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Made in us
Hurr! Ogryn Bone 'Ead!






Forge world is an often heated topic that gets love and hate from lots of different people. There are many opinions about using it, and many tournaments don't even allow it. Some common things I have heard about it:

"Meh, forgeworld is too expensive, but I don't care if you use it."

"Wait, your tanks have WHAT? That's not fair, forgeworld sucks!"

"If you have the models, then go for it."

"If you have the book and/or datasheet and the actual forgeworld model, go ahead and use it."

"Nope, it's not GW, so you can't use it."

"You can't proxy gw models as forgeworld models."

"Forgeworld is doodookakapoopoo, unbalanced, and you're a douche if you use it."

What do you all think about forgeworld?

 
   
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Imperial Guard Landspeeder Pilot




On moon miranda.

At this point it's no different than anything else where I am, it's freely allowed in tournaments, leagues and friendly games, in fact probably at least half the armies in our current 18 person league are running *something* from Forgeworld, and the FLGS sells certain FW items and books.

This message was edited 1 time. Last update was at 2013/04/24 17:56:23


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The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
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Decrepit Dakkanaut






New Orleans, LA

My group is all for it.

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Beautiful and Deadly Keeper of Secrets





Any argument against forgeworld was pretty beaten when someone points out the top tier dex's.
   
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We dont care.
They all die to my guns anyway.
We allow proxies to see if you want the model, like I have proxied XV9's to see if i like them.

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Well I had a bad experience with a guy that used some outdated forgeworld rules that I had no idea about. It was an IG armored company thing where all six leman russes and four basilisks had a "slick loaders" upgrade, which allowed them to fire twice if they didn't move. It was a cheap upgrade too. And he conveniently forgot his book. Not owning the book myself, I was at his mercy with that outdated crap.

While I have had a bad experience or two, I have to say one of my good friend's dual vultures with punisher cannons look awesome. I don't really care about the rules tbh, just that they look cool lol

 
   
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My local scene let me run my preheresy Imperial fists in a slow grow league recently and it was almost all forge world stuff. In tournaments its usually 0-1 IA units.
   
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On moon miranda.

 ghastli wrote:
Well I had a bad experience with a guy that used some outdated forgeworld rules that I had no idea about. It was an IG armored company thing where all six leman russes and four basilisks had a "slick loaders" upgrade, which allowed them to fire twice if they didn't move. It was a cheap upgrade too. And he conveniently forgot his book. Not owning the book myself, I was at his mercy with that outdated crap.

While I have had a bad experience or two, I have to say one of my good friend's dual vultures with punisher cannons look awesome. I don't really care about the rules tbh, just that they look cool lol
This is what usually causes issues with Forgeworld, when people don't have their rules and often don't apply them correctly.

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The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
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Battleship Captain





NYC

My LGS treats it as legal GW publications, and allows any "For 40k" stuff to be used in 40k games.

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Mine tends to leave it up to the individual players. It's generally not allowed in tourneys, but in friendly games no one really cares provided you have an actual copy of the real and current rules. We don't see a lot of it though. Outside of the store's display cases I've maybe seen FW 4 or 5 times in as many years.

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Lost in a blizzard, somewhere near Toronto

My local store leaves it upto individual players to decide on using FW, but they've banned it completely from any of the tournaments they run.

 
   
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Decrepit Dakkanaut





Vallejo, CA

My FLGS is filled with older people, as in aged 28+. It's a competitive environment, but also full of mature people, rather than testosterone-riddled teenagers and young twenty-somethings.

This means two things. Firstly, it means that FW isn't strictly banned, of course, because if people bring models that they want to play with, then whatever. If we've got a problem with whatever weird thing someone wants to do, then we're just not going to play against them if it's really so much of a deal.

The second thing is that we just don't play people that we don't want to have to put up with. This means that FW stuff is really rare (so rare, actually, that it's stuff is only brought by the couple of younger players). That's because people with laborious personalities tend to get isolated and ignored.

Of course, one could be an interesting, and pleasant person with a good attitude and also use FW stuff, or army hop, or whatever, but experience in our store and with people on the internet doesn't look very hopeful for seeing much FW on the table where I play.

As such, it's really rather happenstantial that we don't have FW around, rather than, say, because it's banned outright.



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Loyal Necron Lychguard



Netherlands

I actually made a poll because I wanted to see their opinion before ordering from FW:

Do we allow FW in our WH-games?
14% Yes
28% No
57% Depends on the unit/don't get too cheesy.

So I guess it's "enjoy your ForgeWorld" in our group
   
Made in us
Fireknife Shas'el






For tournaments the store owner wants to get a look at the rules first to make sure what it does, latest edition/rules, and to just keep things inline with the players.

Most players seem to be against Forgeworld down here. Took some convincing to let my friend and I bring some tetras into some games. People weren't against it, they just want to see the rules for it for the most part. I can understand that. I'm already bring three expensive books just for the basic rules, army rules, and ally rules and can't really see myself buying all the odd IA books for units I couldn't care less about. I would just like to know what I'm shooting at first.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

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No FW , people here dont like the fact that it makes good dex better and weaker dex dont get anything .
   
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On moon miranda.

Makumba wrote:
No FW , people here dont like the fact that it makes good dex better and weaker dex dont get anything .
I can't think of a single army that doesn't get anything from Forgeworld.

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The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
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Deacon




Eugene, OR

i have 2 local areas, first, in my local, we would allow FW if anyone actually had any.

In the broader local, FW units are allowed but the tournies don't allow FW lists.

Not too bad of a restriction.

This message was edited 1 time. Last update was at 2013/04/24 21:01:06


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The Hive Mind





 Vaktathi wrote:
Makumba wrote:
No FW , people here dont like the fact that it makes good dex better and weaker dex dont get anything .
I can't think of a single army that doesn't get anything from Forgeworld.

Get anything? Sure, that's true.
Get anything worthwhile? Stonecrusher Fexes, Malanthropes, Meiotic Spores. That's all the "40k Approved" stuff Tyranids get... a close combat upgrade to one of the worst units in our codex, a cheap MC HQ that can be taken in squads (but has crappy stats so you never will with Flyrants around), and a floating mine. Yay?

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Decrepit Dakkanaut





Vallejo, CA

Right, meanwhile, the Vendetta wasn't powerful enough, so they decided to make a version that gains vector dancer, strafing run, and a twin-linked punisher cannon. On a personal note, I'd agree with the fact that forgeworld sadly really isn't fair to all players. Especially if you happen to be playing one of the armies that FW really likes, like guard or SM, while eldar get nothing more than corsairs and a few apocalypse vehicles and grey knights get... well... pretty much nothing.


This message was edited 1 time. Last update was at 2013/04/24 21:37:01


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
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On moon miranda.

Eh, that's probably fair, especially since GW coopted the Trygon to a codex unit. Still, the majority of armies out there get some cool toys.

It's not just IG and SM's that get cool stuff though, Tau get lots of stuff like suits/tetras and new HQ's, Chaos in general has lots of cool stuff like daemon engines , Necrons are getting some cool toys, Eldar get a ton of stuff like new aspects and a corsair list, DE get a couple new skimmers and a couple of flyers, Orks have lots of sweet stuff like grot tanks and flakka trakss, etc.


 Ailaros wrote:
Right, meanwhile, the Vendetta wasn't powerful enough, so they decided to make a version that gains vector dancer and a twin-linked punisher cannon. On a personal note, I'd agree with the fact that forgeworld really isn't fair to all players. Especially if you happen to be playing one of the armies that FW really likes, like guard or SM, while eldar get nothing more than corsairs and a few apocalypse vehicles and grey knights get... well... pretty much nothing.

The Punisher cannon is really only decent as a result of HP's, it's still rather mediocre at killing infantry, an average attack run against an SM unit might kill 3? I'd hardly say it's on par with the Vendetta (though should have AV11), and it costs more. It's also an HS unit I believe, though Ic ould be wrong on that.

This message was edited 1 time. Last update was at 2013/04/24 21:33:09


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New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

You forgot strafing run. Combined with the heavy bolter, it's entirely possible for a vulture to wipe out a 5-man terminator squad in two turns due to volume of fire. And killing 10 GEq or putting down over 3 glancing hit on a rhino, or worse against anything with a side of AV10. On a unit that gets all the benefits of being a flier. And being cheaper.

Of all the armies that "desperately needed" more stuff from forgeworld, I guess it wasn't as necessary as the imperial guard getting a better flyer. Or at least another one.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Does it get Strafing run? I don't have the book on me at work here, if so, yeah that's kind of unnecessary (though I think in general it's an unnecessary rule). Isn't it more than 130pts with the TL Punisher cannon?

The Vulture at least has been around for years, since 3rd edition, and the Punisher Cannon loadout came out under 5th when it was just a Skimmer. The only thing "new" about it is its flyer rules.

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New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
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Resolute Ultramarine Honor Guard






Peoria IL

We play that you can't take the same FW unit twice in a list. Other than that, as long as its WYSIWYG, you're good.

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Forge worlds allowed at our place but you have to have the rules, I tend to make a point of asking if my opponent has faced the unit before and if not I hand over the book and explain what it is, it only seems fair.

And I think some times people miss the point it's not about adding supper powerful units it's about giving your army something a bit different. People that field a beardy army will always find away forge world or not. I take a full compliment of vultures in my army ( and technically the vendetta is the new flyer vultures were around first) but as I'm playing an air theme I ban my self from taking tanks.

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Manchester, UK

 dpal666 wrote:
In the broader local, FW units are allowed but the tournies don't allow FW lists.

Not too bad of a restriction.


Actually, I think that FW units are worse when taken as choices in a codex list, rather than in a FW list. Compare C:IG to an ABG list. IG can take three squadrons of vultures, ABG is limited to one, and can't have both vultures and vendettas at the same time. All ABG units must have transports (except the techpriest I think). Lots of choice are limited, such as no manticores, no psykers, stormtroopers lose special operations and must take transport, little access to infiltrate/outflank/deepstrike. Worst of all, the scoring units are pathetic. Mounted infantry squads without the platoon structure and veterans that are more expensive and only get two special weapons, both of which compete with russes. ABG can be an evil list but it has huge flaws, which will often cost you the game. Bubble wrap is pretty hard and scoring is harder. Also, vehicle warlords are very hard to hide.

To be honest though, there are ways to make super hard lists. Ally ABG to IG and you can create some monster lists. Four vendetta squadrons is not the nicest thing to bring.

The FW seem far more balanced to me, although general opinion is the opposite. I blame slick loaders. That upgrade was abused to hell, and for a long time the armoured company list was the only FW list. This created the image of broken lists, which is hard to shake. Most of the lists now are pretty fun and not too powerful, or at least have large weaknesses to exploit. DKOK are very static and have expensive infantry (although who knows what IA12 will bring). Elysians have to hit the enemy just right, or get cut down in separate parts. The space marine siege list has the opponent place a bonus objective in their deployment zone, which must be captured or you can only draw. The Tyrant's list has poor quality troops with fun special rules, and has limited armour options. FW seem to have gone out of their way to balance every list. Sure, they can saturate quite well and could surprise a badly composed list without enough AT/AA or whatever, but against balanced lists it can be hard to win.

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Feelings are mixed in my local area some people use a fair bit and vice versa happy for me to use the little I have where as some call any forge world "broken" and refuse to play if I even so much as bring a nightwing with my eldar let alone my warp hunters!

At that point I take my stuff and go play some one else then they stand there getting arsey and wonder why people won't play them.

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New Bedford, MA

In our store, FW is allowed as long as you have the most current rules for the unit with you. It is all fair game.

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