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Loota'em Up" My first halfway competitive Ork List 1500pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Been Around the Block




Now that I have a base list to go off, I decide after each battle I will come on here and give thoughts and ideas about the list that may help and future Dakka players! I have spent weeks studying forums and fine tuning my army hopefully I can save people the trouble by posting this, I would love to help out fellow Dakka Players
(Fyi I apologize for my grammar ahead of time but I do play orks for a reason I often talk like them!)

As you might know for the last few weeks I have tried dramatically different Ork army's, I went from Speed Freaks (This was ok but not that competitive, Though in all fairness I could have played it much better and edited my build.. but it just did not feel right) Then I read about The Killa Kan Wall (I think this army has potential but it was still not really what I was looking for however I did find it fun to play), this week I decide to go with something different. The green Tide that I am calling Loota'em up! I feel this army is strong not that expensive to build and according to most of the forums I have been reading is the last tournament competitive Ork army Left. Of course I had to put my own spin on it to make it mine and I will talk about that too.

Here is the list I took into battle this week it is a 1500pt list

HQ: Ghazghkull Thraka (My warboss, he was a beast and something i added to this build, most people think he is over priced at 225pts)
Meganobz x 4 (I took these as a troop choice)
Trukk (Meganobz can not run so you need to put them in some kind of transportation to get them across the field or they get there late. I put the Meganobz and thraka in the truck)

I took 2 sets of 3 big gunz (all were Kannons)

I took 2 sets of 30 Shoota boyz with a nob. they both had 3x big shootas, and the nobz have boss pole.

I took a big Mek with a Kustom Force Field

I took 3 sets of 10 Lotta boyz


My list is pretty strait forward, I have 3 troop choices, 3 elite choices, 2 heavy and my warlord and hq. I am not going to get into much detail about who I was playing and what happen during the game, as a battle report was posted.

I will say I did play Dark Angels this week and here are the notes I took on this weeks match

THE LOOTA's
I took 30 Loota's, I felt this was a very nice count in the 1500 point army. They were able to accomplish everything I needed them to do without to much issues. Right now Loota's are the MVP of ork army everywhere! So lets talk about that, I went with 3 sets of 10 over 2 sets of 15. I found a few schools of thought on this as I pored over forum after forum all week preparing for this weeks battle. One thing about loota's is going to ground behind an Defense line gives them a +2 cover save and they can still snap fire.. Having 2 sets of 15 would make them fearless "mob Rules" and not let them go to ground losing that +2 cover save. They will be much harder to make run at 2 sets of 15 when they do take hits though! So this is more of a personal call and if you are going to run a defense line or not. I did not this week only because I do not own one yet (its ordered) The other reason I went with 3x10 is because the enemy now has to split up his fire. His units can only target one group if there is 3 sets of 10 that means it will be harder for him to kill them in a turn as he can only target one group of 10 instead of one group of 15. This works the other way too, now you can target 3 different units if you wanted instead of 2. I think at the end of the day this will be a personal decision for all of us Dakka Players, and will give each of us a little way to finesse our army.

Shoota Boyz

Let talk about the Shoota Boyz, I ran two sets of 30 with a Nob in each, The nob had a boss pole, and I had 3 big shoota's. I chose to go shoota boyz over regular boyz because I find them much more useful. I am not sure why someone would take reg boyz over shoota's to be honest being able to fire 2 shots at range 18 before charging into battle is pretty good. This gives each unit 54 shots from the Shoota's and 9 Shots from the Big Shoota's for a total of 63 shots. Now before you get two excited thinking of how many hits that is remember Orks BS is 2....... But still very effective. After firing you then charge in giving you an extra attack Shoota boyz have 2 attacks naturally so you get 3 on the charge, that is 90 attack on the charge. The turn you charge you now have a total of 153 attack from one unit assuming you can shot before charging that's pretty respectable against any unit. Reg boyz can shot 1 once at range 12 before they charge, they still get the 3 attacks on the charge, but they have a better weapon in melee, I am giving up the better weapon for the extra shooting attacks. (again this is preference to me for a few reason).. One you might not always be charging you might be holding an objective and at that point the two shooting attacks at range 18 is far superior then the one shot from reg boyz at range 12. The best part is this is a free upgrade!

Ghazghkull Thraka and his Meganobz

This was something I chose to do on my own. I had read a few things about these guys in other army builds but never really payed to much attention to it. I chose to put this unit in a trukk over a battlewagon because of the amount of points I was working with. I had to shave points some place and I figured I need to only get them to about half field point not all the way. The trukk did its job made it half way before stunned and I unloaded after that the trukk was fairly useless as expected. The Battle Wagon would have got them further and still been pretty beastly after they left the unit. I chose the trukk so I could add the Big Gunz something I have play with in the future.

Now to the unit themselves, one of the reason I ran them is because for the last few weeks I have struggled with Belial and his Terminators. I wanted an HQ that could possibly end Belial and that is what he did, They met about mid field and Thraka had 2 wounds already absorbing a few shots for his unit and Belial had one from a volley of shoota shots. They fought and Thraka did his job and ended Belial and his terminator squad in one round. At this point my unit made line breaker. Over all I have only used them once and it was for a specific goal in mind, they did there job, hopefully I will make the right decisions like this in the future and be able to alter my army based on who I am fighting. I would not think twice about cutting this unit out for something else against a different army.

HQ Big Mek

I had one Big Mek with a Kustom Force Field, This guy is fantastic he gives any unit with in 6 inches of him a 5+ cover save and it worked great as he protected 3 units for me. Not only do the characters get the save that he is in contact with but the entire unit so as long as one ork boy is in 6 inches the other 29 get the cover too Its fantastic

The Big Gunz

I added these to my unit mostly because I did not have many ways to deal with Tanks or armor vehicles. I chose to go with strait Kannon big gunz on this one and all and all they were OK at best. I am not 100% sure they are worth the points, I will field them again I would like to see them in action one more time as I am on the fence with them. I will keep you guys posted on this, I also think against something other then DA they might have been very GOOD but there was a tone of cover on the map and DA has great armor saves.

The Break Down

All and all the army's core was the Loota's, SHoota's, and the Big Mek.. The rest of the stuff was put in to deal with the opponent I was playing this week. The Thraka/meganobz worked pretty much how i wanted them to, The big Gunz were very iffy at times but still took out a tank. I give the army build a A- rating against the Dark Angel Build, It was aggressive and had just as good range and it really showed what Orks can do! I am happy with my choices and would not think twice about fielding it again in a heart beat. I am confident in the build but as its only been in the 1 game like anything else, time will tell!

Future Thoughts

In the coming weeks i have a few things I intend to add to this army. A Defense life with a quad gun, and I have read a lot on Dakkajet and do plan to add them to this build as well. It will probably be against an army that has flyers as well but maybe not. I will probably remove the Meganobz and Thraka to fit them, however nothing is set in stone on this and I will have to play it by year depending on who I am playing!

Hope this helps anyone thinking about Dakka or looking for a competitive strong build

Cobrajml
 Filename 1500shootatruckmeganob.pdf [Disk] Download
 Description the list
 File size 32 Kbytes

This message was edited 1 time. Last update was at 2013/04/30 15:36:24


"In Life the road to darkness is a journey not a light switch." - Lex Luther  
   
Made in us
Been Around the Block




OK Round 2 Of Loota'em Up! I went up against Imperial guard tonight, I found this army effective against my Ork for many reason. The game went 5 turns and at the end of turn 5 there was a chance I could have made the game a draw but that did not happen so I lost.

The Army List was the exact build I ran against The Dark Angel army.. I had a few changes in mind but I wanted to see how this list would hold up and went with it.. I am not going to re post the build here as there were 0 changes you can however scroll up and to see if you would like.

Lets talk about The units

Ghazghkull Thraka and His MegaNobz.

This unit again made it as far as I needed him to, They were able to take out two units before falling. Point wise they did not kill there value in points, however they were such a big threat that they did tie up his army for two rounds trying to stop them from caving in his left side.. All and All I feel they are over priced for the unit in a 1500 point game at a combined 425pts (Including the trukk.) The trukk worked as well as expected it blew up like it should! but not before getting my guyz up to his!

Big Gunz

These guys actually never fired a shot... They were taken out by the end of turn one and I am pretty sure unless I can find away to keep them alive longer they will be removed from my army all together.. I would rather have had another set of ork boyz. This unit was not the lynch pin in my defeat but also did nothing but take hits.

The big Mek

Last game this guy was amazing, this game he was ok, against Imperial guard there were a lot of shots I could not use cover save against.. This made him a bit under powered, however he did give saves against other units and he would not die! All and all I will still field him probably in every build I run with lots of green tide on the board.

Loota Boyz!

These guys stayed home tonight... I mean they were on the field of battle but I do not think i rolled a 3 on a d3 for there shots per round all night long with them.. (maybe once.. Maybe) They pretty much sat there and killed one unit here and one unit there... I still think they are the mvp of most army's but tonight they just fell a bit short for me.) Even great warrior's need the night off every now and again. Despite my opponets hate for Aegis Defense line I think they will really improve this unit over all!

Shoota Boyz

These guys sadly were probably my mvp and they just did what I wanted them to do. They held two objectives and killed some guys, plus got line breaker! You seen my break down on them early about the shoota over the reg So I will not rehash that..

Since there was no battle report, My opponent was all and all a good guy who taught me a bit about the game, He was also very knowledgeable about other Gamer Workshop games as well and we had a great conversation about Regular War-hammer and Lord of the Rings. Best part was he did not flip the table over even though he kept saying he might :p


This message was edited 1 time. Last update was at 2013/05/03 04:16:07


"In Life the road to darkness is a journey not a light switch." - Lex Luther  
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

First off, I love playing orks. Your post seems helpful for newer players, and its great to see people trying to spread orky chaos, but I have a few criticisms. Nothing that major but just a few remarks that I believe could help. First thing is that Ghaz is way over priced at 1500 points. At 1500 points a mega-armored warboss is a much better choice. Its saves you so many points and you don't lose that much. I love Ghaz but he is too expensive for what he does. Second starting a single trukk, that totals almost 400 points with the mega nobz and Ghaz inside it, is a horrible idea. If you don't have the first turn, you will almost always give up first blood and even worse your mega nobz will be stuck on foot. They need a wagon. Thirdly, this list is crying out for an aegis defense line. Giving your big guns and lootas a cover save is amazing. It is especially good with your unit of 10 because lootas going to ground receive a 2+ cover save, and they can still snap fire!!!!! Its great. Over all it looks like a fun list, and could definitely win games. Shoota boyz are always great, especially maxed units of them. If you are looking for a super competitive list I would probably add a third unit of boyz, and maybe change the mega nobz to nob bikers or put the mega nobz in a battlewagon. Here is a list I consider to be competitive and very fun. It has a lot of different threats and a pretty fast, hard to crack army. Just my opinions and I hope it helps a little. Good luck in your future Waaaggghhhss!!1

1500 points:
HQ:
Warboss Biker, PK, Cybork, BP
Mega Warboss, Cybork, Bp
Troops:
5 nob bikerz, PB, PK, Waaagh Banner, cybork
20x shoota boyz
20x shoota boyz
4x Mega Nobz
DT- BW, BS
Elites:
8x lootas
7x lootas
Heavy support:
2x BW, BS, DR

I always press dat, if you know what I mean. 
   
Made in us
Been Around the Block




Well thanks for you feedback! I know graz is to many points he was in there to kill Bilial and he did, The 2nd game I feel he was over priced for what he did by far I 100% agree with you.. Funny you should mention it because, I do plan to put a Defense line I just got it today actually but did not have time to build it before the game. I do not plan to run a Meganob unit at 1500 points for very long that was for the DA army.. I will be adding more lootas and ork boyz to the the mix to hold another objective I also am playing with a build with 2 DakkaJets. Thanks for you feedback! Very good points! Also your list looks pretty good! I might have to give that a try and see how it plays!

This message was edited 1 time. Last update was at 2013/05/03 04:49:56


"In Life the road to darkness is a journey not a light switch." - Lex Luther  
   
Made in us
Ragin' Ork Dreadnought




I disagree about Ghazzy being over priced. True, his WAAAGH took a nerf (at my LGS we edit the rule so the assault roll replaces the low with an auto six, for a 7-12" assault, but that's aside the point,) but he's still capable of taking on and killing literally any model in the game. He's definitely a one-trick pony, but he's incredibly good at unit sniping.
Now, with that in mind, 1500 points is the absolute worst point value to take him at. More points, and you can afford the sink. Less, and there won't be enough weapons on the board to hurt him. But in the right situations, he's an utter badass.
With that in mind, your army looks pretty solid.
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

Yeah I mentioned Ghaz because I thought that your list was a TAC, but I understand bringing him to brawl with other IC, he is one of the best, if not the best. I haved played a complete foot green tide army with 3 units of kannons, 20 plus some, lootas, and 2-3 dakka jets, and really enjoy it. Dakkajets are really fun and if your opponent isn't ready for flyers they can do a lot of damage.I still think a unit of 4 meganobz in the right list can be very affective at 1500. They are not that good against other hordes, but if you can find 15-20 points you can throw on kombi-skorchas on them and its pretty awesome.

I always press dat, if you know what I mean. 
   
Made in us
Been Around the Block




I look forward to trying them Dakkajets out, Sadly I see aegis Defense lines are becoming very popular these days especially where i play... So quad guns will hurt you pretty good, Though That just means you have kill the quad gun asap there not to to hard to kill. I think I killed one against DA turn one with some big gunz.


Cobrajml


Automatically Appended Next Post:
Waaaghpower:

I can say after running him a few times at 1500 that I think there are better options. He did absorb a tone of shots for me and that was huge, I think at 1850 he would be very very strong, I would probably consider the Meganobz and warboss in magearomor over him. Again I think it depends on who you are playing, he worked very well in game one for me and like I said in the post he was ok in game 2 not amazing.

This message was edited 1 time. Last update was at 2013/05/03 06:07:10


"In Life the road to darkness is a journey not a light switch." - Lex Luther  
   
Made in us
Flashy Flashgitz






NJ

I play kannons every game. You are playing them at T7 correct? Stick them in cover and most opponents just don't shoot at them between the ridiculous toughness and cover save. The only way I've ever lost them is through assault, and that has only been a handful of times

   
Made in us
Been Around the Block




I actually just learned about the T7 I am new to the game so No i was not, I was using the Gretchin toughness and will re run them again now that I know.. The cover did not really do anything as most of his big shots negated the cover.. And they did absorb a full round of shots so I guess against Imperial Guard that one unit had to..

Cobrajml

"In Life the road to darkness is a journey not a light switch." - Lex Luther  
   
Made in nz
Disguised Speculo





You should post up the opponents army list. Hearing that "x did bad against Imperial Guard" isn't as good as "x did bad against Imperial Guard because Manticores"
   
Made in us
Been Around the Block




that is a good idea Dakkamite, I will try to do that in the future actually!

"In Life the road to darkness is a journey not a light switch." - Lex Luther  
   
Made in us
Twisted Trueborn with Blaster





North Denver

LOOTAS: So that's all good until a hellchicken poops on their heads. Or a dreadnought poops flames on their heads. Or fire touches them, like ever. WHERE IS YOUR AEGIS GOD NOW?

Solution: Be a dead kunnin' ork and buy a lootashield krumpin' pad for the low, low price of 75 points. It's huge, with lots of room for activities like squig punting contests, and you're a whole 4 inches above the enemy so youz can see 'em real good. Hellchicken only kills half of your lootas a turn now! ANYTHING only kills half your lootas now!

If it saves 6 lootas, you made your teef back. Plus, you can hide all kinds of goodies up there, like looted wagons, backfield late game scoring boyz and grots... but check this out:

The turn your dakkajets come on the table, their quad gun is going to try and krump it. Then you're trying to jink and losing hull points, and crashing into your own boyz... funny, but not really the kind of dead killy you want. Fly it ONTO the skyshield pad. Interceptor occurs AFTER the movement is done. Well guess what? You're on the pad, you get a 4++ save without having to snap fire this turn.

I accept payments for my advice in teef and shiny, noisy guns.
   
Made in au
Been Around the Block




I'm not a fan of Dakka Jets as it makes you blow your WAAAGH for better shooting not to help with assault.
   
Made in us
The Hive Mind





What was the IG player using that ignored cover?

IIRC the only things that ignore cover in their codex is templates.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Regular Dakkanaut





One thing I will say about the skyshield. We had a tournament recently where someone had a large shooty tau army on a skyshield all furled up. I pointed out that while his frot ranks had los anything behind them did not as they were 4 inches up and could not draw los through the firing slits. Kinda ruined his day and I was backed up by the TO and everyone else there.
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

orkgoffrocker wrote:
I'm not a fan of Dakka Jets as it makes you blow your WAAAGH for better shooting not to help with assault.


Eh, its a shooty ork list, and two dakka jets with 18 shots each can do some good damage. On top of that dakka jets diversify your threats on the table. Its a small trade off, plus its not completely impossible to get a good charge off and a good dakka jet waaaggh.

I always press dat, if you know what I mean. 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

I'm considering running an Ork Army with IG Allies. The IG will consist of a Single Platoon loaded up with Sabres, a Vendetta, a CCS and an 3x Earthshaker Carriages. The Orks will have a Foot horde that moves forwards and kills stuff with a Few Planes for support.

I'll be modeling the IG to look like Diggas from Gorkamorka.

The strength is that IG are really strong at holding the back field and Orks are Stong at Mid to Close range. Combining the two should be a lot of fun.
   
Made in nz
Disguised Speculo





Oh god, I'm about to do the same thing. Minus the Vendetta at least.

I feel like I'm selling my soul a bit, but... but I want those Earthshaker cannons
   
Made in us
Been Around the Block




I am not sure how allies work yet so I have not tried it, that being said I would love to at some point once I know the rules and understand my own army a bit better

"In Life the road to darkness is a journey not a light switch." - Lex Luther  
   
 
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