Switch Theme:

Dark Angels general questions  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut





I am starting to rework my Dark Angels list and I am looking for some help. My Space Wolves are a pretty successful army, but I usually solve most problems the same way, which is smashing things with a thunder hammer. I want the Dark Angels to run as a more shoot army and need some advice.

First, what is the ideal load out for a tactical squad? I was thinking for one a combiplasma, plasma gun and plasma cannon, and for another a combo flamer flamer and a heavy bolter. Each of those have their own rhino.
Or is it better to run the tax squads in groups of 5 or 6 in a razorback?

Also what is a good long range antitank unit? 150 gets you devastators with 4 lascannons, and 140 gets a predator anhialator.
What do you all recommend?

 
   
Made in ie
Sniping Hexa




Dublin

The new razorbacks are expensive with HB, run em with TL-AC / TL-PG+LC or TL-CL always, not worth it otherwise

The Tac squads are very cheap when you only take one Special weapon, which can be useful to keep em cheap and moving around instead of staying where you are, tempted to attempt a pot-shot with one Heavy Weapon instead of moving towards an objective and using your boltguns
Using the plasma + PC (+eventually combi plasma) works as well
Melta + MM + combi-melta is my favourite though
Flamer + Heavy Bolter is the cheap anti-troops of choice, very viable at 155 pts

If you need suicide drop Pod squads, the Veteran guys can be loaded up with special weapons and combis and combat squadded when they reach the battlefield (everyone can take a combi - see FAQ).
They are slightly cheaper than Sterguards but obviously lack the special ammo. The pods only have 10 seats just like your SW ones

Do not leave your Dev Squads at 5 man, you can buy cheap ablative wounds compared to your previous Long Fangs, don't pass that opportunity, your 4 Lascannons at 220 points are much more durable when you start losing them only after the seventh casualty (even though it's usually the first place where I shave off a few points, reducing the size to 7-9)

The Annihilator is deliciously cheap as well, but works much better when you add other armored vehicles as usual, filling the 3 HS choices with AV13+, mechanizing your troops and taking cheap Elite dreadnoughts, no surprise there (it helps keep the cheap 75 pts typhoons alive as well)

 
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

I prefer the pred over the dev squad just because the dev squad has to stay stationary so much, i like being able to move around and keep on my toes.

For my other anti tank i usually run a dread cause they have yet to fail me on the battlefield lol

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Regular Dakkanaut





I'be take what you said into consideration and came up with a list. Let me know what you think.

HQ
Librarian

Troops
Tactical squad x10 w/flamer, heavy bolter, combi-flamer and rhino

Tactical squad x10 w/ plasma gun, combi-plasma and plasma cannon and rhino

Heavy support
Devastator squad x9 w/ 4 lascannons

Contemptor Mortis w/ cyclone missile launcher, x2 kheres assault cannons.

Fortifications
Aegis line with Icarus lascannon

The librarian, contemptor and dev squad hang back shooting whatever comes their way and tac squads go out claiming objectives.librarian will take prescience (obviously).
How does this look?

 
   
Made in ie
Sniping Hexa




Dublin

Pretty solid I'd say, not a very big body count due to the price of the Contemptor, but it's a big lump of medal that's hard to move

 
   
Made in us
Regular Dakkanaut





Cool! Now as far as merging the other two main elements of the Dark Angels to the Green wing, what is the best way to get some scoring bikes in there?

 
   
Made in us
Grovelin' Grot




Palm Beach Gardens/Jupiter, Florida

The only way bikes are gonna score is with Sammael as an HQ......so it starts there.

:  
   
Made in ca
Zealous Sin-Eater




Montreal

Angelnoob wrote:
The only way bikes are gonna score is with Sammael as an HQ......so it starts there.


Azrael also makes bike scoring.

Or has that been faqued away?

[...] for conflict is the great teacher, and pain, the perfect educator.  
   
Made in us
Grovelin' Grot




Palm Beach Gardens/Jupiter, Florida

 Kovnik Obama wrote:
Angelnoob wrote:
The only way bikes are gonna score is with Sammael as an HQ......so it starts there.


Azrael also makes bike scoring.

Or has that been faqued away?


My bad.....yes you are correct sir....he does as well

:  
   
Made in us
Regular Dakkanaut





Codex says they both makes bikes scoring. I was planning on using a raven wing command squad with the banner of devastation, and I was wondering if Azzy was a better choice since I also eventually want terminators in the list (my flgs' escalation league runs up to 3000 so I need the filler) but Sammael 's stat line seems pretty killer.


Automatically Appended Next Post:
Forgot to mention if I used Azreal I would put the librarian on a bike as well.

This message was edited 1 time. Last update was at 2013/04/30 18:56:06


 
   
Made in us
Quick-fingered Warlord Moderatus






If you have a regular gunline, Azreal can help for that. He gives everyone LD10, and can help strike down some enemies in assault. also, the Banner of devastation is really good in a gunline too. Even if it only covers an LRC, it can put out 24 TL bolter shots a turn. Pretty much as much as a 6 man RAS squadron.

This message was edited 1 time. Last update was at 2013/04/30 23:10:29


413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

If you're going Banner of Devastation route on the bikes you don't really need to put a librarian with them. Their bikes already have Twin-linked Bolters so will get to reroll the ridiculous amounts of shots anyways. I've personally been thinking of running a RW Command Squad with two Ravenwing Attack Squads in support to get some good anti-infantry death that is also very mobile.

DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
Made in us
Regular Dakkanaut





 Tiger9gamer wrote:
If you have a regular gunline, Azreal can help for that. He gives everyone LD10, and can help strike down some enemies in assault. also, the Banner of devastation is really good in a gunline too. Even if it only covers an LRC, it can put out 24 TL bolter shots a turn. Pretty much as much as a 6 man RAS squadron.

I may go with Azreal then, since I do want a strong greenwing base for the army. Plus I don't feel like dropping 50+ bucks on the Sammael model.

 
   
Made in us
Regular Dakkanaut





I thought with the FAQ, only Vets could take combi's. Not tac squads.
   
Made in us
Regular Dakkanaut





Moridan wrote:
I thought with the FAQ, only Vets could take combi's. Not tac squads.

Sgt.'s in the tac squads can take combo weapons as well .

 
   
Made in us
Storm Trooper with Maglight





 Ratbarf wrote:
If you're going Banner of Devastation route on the bikes you don't really need to put a librarian with them. Their bikes already have Twin-linked Bolters so will get to reroll the ridiculous amounts of shots anyways. I've personally been thinking of running a RW Command Squad with two Ravenwing Attack Squads in support to get some good anti-infantry death that is also very mobile.
The command squad bikes have twin linked plasma talons. So the actual command squad gets no benefit from the banner. It would make your banner really mobile which would help you get it where you want to which ever squad is ready to stand its ground and just shoot for now.

3200 points > 5400 points
2500 points 
   
Made in us
Rough Rider with Boomstick





Georgia, US

If you got Azreal everything scores, and with a command squad with the devastation banner you can put down a lot of fire. Then for another 140 points get a tac squad with just bolters and combat squad them and have the just hug the banner. Then you get 3 squads which mean 3 different targets and 64 shots at 24' if you don't move. Its pretty deadly imo.

My blog!
 cincydooley wrote:
It don't want none unless you got buns, hon.
1,500 Points II 1,500 Points II 125
Have a nice day. 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Sharjah

Insane Smile wrote:
If you got Azreal everything scores, and with a command squad with the devastation banner you can put down a lot of fire. Then for another 140 points get a tac squad with just bolters and combat squad them and have the just hug the banner. Then you get 3 squads which mean 3 different targets and 64 shots at 24' if you don't move. Its pretty deadly imo.


I don't disagree with this idea, but I'd think that taking special weapons would still be worth it. You do lose some Bolter shots, but you'd gain a lot of flexibility. Also, combat squadding seems counter-productive. Having larger squads makes it easier to get within 6" of the Banner; you only need one model in the bubble.

Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points

In Progress: 500 points
Coming Soon:  
   
Made in us
Rough Rider with Boomstick





Georgia, US

By combat squading them it allows you to have a higher degree of flexibility when choosing targets. You don't lose any shots but gain another target you can pick from.

My blog!
 cincydooley wrote:
It don't want none unless you got buns, hon.
1,500 Points II 1,500 Points II 125
Have a nice day. 
   
Made in us
Regular Dakkanaut




The thing about a Greenwing/Bolter Banner army is that its not as good on the tabletop as it is on paper. Anytime you move your units your range drops to 12" with no option to fire at 24". Canny opponents will use this against you with LoS blocking terrain.

Ravenwing and LRC use the bolter banner much more efficiently . Not to say marines on foot cant use it. You'll find your opponents will not give you a lot of quality shots to really maximize your firepower.

Check out my tournament blog: http://warptravels.blogspot.com/ 
   
Made in us
Deathwing Terminator with Assault Cannon






Glocknall wrote:
The thing about a Greenwing/Bolter Banner army is that its not as good on the tabletop as it is on paper. Anytime you move your units your range drops to 12" with no option to fire at 24".


The rapidfire weapon rule was revised in 6th ed. It no longer loses range upon moving.

The only difference between full strength marines & bikers is that the bikers have relentless. If i were to elaborate...

@ 24", if moving, marines yield 20 shots and bikers 24 TL'ed shots. If stationary, marines yield 40 shots and bikers still 24 TL'ed shots.
@ 12", if moving, marines yield 40 shots and bikers 48 TL'ed shots. If stationary, marines yield 80 shots and bikers still 48 TL'ed shots.

EDIT - ah.

This message was edited 2 times. Last update was at 2013/05/02 21:57:42


 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

skchsan wrote:
Glocknall wrote:
The thing about a Greenwing/Bolter Banner army is that its not as good on the tabletop as it is on paper. Anytime you move your units your range drops to 12" with no option to fire at 24".


The rapidfire weapon rule was revised in 6th ed. It no longer loses range upon moving.

Yes, but he was talking about Volley Fire.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Deathwing Terminator with Assault Cannon






 Anpu42 wrote:
Yes, but he was talking about Volley Fire.


Wait, what?
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

skchsan wrote:
 Anpu42 wrote:
Yes, but he was talking about Volley Fire.


Wait, what?

With the Dakka Banner Bolt Guns are 24” Salvo 4/2 [There was my mistake I meant to say Salvo and wrote volley ]
Don’t Move 24” 4 Shots per Bolt Gun
Move 12” 2 Shots per Bolt Gun

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Rough Rider with Boomstick





Georgia, US

Also it's a must to not use this against armies with lots of pie plates or else you will fall.

My blog!
 cincydooley wrote:
It don't want none unless you got buns, hon.
1,500 Points II 1,500 Points II 125
Have a nice day. 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Ontario

It's actually Salvo 2/4 but the effect is the same.

DCDA:90-S++G+++MB++I+Pw40k98-D+++A+++/areWD007R++T(S)DM+ 
   
Made in us
Battleship Captain




Oregon

It's the same issue that cripples Noise Marine sonic blasters.
   
Made in us
Torture Victim in the Bowels of the Rock




You asked how to run tact squads with Dark Angels. For 85 pts I run a five man PC squad, which can score. A couple groups get plopped down in a rhino to scoot to an objective if needed. I don't upgrade anything else in the squad, just doesn't seem worth the points to me. Objective games I run four 5 man groups and KP games I run 10 man squads. I let my Black Knights outflank and light up their armor from the rear or tie up their units with hit and run. As far as a Dev squad vs preditor, I prefer a 10 man dev squad kitted out with ML and flakk. Put a libby with the group and roll Divination. Usually takes care of fliers.

Stay golden, Ponyboy.  
   
 
Forum Index » 40K General Discussion
Go to: