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Made in us
Executing Exarch





McKenzie, TN

So I was just reading the new FAQ's released this month by GW and I wanted to post something positive somewhere about how GW actually closed some rather contentious gaps in their rules system.

I won't go into them all but;

General
-Flyers choose hover before troops disembark
-Allies of convenience do not contest your own objectives (not that anyone realistically believed it but it is official now )
-The blast/ID debate about swarms is over as the wounds are not multiplied
-Immobilised, etc. do not remove hull points only glance and penetrate results do
-Imotekh’s ‘Lord of the Storm’ hurts allies of convenience...I will have to remember that when I see Necron/Chaos Marine combos
-Fortifications are not models on the board when seeing if I tabled you

DA
-PFG in DA doesn't radiate from a vehicle when the unit is embarked
-DWA counts toward reserves

This was a very good month for 40K rules and I would like to give Kudos to GW. This is despite the fact that the only CWE FAQ is another nerf... who is updating that FAQ? Were they abused by CWE when they started 40K? Inquiring minds want to know!

So are there any other big ones you folks saw?

Is there any specific reason for the large number of big issue/important updates?

and are any of you somewhat impressed or is my opinion normally so low that this seems impressive?
   
Made in au
[MOD]
Making Stuff






Under the couch

 ansacs wrote:
and are any of you somewhat impressed or is my opinion normally so low that this seems impressive?

Somewhat impressed that they are actually updating the FAQs... less impressed that it is necessary for there to be so many updates in the first place. So many of these are issues that should have been seen during development, not after the book has been released.
   
Made in jp
Furious Raptor





Osaka, Japan

It is good to see Abaddon can't be turned into a prince or spawn anymore. The more reason to take him

 
   
Made in us
Executing Exarch





McKenzie, TN

 AL-PiXeL01 wrote:
It is good to see Abaddon can't be turned into a prince or spawn anymore. The more reason to take him


Forgot to list that one but yeah that was a good add to the rules. Though Abaddon going to spawn was the funniest "boon" in the game.
   
Made in us
Aspirant Tech-Adept





Initiative cannot go below 1, so that solves arguments about being able to attack if your initiative is reduced to 0

The Beats of War guys mocked GW hard about allies of conveinence in a video so that probably is why it was clarified.

   
Made in nz
Longtime Dakkanaut





United Kingdom

My favourite one was the change to the Gun Emplacement, so that only Non-vehicle models can shoot it, no more claiming your Rhino can fire a Quad--gun


   
Made in us
Fresh-Faced New User




Howling banshees have power swords now on their entry as opposed to power weapon. No more axe banshees
   
Made in us
Beautiful and Deadly Keeper of Secrets





JWhex wrote:
Initiative cannot go below 1, so that solves arguments about being able to attack if your initiative is reduced to 0

The Beats of War guys mocked GW hard about allies of conveinence in a video so that probably is why it was clarified.


People care about what they say? Half the time they can't even get the rules that don't need correcting wrong.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Vehicles cannot use the ADL gun now either.

Kinda funny that people tried to weasel that in but i can see where theyre getting at with it.

The immobilized not causing a hull point loss is the only one that applies to my meta really, none of us tried to weasel the rest of that stuff.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

mrmega wrote:
Howling banshees have power swords now on their entry as opposed to power weapon. No more axe banshees


I think that 3 FAQs ago, sometime last year.
It's nice to have swords all-round, but the Exarch is the only member of the unit to have anything else.

6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
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"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
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Made in us
Screaming Shining Spear




Pittsburgh, PA

Tau suits are clarified as being able to take 3 single weapons, which I assume also lets them take 2 single weapons, so that's cleared up.

Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ 
   
Made in us
Focused Dark Angels Land Raider Pilot




West Chester, PA

Pretty bummed about DWA counting towards reserves.
It's not like DW was that competitive, they were just a lot of fun.
I guess it encourages taking Ravenwing to drop them on.

4000
2000  
   
Made in us
Regular Dakkanaut





I'm pretty excited that the PFG only extends to the unit inside the transport -- in the last tournament I had to deal with a Land Raider with a Tech Marine inside with a PFG and the Land Raider kept making its armor saves. This also makes me think that banners inside vehicles may be reduced, as well, in later FAQs.

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Dark Angels (3/12/2)
Malifaux (1/3/0)

JWhex wrote:
Some of you guys need to go a through bad girlfriend or two and gain some perspective on things.
 
   
Made in us
Dakka Veteran





Storm lord lightning power being able to hit flyers now opens a big can of worms in the rules, too. Let the rules lawyering commence. Plus its not like Crons were short on ways to attack flyers.
   
Made in us
Waaagh! Warbiker






I'm glad they updated the rules, but I'm annoyed that they broke the precedent set by other armies for the DA power field, and that they made is so Deathwing Sergeants can't change their weapons.

The Seraphs of Thunder: a homebrew, almost entirely converted successor Deathwing. And also some Orks. And whatever else I have lying around. 
   
Made in nl
Loyal Necron Lychguard



Netherlands

 insaniak wrote:
Somewhat impressed that they are actually updating the FAQs... less impressed that it is necessary for there to be so many updates in the first place. So many of these are issues that should have been seen during development, not after the book has been released.

I'd have to disagree.
In games with rulebooks stuff like this is inevitable, there will always be 'flaws' in the rules.
Especially in a game like Warhammer which isn't really supported in a competitive scene.

If anything they should FAQ more frequent and more individually.
Spot a mistake? Fix it as soon as possible, don't wait for 10 codexes with multiple changes.
Or at least have a monthly update.
   
Made in au
[MOD]
Making Stuff






Under the couch

Kangodo wrote:
In games with rulebooks stuff like this is inevitable, there will always be 'flaws' in the rules.

Unintended loopholes due to an unexpected interaction between rules are inevitable.

Not noticing, for example, that you inadvertently removed the rule that forbids friendly models from moving through each other when you re-write the terrain rules, or that your poor choice of wording allows rhinos to man anti-aircraft guns is not.

This message was edited 2 times. Last update was at 2013/04/25 20:44:30


 
   
Made in us
1st Lieutenant




Philadelphia, Pennsylvania, USA

Kangodo wrote:
 insaniak wrote:
Somewhat impressed that they are actually updating the FAQs... less impressed that it is necessary for there to be so many updates in the first place. So many of these are issues that should have been seen during development, not after the book has been released.

I'd have to disagree.
In games with rulebooks stuff like this is inevitable, there will always be 'flaws' in the rules.
Especially in a game like Warhammer which isn't really supported in a competitive scene.

If anything they should FAQ more frequent and more individually.
Spot a mistake? Fix it as soon as possible, don't wait for 10 codexes with multiple changes.
Or at least have a monthly update.


While this is true, the core rulebook is $75 in the US. Most of that isn't even rules. And majority of the rules haven't changed in a massive way for an edition or two. A lot of the things they FAQ should have been fixed before they released the book. Especially for a relativity big company like GW.

I have payed $20 for rulebooks that have had better writing in the actual rules than I have in most of my GW rulebooks.

I like the fact they are fixing things, but some of it really shouldn't have been an issue from the start
   
Made in nz
Longtime Dakkanaut





United Kingdom

I'm glad they cleared up the issue with being removed from play and being removed as a casualty.

   
Made in us
Slippery Ultramarine Scout Biker





Can someone help me make sense of the new vehicle hull point rules? How does a vehicle not suffer a lost hull point if it lost a weapon or got immobilized? I thought vehicles automatically lost a hull point once it gets penetrated. Someone please help

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Made in us
Screaming Shining Spear




Pittsburgh, PA

 earlofburger wrote:
Can someone help me make sense of the new vehicle hull point rules? How does a vehicle not suffer a lost hull point if it lost a weapon or got immobilized? I thought vehicles automatically lost a hull point once it gets penetrated. Someone please help

They still do, the FAQ specifically says that glances and pens still knock off a hull point. This covers when results from the damage table happen in the absence of a penetrating hit, like being hit with a thunder hammer and taking a shaken result in addition to whatever else it does. So it clarifies that even though you take a result from the table (crew shaken) you don't lose another hull point for it.

Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ 
   
Made in us
Regular Dakkanaut





I am just happy they ruled on the blast weapon wound allocation debate in regards to LOS. That arguement was getting old.
   
Made in us
Executing Exarch





McKenzie, TN

 MandalorynOranj wrote:
 earlofburger wrote:
Can someone help me make sense of the new vehicle hull point rules? How does a vehicle not suffer a lost hull point if it lost a weapon or got immobilized? I thought vehicles automatically lost a hull point once it gets penetrated. Someone please help

They still do, the FAQ specifically says that glances and pens still knock off a hull point. This covers when results from the damage table happen in the absence of a penetrating hit, like being hit with a thunder hammer and taking a shaken result in addition to whatever else it does. So it clarifies that even though you take a result from the table (crew shaken) you don't lose another hull point for it.


The big thing was immobilization due to terrain.
   
Made in us
Heroic Senior Officer





Western Kentucky

The IG and Ork faqs were pointless, but it sounds like the rulebook faq's helped a bit.

Literally, the IG codex got a "fix" that said "hell if we know, roll a die every game and see what happens."


'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Screaming Shining Spear




Pittsburgh, PA

 ansacs wrote:
 MandalorynOranj wrote:
 earlofburger wrote:
Can someone help me make sense of the new vehicle hull point rules? How does a vehicle not suffer a lost hull point if it lost a weapon or got immobilized? I thought vehicles automatically lost a hull point once it gets penetrated. Someone please help

They still do, the FAQ specifically says that glances and pens still knock off a hull point. This covers when results from the damage table happen in the absence of a penetrating hit, like being hit with a thunder hammer and taking a shaken result in addition to whatever else it does. So it clarifies that even though you take a result from the table (crew shaken) you don't lose another hull point for it.


The big thing was immobilization due to terrain.

Right, but I couldn't remember if they had made a separate ruling on that, so I decided to hedge my bets and pick a different example .

Eldar shenanigans are the best shenanigans!
DQ:90S++G+M--B+IPw40k09#+D++A++/areWD-R++T(T)DM+ 
   
 
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