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Made in us
Deacon




Eugene, OR

hmm... how to have fun playing against tau....

Not sure yet, as I'm the tau player in my group, but there has been no complaints so far. On the other hand, I spam nothing.
Other than running a farsight bomb, there's nothing that could be construed as OP or OTT.

My standard list right now is:
either farsight bomb or a commander and an ethereal
2 crisis squads (still running fireknives)
riptide IA VT
2*12 firewarriors
15 kroot 2 krootox
2*6 pathfinders w/ devilfish
2 hammerhead
1 broadside

in other words, a little of everything that I have

2k
3300


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 TheKbob wrote:
Some things to add for me...
(Oh and Jancoran, you might want to drop those missile drones off your riptides. Kill one and you are now taking a leadership test due to a loss of over 25% of the unit!)


Yeah this is a WIP, and yeah, I probably should. The attractive thing is that my army has been hitting with 10 Markjerlights pretty much every time. So when I fire the Shielded Missile Drone, it's not missing. The added wound helps understate the wounds I'm giving myslf with the Reactor. But I want to add a Sniper Drone unit and the points are likely to come from those Missile Drones. After 9 games, I've had to run in one of those games because of the Drone but3having to snap Fire didn't matter because of the Markerdrones. Had i been any closer to the board edge though...coulda ended badly. That's another reason why i push the field with the Riptides: Damage control.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in gb
Repentia Mistress





Glasgow, UK

I don't want to misrepresent the OP here, but could it be that his only Tau opponent happens to be a very good player and/ or spams the best units [eg silly riptide spam]? Because that's a frustrating combination for anyone.. almost enough to make you write off an entire army as horrendously tiresome.
   
Made in us
Thunderhawk Pilot Dropping From Orbit





Dayton, TN

My only complaint with tau is the farsight bomb...it's single handedly beat my army x2 now. 1 turn they came in and split fire 2 grey knight squads. My assault comes up and charge with a dreadknight...overwatch dead. 1 games turn 3 units killed to one unit. That's bad lol. Long fangs would be good for them, but that's only if they survive the turn he drops in lol.

Click the images to see my armies!


 
   
Made in us
Been Around the Block




 BryllCream wrote:
Makumba wrote:
Run Rhinos up the board and LOS some units

imperial guard doesnt run up the board , nor does it have rhinos.

They have chimeras and deepstriking stormtroopers. I don't know the stats of Tau backfield units but I'm guessing that deepstriking stormies with plasma guns will do some damage, and three of them will break up the backfield nicely.

OP, I do see where you're coming from. Tau can be very boring to play against, but only if your army is mundane. A guard player will have Basilisks which will outrange his stuff, and deepstrikers/outflanking blob so that the Tau player doesn't have the option of simply sitting back and rolling dice.

Three units of stormtroopers? Are you on drugs?

And a lot of people seem to be missing the OP's point... he's not complaining about their power level, but rather the lack of tactical choices to be made when facing them.
   
Made in us
Fixture of Dakka





KnowItAll wrote:

Three units of stormtroopers? Are you on drugs?

Probably the kind that wins games. Stormtroopers are fantastiawesome.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in hu
Pyromaniac Hellhound Pilot





 DarknessEternal wrote:
KnowItAll wrote:

Three units of stormtroopers? Are you on drugs?

Probably the kind that wins games. Stormtroopers are fantastiawesome.


But not against Tau... not against 90% of your possible opponents actually.


If you want to have a fun game against Tau, then bring 31+" range weapons to the table en masse. It will be fun... for you . You Tau opponent won't enjoy it though.

My armies:
14000 points 
   
Made in us
Been Around the Block




 DarknessEternal wrote:

Probably the kind that wins games. Stormtroopers are fantastiawesome.

You are the opposite of anything resembling right.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

KnowItAll wrote:

You are the opposite of anything resembling right.


I disgaree, Knowitall. but that's fine. It has nothing to do with whether youcan have fun playing against Tau.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Regular Dakkanaut




I have to empathize with Ailiaros a little. I was in a similar situation when playing against the old Chaos Demons. Their deployment rules were frustrating to play against because you basically had to deploy in a ridculious manner to ensure you didn't get tabled by turn 2. Every game played by daemons was determined how good his deep strikes went. Not a lot of fun for me.

The one thing I do like about the Tau codex is that it breaks up Aegishammer a bit. I am getting tired of seeing the Aegis lines every game. I play Guard and I have never once used them.

I do think the 5pt Interceptor upgrade is criminally undercosted, and the Ignores Cover markerlight ability needs to work like the last edition. 1 marker for each point of cover reduced. Other than that I think its a fine codex.

Check out my tournament blog: http://warptravels.blogspot.com/ 
   
 
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