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New FAQ from GW has this in the Errata section:

"Page 47 - Monolith Dimensional Corridor

Add "Note that a Monolith can use its dimensional corridor on the turn that it deploys by Deep Strike" to the end of the rule"

I think that this is a crucial update for the Monolith. While it still may not be a top HS choice, the ability to "drop pod" troops, wraiths, lychguard, and C'Tan!!!! into combat seems pretty useful.

What do you guys think?



Oh, and on a side note:

"Q. Can zooming flyers and swooping flying monstrous creatures be hit by Imotekh the Stormlord's Lord of the Storm special rule?
A. Yes"

Glad that finally settled that


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You can only snap fire after using the portal though right?

The Monolith can still mishap, and it is freaking huge.

The only reason I see that happening is to shield your assault unit with the Monolith.

But it competes with such strong units in the same slot such as Annihilation Barge.

As for the deepstriking thing if I'm going to get shot at anyway, why don't I just bring a Veiltek?

If I bring shooty units they can only snapshot so why don't I just throw them in a flier and deploy them from the flier so they can still shoot normally?

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I know it's not as major, but the BRB's FAQ that says Heavy Tanks take precedence over Deep Striking counting as moving is really cool. One lucky roll, and you can drop a Monolith behind the enemy, disembark a power unit, and start unloading with the flayer arrays.

Thinking about it, you could do some pretty silly bunny hopping now. Monolith drops in, pulls Nemesor Zandrekh and homies through, then Vargard Obyryn moonwalks a second group in next to him.
   
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Unfortunately the cost and ability to pin point accurately deploy units via Night Scythe deployment really doesn't make this a better option. Though only Lychguard, Deatmarks, Warriors and Immortals can start in the Nightscythe, so perhaps this does make some new tactics more viable, though expensive.

This message was edited 1 time. Last update was at 2013/04/23 15:19:20


 
   
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 xSPYXEx wrote:
I know it's not as major, but the BRB's FAQ that says Heavy Tanks take precedence over Deep Striking counting as moving is really cool. One lucky roll, and you can drop a Monolith behind the enemy, disembark a power unit, and start unloading with the flayer arrays.

Thinking about it, you could do some pretty silly bunny hopping now. Monolith drops in, pulls Nemesor Zandrekh and homies through, then Vargard Obyryn moonwalks a second group in next to him.


Good luck dropping a Monolith down...
like how do you not mishap with that thing?

Slightly spread out and you'd probably be better off walking the Monolith accross instead...

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2500+ points W/D/L: 0/0/3
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LaPorte, IN

 xSPYXEx wrote:



Thinking about it, you could do some pretty silly bunny hopping now. Monolith drops in, pulls Nemesor Zandrekh and homies through, then Vargard Obyryn moonwalks a second group in next to him.
You could have done that with a Nightscythe, all along.
   
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Yeah, but is the Night Scythe a Monolith? Hmm? Didn't think so, next question.
   
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Monoliths are still destroyed for landing on a Gretchin, so no improvements here.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Monoliths got some pretty big improvements in this round of faqs.

Blasts can now kill models out of LOS so thats a buff to its gun.

And the ability to pull units through immediately should really help with our slower less seen melee units see some actual combat. C'tan and lytchguard may see some use now that they can turn 3 assault.

As for the deepstriking issue, this is 6th you get to place the terrain so just leave yourself some nice big open areas.

 Psienesis wrote:
While that's possible, it's also stupid to build your game around your customers being fething morons
 
   
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Terrain isn't the problem, you only mishap if you hit impassable terrain, enemy/friendly models or go off the board edge. Make sure you clarify what is impassable at the beginning of the game and you should be okay.

I think this is a huge buff to the Monolith and may even make me start to field 2 of them again. If you pull through a 20 warrior blob, you should be able to rapid-fire the crap out of anything near you. Lychguard could be good. Spyders. Royal Court. Who knows. I'm going to try it out and let you know!

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When the Monolith moves it fires it's weapons as if it standed still. It only snapfires the Gauss if it fires it's ordnance blast. I would have liked to see an FAQ that says it can still fire the flyers at full BS even with the Ordnance blast shot.

Mishap is not an issue. Saving your foot units is. Dropping the Monolith and then teleporting through the door can save a foot unit that is about to get munched in assault.

To make it worthwhile the unit should be shooty (so you don't need to drop very close to the enemy) yet have some CC punch. How about 10 Tesla Immortals with a Destroyer Lord + Warscythe? That unit can move through the Portal and come out in the enemy deployment zone. The Tesla's fire away and the next turn the Destroyer Lord can go hunting small targets.

It might be worthwhile if more armies lose the ability to punch through armor 14 with regularity.
   
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 Brymm wrote:
Terrain isn't the problem, you only mishap if you hit impassable terrain, enemy/friendly models or go off the board edge. Make sure you clarify what is impassable at the beginning of the game and you should be okay.

I think this is a huge buff to the Monolith and may even make me start to field 2 of them again. If you pull through a 20 warrior blob, you should be able to rapid-fire the crap out of anything near you. Lychguard could be good. Spyders. Royal Court. Who knows. I'm going to try it out and let you know!


I'm going to try running one with a C'Tan. That may be a good combo.

Though three spyders could be pretty sweet as well...


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 DarknessEternal wrote:
Monoliths are still destroyed for landing on a Gretchin, so no improvements here.


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Its been repeatedly said here but, mishaps are not a problem. The Monolith is big, sure, but mishaps only occur going off the table or hitting models. Even then, the mishap table is pretty forgiving in comparison to the 5th Ed. Mishap table. 50/50 chance that it just goes back into reserve.

Also, troops coming out of the portal can fire at normal BS because the Monolith is a Heavy vehicle, and therefore counts as remaining stationary.

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Mishaps don't seem to be a big issue - though having such a large vehicle with such a short-range weapon (24 inches, really?) on it mishap and be placed somewhere totally irrelevant on the board can be a big hurt. That is about 200 points of "Oops, it'll take three turns for it to be effective now"

That said, I do want to try to use my Monolith a bit more. It just doesn't fit well into my lists that feature very few infantry.

 
   
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 Budikah wrote:
Mishaps don't seem to be a big issue - though having such a large vehicle with such a short-range weapon (24 inches, really?) on it mishap and be placed somewhere totally irrelevant on the board can be a big hurt. That is about 200 points of "Oops, it'll take three turns for it to be effective now"


That's pretty impossible. You DS it aiming ~10" from the corner of a unit, and even if you scatter the exact opposite direction the full 12" (extremely unlikely worst case scenario), then you're still 22" away and within range with your big gun.

Really, all the DS hysterics are by posters who clearly never use DS, or only use it on scatter proof units (like the old Mono). Its very, very rare that you should ever face an opponent that is capable of spreading out enough to not allow you any viable spots to put it.

And, like TCC pointed out, you have about a 50/50 chance of just being delayed a turn even if you do get an extremely unlikely bad scatter, and only a 1 in 6 chance of the Mono actually dying. If you can minimize your bad scatter odds to less then 5% (which really isn't hard to do), that means you have less then 1% chance of the Mono actually getting gimped by a grot (or similar). There is a disproportional amount of fear for that 1% chance.
   
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ShadarLogoth wrote:
 Budikah wrote:
Mishaps don't seem to be a big issue - though having such a large vehicle with such a short-range weapon (24 inches, really?) on it mishap and be placed somewhere totally irrelevant on the board can be a big hurt. That is about 200 points of "Oops, it'll take three turns for it to be effective now"


That's pretty impossible. You DS it aiming ~10" from the corner of a unit, and even if you scatter the exact opposite direction the full 12" (extremely unlikely worst case scenario), then you're still 22" away and within range with your big gun.

Really, all the DS hysterics are by posters who clearly never use DS, or only use it on scatter proof units (like the old Mono). Its very, very rare that you should ever face an opponent that is capable of spreading out enough to not allow you any viable spots to put it.

And, like TCC pointed out, you have about a 50/50 chance of just being delayed a turn even if you do get an extremely unlikely bad scatter, and only a 1 in 6 chance of the Mono actually dying. If you can minimize your bad scatter odds to less then 5% (which really isn't hard to do), that means you have less then 1% chance of the Mono actually getting gimped by a grot (or similar). There is a disproportional amount of fear for that 1% chance.



Not to mention a 1/3 chance of not scattering at all



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ShadarLogoth wrote:
 Budikah wrote:
Mishaps don't seem to be a big issue - though having such a large vehicle with such a short-range weapon (24 inches, really?) on it mishap and be placed somewhere totally irrelevant on the board can be a big hurt. That is about 200 points of "Oops, it'll take three turns for it to be effective now"


That's pretty impossible. You DS it aiming ~10" from the corner of a unit, and even if you scatter the exact opposite direction the full 12" (extremely unlikely worst case scenario), then you're still 22" away and within range with your big gun.

Really, all the DS hysterics are by posters who clearly never use DS, or only use it on scatter proof units (like the old Mono). Its very, very rare that you should ever face an opponent that is capable of spreading out enough to not allow you any viable spots to put it.

And, like TCC pointed out, you have about a 50/50 chance of just being delayed a turn even if you do get an extremely unlikely bad scatter, and only a 1 in 6 chance of the Mono actually dying. If you can minimize your bad scatter odds to less then 5% (which really isn't hard to do), that means you have less then 1% chance of the Mono actually getting gimped by a grot (or similar). There is a disproportional amount of fear for that 1% chance.

It's just that a lot of people I play against are like "OMG, I need to make sure I stay 12" away from the board edges OR I MIGHT DIE." Honestly, you can usually afford around 8" of leeway from an objective as a safety net, beyond that is starting to become really bad odds of failure and so obsessively worrying about it is usually unnecessary. Hell, I've seen some games where if I guy scattered more than 3" he'd mishap guaranteed, but he pulled it off and it completely turned the game around. Those are the sorts of things you need to put into account in 40k.

   
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... still think it doesn't make any sense for the Monolith to be the one at the disadvantage when encountering a Grot while DS'ing.
I mean, how hard would it have been for them to include rules to move infantry models underneath out of the way?

 
   
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 skoffs wrote:
... still think it doesn't make any sense for the Monolith to be the one at the disadvantage when encountering a Grot while DS'ing.
I mean, how hard would it have been for them to include rules to move infantry models underneath out of the way?


That was essentially the rule back in the 3rd edition codex.

I'm still just a bit bitter that drop pods never ever hit a hard rock, but Monoliths (the most advanced vehicle of the most advanced race) do.


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 G. Whitenbeard wrote:
 skoffs wrote:
... still think it doesn't make any sense for the Monolith to be the one at the disadvantage when encountering a Grot while DS'ing.
I mean, how hard would it have been for them to include rules to move infantry models underneath out of the way?

That was essentially the rule back in the 3rd edition codex.

I'm still just a bit bitter that drop pods never ever hit a hard rock, but Monoliths (the most advanced vehicle of the most advanced race) do.

Even more surprising when you consider it DOESN'T EVEN TOUCH THE GROUND.

 
   
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What are peoples opinions on this? BRB PG 83 Third Paragraph under the heading MOVING SKIMMERS:

"If a Skimmer is forced to end its move over friendly or enemy models, move the Skimmer the minimum distance so that no models are left underneath it."

This has been a discussion in my group for a little while, and maybe this is more appropriate for a YMDC forum post (there probably already is one, honestly) - BUT if this often missed rule does apply, then the Monolith is even safer to deep strike.


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It's pretty cut and dry in my opinion that that is the same rule that Drop pods benefit from. If you ask in YMDC, they will tell you deep strike drifting isn't movement and that rule only matters when a skimmer is forced to move by RAW, RAI I think it is pretty clear, IMO.
   
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 Gangrel767 wrote:
- BUT if this often missed rule does apply, then the Monolith is even safer to deep strike.
It doesn't apply, because DS scatter is not movement. Full explanation why this is be so can be found in the thread in YDMC, but for example, if DS scatter were movement, all single model units would have exactly the same Mishap protection as that Skimmer rule provides, because models cannot move into impassable terrain (in general case). If you have more questions about it, YDMC thread is the right place to go for it.

As far as RAI goes, so far GW has been very tight on giving any sort of Deep Strike mishap protection, and have always been explicit about it, in all editions of the game so far. So RAI, that rule is pretty obviously not about giving all Skimmers immunity to Deep Strike mishaps.

Especially in case of Monolith. Monolith used to have Mishap protection, but GW deliberately removed it current codex. And that current codex was published with 5e still running, with no similar rule about skimmers in place, meaning that GW did not want Monolith to have mishap protection. If they did, they would have FAQ'd it already.

   
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Luide wrote:
 Gangrel767 wrote:
- BUT if this often missed rule does apply, then the Monolith is even safer to deep strike.
It doesn't apply, because DS scatter is not movement. Full explanation why this is be so can be found in the thread in YDMC, but for example, if DS scatter were movement, all single model units would have exactly the same Mishap protection as that Skimmer rule provides, because models cannot move into impassable terrain (in general case). If you have more questions about it, YDMC thread is the right place to go for it.

As far as RAI goes, so far GW has been very tight on giving any sort of Deep Strike mishap protection, and have always been explicit about it, in all editions of the game so far. So RAI, that rule is pretty obviously not about giving all Skimmers immunity to Deep Strike mishaps.

Especially in case of Monolith. Monolith used to have Mishap protection, but GW deliberately removed it current codex. And that current codex was published with 5e still running, with no similar rule about skimmers in place, meaning that GW did not want Monolith to have mishap protection. If they did, they would have FAQ'd it already.



I don't want to derail this into a discussion about it, but your reasoning seems solid. Thanks for the clarification.

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Luide wrote:
 Gangrel767 wrote:
- BUT if this often missed rule does apply, then the Monolith is even safer to deep strike.
It doesn't apply, because DS scatter is not movement. Full explanation why this is be so can be found in the thread in YDMC, but for example, if DS scatter were movement, all single model units would have exactly the same Mishap protection as that Skimmer rule provides, because models cannot move into impassable terrain (in general case). If you have more questions about it, YDMC thread is the right place to go for it.

As far as RAI goes, so far GW has been very tight on giving any sort of Deep Strike mishap protection, and have always been explicit about it, in all editions of the game so far. So RAI, that rule is pretty obviously not about giving all Skimmers immunity to Deep Strike mishaps.

Especially in case of Monolith. Monolith used to have Mishap protection, but GW deliberately removed it current codex. And that current codex was published with 5e still running, with no similar rule about skimmers in place, meaning that GW did not want Monolith to have mishap protection. If they did, they would have FAQ'd it already.

drop pods aren't given explicit deep strike protection. They are moved clear of obstacles but not outside of 1" and are still subject to the normal mishap rules.
   
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Ok so i have a couple things to mention regarding the monolith. first off Darthdiggler said "When the Monolith moves it fires it's weapons as if it standed still. It only snapfires the Gauss if it fires it's ordnance blast" which is incorrect as said on page 51 it says nothing about firing other weapons after an ordinance weapon has been fired on a vehicle only on a non-vehicle model which then cannot fire any other weapons. since the monolith is heavy it fires all weapons as though it hasn't moved so it fires off of normal balistic skill unless shooting at flyers. The second thing i would like to mention is the Skimmer thing found on page 83 which would make it easyer for the monolith to DS, however it is if it was forced to "end" its move when deep striking the move isn't over until you have rolled on the mishap chart to determine if you are dead back in reserves or where ever your opponent desides you go or you have landed safely. If anyone has anything to counter what i have written please let me know!!!!



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Lifted from a different thread on a different forum regarding this topic...

For those of you with rulebooks, look near the back for "The Game Summary" section then turn to the page that starts with "Shooting Phase".
"Vehicles have a different chart, as it is usually how far a vehicle has moved, rather than what type of weapon it is firing, that determines how effective its firepower is."
Then, if you read the indented bullet below that:
"The notable exception to this is Ordnance weapons. Firing an Ordnance weapon means that a vehicle can only make Snap Shots with its other weapons that turn (see page. 71).".

   
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Ok so that won't be much of a problem if you fire your flux arcs first then fire your partilce whip easy way around it. btw thank you for catching that i never notived that before in thet BRB.



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All firing is done simultaneously. You don't get to "fire X then Y" with the same unit. If you're firing an ordnance weapon, you need to snap fire all other weapons.
   
 
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