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Made in us
Hurr! Ogryn Bone 'Ead!




Castro Valley, CA

What about other GW role playing products such as Dark Heresy? Unless I missed someone bringing that up, what are the good parts for those type of games for those that have played/participated in it.

DS:90S-G++MB--I--Pw40k12+D+A++/aWD-R++T(Ot)DM+
"It is said remorse is the pain of sin. We feel no remorse."

You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

The good part about Dark Heresy was GW getting FFG to produce it.

That it has NOT tanked is testimony to the only wise decision to come out of the reichstag in Nottingham in years.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in au
Trustworthy Shas'vre






General army kits by GW are far ahead of other companies IMO. That is, the plastic regiment kits, tanks etc.
While some other companies have minis of the same sculpting quality - and I play games from 4 other companies - GW's kits are the best I've used in terms of options that come in the kit, customisation, and ease of assembly. The tau Pathfinder kit I just got is leagues ahead of any Privateer Press, Wyrd or Mantic plastics.
   
Made in us
Hurr! Ogryn Bone 'Ead!




Castro Valley, CA

 chromedog wrote:
The good part about Dark Heresy was GW getting FFG to produce it.

That it has NOT tanked is testimony to the only wise decision to come out of the reichstag in Nottingham in years.
You, sir, have left me laughing for about 10 minutes. Exalt for that.

DS:90S-G++MB--I--Pw40k12+D+A++/aWD-R++T(Ot)DM+
"It is said remorse is the pain of sin. We feel no remorse."

You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
<small>Created with Rum and Monkey's Personality Test Generator.</small>

You are both rational and emotional. You value creation and discovery, and feel strongly about what I create. At best, you're innovative and intuitive. At worst, you're scattered and unpredictable.
 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

I've been to WHW once.
I caught a taxi from the railway station.
The local minicab driver told me that he and his mates (other local drivers) referred to GWHQ as "the reichstag" due to the VERY LARGE double headed eagle plastered over the building.

It made me laugh at the time, and as we approached it, I commented on how it was a rather obvious nickname for the building.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in gb
Ian Pickstock




Nottingham

 chromedog wrote:
I've been to WHW once.
I caught a taxi from the railway station.
The local minicab driver told me that he and his mates (other local drivers) referred to GWHQ as "the reichstag" due to the VERY LARGE double headed eagle plastered over the building.

It made me laugh at the time, and as we approached it, I commented on how it was a rather obvious nickname for the building.

to be fair that building is specifically designed to look like a monolithic fascistic powerhouse. Very grimdark

Naaa na na na-na-na-naaa.

Na-na-na-naaaaa.

Hey Jude. 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

He's not criticising it Bryll. Stop defending.

God... you're like early-days Kan. Someone even mentions GW and it's "Red alert! Shields up!".

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Ian Pickstock




Nottingham

I wasn't defending I was elaborating for those who May not have seen gwhq.

Naaa na na na-na-na-naaa.

Na-na-na-naaaaa.

Hey Jude. 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

Well anyway let's all try and stick to the topic.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in us
Screaming Shining Spear




Pittsburgh, PA

Even though the RPGs aren't actually GW, to answer your question they're a lot of fun. Deathwatch I can say from experience is good, and I've got friends who can testify for Rogue Trader and Dark Heresy, although I've never played them myself.

Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I think the 40K RPG's are great!

(/obvious bias)

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Soul Token




West Yorkshire, England

 gnoise wrote:
What about other GW role playing products such as Dark Heresy? Unless I missed someone bringing that up, what are the good parts for those type of games for those that have played/participated in it.


Rogue Trader really revitalised my interest in the setting. It gives it back a sense of hugeness, wonder and mystery that bought me back to when I first read the 2nd ed 40k background, and the premise is something that few or no other RPG's have really done, or done well.

"The 75mm gun is firing. The 37mm gun is firing, but is traversed round the wrong way. The Browning is jammed. I am saying "Driver, advance." and the driver, who can't hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away, someone hands me a cheese sandwich." 
   
Made in us
Servoarm Flailing Magos







 gnoise wrote:
Hello curious readers, I have a question for you.
I've always heard and read how GW had messed up rules, gameplay, and/or fluff that had differing levels of consequence. My question is that aside from creating the universe we all know and love (to a certain point for some) what can you think of that GW did right?


I generally am hard on GW, but they are the entryway to wargaming for a lot of people. I am done with their rules, and I burn out on their background quickly these days: I prefer settings that are slightly more optimistic and realistic. 40k is, to me, akin to blood-splattered horror movies in that the constant violence and gore is almost cartoony.

But they do have moments of brilliance in all things. I think this is the reason there's always been an opinion that there's a core of gamers in the company that are constantly fighting with the 'suits' that want to aggressively market the IP for better ROI. There's some truth in this idea, but I tend to think it's an oversimplification.

Still, good things: Some of their older games had some cool, fun ideas. Necromunda's campaign system was a great way to inspire a sort of free-form meta-role-playing around the wargame. Bloodbowl is a great, fun beer & pretzels game. 40k has some good ideas, especially when it doesn't take itself too seriously. The Horus Heresy novels have some good books (and some stinkers) that rise above the "Heroes kill lots of bad guys" that is a lot of the 40k fiction. White Dwarf, in the past, did some really inspiring articles on background and modeling.

Not my favorite setting, but not without merit. I prefer to just let the setting pass.

Although, I do plan to indulge my sense of schadenfreude a bit this weekend by laughing at the Ultramarines movie.

Working on someting you'll either love or hate. Hopefully to be revealed by November.
Play the games that make you happy. 
   
Made in us
Infiltrating Broodlord





Oklahoma City

I don't know if this has been mentioned, but I personally think for running with a D6 only system, they have created a fairly realistic expectation/result for everything in a very unrealistic grimdark fantasy/scifi universe.

Units work together, focusing fire on vulnerable targets and responding to their general's orders as best they can, but if they're hurt too badly and aren't very disciplined, they'll break and fall back, vehicles can be hit with weapons and beat up or a lucky penetration could cook off ammo reserves and cause the whole thing to explode. Fliers zoom and become really hard to hit (duh) or hover and have better accuracy/strafing power and can drop troops into battle, the more armor you wear, the better protected you are (Terminators in the equivalent of Full plate get a 2+, saving against most hits, sexy elf chicks or penitent battle sisters wearing strips of cloth get a 6+ but can dodge attacks in melee) bigger weapons cause more damage, an autogun (today's MBR) does nothing to power armor, but a missile launcher to the faceplate will stop that space marine dead in his tracks. Weapons with variable profiles are also pretty neat, representing the different ways they can be brought to bear (the aforementioned ML with airbursting frag ammo, tracking missiles for hitting fliers and shaped charge "krak" missiles for tough armor), psykers can cast powerful spells that have all manner of different affects but have a chance of taking "backlash" as all magic users usually do.

All manner of things, without even getting into the specifics of faction differences, and many of these things carry over to Fantasy, I just happen to never play fantasy and don't know enough about "realistic things" in a medieval setting so I won't comment there

Although the crunchy stats and points cost of all these things are sometimes just wrong or off kilter, they did a pretty good job of a creating a system that accurately represents a lot of things that would be expected in these settings
   
Made in gb
Lieutenant Colonel




Hi bobcatt.
Are you serious or was your last post dripping in sarcasm?
WHFB in SPAAAAAACE.
Was a dodgy idea in that just about worked for a RPG -skirmish game.(RT 2nd ed.)

But 3rd ed -6th ed 40k battle game , is just the most over complicated counter intuitive rules set I am aware of!

Have you seen Epic Armageddon or Net Epic ?These games are good rules sets for battles in the 41st millenium in comparison.

This message was edited 1 time. Last update was at 2013/04/29 17:26:44


 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

Lanrak wrote:
Hi bobcatt.
Are you serious or was your last post dripping in sarcasm?
WHFB in SPAAAAAACE.
Was a dodgy idea in that just about worked for a RPG -skirmish game.(RT 2nd ed.)

But 3rd ed -6th ed 40k battle game , is just the most over complicated counter intuitive rules set I am aware of!

Have you seen Epic Armageddon or Net Epic ?These games are good rules sets for battles in the 41st millenium in comparison.

This is true, but so is bobcatt's post.
   
Made in se
Bloodtracker





The miniatures are well made, you get lots of options and and if you like to customize you army they have very good option. That is the last and only thing I still think they are doing okey....

Personaly I'm tired of the style of the miniatures when it comes to painting them etc... but that is mostly because I have been around the IP for far to long. So it is not that exiting anymore after 20+ years... And has less to do with finecast etc...


Automatically Appended Next Post:
 H.B.M.C. wrote:
He's not criticising it Bryll. Stop defending.

God... you're like early-days Kan. Someone even mentions GW and it's "Red alert! Shields up!".


HAHAH you are the best man...

This message was edited 1 time. Last update was at 2013/04/29 18:19:34


 
   
 
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