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Made in gb
Longtime Dakkanaut







Hey all.

I'm considering starting a new army. And I love flamers. Can anyone advise me on an army that can pack in a ton of flamers, and use them well? Preferably one that won't set me back a ton of money.
I'd especially love a few different options, as while I know there is usually one "best" way to do thing's, I do like having that choice

It doesn't have to be tournament standard. Just, flamers, and fun, and won't die to a light breeze.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Well, Sisters of Battle are all about the burning, but are not cheep to get.

So I'm going to recommend C:SM. We have Vulcan, who TLs them all (as well as melta/hammers) and you can cram a surprisingly large amount of fire in an effective list.

   
Made in us
Calm Celestian




Florida, USA

If you are going for fluff and maximum Flamers fielded, then SoB are the ticket. They can field more Flamers point for point than anyone, aside from possibly IG. But they are as mentioned nowhere near being cheap.

Pretty much any variety of SM will still get you many Flamers if that's all you want. You may be able to get a slightly higher than normal amount of Flamers in SW over SM. BA should also be able to do Flamer spam well.

There is a fine line between genius and insanity and I colored it in with crayon. 
   
Made in us
Plummeting Black Templar Thunderhawk Pilot





Chaos Marines can also do flamers pretty good.

And you get the bakeflamer...
   
Made in ca
Sister Vastly Superior





Not quite competitive, but 1850 sisters of battle.

Celestine
7 seraphims

2 dominions squads in immolators
3 celestian squads in immolators
3 sister squads

2 exorcists
ret squad with heavy bolters

the army is fairly dangerous and boasts:

1 heavy flamer
5 twin linked heavy flamers
16 flamers
3 combi flamers
4 hand flamers

You have no reliably way of dealing with AV14 or flyers, but you should dominate any infantry list you come across.

18 / 3 / 6 since 6th ed. 
   
Made in ca
Longtime Dakkanaut





Canada

BA have a bunch of really mean flamer units you can bring:

A 5 man RAS with a flamer, riding a fast, TLHF Razorback is only 125 points.

You can also put a RAS into a Redeemer for a 35 point discount off of the already cheapest LR in the game.

BA also get S6 AP3 flamers on their Baal preds, which have scout so you can really alpha strike MEQ on T1.

They can also take Honor Guard with a flame thrower on 4 of the 5 models, and/or a melta or plasma gun in the other hand. OR you can give them all 2x hand flamers for 8 S3 template shots per turn (I'd drop pod them for uber alpha strike)

This message was edited 1 time. Last update was at 2013/04/19 13:48:06


 
   
Made in fr
Long-Range Land Speeder Pilot





Clermont De L'Oise

Why not go IG

This is just to show how you could make the basic FoC with maximum pyro fun
HQ
Company Command Squad with 4x flamer vets + Chimera with flamer turret and flamer hull weapon.

TROOP
Veteran Squad with 3x flamers + Chimera with flamer turret and flamer hull weapon.
Veteran Squad with 3x flamers + Chimera with flamer turret and flamer hull weapon.

HEAVY
Hellhounds…

You see where this is going

2811
650
750 
   
Made in us
Focused Dark Angels Land Raider Pilot




West Chester, PA

 vim_the_good wrote:
Why not go IG

This is just to show how you could make the basic FoC with maximum pyro fun
HQ
Company Command Squad with 4x flamer vets + Chimera with flamer turret and flamer hull weapon.

TROOP
Veteran Squad with 3x flamers + Chimera with flamer turret and flamer hull weapon.
Veteran Squad with 3x flamers + Chimera with flamer turret and flamer hull weapon.

HEAVY
Hellhounds…

You see where this is going


This.
As stated, one troop choice (Vet squad w/ Chimera) gives you 3 flamers and 2 heavy flamers for 140 points.
Then you get into HHs and Sentinels with heavy flamers.
Did I mention every IG tank can take a heavy flamer?

But if you aren't interested in an IG list, Vulkan is the way to go.

4000
2000  
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Hellhounds are FA, but still, if all you want is the most flamers AT ALL, then guard is probably your best bet.

Or really any Imperium army.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

Ig-orks-Sisters those i know of that have plenty of flamers..

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Legendary Master of the Chapter






Well There is always Tau,

fill your elite and HQ slot with a ton of suits with Double/twin linked + 1 flamers, deep strike and go to town.

the rest of your list can be filled with whatever roles you need filled.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

More Dakka forgot a couple of things with Blood Angels.
Drop-podding Furiosos with a frag cannon and heavy flamer. 3 templates on the drop.
Most Sergeants and characters can also take (somewhat lacklustre) hand flamers.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

Imperial Guard.
Your massed infantry platoons can spam them, veteran squads in chimeras can spam them even more, and then you got 9 Hellhounds per FOC...

   
Made in us
Regular Dakkanaut




Orks with Burna Boyz?
   
Made in it
Sure Space Wolves Land Raider Pilot




Eboli, Italy

Well, I think SoB are the best choise, but they are expensive as feth. Metal model, 14 euro for 3 SoB.
SW... well, 10 men GH pack can carry 2 free flamers, so... yeah.
SM have Vulkan He'Stan who makes all the flamers and heavy flamers (and Melta) twin linked... so yeah.
CSM also can bring a lot of flamers.
BA, IG.
Plenty armies can carry many flamers. Your choise, but you play Chaos Deamons so I'd say go with the CSM

The wolves are back! *feral howl*

"Si vis pacem para bellum" 
   
Made in us
Longtime Dakkanaut




St. George, UT

Orks can pack 45 Flamers into an army with burna boys.

CSM can go flamer crazy with twin flamers in each CSM squad, 4 flamers in each elite chosen squad, two flamers in HQ (Burning brand and Lucius). Three flamers in each squad in FA (raptors) or three heldrakes. And in HS you can get flamers on defilers.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

 Jayden63 wrote:
Orks can pack 45 Flamers into an army with burna boys.

CSM can go flamer crazy with twin flamers in each CSM squad, 4 flamers in each elite chosen squad, two flamers in HQ (Burning brand and Lucius). Three flamers in each squad in FA (raptors) or three heldrakes. And in HS you can get flamers on defilers.


Dont stop there when all your nobz can take Kombi skorchas (kombi heavy flamer)

Warbuggies/trakks looted wagons with skorcha (heavy flamer)

Meganobz with more flaming templates the list goes on in a burning paradise!

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

For C:SM...

HQs are Vulcan, Pyromancy librarian, or Cassius (gota love master crafted combi-flamers with hellfire rounds).

Elite slots are packed full of burning.

Sternguard with 2xHF and up to 8 combi flamers a squad.
Tac terminators can get one for dirt.
TLHF/DCCW(HW) dreads
2xHF ironclads

Troop pick you have to settle for a flamer/combiflamer combat squad moving up in a TLHF razorback

FA is another slot full of promethium.
Assault squad can take 1/2
Bike squads can have 2 +combi
Land speeder can run double HFs, and squadron up to 3

HS is a little light. Just need to settle on LRRs

   
Made in us
Legendary Master of the Chapter






Hmmm Tau can get 36 if you max out crisis suits w/ farsight and crisis commanders, half of which are twin linked. most of which can deep strike without scattering.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Still, people, the imperial guard can get 21 flamers/heavy flamers in a single troops slot. Nobody else seriously competes with that.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Ailaros wrote:
Still, people, the imperial guard can get 21 flamers/heavy flamers in a single troops slot. Nobody else seriously competes with that.



How well do they do with them though? Honest question, I've not seen it done.

What I do know is that I can pack a good deal of flame weapons into a C:SM army and not feel that I'm packing them in just for the sake of fielding them. I can make a viable army that showcases and utilizes them in an effective manner. Salamander/Vulcan lists pop up all the time over in the list section of the forums, but (with the exception of SoB) you never really see flame based lists for other armies.

   
Made in es
Growlin' Guntrukk Driver with Killacannon






For a while I entertained the idea of running this army.

HQ
1x Big Mek w/ Burna, 'eavy armor, KFF, grot oiler.

Elite
10x Burnas, 1x Mek w/ Grot Oiler
10x Burnas, 1x Mek w/ Grot Oiler
10x Burnas, 1x Mek w/ Grot Oiler

HS
3x Battlewagon w/Three rokkit launchers, extra armor, deffrolla, rpj (Burnas ride in those)

FA
3x Skorcha Wartrakks
3x Skorcha Wartrakks
1x Burna Bommer w/ 6 missiles

Troops
1x Deffdread w/ tl skorcha
20x Boyz w/ shootas, two big shootas
20x Boyz w/ shootas, two big shootas
20x Boyz w/ shootas, two big shootas

(Roughly) 2000 points, more than 90 bodies on the table and lots of flamers and templates. Frankly, the list doesn't sound too effective, but I felt like going for an "arsonist" theme and wanted to squeeze in certain less than competitive units (such as the flier or the deffdread) just for kicks. Finally, I never got to try it out. Had the battlewagons, had the boyz, the dread, the bommer, had enough burna bits lying around to make a sizeable part of the burnaboys required but finally it was the trakks what stopped me. With rumors of a new warbuggy kit floating around, I decided not to convert anything until I saw the new minis. Months went by, the rumored new buggies never showed up and the idea died on me.

This message was edited 1 time. Last update was at 2013/04/20 03:05:37




War does not determine who is right - only who is left. 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI


5 x Chosen with Flamers 125
1 x Rhino w combi flamer 45

5 x Havocs w 4 Flamers & Sgt w Combi-Flamer 105
1 x Rhino w Combi-Flamer 45

So 510 in Chosen
450 in Havocs
510 in 3 Helldrakes

5 CSM w 1 Flamer in Flamer Rhino 125
times 2 250

1 x Chaos Lord with Burning Brand 100

1720 - 40 flamers...

2000
2000
WIP
3000
8000 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Nevelon wrote:How well do they do with them though? Honest question, I've not seen it done.

Poorly. No flamer-based army is going to be terribly successful nowadays.

The only way to make flamers work is on certain fast units, like sternguard, stormtroopers, hellhounds, interceptors, and the like.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in ca
Irked Necron Immortal






Can also do what i did, made an assault/melta blood angels army. Or ya know, do salamanders and if you dont like power armor, make a flamer based imperial guard? tzeentch heavy daemons?

This message was edited 2 times. Last update was at 2013/04/20 04:26:08


Morat Noob

New Sylvans eventually

10k+

30k

Snowy bases for the snow god!!
 
   
Made in ca
Sister Vastly Superior





Having a lot of flamers is all fine and dandy, but if you can't deliver them, then they serve no purpose.

There's in my opinion only two real list where flamers really shine.

Space marine: Vulkan.
He will make them all twin linked, thus re-rolling wounds. He can deep strike them in place with drop pods and marines are fairly resilient to return fire with their T4 and 3+ save.

Sisters of battle.
Immolators are twin-linked. Dominions and Seraphims are "twin-linked" with their acts of faiths and share this with Celestine. You can deep strike your seraphims or just move them 12 inches every turns. Dominions can outflank or scout ahead.

While guards can field a lot of flamers, moving that blob ahead is going to be a nightmare and you will likely get hit by flamers yourself before you bring yours to bear. Hellhounds are nice, but you're giving up on some Vendettas for those.


The first question you have to ask yourself before going for lots of flamers is what style of army you want to play? If you're sitting back and shooting, those flamers are a waste of points. If you're moving up to your opponent, then go ahead and pick them up.

18 / 3 / 6 since 6th ed. 
   
Made in nl
Fresh-Faced New User




They're not the usual army, but eldar can field surprisingly many flamers... It's just a really awkward build
You can put a seer council on bikes and give them all destructor, which is a psychic flamer. It's 550 a unit (not including the farseer), with 10 heavy flamers. Include 2 of these and you've got 2 units of 10 heavy flamers each on jetbikes, making them extremely fast. This gives them an amazing positioning advantage for roasting an entire unit with perfectly placed templates.
For troops you simply take 6 units of storm guardians, which can have 2 flamers. They're only 92 points as well.
If you want more, fire dragon exarch can take a heavy flamer for some reason.
It's about 1850 points for 20 heavy flamers and 12 normal flamers. It's a horrible build, but there's quite a lot of flamers.
   
Made in ca
Sister Vastly Superior





Without going into overkill mode, Eldar's with destructor warlocks are surprisingly effective.

With jetbikes and fortune rerolls they can easily live long enough to go where you need them to be. Two or three or those will be more than enough to clear out almost any infantry squads out there since they can pretty much position themselves in the best possible spot.

18 / 3 / 6 since 6th ed. 
   
Made in us
Calm Celestian




Florida, USA

Flamer Heavy 1750 SoB List:

HQ:
St. Celestine
Canoness w/ 2 x Combi Flamers

Elites:
Celestian Squad x 5, 2 x Flamers, Combi Flamer
Celestian Squad x 5, 2 x Flamers, Combi Flamer
Celestian Squad x 5, 2 x Flamers, Combi Flamer

Troops:
BBS x 10, 2 Flamers, Combi Flamer
BBS x 10, 2 Flamers, Combi Flamer

FA:
Dominions x 10, 4 x Flamers, Combi Flamer
Dominions x 10, 4 x Flamers, Combi Flamer
Dominions x 10, 4 x Flamers, Combi Flamer

HS:
Retributors x 5, 4 x Heavy Flamers, Combi Flamer
Retributors x 5, 4 x Heavy Flamers, Combi Flamer
Retributors x 5, 4 x Heavy Flamers, Combi Flamer

1750 exactly with:
13 Heavy Flamers
22 Flamers
13 Combi Flamers

48 Flame Templates...

There is a fine line between genius and insanity and I colored it in with crayon. 
   
Made in se
Servoarm Flailing Magos






Metalica

 Evil Lamp 6 wrote:
Flamer Heavy 1750 SoB List:

HQ:
St. Celestine
Canoness w/ 2 x Combi Flamers

Elites:
Celestian Squad x 5, 2 x Flamers, Combi Flamer
Celestian Squad x 5, 2 x Flamers, Combi Flamer
Celestian Squad x 5, 2 x Flamers, Combi Flamer

Troops:
BBS x 10, 2 Flamers, Combi Flamer
BBS x 10, 2 Flamers, Combi Flamer

FA:
Dominions x 10, 4 x Flamers, Combi Flamer
Dominions x 10, 4 x Flamers, Combi Flamer
Dominions x 10, 4 x Flamers, Combi Flamer

HS:
Retributors x 5, 4 x Heavy Flamers, Combi Flamer
Retributors x 5, 4 x Heavy Flamers, Combi Flamer
Retributors x 5, 4 x Heavy Flamers, Combi Flamer

1750 exactly with:
13 Heavy Flamers
22 Flamers
13 Combi Flamers

48 Flame Templates...

And a bag you'd have a hard time to bench press
Give us plastic sisters!

 
   
 
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