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![[Post New]](/s/i/i.gif) 2013/04/20 03:03:55
Subject: Farsight: Hit & Run
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Been Around the Block
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Need help settling another argument... Someone please correct me if I'm wrong...
Vectored Retro-Thrusters give a model both Fleet and Hit and Run.
Hit and Run says "...a UNIT that contains at least 1 model with this rule...if the UNIT wishes to do so, IT must take an Initiative test."
Characteristics Tests 4th bullet "When a single test is required for the whole UNIT, use the highest relevant characteristic in the UNIT".
So if Farsight joins his Bodyguard of 7 XV8's, and just one of them bought Vectored Retro-Thrusters, the whole squad can leave assault passing the Initiative test on a 5 or less as Farsights Init is the highest at 5, and not at the Init 2 of the Bodyguard with the Thrusters.
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![[Post New]](/s/i/i.gif) 2013/04/20 03:07:36
Subject: Re:Farsight: Hit & Run
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Douglas Bader
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Exactly. As you pointed out, the rules here are perfectly clear.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/04/20 05:01:11
Subject: Re:Farsight: Hit & Run
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Boom! Leman Russ Commander
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Peregrine wrote:Exactly. As you pointed out, the rules here are perfectly clear.
So I only need to buy one VRT?
There's supposed to be some reason that VRTs allow me to move 4D6 on thrust moves, I can't find this rule, can someone point me to it?
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![[Post New]](/s/i/i.gif) 2013/04/20 05:45:22
Subject: Re:Farsight: Hit & Run
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[ADMIN]
Decrepit Dakkanaut
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Scipio Africanus wrote: Peregrine wrote:Exactly. As you pointed out, the rules here are perfectly clear.
So I only need to buy one VRT?
There's supposed to be some reason that VRTs allow me to move 4D6 on thrust moves, I can't find this rule, can someone point me to it?
You're confusing the Riptide's Nova charged thrust with the Vectored Retro-Thusters.
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![[Post New]](/s/i/i.gif) 2013/04/20 05:46:36
Subject: Re:Farsight: Hit & Run
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Boom! Leman Russ Commander
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yakface wrote: Scipio Africanus wrote: Peregrine wrote:Exactly. As you pointed out, the rules here are perfectly clear.
So I only need to buy one VRT?
There's supposed to be some reason that VRTs allow me to move 4D6 on thrust moves, I can't find this rule, can someone point me to it?
You're confusing the Riptide's Nova charged thrust with the Vectored Retro-Thusters.
No, I'm amply aware of the Nova Charge 4D6. I'm saying that a friend had informed me of this and I'm finding that it doesn't exist.
I'm assuming you're implicitly telling me that it doesn't exist, though. What does fleet give to a jetpack?
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![[Post New]](/s/i/i.gif) 2013/04/20 05:49:19
Subject: Re:Farsight: Hit & Run
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[ADMIN]
Decrepit Dakkanaut
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Scipio Africanus wrote:
No, I'm amply aware of the Nova Charge 4D6. I'm saying that a friend had informed me of this and I'm finding that it doesn't exist.
I'm assuming you're implicitly telling me that it doesn't exist, though. What does fleet give to a jetpack?
The same as any other model.
Vectored Retro-thrusters just gives Hit and Run. Not sure what your friend is talking about.
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![[Post New]](/s/i/i.gif) 2013/04/20 05:51:46
Subject: Re:Farsight: Hit & Run
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Focused Fire Warrior
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Scipio Africanus wrote: yakface wrote: Scipio Africanus wrote: Peregrine wrote:Exactly. As you pointed out, the rules here are perfectly clear.
So I only need to buy one VRT?
There's supposed to be some reason that VRTs allow me to move 4D6 on thrust moves, I can't find this rule, can someone point me to it?
You're confusing the Riptide's Nova charged thrust with the Vectored Retro-Thusters.
No, I'm amply aware of the Nova Charge 4D6. I'm saying that a friend had informed me of this and I'm finding that it doesn't exist.
I'm assuming you're implicitly telling me that it doesn't exist, though. What does fleet give to a jetpack?
Nothing except the regular re-roll Run distance and charge distance if you're charging. Couldn't find anything saying that it does anything special to jet packs.
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3000 pts. or more
3000 pts. or more |
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![[Post New]](/s/i/i.gif) 2013/04/20 06:00:47
Subject: Re:Farsight: Hit & Run
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Boom! Leman Russ Commander
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yakface wrote: Scipio Africanus wrote:
No, I'm amply aware of the Nova Charge 4D6. I'm saying that a friend had informed me of this and I'm finding that it doesn't exist.
I'm assuming you're implicitly telling me that it doesn't exist, though. What does fleet give to a jetpack?
The same as any other model.
Vectored Retro-thrusters just gives Hit and Run. Not sure what your friend is talking about.
Actually, VRT gives Fleet and Hit and Run. Page 69 of the Tau codex, under Vectored Retro-thrusters.
Again in the summary page.
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![[Post New]](/s/i/i.gif) 2013/04/20 07:33:32
Subject: Re:Farsight: Hit & Run
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Douglas Bader
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Exactly. The only reason to buy more than one VRT is so that you don't lose your ability to disengage from combat if the one VRT model is killed.
There's supposed to be some reason that VRTs allow me to move 4D6 on thrust moves, I can't find this rule, can someone point me to it?
There is no such rule. Your friend is just wrong.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/04/20 08:07:37
Subject: Farsight: Hit & Run
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Cosmic Joe
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Also having all the models with VRT means you get to use the fleet part of it.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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