2015/02/06 09:59:18
Subject: Robotech Kickstarter Funded at $1.44 Million!
Evil_Toast wrote: Can someone from North America, Europe or Australia please email them and tell them that the the other places on the planet haven't been destroyed in a massive Kaiju invasion, and they can send my stuff anytime they want? Preferably as soon as possible? Maybe even mention us again?Thanks !
I believe they only respond to direct phone calls.
I am unsure I want to use-up my one phone call before they put me on call-block.
You-know, every kick-starter backer for himself.
Why is this darn itching guilt of being in North America so irritating?
Makes the complaints while having the product in hand seem that much more whiny.
A revolution is an idea which has found its bayonets.
Napoleon Bonaparte
2015/02/06 15:48:54
Subject: Re:Robotech Kickstarter Funded at $1.44 Million!
Palladium continues to work on a number of things to support and promote Robotech® RPG Tactics™, including an ongoing FAQ to be posted online, color and paint guides, “step by step” detailed instructions for building the game pieces, and many other useful tools and information for your gaming enjoyment. We have also been doing a bunch of stuff to make the Robotech® RPG Tactics™ premiere appearance at AdeptiCon an outstanding one.
FREE Robotech® RPG Tactics Paint Guide Resource now available on DriveThruRPG.com. This is a pair of PDFs of Robotech® mecha presented as black and white line art as well as in various color schemes. They are a) for your reference, and b) for you to use to create your own color schemes on the computer before you paint.
Australia & Europe Shipping Updates. The container with the rewards for Australian backers is finally getting loaded onto the ship and setting sail this weekend! Meanwhile, the ship carrying European backers’ rewards has passed through the Panama Canal and is currently chugging its way through the Caribbean. Oddly enough, the ship heading for Europe will dock in Savannah, Georgia on Sunday, and the ship heading for Australia will dock in Savannah in Monday. The two could actually be in port at the same time, as they pass each other on their respective routes.
Robotech® RPG Tactics™ Tournament at AdeptiCon – www.adepticon.org
We’ve been told that the more of you who register for this event, the bigger it will become, so please join the fun. AdeptiCon will offer an official Robotech® RPG Tactics™ Tournament. It is Robotech® RPG Tactics™: Battle for Macross City™. Here are the highlights:
•This tournament will be 300 points and have several games with fantastic scenarios.
•Each table shall be a beautiful custom creation, for a unique gaming experience.
•Five different awards will ensure that no matter what aspect of the hobby you are most interested in, there is an award that will be for you.
•This tourney is for all levels of players, from first time tournament and convention attendants to the seasoned gamer.
•If you find yourself in the Chicagoland area, we would love for you to sign up, stop by and say hello and meet a group of people who have the same interests as you. Even if you are unlikely to play, we would be happy to meet everyone. Come join the fun, fast-paced game of Robotech® RPG Tactics™. Slots are limited!
UPDATE: DriveThruRPG.com – FREE Robotech® RPG Tactics™ color guides and more
Wayne has added some Robotech® RPG Tactics™ supplemental material including four game cards and the mecha painting/color design templates.
The FREE Robotech® RPG Tactics Paint Guide Resource. The color guide in the Robotech® RPG Tactics™ rule book contains several classic paint schemes from the Robotech® universe, providing different visual options for every unit in the game. Ah, but what about those of you who want to create your own paint schemes? Use these PDFs as work sheets to create your paint schemes and unique designs on the computer before you go to paint the actual game pieces.
Each of the PDFs provided contains the templates created by artist Jeffrey Burke for the Robotech® RPG Tactics™ rule book. They are in a digital format so that you can colorize and alter them using Photoshop, Paint, or almost any other graphics program to work out and test your original squadron designs. For your convenience, we included the color art as well as black and white “blank” versions of each unit for those of you who want to start from the ground up.
Test out your paint schemes, see how units look next to each other, and get a feel for how your army will look before you break out the paintbrushes. Enjoy.
Much, much more is coming in the weeks ahead. We plan to add a bunch of new material to DriveThruRPG.com over the next several weeks, so keep an eye on it. DriveThruRPG.com already offers 90+ Palladium Books titles available as PDFs with more to be made available soon. They currently include the Coalition Wars®/Siege on Tolkeen™ series, Splicers® RPG, The Rifter® issues #1-58 (with more being added soon), and first edition rules of the Rifts® RPG, Beyond the Supernatural™ RPG, Heroes Unlimited™ RPG, The Palladium Fantasy RPG®, and related 1st edition sourcebooks for each. And more! Like what? Like Fantasy Paper Miniatures and Game Master Kits for digital download. They are available only as PDF files and were designed special to help you run your games and build campaigns. There are also sneak previews of books and other good stuff. Check it out! And let other gamers know they are available too. We’ll be making more available on DriveThruRPG.com in the weeks and months to come. So take a look on a regular basis.
Gen Con Indy – July 30 to August 2, 2015
The important thing right now is we NEED Game Masters who plan to run Palladium events to contact Palladium Books and/or Gen Con game coordinators Victor Peterson and NMI with information about your games. We need your game info as soon as possible to get your games registered and in the Gen Con program book and online pre-reg. Getting the games listed in the Gen Con Games Pre-Registration is vital to get the outstanding showing we saw at last year’s Gen Con. PLEASE get us ALL game information by mid-February to make it into the online pre-reg.
Send your game descriptions in to the Palladium Megaversal Ambassadors pronto at ambassadors@palladiumbooks.com; or by telephone (734-721-2903). We are also looking for volunteers familiar with RRT and wargames to run demos of Robotech® RPG Tactics™ in the miniatures area of Gen Con.
Other titles for 2015 and beyond:
Plus Robotech® RPG Tactics™ Wave One and Wave Two releases worldwide. And there are still some secret projects and licenses yet to be revealed.
Wow, if they saved some of their writing for product rather than gushing over their product sales updates they would pump out books once a month.
The begging for people to showcase their stuff is getting irritating:
"We need game-masters now!!! Register now!!! Our, er, YOUR time is running out for it to be listed in the event itinerary so we, er, YOU do not want to be left out!!!"
"Secret projects and licenses to be revealed." as well as "Wave 1-2 worldwide release" feels like they are trolling...
What bugs me a bit is the "Oh, by the way" method it is presented for wanting people to demo RRT at GenCon.
Is roleplaying games bigger than tabletop games?? I know it is Kevin's #1 focus but this is weird.
What IS positive is extra stuff is being offered for download and is free as well as admitting to errors: there is hope for them yet.
It almost feels like they are trying to do things a little different... will the chaos ever end?? (yes, yes, they will never make me happy, it is too late for me now...).
A revolution is an idea which has found its bayonets.
Napoleon Bonaparte
2015/02/06 16:20:25
Subject: Robotech Kickstarter Funded at $1.44 Million!
Like I said years ago, you need to read anything Kevin Siembieda writes in a 50% carnival barker ("step right up, step right up, to see most stupendiforous show in your life!") and 50% Professor Farnsworth ("Good news everybody! The ROW backers items will be shipped via pack mule caravan across the Bering Straits!).
2015/02/09 17:58:12
Subject: Re:Robotech Kickstarter Funded at $1.44 Million!
Wow, pretty much gone dead on RRT even in the kickstarter comments.
Probably getting down to the business of assembly or waiting for shipment...
Happy days for me, got the following assembled:
1 full Veritech squadron (12 models). This is with the standard missile load-out, yes, all fully modeled on them (guardian and jet).
4 models of each destroid squad (16 models).
1 Zen attack force (10 models)
1 Zen scout force (8 models)
Figure I should get about 300 pts a side done for a good sized force (3 formation cards a side).
I am bracing myself to get one more Veritech squadron assembled, that is the hardest grind of all to do (really should have at least 3).
I find I need to hack-up one leg for different poses rather than the set two to avoid a cookie-cutter look.
Random but semi-serious question:
On the gun pod, do you put the "UN-Spacey" right side up in gun mode or jet?
Supposedly, no-one was to know these changed so it makes sense the lettering should be upside-down when used as a gun.
Spoiler:
Just one of those questions since it seems the artists could not bother to make it consistent or anyone else...
Is it just me or are those pod legs kinda funky to mix and match?
They go together well enough, it is those two wide stance legs: not good to put together and is weird with the "low stance" set.
You want to make you life interesting use the two standing legs together: the other two sets are weird together.
Huh? It's very clear that the UN SPACY lettering is only upright when the gun is inverted for fighter model. In Battloid mode, the upright gun will have the lettering inverted.
I bought extra decals specifically so I could put the UNSPACY on every GU (I didn't know and they didn't say we'd get extras in blitzkrieg/battlecry beyond the one each in the starter set). Personally, I'm willing to bend the canon a little bit to make the UNSPACY upright in every mode. That is, of course, assuming I get around to building the models first which hasn't happened so far.
2015/02/09 19:12:53
Subject: Robotech Kickstarter Funded at $1.44 Million!
I find it very funny how many people are doing either "the Captain Morgan stance" or "dodging/flying to one side" to make use of some of those 90 degree legs. Sure, some people are cutting and customizing, but it's sort of hilarious how widespread that pose it becoming.
I haven't even primed anything yet, but I can see doing the gunpods either way. We're talking about fighters that dramatically change shape. Self-orienting decals are kind of low key in comparison. Though I'm not sure I'll bother putting them on at all, as I've always found "UN SPACEY" to be kind of dumb.
As for the Battlepods, I've been mixing and matching a little across the half dozen I have built. It's imperfect, but the poses aren't too awkward for my liking at least. It does make me kind of glad I only have 7 more VTs and 9 more Pods to go, so I won't have to fight too much to keep some variety.
And yeah, it has been kind of quiet lately. People are moving onto new projects, the ROW'ers are a fairly small minority and mostly seem to be vocal in the update comments, I wonder how long it'll take before Wave 2 begins to get some community focus (because despite saying they'd have stuff to show soon for a good month now, PB doesn't seem to be in any rush to show off what they do have done).
But don't worry guys, I have on good authority (hi B_S!) that they're totally close to being done W2! Any day now. Annnnny day at all.....