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Made in us
[ARTICLE MOD]
Huge Hierodule






North Bay, CA

I have a number of second hand crisis suits that I want to reconfigure. 3 currently have fusion blaster and missile pod glued on. 3 have missile pods and burst cannons. I have another 3 with plasma rifle and missile pods that I do not plan on reconfiguring. I suppose that I could cut off all 12 weapons, but would like to keep this to a minimum. What is a recommended set of configurations that would provide me some flexibility in army lists. Was thinking:

1. Remove the missile pods on the 3 fusion+pods with another fusion blaster and make them twin linked.
2. Replace the burst cannons with a plasma rifle, which would give me 6 all together.

   
Made in us
Member of the Ethereal Council






Magnets.

5000pts 6000pts 3000pts
 
   
Made in ca
Nasty Nob






But how do they work?

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
[ARTICLE MOD]
Huge Hierodule






North Bay, CA

Yes, that was another path I was looking at. I have another 5 partially assembled suits that are magnetized.


Automatically Appended Next Post:
 davou wrote:
But how do they work?


The magnets or the suits I want to reconfigure?

If the former ... they just stick to each other

If the latter, I don't know. I've never run them, only the plasma rifle armed suits.

This message was edited 1 time. Last update was at 2013/05/03 18:42:00


   
 
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